Team Xantrius

Game Master JasonX


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Inquisitor (Sanctified Slayer) 3| hp 1/21 | AC18 T13 FF 15 | CMD 16 | F +4 R +4 W +7 | Spd 20' | Init +9 | Perception +10

Dot. I shall post later, I have some BBQing and at table gaming to do shortly.


I don't actually have my character ready yet. Hopefully will have it in a few hours...


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

dot for now im heading to Paris for the day ill try to post when I get back home should just be a 15 hours or tomorrow morning ^_^ thanks for taking this game and for having me in it ^_^


So the player's guide says that if multiple people takes the Touched by Divinity trait we should try to follow the same deity, but my character is going to follow Desna and Kothar is following Apsu. How is that going to affect things? I hope it won't make things weird. What is the relationship between Apsu and Desna anyway?


It will not present a problem. I can easily adjust the Touched by Divinity event to suit both characters.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

I have the mechanics of the character in place I think. I don't have Hero Lab, but you'll find all the information in this profile. Will do fluff tomorrow.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

Seems like we have very little arcane casting in the group, just a bard and probably no one who will pick up crafting. That's quite surprising given that we have 10 classes between us. Hopefully those things won't hurt us too badly. On the positive everyone in the group can heal, so we'll always be able to patch people up. It does make me wonder if all the healing I am picking up isn't redundant though...


Inquisitor (Sanctified Slayer) 3| hp 1/21 | AC18 T13 FF 15 | CMD 16 | F +4 R +4 W +7 | Spd 20' | Init +9 | Perception +10

I doubt I will put much into healing at all. I have a habit of at least having CLWs for all characters who can conceivably have it as a better form of stabilize that can possibly get someone up. Most likely from here on out, it will be purely buff/debut spells on the divine side.

Bards can make some amazing crafters but to be honest, I have rarely seen people pick it up for an AP. Maybe that's just been my groups.


Male Dwarf Korak

I can somewhat act as an arcane blaster and buffer, but can't do much else in the field. I will definitely be having crafting alchemy as I'll need it for my non character specific brews. And last I knew we were using background skills, so basically if you really wanted to blow character concept out of the water everybody could keep 2 craft skills maxed for basically free. Also, I eventually gain the ability to brew without needing the spells. It just costs me the same as buying the actual potion would.

Silver Crusade

M Tiefling Paladin/Bard (Archivist) 2
stats:
l HP: 22/22 l AC: 21 T: 11 FF: 20 l CMD: 17 l F:+8 R:+7 W:+7 l Init:+1 l Perc +8 l Performance: 9/9 l Spells: 3/3 l LoH: 4/4

Are we using background skills? And if so, may I assume that is instead of the bonus skill point/level?


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

The character creation rules didn't say background skills, but did give us an extra skillpoint per level. I was referring to crafting magical items, getting the appropriate items for our characters instead of what is thrown our way as well as getting things cheaper. Mundane craft and potions doesn't replicate that. I am only mentioning it because the player's guide said there will be downtime. For a lot of games I would agree with Bakji that it's not appropriate.

@Korak: I am just curious and hope it's find that I ask, but I am wondering why you have so many odd abilty scores? Do you have a class ability that gives you +1 to everything or something? By moving things around you could get another +2 modifier.

Liberty's Edge

Female Orphidian Herbalist 1

I remember asking but that would be under the other guy, let me check my character, I updated him a lot.

EDIT: NVM. Though I still suggest this system.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

Do anyone have any good ways to deal with vermin and swarms? Seems like that will feature quite a bit in this campaign. We are trying to drive back the lord of the locust host after all. AoE spells, bombs or similar? Having to rely on alchemical items for this will get mighty expensive. I suppose if they are evil outsiders channeling will work against them, but I kind of doubt that'll be the case.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

What year are we in? I am thinking that Aleziella should be the product of a Yamah called to aid in either the first or the second crusade and a female cleric of Desna that conjured him. I want to get my timeline correct. At what rate does Aasimar age? I know they usually take really a long time to fully develop, but I hope the development is not fully proportional so it doesn't take 40 years to reach the same as human teenage. Definitely planning some human half-siblings.

Silver Crusade

M Tiefling Paladin/Bard (Archivist) 2
stats:
l HP: 22/22 l AC: 21 T: 11 FF: 20 l CMD: 17 l F:+8 R:+7 W:+7 l Init:+1 l Perc +8 l Performance: 9/9 l Spells: 3/3 l LoH: 4/4

I believe the year is 4713? As for Aasimar aging, it depends on which source you use. The Advanced Race Guide lists the age of adulthood for them at 60, so they age very slowly, while Blood of Angels describes them as having only a slightly longer lifespan than humans. It would depend on how you and our GM want to play it.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

I assume you went with the later interpretation then, given that your character was conceived during the fourth war? Though that ended only 6 years prior to these events, so even then he is young, ~21 years by my count. I figure it doesn't actually matter much which version we use, but it would be nice to have the same version with the party. I'll make my character about the same age, then our mothers could have been friends/companions. I like the rapid growth version better as well, I just somehow forgot it existed in the rules since I used the srd to look up things.


Actually crafting will have a place in this AP as there are several periods of substantial downtime for it as well as access relativly early to an item that can as much as quarter crafting times.

Silver Crusade

M Tiefling Paladin/Bard (Archivist) 2
stats:
l HP: 22/22 l AC: 21 T: 11 FF: 20 l CMD: 17 l F:+8 R:+7 W:+7 l Init:+1 l Perc +8 l Performance: 9/9 l Spells: 3/3 l LoH: 4/4

Yeah, in the first WotR campaign that I created Xantrius for the GM told me he was going with the shorter-lifespan version so that was what I put in his backstory. I can adjust it if Jason (or you if he doesn't care) would prefer to go with the longer lived Aasimars/Tieflings.

Liberty's Edge

Female Orphidian Herbalist 1

I think I read on a thread that the aasimar long life spans were actually an oversight and the human like lifespans were correct.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

I prefer the shorter version and that's what I started writing for.

Is leadership allowed? I might pick up that and get a crafting cohort if no one else picks up crafting things. Are anyone planning on taking any of the crafting feats? I don't actually need divine protection since Warlord lets me add Cha to ref and frenetic lets me add Cha to ref. Hopefully unbreakable gambit will be enough enough for my fort save.

Liberty's Edge

Female Orphidian Herbalist 1

Okay okay, I got it. The golarion setting versions are short lived. but the open source are long lived, since we're in golarion...


Inquisitor (Sanctified Slayer) 3| hp 1/21 | AC18 T13 FF 15 | CMD 16 | F +4 R +4 W +7 | Spd 20' | Init +9 | Perception +10

I could definitely see picking up a squire as a cohort from a smithing family. That would make for great roleplay and such.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

I am sorry, but I won't be able to finish the background today, it's getting quite late here. Today was quite busy, will do so tomorrow. Between frenetic and irrepressible I am sure you can imagine some of her personality.


I have been busy today as well and will be going out again tonight. Yeah for drunken debauchery! Tomorrow I will get the prep done.

Silver Crusade

M Tiefling Paladin/Bard (Archivist) 2
stats:
l HP: 22/22 l AC: 21 T: 11 FF: 20 l CMD: 17 l F:+8 R:+7 W:+7 l Init:+1 l Perc +8 l Performance: 9/9 l Spells: 3/3 l LoH: 4/4

Have a great time!


Inquisitor (Sanctified Slayer) 3| hp 1/21 | AC18 T13 FF 15 | CMD 16 | F +4 R +4 W +7 | Spd 20' | Init +9 | Perception +10

Forgive me, I've had a busy weekend and trying to hide from all the fireworks is a tricky business. I should post something possibly tomorrow but it may have to wait till monday if that is ok.


AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3

Hello all!
Tanya here will take up crafting, but I have to wait till 3rd. She'll be making mostly spellcards though (basically an item that can cast a spell x/day, or even one time use according the magic crafting rules), might make other items if ic requested though.

Anyone else have the stolen fury campaign trait?

Tanya is the apprentice to a wise woman, think of a witch before PF twisted the concept into a pretzel.

Edit, grats on all those who get the day off. I hope I can see some fireworks on the security cameras.

Liberty's Edge

Female Orphidian Herbalist 1

I think Korak does. I've managed to forget.

Edit: Yep.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

Welcome! Are you going champion with an oracle//sorcerer?


AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3

Champion?


Inquisitor (Sanctified Slayer) 3| hp 1/21 | AC18 T13 FF 15 | CMD 16 | F +4 R +4 W +7 | Spd 20' | Init +9 | Perception +10

Mythic path is what they are asking. I will be going Champion myself.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

Champion is the path for your trait. I was under the impression that you would miss out a lot of both flavor and abilities if you picked a different trait than the matching the path.

@Tanya: I sent you a PM.


AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3

I yes, thank you. I do very little character planning. Whenever we reach the point of adding mythic stuff (which I still need to read up on), I'll pick what best fits the character at the time.

The only reason I know I'll take craft wondrous at 3rd is because I would have already taken it except it has a ridiculous restriction on it that has no meaning from a character's perspective.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

The restriction on it is that it requires you to be a practiced spellcaster before you can take it. That doesn't seem to far fetched to me.

I think either archmage or hierophant would fit your character the best. Since we already have two people with the hierophant trait, why don't you take a look at the archmage trait, riftwarden orphan? It'll allow us to get another cool story event, which could make the game more fun. We have no one with that trait yet.


Yes Tanya, the traits represent the mythic path you are taking. In your case I would strongly recommend Riftwarden Orphan as it is the Archmage path which, according to your original post to me, was the path I assumed you were taking.


AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3

I didn't realize it mattered.

I originally avoided the orphan because it has you never knowing your parents, and I have her knowing her parents during early childhood until she was about 11.

I don't mind the parents being riftwardens, I never decided what they did so that fits fine.

I don't really know how important it is to be close to the lore of the trait. Tanya knowing imp unarmed strike and blindfight came from her parents.


Male Dwarf Korak

Huh, I'd thought it more suggestion than set in stone, but then, I haven't read through it.


It is a suggestion, but it has a story effect also. In addition, you lose out on the secondary bonus of the trait if you take a different path at mythic.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

Are anyone else than Bakji diverging?


Male Dwarf Korak

Secondary bonus? is that in the AP I don't remember that, not that it matters seeing as I chose trait based on mythic path.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1
Korak The Boisterous wrote:

Secondary bonus? is that in the AP I don't remember that, not that it matters seeing as I chose trait based on mythic path.

It did mention it in the player's guide. Also, I would prefer to avoid as much spoilers as possible. So far this has been fine, I like to know things that'll majorly affect our choices, but I don't want it to go much further. I do wonder if Mass Combat will be a factor though... If so I should probably drop a rank into profession soldier. So few skill-points to go around :/.


Male Dwarf Korak

Tell me about it, that's why in all games I run background skills are going to be a hard rule.


AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3

Well my bg has an event where my parents die, and I escape. The ritual works but if you don't mind me being orphaned at an older age, that one will work fine with me as well.

As for mythic path, I don't know yet what I'll take, not that it really matters to me at this point.


AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3

That is one reason why I liked 3.x *4 skill ranks at start, though I might shift to int score plus class *1 instead to avoid the first lvl rogue dip.


Male Dwarf Korak

I'd have to look that up, because apparently my mind no long remembers that rule.


AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3

The skill points *4, or the int score plus normal points? The second is my house rule, I haven't had a chance to test it yet though.


AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3

Okay, maybe my google fu just sucks, but I can't find the answer to a question.

Looking at shields, I noticed that a locked gauntlet does't have a spell failure chance with a note that you can't use that hand to cast a spell. Since I could clearly use the other hand to cast a spell, this implies that a shield's spell failure chance would only apply if using the shield hand to cast the spell, which makes sense (depending on the type of shield) but I can't find an explicit clarification either way.

Would you have a shield's spell failure chance apply if I use the nonshield hand to cast the spell?


You're a sorcerer, use the spell "shield", it is much better.
As to the shield, the spell failure chance is for the encumbrance. You can't cast a spell with the shield hand, you must use a free hand.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

A sorcerer has only a limited amount of spells known. While both shield and mage armor are "better" than actually getting items, it would mean you can't actually do anything offensively. They also take an action to cast(at least shield with it's short duration), which you might not always want to use for it. The arcane spell failure still applies though as you say. There is a solution though. A mithral buckler got a spell failure % of 0%, the same for a hamaki (and maybe some other darkleaf cloth or mithral armors, I don't remember offhand).

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