Don't think it matters too much if I post my round now so here goes.
Reflex save for web dc 12: 1d20 + 4 ⇒ (6) + 4 = 10 failed
The webbing impeding his efforts, Kragg attempts to hew the due gar in front of him to clear a way for the retrieval of Hon. Hopefully someone can pull him free or heal him in the meantime.
Power attack diego 1d20 + 5 + 3 + 1 + 1 + 1 - 2 - 1 ⇒ (17) + 5 + 3 + 1 + 1 + 1 - 2 - 1 = 25
Damage 1d8 + 5 + 3 + 1 + 1 ⇒ (7) + 5 + 3 + 1 + 1 = 17
someone get Hon out now. I'm stuck in these filthy webs.
Hon staggers as poison courses through his system. Rather than stand still, he makes a furious assault on the raging Dieseldep wounding him greivously. No need to roll again, I just wanted to make sure you wanted to attack at 0 hp
The web burns Roarforge and he falls to the ground bleeding and burning. Kragg tries to extricate himself from the web CMB not Reflex which succeeds and bravely enters the burning web to strike a massivel blow at the reeling duergar. [ooc]Kragg takes 6hp fire damage REF save DC15 for half
Kragg glimpses a deep gnome strikes at the downed Hon and retreats a bit into the webs. Before Hon's body can fall, Kragg feels the presence of Magrim at work as Hon is suddenly standing at full health between the duergar and the deep gnome with no poison in his system.
But Hon has converted his Luck of Stonecrusher to the Magrim feat that Kragg has.
Kib 23 <---
Big Mug 15
Kragg 10 <---
Nar 9 <--
Hon 8 <--
Dark ones 3
At the appearance of Hon in front of the deep gnome, the deep gnome turns pale and seems agitated. Seeing the dwarf he thought he had put the coupe de grace on appearing fully restored was quite unsettling.
Cmd check to avoid webs 1d20 + 9 ⇒ (20) + 9 = 29
Reflex to avoid fire damage 1d20 + 3 ⇒ (11) + 3 = 14 takes 1d6 ⇒ 2
Pressing the attack on the dark dwarf Kragg hit last time he hopes to clear a path for the newly revitalized Hon to escape through.
Full power attack
Axe head: 1d20 + 5 + 3 + 1 + 1 + 1 - 2 - 1 ⇒ (20) + 5 + 3 + 1 + 1 + 1 - 2 - 1 = 28 damage 1d8 + 5 + 2 + 1 + 1 ⇒ (5) + 5 + 2 + 1 + 1 = 14
spear head: 1d20 + 5 + 3 + 1 + 1 + 1 - 2 - 1 ⇒ (15) + 5 + 3 + 1 + 1 + 1 - 2 - 1 = 23 damage 1d6 + 2 + 1 + 1 + 1 ⇒ (3) + 2 + 1 + 1 + 1 = 8
Crit confirm: 1d20 + 5 + 3 + 1 + 1 + 1 - 2 - 1 ⇒ (2) + 5 + 3 + 1 + 1 + 1 - 2 - 1 = 10 damage 2d8 + 10 + 4 + 2 + 2 ⇒ (7, 6) + 10 + 4 + 2 + 2 = 31
Hon blinks once Why is everything so mundane. I’m Alive? Blinks twice. Still in bad situation: Fire and two tangled and cooked dark dwarves on one side; Deepgnome,a hallway of flammable webbing, and possible reinforcement on the other. He springs into action. Hurling through the flame, past the dark dwarves to the safety of his peers. EscapeArtist to flamewalk 1d20 + 6 ⇒ (17) + 6 = 23
Hon wavers a bit in confusion facing his peers, with the heat basking his backside. He turns to watch the other rogue still in the webbing as he staunches the stabs wounds, before finally determining which one is the bleeder. Still he remains deep in thought, darksight staring, the webbed hallway burning.
|Merciful Executioners Axe|
Nar tries a shot at the deep gnome sheltering in the web, he misses with a firebolt(?) and starts another fire.
Gallak, Kib, and Khazad to go. Magnum still waiting for the darkness to clear. Kib and Magnum still hampered by the dark and burning web and web still difficult terrain while the web is active.
|Kibibblepep Sparkle Eye|
The gnome has yet to be trapped by the web yet, he seems quite agile. Nar missed by enough to miss the gnome's square, so he and his square is still untouched by fire.
As the grease has a 10 foot square AoE, you can easily get some grease under him if you could see. Not having the rulebook handy I would probably give you the 50-50 to target something you can't see with concealment to target the grease under the gnome.
Pursing his lips,"Well that could've gone better, but I think we can make this work." Hon starts to rifle through the dark dwarves gear, "I'm gonna fall back onto old habits learned the hard way as someone recently advised. I'd like to erase any, and I mean any, indications of combat. Erase the smell, scorch marks, footprints etc. Do the same on the way out. Lets carry the bodies all the way out of the tunnels, discretely dispose of them outside. Keep'em guessing and search parties searching. We can still play mental games to throw them off. If one of these guys has a key, we can lock the door easily, or I can do it with a bit more time. Hurry."
Hon removes loose gear from Dieselep and Roarforge, looking for intel (specifically clanmarkings, jewelry, even coinage which he keeps separate, unlikely to find anything written but he might get lucky.) When he is done with one dwarf, he indicates to remove body, then moves to next one to repeat.
#1)1d20 + 7 ⇒ (15) + 7 = 22 #2)1d20 + 7 ⇒ (14) + 7 = 21
Outside of the dark dwarf territory, Hon closes the door and locks it with key (or with lockpicks1d20 + 7 ⇒ (9) + 7 = 16)
[b]We'll lose surprise temporarily, nut they won't know exactly where we are. Been. Ice to finish that one off to keep him telling others though. Why do you think they were stalling? Better, which direction are the others coming from?[b]
Kragg will grab the bodies and retreat to see if a better defensible position presents itself.
No idea as we have no clue where the others may be or the strength of the duegar. Remove these bodies to the surface and then return to try another path. If we find a defensible spot, we fortify it and remember it's location if we need to fall back. From there we can scout and proceed accordingly. I'll not rush in a sacrifice all of you without any notion of what's up ahead. If you want to take a side passage and find out what's that way why we dispose of the bodies go ahead we will be back in 5 minutes.
Hon rifles through the dark dwarves gear. One suit of mwork plate, tower shield, mwork breastplate, four handaxes, two greataxes, battle axe, two throwing hammers, and heavy flail. 18 gp and 8 silver between the two and each had a one liter waterskin and one days of trail rations.
Who is in the cadaver crew. Who is carrying the suits of armor or do they stay on the dark dwarves?
|Kibibblepep Sparkle Eye|
"Agreed. We're not hear to make friends with them or start some trade negotions Hon. These are Dark Dwarves, and Gnomes I suppose. There is no 'negotiating' with them. There' just killing them to doing what we came here to do, rescue of Dwarven cousins."
Although not quite as angry or annoyed with the often off Dwarven rogue as he has been, they look Kib gives Hon is certainly not a friendly one.
[n]leave the rumor and gear that we don't want on them and haul them to the surface quick. It removes any trace of them and their equipment from being used again against us. While that happens, check the east path and we will be back in 5 minutes.[/b] with that Kragg grabs one of the bodies and has Nar grab the other. Kragg will be the one to bring them to the surface, just need Nar to drag one along. After the bodies are dropped off then Kragg and Nar will double time it down the est hall to catch back up with the group.
Should be able to take 10 on the climb check with o problem even with another body in tow.
Kragg and Nar grab the bodies and begin transporting them up 150 feet of spiral staircase to the level above. A latchkey is found around the neck of one of the dark dwarves as you ready them for transport. At full speed? Dragging?
The rest remain on the stairwell side of the door while Hon locks it from the stairwell side This puts everyone in the packed fifteen feet of corridor and up the stairs.
The dark gnome flees down the passage unpursued.
Does that summarize everyones' actions?
Kragg and Nar pop up in the six way junction just as Joan is following some tracks down the hallway. Kragg is huffing as he is quite strong, but he has moved a corpse and his gear up 150 feet of steps (15 floors).
|Joan the Hunter|
Perception: 1d20 + 11 ⇒ (9) + 11 = 20 Nailed it!
Draw Bow and turn the closest one into me new quiver. Using rapid shot adn point-blank
Attack 1: 1d20 + 7 + 1 - 2 ⇒ (14) + 7 + 1 - 2 = 20
Damage 1: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Attack 2: 1d20 + 7 + 1 - 2 ⇒ (15) + 7 + 1 - 2 = 21
Damage 2: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6
w00t, I didn't miss! unless these have a flatfooted AC of 22.
If rapid shot doesn't count, add 2 to hit on the first one and disregard the second shot. If point blank doesn't count, subtract one from the attack and damage rolls.
Joan almost calls out to Kragg and Nar, almost.
Instead she spots the dark dwarves setting up an ambush for the two dwarves. Before she recognized the threat, her hands were already drawing her bow and pulling an arrow from the quiver at her hip. Lean muscles flexed and bulged as the petite ranger aimed at her first target. her breathing stilled as she released the bowstring. Before the first arrow had struck, another arrow was being pulled from the quiver. That one flew straighter than the first. There was no turning back, so might as well let the boys have some fun, right?
"OI! Kragg! There's four dwarf ogres between us wantin' to throw us a party. Wanna show them how to dance?" Right at 20 I believe :)
Oh and hello again!
Kragg 1d20 + 1 ⇒ (16) + 1 = 17(+2 cold)
Khazad 1d20 + 1 ⇒ (5) + 1 = 6
Kib 1d20 + 6 ⇒ (18) + 6 = 24
Hon 1d20 + 1 ⇒ (6) + 1 = 7
Nar 1d20 + 1 ⇒ (9) + 1 = 10
Gallak 1d20 + 1 ⇒ (18) + 1 = 19
Magnum 1d20 + 4 ⇒ (13) + 4 = 17
Joan 1d20 + 3 ⇒ (12) + 3 = 15
Big Mug 1d20 + 2 ⇒ (12) + 2 = 14
Dark dwarves 1d20 + 1 ⇒ (18) + 1 = 19
Joan notices the approaching dark dwarves and fires two shots past the dwarves at the approaching dark dwarves. The lead dwarf is surprised as one arrow gets by his half plate and large metal shield. Kragg is just emerging from the stairwell with Nar behind. Joan is 30' away from the intersection TOWARDS the entrance side. The Dark Dwarves are about 30' away from the intersection AWAY from the entrance side (opposite side of Kragg and Nar).
The upper passageways echo with the sounds of four dark dwarves bellowing at the top of their lungs. The sounds of dwarven battle cries even make it down the 150 foot spiral staircase to those below. Hon is completing his locking of the door with his picks and tools. He is wondering if he needs to open it again.
I will definitely put up a map this time. Joan is now active again.
Dark Dwarves 19
Pausing while tucking away his lockpicks, "Better go check it out. I'll be right behind you, make sure this is not a diversion." Without further ado, switches out to the dark owl stealth cloak, loads up his crossbow but before he departs the door, he pauses in thought.
Note to self: pouch of rock dust much more subtle.
Kragg will move up as far as he can with the dwarf. Drawing his weapon as he goes Kragg will unceremoniously drop the dead duegar in front of him as he prepares for the onrush of attackers.
Double Move up while drawing weapon
Free to drop dead dwarf in front possible hindering the advance of dwarves.
More scum for my blade to drink deep. I will outdo khazad yet. Come blood traitors.
|Kibibblepep Sparkle Eye|
Why didn't I get a wand of Expiditious Retreat? Suddenly 2 scrolls just doesn't seem enough
Hearing the sounds of fighting, Kib swears and bolts up the stairs as fast as his little legs can take him
Three dark dwarves rush to engage, only one able to charge Kragg due to the tight confines. The other stays back to cast a spell outside of Nar's line of sight. The charging dwarf goes into a massive rage at seeing the fallen bodies and swings a large two handed axe.
Hit1d20 + 9 ⇒ (7) + 9 = 16
damage1d12 + 9 ⇒ (9) + 9 = 18
Ddwarf 3 is wearing a breastplate with greataxe.
The others have halfplate and large metal shields. The forward two dwarves have war axes, the lagging dwarf a flail.
Dark Dwarves 19
Magnum rushes up the stairs, Gallak moves and casts a spell to speed movement, Kib rushes up the stairs.
|Joan the Hunter|
Joan curses as the dark dwarves swarm Kragg and Nar. She runs through a half-dozen less than half-baked plans before tossing them and sticking with what was simplest and most likely to work, turning her foes into pincushions one at a time. Two more arrows streak in and find the chinks in the closest dwarf's defenses. If that's not the case, then, uh-oh, we're in trouble.
"That's right ugly, just stand there and lemme put an arrow up yer arse."
Full Attack: Rapid Shot -2 to hit. Point Blank +1 to hit and Damage.
Attack 1: 1d20 + 6 - 2 + 1 ⇒ (18) + 6 - 2 + 1 = 23
Damage 1:1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Attack 2: 1d20 + 6 - 2 + 1 ⇒ (17) + 6 - 2 + 1 = 22
Damage 2:1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Aoo ,on dwarves as they rush past? power attack 1d20 + 7 ⇒ (11) + 7 = 18 damage 1d8 + 8 ⇒ (2) + 8 = 10
Listening check to hear inspire courage...1d20 + 7 ⇒ (5) + 7 = 12
Targeting the dwarf that charged him with the full force of the axe...power attack 1d20 + 7 ⇒ (17) + 7 = 24 damage 1d8 + 8 ⇒ (6) + 8 = 14
If that attack finishes the dwarf than move on to the next dwarf. If not that second attack to finish him off...power attack 1d20 + 7 ⇒ (4) + 7 = 11 damage 1d6 + 4 ⇒ (2) + 4 = 6
Four here Nar might need your healing hand. Looks like we got some help from Joan agains as well.
"Let's see if we can even out the numbers a bit.
Nar cast spiritual weapon and sends it to attack the the one on Kragg
Attack 1d20 + 5 ⇒ (10) + 5 = 15
Force Damage 1d8 + 1 ⇒ (7) + 1 = 8
Kragg while flatfooted is struck a brutal blow by the charging dark dwarf barbarian -18 hp
Joan fires two more arrows that get past the astonished dark dwarf's defenses. Leaving him grieviously wounded.
Kragg strikes a solid blow with his urgosh, but the backswing is barely avoided by the somewhat agile dwarf.
confused on the rounds here. Did Kragg get a move action before the dwarves and deposited the dead dwarf? If so then he was not flat-footed. If not then he would have had to drop the dwarf and draw a weapon as a move and would only had 1 attack last round.
*Edit my AC was wrong and my flat foot is 17. Should be a miss either way. Sorry about the mistake.
The barbarian barely misses Kragg, but his retaliatory strike sinks deep into the angry duergar. Nar's spiritual weapon barely misses the raging dark dwarf. The lagging dwarf casts a spell down the hallway at the human woman. Joan feels the urge to keep perfectly still. The inspiring song of a dwarven tune barely drift up the passageway +1 to saves for inspire courage, Will DC 15 negates
The raging dwarf, angered at his missed blow, aims another swing at Kragg as his companion shifts to hit Kragg too. This time, Kragg is prepared for the attacks.
The severely injured dwarf waits to see if the human woman who has sunk three arrows into him is affected by the spell and the success of his companions.
Attack Barbarian dwarf 1d20 + 7 ⇒ (20) + 7 = 27
Damage Barbarian dwarf 1d12 + 9 ⇒ (10) + 9 = 19
Attack hplate dwarf 1d20 + 6 ⇒ (6) + 6 = 12
Damage fighter dwarf 1d10 + 5 ⇒ (10) + 5 = 15
The unruly dwarf in the breastplate shouts in an unknown language. Probably Hon could translate.
Confirm critical 1d20 + 7 ⇒ (12) + 7 = 19
Added damage 2d12 + 18 ⇒ (5, 7) + 18 = 30
Striking and penetrating near a critical junction of Kragg's armor, the dark dwarf manages to puncture a lung with a nasty strike. As Kragg falls, apparently mortally wounded, the injured dwarf with three arrows in him rushes around the corner to avoid Joan's arrows and drinks a potion.