ButchersBrew |
Abd: I outlined the Cathedral so you'd have a better idea of the layout/architecture.
There are stained glass windows on a lot of the walls of the main building and a few windows on the two towers. The windows on the towers are shut and you can't tell if they're locked from here. The main building is two stories tall and the connected towers are both three.
Lin: You're totally right, my bad. With Glory and Gore she only got a 16 and 20s aren't crits with the new Base 5 table. So she really did 12 damage which is 10 after block, just like you said.
I have a question: Are you guys here to find Abd's stuff, or to get the villagers' stuff back, or to kill the sorceress, or to find out what these people are doing?
_OldGod_1 |
personally, and im not the Gm i think it gives you two turns, a way it could work in a PBP is that you take 2 times the actions on your turn. i.e. move and attack twice in you post....
The reason bale is here, is to learn about and defeat the sorceress. and to get blood, getting abd stuff back is also a reason and a big perk
Abd Aalaal Al-Sa |
I thought we were just using the base-5 number system, not the rest of the playtest rules.
(Base-5 works better for single-roll where enemies don't get their own turns. Base-4 works better for multi-roll, alternating turns)
Do I still have a shot on her wrist? The reason for my last bolster was so I could disarm her.. I need to spend advantage to use the disarm keyword.
If I don't have the shot, I'll try something else.
Regarding reason for being here:
OOC: I don't expect to ever see Abd's stuff again. Losing it all was his "call to action" into adventuring. Getting it back would be counterproductive.
IC: I'm here to get my things back. I'm also seeking vengeance on anyone who has the audacity to steal from the famous (cynosure trait) Abd Aalaal Al-Sa.
gamesrgreat |
I think Bale wasn't supposed to do damage. Did he attack with advantage? The middle value roll was a 5. So if that's the case and Bale didn't kill her then yeah Abd would probably have the shot unless there's something in the wat.
Lin doesn't like the fact that these people thought they could rob and maim our protagonists
_OldGod_1 |
your right lin. sorry! im fixing it. and abd, we are using multi-roll for the giantess, and single roll for the humans, but the playtest rules don't have a multi-roll variant, and the playtest form of single rolls makes it harder on the player, which hurts us as Play by posters, not because it makes things more difficult but because it makes the gm do more, and post more.
heres an example: old system bale gets a 14 to do something he does it, I as bale's writer and player write out what he does, i try to make it fit the feel and the themes of the game, and make sure that i think the gm will be ok with it..
in the new system if i get the 14 or 15 Bale acts, he still does what i tell him to do, but so does the gm, which is hard.
instead of the turn order bing bale, abd, Lin, Gm, Bale (gm bale rolled poorly) Abd, Lin, gm
it becomes Bale, Gm, Abd, GM, Lin, gm,gm, bale,gm
and that is if we roll well, if we roll badly like we have because this dice program is a dick, it will go GMGMGM,bale,gmgmgmgm,abd,gmgmgmg, lin
also it makes the gm do something, not just that something bad happens, so we would need input from BB, every time we rolled bellow 16, with statistically is a lot of the time.
that what i think the playtest rules will cause, I might be wrong, I'm new to play by post, but i have been an gm and player for around 5 years now and I am almost positive that this is how it will play out.
Abd Aalaal Al-Sa |
You're right. It'd grind to a halt if the GM has to take every second turn.
I suggest empowering the players to write their own consequences and complications (assuming we know how much damage the NPCs deal).
(Edit: You already did this in your last post, so I see I'm preaching to the choir here.)
So when we roll mixed results, instead of waiting for the GM to do something, we just do it for him. (And he corrects us later if our assumptions were wrong)
Hypothetical scenario...
I attack them with dragon's breath. I roll mixed.
I deal my damage, but something bad happens. The NPCs get to act, or there's a serious complication.
I decide that two of the NPCs rush me and stab me.
I roll their damage.
We get twice as much done in a single post.
Of course, empowering players with NPC turns requires a lot of trust. We have to act in good faith.
----
I also suggest ignoring initiative turn order. Let players act whenever it makes sense. That way the fiction flows better, and we're not stuck in limbo if someone hasn't posted in a while.
Abd Aalaal Al-Sa |
Is it possible this giantess has nothing to do with the Sorceress or the theft of goods?
We didn't see her in the village, right?
ButchersBrew |
Would you interpret G&G as giving an extra turn or moving my turn up?
Lin: You should probably move your turn up. That's closer to what it says in the trait description. Also I didn't understand your question, "What do you need gold for?" Everyone needs money for living expenses at least.
Why are we using the playTest rules? I really hate them. like loathe them.
Once again, we aren't using the majority of the playtest rules we're only using the new base 5 result table. If you have a problem with that then please tell me. Just saying "I hate it" is not an explanation.
Part of using the Playtest rules means finding out what we don't like and letting the guy whose making the game know about what we do and don't like.
I suggest empowering the players to write their own consequences and complications (assuming we know how much damage the NPCs deal).
(Edit: You already did this in your last post, so I see I'm preaching to the choir here.)So when we roll mixed results, instead of waiting for the GM to do something, we just do it for him. (And he corrects us later if our assumptions were wrong)
I also suggest ignoring initiative turn order. Let players act whenever it makes sense. That way the fiction flows better, and we're not stuck in limbo if someone hasn't posted in a while.
I agree with Abd. I think the confusion arose because when I was ignoring the "What Happens" part of the Base 5 table and just applying the Roll part to the previous single roll and multi roll tables.
Idk how I feel about ignoring initiative, but if you guys all feel like that's what you want to do then we should do it. I suggest that if we ignore turn order we make sure everyone gets a chance to post. That's the plus of initiative. Everyone has to go before the next round can start.
_OldGod_1 |
BB. my reason for disliking the 5 tier system is right there in the post beneath it, I agree with abd, that the players should be empowered, but it has to be based on more than trust, we would have to know more, and be able to convey the ideas behind monsters and situations very well or perfectly, and know our foes and situations and plot more so than normal players would so that we could write them and their actions accordingly (so that we could write them the way the gm intended them to be written) (or the way the party intended them to be written) ....i Like the idea, it's just dubious or hard to do....
to elaborate on why i dislike the new tier 5 system, is that if we roll poorly Gm does something viciously, what does that even mean? does it mean that the gm acts well? does it mean that he or she bones the party? can the gm act to help the players? that doesn't make sense seeing as how the player rolled poorly! while before it was something bad happens, not the GM acts whatever that means also can a gm not act unless the player rolls?. The old system makes more sense isn't as vague and works...you roll something you do goes well or poorly, the gm rolls something he/she/they do goes well or goes poorly the simplicity of it is beautiful and one of the many reasons i love the system. its not a vague system that seems to be about one upping one another.
also I don't think we actually ever voted for using the playtest rules, if it isn't inherently obvious i vote against.
Hope everyone is well.
Sincerely, _OldGod_1
ButchersBrew |
BB. my reason for disliking the 5 tier system is right there in the post beneath it
Okay. In a previous post I said, I think the confusion arose because I was ignoring the "What Happens" part of the Base 5 table and just applying the Roll part to the previous single roll and multi roll tables.
I failed to communicate this.
My intention is to use the Base 5 Table and when players roll poorly, instead of the GM acting, their enemies deal damage to them like in the normal/old/Base 4 table.
The only part of the Base 5 Table I like is the Roll/Result part. It makes the game just a little bit harder and it's supposed to be easier to remember but TBH I think I've used the Base 4 enough that it's easier to remember what rolls equal what results with the Base 4 table.
It's totally my fault for not specifying that, there was no way for you all to know that that's what I meant.
So, I would be more than willing to switch back to the old/normal table if that's what you guys want to do.
Abd Aalaal Al-Sa |
It's a good discussion about base-5.
If you haven't already, you should voice those opinions on the subreddit so Dabney hears them.
I like "GM acts" better than "take damage". It borrows from the GM-moves notion in apocalypse world. The bad thing or complication doesn't have to be damage. It could be "reveal an unwelcome truth", "take away their resources", "split the party", "offer a hard bargain", "foreshadow future badness", etc.
Perhaps a concrete list of GM-moves would be welcome.
Abd Aalaal Al-Sa |
Sweet. Alchemy is live. Abd has a career path!
Looking forward to Master Alchemist and Snake Oil Salesman!
gamesrgreat |
Hmm I didn't think about combat ending when I made my move. Oh well, if I lose the bonus I lose the bonus.
Good news is I figured out what I want to do for my character going forward I think. I'm going to get Do or Die for my next combat trait and then either Swashbuckler or something else like Combat Armor or Murder or Blood Shard. Roots is really cool too but the regeneration is pretty slow. I'd want to make it my signature to amp up the healing effect during battle but other than that it'd help with tanking and would heal my maim.
Exploration is Keen Eye, Leap of Faith, and maybe Cold Read. Interaction will probably be Trophy and Enough Talk. This is assuming we make it to Level 12 haha. I'm thinking Do or Die with Glory and Gore will be pretty cool. Whoever decides to wound Lin will be brutally counter-attacked with 2d8+28 damage.
Sorry for the triple posts guys just bored on a Saturday night and theory crafting
Abd Aalaal Al-Sa |
Sorry to hear it. Hope everything is ok.
Abd Aalaal Al-Sa |
I think I'm going to bail out.
PbP probably isn't the right medium for me.
Good luck guys.
ButchersBrew |
I would be willing to run the game for just you two, or try to find more players.
Abd: Sorry you didn't have fun.
We shouldn't hold it against Abd for bailing. If he's not into it then that's all there is to it.
Anyway, I'm going to narrate as if Abd had gone with Bale to the eastern door. We should finish this dungeon with just the two of you because that makes the most sense for the narrative.
ButchersBrew |
So right now it looks like you guys get to pick where to explore.
Here's the current map!
ButchersBrew |
Go for it.
I've thought about stuff that could happen after this arc, but I'm sort of losing steam with this game. I'm not making a decision yet but I may or may not call it quits in terms of GMing this TT game.
Definitely gonna finish the current story but after that I don't know what I'm going to do.