Tavern Tales

Game Master ButchersBrew

A Tavern Tales game set on the back of a colossal, dying, cosmic being floating in space.


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well BB. should post, how the enemies react its kinda the bad guys turn. im sure it will be awesome!


Well Glory and Gore gives me a free turn. My normal turn is after Abd.


Sorry for delaying the posting! I was really busy today and I didn't have an opportunity to sit down at a computer until just now.

Writing my post now.


Abd: I outlined the Cathedral so you'd have a better idea of the layout/architecture.

There are stained glass windows on a lot of the walls of the main building and a few windows on the two towers. The windows on the towers are shut and you can't tell if they're locked from here. The main building is two stories tall and the connected towers are both three.

Lin: You're totally right, my bad. With Glory and Gore she only got a 16 and 20s aren't crits with the new Base 5 table. So she really did 12 damage which is 10 after block, just like you said.

I have a question: Are you guys here to find Abd's stuff, or to get the villagers' stuff back, or to kill the sorceress, or to find out what these people are doing?


Would you interpret G&G as giving an extra turn or moving my turn up?


personally, and im not the Gm i think it gives you two turns, a way it could work in a PBP is that you take 2 times the actions on your turn. i.e. move and attack twice in you post....

The reason bale is here, is to learn about and defeat the sorceress. and to get blood, getting abd stuff back is also a reason and a big perk


Why are we using the playTest rules? I really hate them. like loathe them.

The Exchange

Abilities:
cone attack 1/min, celebrity status, allied dice results go up one level, on very good bolster -> ally gets +1d damage
Traits:
Dragon.FireBreath | Dragon.Cynosure | Command.Banner | Psionics.Levitate | Command.Inspire | Weapons: Throwing knives: ranged, disarming
Stats:
Spirit 3 | Finesse 2 | Mind 1 | Brawn -1 | Block 0 | Tough 10 | Life 40/40 | Recuperate? Available | Adv 1

I thought we were just using the base-5 number system, not the rest of the playtest rules.

(Base-5 works better for single-roll where enemies don't get their own turns. Base-4 works better for multi-roll, alternating turns)

Do I still have a shot on her wrist? The reason for my last bolster was so I could disarm her.. I need to spend advantage to use the disarm keyword.

If I don't have the shot, I'll try something else.

Regarding reason for being here:
OOC: I don't expect to ever see Abd's stuff again. Losing it all was his "call to action" into adventuring. Getting it back would be counterproductive.

IC: I'm here to get my things back. I'm also seeking vengeance on anyone who has the audacity to steal from the famous (cynosure trait) Abd Aalaal Al-Sa.


I think Bale wasn't supposed to do damage. Did he attack with advantage? The middle value roll was a 5. So if that's the case and Bale didn't kill her then yeah Abd would probably have the shot unless there's something in the wat.

Lin doesn't like the fact that these people thought they could rob and maim our protagonists


your right lin. sorry! im fixing it. and abd, we are using multi-roll for the giantess, and single roll for the humans, but the playtest rules don't have a multi-roll variant, and the playtest form of single rolls makes it harder on the player, which hurts us as Play by posters, not because it makes things more difficult but because it makes the gm do more, and post more.

heres an example: old system bale gets a 14 to do something he does it, I as bale's writer and player write out what he does, i try to make it fit the feel and the themes of the game, and make sure that i think the gm will be ok with it..

in the new system if i get the 14 or 15 Bale acts, he still does what i tell him to do, but so does the gm, which is hard.

instead of the turn order bing bale, abd, Lin, Gm, Bale (gm bale rolled poorly) Abd, Lin, gm

it becomes Bale, Gm, Abd, GM, Lin, gm,gm, bale,gm
and that is if we roll well, if we roll badly like we have because this dice program is a dick, it will go GMGMGM,bale,gmgmgmgm,abd,gmgmgmg, lin

also it makes the gm do something, not just that something bad happens, so we would need input from BB, every time we rolled bellow 16, with statistically is a lot of the time.

that what i think the playtest rules will cause, I might be wrong, I'm new to play by post, but i have been an gm and player for around 5 years now and I am almost positive that this is how it will play out.

The Exchange

Abilities:
cone attack 1/min, celebrity status, allied dice results go up one level, on very good bolster -> ally gets +1d damage
Traits:
Dragon.FireBreath | Dragon.Cynosure | Command.Banner | Psionics.Levitate | Command.Inspire | Weapons: Throwing knives: ranged, disarming
Stats:
Spirit 3 | Finesse 2 | Mind 1 | Brawn -1 | Block 0 | Tough 10 | Life 40/40 | Recuperate? Available | Adv 1

You're right. It'd grind to a halt if the GM has to take every second turn.

I suggest empowering the players to write their own consequences and complications (assuming we know how much damage the NPCs deal).
(Edit: You already did this in your last post, so I see I'm preaching to the choir here.)

So when we roll mixed results, instead of waiting for the GM to do something, we just do it for him. (And he corrects us later if our assumptions were wrong)

Hypothetical scenario...
I attack them with dragon's breath. I roll mixed.
I deal my damage, but something bad happens. The NPCs get to act, or there's a serious complication.
I decide that two of the NPCs rush me and stab me.
I roll their damage.

We get twice as much done in a single post.

Of course, empowering players with NPC turns requires a lot of trust. We have to act in good faith.

----

I also suggest ignoring initiative turn order. Let players act whenever it makes sense. That way the fiction flows better, and we're not stuck in limbo if someone hasn't posted in a while.


Poor giantess...I'll shed a tear for her =/

The Exchange

Abilities:
cone attack 1/min, celebrity status, allied dice results go up one level, on very good bolster -> ally gets +1d damage
Traits:
Dragon.FireBreath | Dragon.Cynosure | Command.Banner | Psionics.Levitate | Command.Inspire | Weapons: Throwing knives: ranged, disarming
Stats:
Spirit 3 | Finesse 2 | Mind 1 | Brawn -1 | Block 0 | Tough 10 | Life 40/40 | Recuperate? Available | Adv 1

Is it possible this giantess has nothing to do with the Sorceress or the theft of goods?

We didn't see her in the village, right?


gamesrgreat wrote:
Would you interpret G&G as giving an extra turn or moving my turn up?

Lin: You should probably move your turn up. That's closer to what it says in the trait description. Also I didn't understand your question, "What do you need gold for?" Everyone needs money for living expenses at least.

_OldGod_1 wrote:
Why are we using the playTest rules? I really hate them. like loathe them.

Once again, we aren't using the majority of the playtest rules we're only using the new base 5 result table. If you have a problem with that then please tell me. Just saying "I hate it" is not an explanation.

Part of using the Playtest rules means finding out what we don't like and letting the guy whose making the game know about what we do and don't like.

Abd Aalaal Al-Sa wrote:

I suggest empowering the players to write their own consequences and complications (assuming we know how much damage the NPCs deal).

(Edit: You already did this in your last post, so I see I'm preaching to the choir here.)

So when we roll mixed results, instead of waiting for the GM to do something, we just do it for him. (And he corrects us later if our assumptions were wrong)

I also suggest ignoring initiative turn order. Let players act whenever it makes sense. That way the fiction flows better, and we're not stuck in limbo if someone hasn't posted in a while.

I agree with Abd. I think the confusion arose because when I was ignoring the "What Happens" part of the Base 5 table and just applying the Roll part to the previous single roll and multi roll tables.

Idk how I feel about ignoring initiative, but if you guys all feel like that's what you want to do then we should do it. I suggest that if we ignore turn order we make sure everyone gets a chance to post. That's the plus of initiative. Everyone has to go before the next round can start.


Oh Lin just meant...why never yield. You got paid but gold is useless if you're not alive.


I see. Well she had her reasons and it's too late for it to matter now anyway.


BB. my reason for disliking the 5 tier system is right there in the post beneath it, I agree with abd, that the players should be empowered, but it has to be based on more than trust, we would have to know more, and be able to convey the ideas behind monsters and situations very well or perfectly, and know our foes and situations and plot more so than normal players would so that we could write them and their actions accordingly (so that we could write them the way the gm intended them to be written) (or the way the party intended them to be written) ....i Like the idea, it's just dubious or hard to do....

to elaborate on why i dislike the new tier 5 system, is that if we roll poorly Gm does something viciously, what does that even mean? does it mean that the gm acts well? does it mean that he or she bones the party? can the gm act to help the players? that doesn't make sense seeing as how the player rolled poorly! while before it was something bad happens, not the GM acts whatever that means also can a gm not act unless the player rolls?. The old system makes more sense isn't as vague and works...you roll something you do goes well or poorly, the gm rolls something he/she/they do goes well or goes poorly the simplicity of it is beautiful and one of the many reasons i love the system. its not a vague system that seems to be about one upping one another.

also I don't think we actually ever voted for using the playtest rules, if it isn't inherently obvious i vote against.

Hope everyone is well.
Sincerely, _OldGod_1


I don't mind the Base 5 system but I'm against the playtest rules as a whole.

This encounter is so cool. I get the feeling we weren't supposed to kill the giantess yet tho...


_OldGod_1 wrote:
BB. my reason for disliking the 5 tier system is right there in the post beneath it

Okay. In a previous post I said, I think the confusion arose because I was ignoring the "What Happens" part of the Base 5 table and just applying the Roll part to the previous single roll and multi roll tables.

I failed to communicate this.

My intention is to use the Base 5 Table and when players roll poorly, instead of the GM acting, their enemies deal damage to them like in the normal/old/Base 4 table.

The only part of the Base 5 Table I like is the Roll/Result part. It makes the game just a little bit harder and it's supposed to be easier to remember but TBH I think I've used the Base 4 enough that it's easier to remember what rolls equal what results with the Base 4 table.

It's totally my fault for not specifying that, there was no way for you all to know that that's what I meant.

So, I would be more than willing to switch back to the old/normal table if that's what you guys want to do.

The Exchange

Abilities:
cone attack 1/min, celebrity status, allied dice results go up one level, on very good bolster -> ally gets +1d damage
Traits:
Dragon.FireBreath | Dragon.Cynosure | Command.Banner | Psionics.Levitate | Command.Inspire | Weapons: Throwing knives: ranged, disarming
Stats:
Spirit 3 | Finesse 2 | Mind 1 | Brawn -1 | Block 0 | Tough 10 | Life 40/40 | Recuperate? Available | Adv 1

It's a good discussion about base-5.

If you haven't already, you should voice those opinions on the subreddit so Dabney hears them.

I like "GM acts" better than "take damage". It borrows from the GM-moves notion in apocalypse world. The bad thing or complication doesn't have to be damage. It could be "reveal an unwelcome truth", "take away their resources", "split the party", "offer a hard bargain", "foreshadow future badness", etc.

Perhaps a concrete list of GM-moves would be welcome.

The Exchange

Abilities:
cone attack 1/min, celebrity status, allied dice results go up one level, on very good bolster -> ally gets +1d damage
Traits:
Dragon.FireBreath | Dragon.Cynosure | Command.Banner | Psionics.Levitate | Command.Inspire | Weapons: Throwing knives: ranged, disarming
Stats:
Spirit 3 | Finesse 2 | Mind 1 | Brawn -1 | Block 0 | Tough 10 | Life 40/40 | Recuperate? Available | Adv 1

Sweet. Alchemy is live. Abd has a career path!

Looking forward to Master Alchemist and Snake Oil Salesman!


Hmm alchemy is interesting for sure. Small but interesting. Whose turn is it?


abds, i think.


I'm surprised no one's taken Big Game Hunter. We are Reavers after all haha. I'm thinking between Keen Eye for the tomb raider roleplay back story, Prosthetic Limb or Balance to overcome the Maim, or Leap of Faith to do jumping attacks... Hmm


Carnage and Battle Armor would be so crazy. Just maim twice a fight


Hmm I didn't think about combat ending when I made my move. Oh well, if I lose the bonus I lose the bonus.

Good news is I figured out what I want to do for my character going forward I think. I'm going to get Do or Die for my next combat trait and then either Swashbuckler or something else like Combat Armor or Murder or Blood Shard. Roots is really cool too but the regeneration is pretty slow. I'd want to make it my signature to amp up the healing effect during battle but other than that it'd help with tanking and would heal my maim.

Exploration is Keen Eye, Leap of Faith, and maybe Cold Read. Interaction will probably be Trophy and Enough Talk. This is assuming we make it to Level 12 haha. I'm thinking Do or Die with Glory and Gore will be pretty cool. Whoever decides to wound Lin will be brutally counter-attacked with 2d8+28 damage.

Sorry for the triple posts guys just bored on a Saturday night and theory crafting


I'm sorry to say it, but I'm taking a short break with GMing.

I'll be back posting by the end of the week (Next Sunday) but until then I won't be participating in the game.

The Exchange

Abilities:
cone attack 1/min, celebrity status, allied dice results go up one level, on very good bolster -> ally gets +1d damage
Traits:
Dragon.FireBreath | Dragon.Cynosure | Command.Banner | Psionics.Levitate | Command.Inspire | Weapons: Throwing knives: ranged, disarming
Stats:
Spirit 3 | Finesse 2 | Mind 1 | Brawn -1 | Block 0 | Tough 10 | Life 40/40 | Recuperate? Available | Adv 1

Sorry to hear it. Hope everything is ok.


Sucks. Hope everything is okay. Good luck.


I'm back! I'll try to post every day but it's probably going to be more like every other day.

Sorry for the wait everyone!


Good to have you back BB, Hope you're well.


I'm gonna post a description of what Bale sees tomorrow.

The Exchange

Abilities:
cone attack 1/min, celebrity status, allied dice results go up one level, on very good bolster -> ally gets +1d damage
Traits:
Dragon.FireBreath | Dragon.Cynosure | Command.Banner | Psionics.Levitate | Command.Inspire | Weapons: Throwing knives: ranged, disarming
Stats:
Spirit 3 | Finesse 2 | Mind 1 | Brawn -1 | Block 0 | Tough 10 | Life 40/40 | Recuperate? Available | Adv 1

I think I'm going to bail out.
PbP probably isn't the right medium for me.

Good luck guys.


Good luck? This game is done most likely now


hey hey hey, lets all not just abandon ship, I'll grab some more players or something, don't worry lin, just because abd quit, doesn't mean the story is over, come on can't we talk about this? it would be unfair to our GM if we all just left! what do you think BB?!?!!?


I would be willing to run the game for just you two, or try to find more players.

Abd: Sorry you didn't have fun.

We shouldn't hold it against Abd for bailing. If he's not into it then that's all there is to it.

Anyway, I'm going to narrate as if Abd had gone with Bale to the eastern door. We should finish this dungeon with just the two of you because that makes the most sense for the narrative.


You know I was totally gonna kill the first one but now I'm not sure. Can I chop the door? Or use the Good roll for grapple like you said. Is killing one too dark? I mean they just killed Abd maybe


It is completely up to you. I just think it may send a bit of a mixed message for the sake of intimidation if you kill while you threaten death, you know?


Killing one establishes the threat! Ahaha

I wonder what Bale is up to


sorry, been dealing with the fact that my college and town where outta power for a while, on the coldest day of the year yet -3 is the high! just got power back though, sorry for holding up the game!


So right now it looks like you guys get to pick where to explore.

Here's the current map!


except you guys are inside that room with The Light.

oops


BTW I am trying to recruit someone for the game if you guys wanna keep playing after this arc. Also if we do I was wondering if I can change my exploration trait. I haven't used it yet and was thinking Keen Eye fits Lin's backstory better.


Go for it.

I've thought about stuff that could happen after this arc, but I'm sort of losing steam with this game. I'm not making a decision yet but I may or may not call it quits in terms of GMing this TT game.

Definitely gonna finish the current story but after that I don't know what I'm going to do.


What's the deal? No one is posting...


its lins turn.


Yeah I know. Maybe he quit. That would suck.


I haven't posted in a week. At first this was because it was sort of Bale's turn, but to be honest, I didn't want to post.

So I'm sorry to say it, but I'm quitting GMing this game. I'm not enjoying it anymore, and I think that you guys have lost interest too.


I don't know if you guys will check this but I just wanted to say that I really enjoyed this game while we were playing it. I hope nobody lost interest b/c of my actions, if so I apologize. I hope you guys have fun with Tavern Tales in the future


I really appreciate that. I'm glad you had fun and my decision to end the game was in no way related to your actions, I just felt overwhelmed with responsibilities and life and I needed to take a little off of my plate.

I hope you have more fun too.

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