Tavern Tales

Game Master ButchersBrew

A Tavern Tales game set on the back of a colossal, dying, cosmic being floating in space.


101 to 150 of 301 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

The wolves roll 1d what damage? 1D8?


They way monsters work they have a #d of damage die that change with melee or range.

For melee the Jackwolves roll 1d8 and for ranged they roll 1d6, but I'm not sure how they would do ranged attacks. Maybe lunges?

Abd: I think your banner should have full effect, because no matter who you're fighting it is improving the morale of your allies.


Nice, Bale! I like the eight legs thing. I'm getting a great Displacer Beast vibe. I'm going to PM you about Rook's stats.

For Future Reference: The banner actually upgrades the result of a roll. An increased roll allows you to take the higher of a 3d20 roll but the banner turns a mixed roll into a good roll or a very bad roll into a bad roll. It's not very important right now.

Now that I think of it, I'm not actually sure what I should write during Single-Roll fights. Most of the GM's job is describing what happens but you guys are doing that.


You can still direct strategy and set up situations we have to defend against. It's not like the jackwolves are just sitting around waiting for us to act.

The Exchange

Abilities:
cone attack 1/min, celebrity status, allied dice results go up one level, on very good bolster -> ally gets +1d damage
Traits:
Dragon.FireBreath | Dragon.Cynosure | Command.Banner | Psionics.Levitate | Command.Inspire | Weapons: Throwing knives: ranged, disarming
Stats:
Spirit 3 | Finesse 2 | Mind 1 | Brawn -1 | Block 0 | Tough 10 | Life 40/40 | Recuperate? Available | Adv 1

Damn. Let that be a lesson to me: Save Dragon's Breath until I have advantage.


Hey I made a map of the Back. I am planning on continuing to work on it in Photoshop both to edit it and touch it up.

If anyone has any suggestions, feedback or ideas, feel free to share.


That's cool! Way better than I could do!


That's really impressive. It also looks like an amazing tattoo idea haha


Thanks! It was a lot of fun to draw/watercolor. I've been making maps since I first started playing RPGs.

Gamesrgreat you just gave me an idea for a group of Nethos worshipers who ritually scar and tattoo themselves with the features of Nethos' surface, in an attempt to emulate their god. Before getting a new tattoo each individual must explore the area that they are rendering on their body so that they can accurately represent the terrain.

Some have been known to gain magical powers from these tattoos, often relating to the terrain that they display.

These designs are so detailed and precise that the bodies of these disciples are among the most accurate maps that can be found on Nethos. As such, these individuals are often hired by explorers, or sought to be enslaved for their utility.


Nice! That is some cool worldbuilding

The Exchange

Abilities:
cone attack 1/min, celebrity status, allied dice results go up one level, on very good bolster -> ally gets +1d damage
Traits:
Dragon.FireBreath | Dragon.Cynosure | Command.Banner | Psionics.Levitate | Command.Inspire | Weapons: Throwing knives: ranged, disarming
Stats:
Spirit 3 | Finesse 2 | Mind 1 | Brawn -1 | Block 0 | Tough 10 | Life 40/40 | Recuperate? Available | Adv 1

Anyone keeping track of jackwolves life? Have we killed any yet?


So far you guys have done 57 total damage. Based on the descriptions that you give when you deal damage this could mean different things. It's kind of an abstract number but we also didn't specify the number of wolves exactly.

In narrative terms, Bale cut one in half, but he actually didn't do enough damage in game terms to kill one, not that it matters. This is the first combat I've run in TT with multiple low level enemies so I'm still learning the ropes.

I'm going to say that as of now there are four Jackwolves surrounding Abd instead of five because one of them is now paying attention to Rook. The one that Rook is engaged with has 6 health (he did 14 damage.)

All four of the Jackwolves around Abd have 9 health each, because Abd blew fire and I'm going to decide that Bale's last attack targeted one of the Jackwolves surrounding Abd.

Lin's post mentioned him fighting a single wolf, so I don't exactly know what he's doing now. Maybe still fighting that wolf, maybe fighting alongside Gotama. It's up to him of course.


Did Bale kill one of the wolves attacking Abd with his last attack? If so Abd would have a a little more health and a better chance of surviving next turn


There were four wolves around bad and one of them was at full health, so I assumed that was the one that Bale attacked, just because it would mean all four jackwolves would have the same amount of health.


really cool art bb! like the lore, maybe you could put some place and roads on the map or make an overlay or something, just a few locations so we get the idea behind whats where, and what kind of names you want for places in your world.....really cool stuff thought

maybe you should take the control of the fight for a post and just describe who is where, who is fighting who how there doing, the terrain the lighting, how close we are to the tower, stuff like that, maybe add something to the description of the Jackewolves idk, just an idea....it seems where having a little confusion over what is where and how much health the jackwolves have and i think it clean everything up.

Hope everyone is well.


Yeah initially there were 8, then GM said 6 but possibly more. 5 attacked Abd, 3 were burnt. Lin attacked one of the jack wolves attacking Abd as did Bale and Rook. It looks like now that the one Lin is fighting is a different one from the 5 that attacked Abd, Rook distracted one of Abd's, Bale attacked twice so maybe killed one. Gotama hasn't attacked yet.

Just trying to recap a little so we can get it straight. GM should probably rule on how many we are facing, what actions they take from here and what Gotama is doing.

The Exchange

Abilities:
cone attack 1/min, celebrity status, allied dice results go up one level, on very good bolster -> ally gets +1d damage
Traits:
Dragon.FireBreath | Dragon.Cynosure | Command.Banner | Psionics.Levitate | Command.Inspire | Weapons: Throwing knives: ranged, disarming
Stats:
Spirit 3 | Finesse 2 | Mind 1 | Brawn -1 | Block 0 | Tough 10 | Life 40/40 | Recuperate? Available | Adv 1

I'm pretty sure the banner works the whole time. As long as you can see it.
(It probably stops working when I'm defeated, since it's tied to my trait)


Bale: Thanks! I'm working on just cleaning it up digitally, but after that I'll get into Borders, Roads, Cities and other stuff. About combat, I'll do just that.

Lin: I said there were 8 at the beginning but that's an unreliable number because it was dark and it is hard to see exactly how many there are. Mostly I did that to give myself a little freedom to adjust the difficult if I needed to. Bale described himself killing a few in the beginning so that narrowed it down from 8.

I had thought that only 3 had attacked Abd at first but I think I was wrong, it was five. I thought that Lin was fighting a single wolf separate from the ones around Abd, but I was wrong.

I'm going to say that originally five wolves were attacking Abd, and then only three after Rook and Lin attacked two. Each of the three attacking Abd had 9 health. Bale's most recent attack killed one, so then there were only two wolves attacking Abd.

Rooks most recent attack will kill one of these two, leaving only one left (the one who is now fighting Rook).

I'm sorry for all this confusion, next time I'm going to make an effort to keep things very organized. Running combat in a game that has some abstraction, and over PbP takes some getting used to. Thank you all for your patience.

The Exchange

Abilities:
cone attack 1/min, celebrity status, allied dice results go up one level, on very good bolster -> ally gets +1d damage
Traits:
Dragon.FireBreath | Dragon.Cynosure | Command.Banner | Psionics.Levitate | Command.Inspire | Weapons: Throwing knives: ranged, disarming
Stats:
Spirit 3 | Finesse 2 | Mind 1 | Brawn -1 | Block 0 | Tough 10 | Life 40/40 | Recuperate? Available | Adv 1

Don't worry about the confusion.

I'm not sure how I went from 4 wolves to 0 wolves, but I'll take it.


Mostly they just turned their attention elsewhere. I think we would benefit from having an online gameboard just to keep things clear. I'll look into Roll20 to see if that could be arranged. Maybe I could just post links to images of the combat area.


I think pictures could work or just a general description in the opening of the fight and then we stick to that description when we post as players.


Okay I'm definitely going to keep that in mind. I appreciate the help.

The Exchange

Abilities:
cone attack 1/min, celebrity status, allied dice results go up one level, on very good bolster -> ally gets +1d damage
Traits:
Dragon.FireBreath | Dragon.Cynosure | Command.Banner | Psionics.Levitate | Command.Inspire | Weapons: Throwing knives: ranged, disarming
Stats:
Spirit 3 | Finesse 2 | Mind 1 | Brawn -1 | Block 0 | Tough 10 | Life 40/40 | Recuperate? Available | Adv 1

Hard to know when to bolster and when to attack. A crit bolster would have been nice just then. I wasted a crit success on an enemy with 1 HP


I think that Bolster is interesting because it's something I haven't seen in other RPGs, but it's definitely just as important as attacking.

Even if your crit wasn't very optimal, it was pretty damn cool.

Floating + knife throwing = Badass.

The Exchange

Abilities:
cone attack 1/min, celebrity status, allied dice results go up one level, on very good bolster -> ally gets +1d damage
Traits:
Dragon.FireBreath | Dragon.Cynosure | Command.Banner | Psionics.Levitate | Command.Inspire | Weapons: Throwing knives: ranged, disarming
Stats:
Spirit 3 | Finesse 2 | Mind 1 | Brawn -1 | Block 0 | Tough 10 | Life 40/40 | Recuperate? Available | Adv 1

Oops. I forgot to subtract 1 damage die for levitating. Still overkill so it didn't matter, but I'll try to remember in the future.

The Exchange

Abilities:
cone attack 1/min, celebrity status, allied dice results go up one level, on very good bolster -> ally gets +1d damage
Traits:
Dragon.FireBreath | Dragon.Cynosure | Command.Banner | Psionics.Levitate | Command.Inspire | Weapons: Throwing knives: ranged, disarming
Stats:
Spirit 3 | Finesse 2 | Mind 1 | Brawn -1 | Block 0 | Tough 10 | Life 40/40 | Recuperate? Available | Adv 1

I need your opinion on duration of combat.
Dragon's breath has a 1 minute cooldown.
In D&D 6-second rounds, that'd be 10 rounds. So its basically 1 use per combat.

Narrative rounds are a little more abstract. It's possible that a round could take up to 20 seconds. That'd mean dragon's breath can be used every 3 or 4 rounds.

What's your take on it?

Should I just use it whenever it seems like a minute may have passed?


For the most part just use it when it seems like a minute has passed. Generally don't use it bak to back and probably rarely use it after only two turns.

We could also work on changing the way the cool down works if you want to. We could implement a roll for recovery, or change it to X times per combat, or something else.

Sorry I took so long to reply. Holidays are busy and a little bit stressful.


So what are you guys thinking of picking when we level up? I'm struggling between some cool combat trait like Battle Armor or Glory and Gore, prosthetic limb, and some trait that would go well with Lin's background.


idk, gg, haven't put much thought into it.....but its a good question.

hey bb when do we level up? im thinking after that fight would be a good place.....just an idea,

also is it my turn to post? if so how do we wanna handle the next post......i mean its after the battle, should we set up camp? treat our wounds, i kinda want some impute. I'm a little lost with what i should write next....

hope you guys are having a good holiday.

The Exchange

Abilities:
cone attack 1/min, celebrity status, allied dice results go up one level, on very good bolster -> ally gets +1d damage
Traits:
Dragon.FireBreath | Dragon.Cynosure | Command.Banner | Psionics.Levitate | Command.Inspire | Weapons: Throwing knives: ranged, disarming
Stats:
Spirit 3 | Finesse 2 | Mind 1 | Brawn -1 | Block 0 | Tough 10 | Life 40/40 | Recuperate? Available | Adv 1

I don't think the battle's over.
I only killed 1 of them.


It's Bale's turn. There's a jackwolf fighting Rook and there is one about to surprise attack Gotama.


ooooohhhhhhh....oops


I was planning on having you all level up after the fight.

I've also been thinking about the tone of the game and the setting. Both how it is and how I'm going to try to portay it in the future.

I've been trying to avoid the usual medival European influence in favor of a more colorful eastern myth inspired setting, mostly in terms of mythology and legends.

I've noticed that the game has taken an almost western feel as we've continued which I actually enjoy very much. The snake oil salesman, the dusty town, the bumbling mayor, the gritty barkeep, and the outlaws. I find this to provide a very interesting combination with a strange fantasy setting.

Anyway, Old Gods had an idea for creative license. I give prompts like:

The Monarch was a _______ and their people ________ them. Eventually The Monarch was assassinated by ________.

You guys are totally free to both add and change things about the sentence.

It could read: The council was cruelly and tyrannical, loved by the upper class for its defense of the status quo and secretly despised by the commoners for its abuses of power. A noblewoman eventually usurped the power of the council to rule in favor of the common people but she is undermined by the clandestine efforts of the other plotting nobles.

This way I can have a little more control of the direction, you guys can have more of an idea of what I'm asking for, and you still get a lot of control.


Yeah it has a bit of Western feel...but a lot of Westerns were inspired by Samurai films and the like so maybe you're still nailing that Eastern vibe ;)

The Exchange

Abilities:
cone attack 1/min, celebrity status, allied dice results go up one level, on very good bolster -> ally gets +1d damage
Traits:
Dragon.FireBreath | Dragon.Cynosure | Command.Banner | Psionics.Levitate | Command.Inspire | Weapons: Throwing knives: ranged, disarming
Stats:
Spirit 3 | Finesse 2 | Mind 1 | Brawn -1 | Block 0 | Tough 10 | Life 40/40 | Recuperate? Available | Adv 1

For level up, I'm considering:

Inspire, Dancing Weapon, Evoker, Magic Missile

Our combat abilities are a bit weak, so I'll stick to a combat trait this time around.

I see Abd as a mashup of a middle-eastern merchant and a far-eastern swami/yogi with a pinch of western huckster/charlatan.


Yeah I looked up rope trick after you mentioned it and it was really interesting to read about.


BTW BB tell me if I need to roll Brawn

The Exchange

Abilities:
cone attack 1/min, celebrity status, allied dice results go up one level, on very good bolster -> ally gets +1d damage
Traits:
Dragon.FireBreath | Dragon.Cynosure | Command.Banner | Psionics.Levitate | Command.Inspire | Weapons: Throwing knives: ranged, disarming
Stats:
Spirit 3 | Finesse 2 | Mind 1 | Brawn -1 | Block 0 | Tough 10 | Life 40/40 | Recuperate? Available | Adv 1

We need some posts. We're stalling out here.


I thought it was the turn for the jackwolf so I didn't know if I could post. Maybe we should roll for Gotama getting attacked lol or if BB can post and then we clean up


Theory crafting here: If I go Assassin the increased roll with the banner increase result one step will make it so I can duel someone down pretty well hopefully. I'll at least be able to do consistent damage to them

The Exchange

Abilities:
cone attack 1/min, celebrity status, allied dice results go up one level, on very good bolster -> ally gets +1d damage
Traits:
Dragon.FireBreath | Dragon.Cynosure | Command.Banner | Psionics.Levitate | Command.Inspire | Weapons: Throwing knives: ranged, disarming
Stats:
Spirit 3 | Finesse 2 | Mind 1 | Brawn -1 | Block 0 | Tough 10 | Life 40/40 | Recuperate? Available | Adv 1

If we're theorycrafting, Assassin might be overkill. With the banner active, you don't really need the increases. The murder trait might produce more dps.

If you go with Assassin, you'll never have another low roll.


Sounds like it would help us since one of us almost died in each fight lol. I also thought of getting Combat Armor for more Shadow Armor or Pound of Flesh and have it be my shadow takes damage to then swaps with their shadow as the aesthetic.


Hi sorry for not posting!

I was really sick the last few days and I didn't think it was my turn. Totally my bad, sorry about that.


I think when we level up I'm gonna go with Glory and Gore from the Dragon theme. It should let me get off some counter attacks and good damage early in a fight


Glory and Gore is pretty cool. I like the idea of switching shadows too though. You could save that one for later.

Bale, what're you thinking for your level up?


Yeah I'm thinking early in the fight it will help me avoid damage and make me more likely to get off good counter attacks and even maybe a crit with an extra dice. Even if it doesn't last long I can automatically crit when I do take damage.

If Abd takes Magic Missile he can probably always get good results right? Forgo a roll and get an automatic Mixed Result which upgrades to Good because of the Banner?


Maybe. Something I've noticed is that in TT a lot of traits can become very powerful when combined with certain other ones. Idk if I would consider that combination overpowered or not, but it would mean that Abd would never take damage in single roll combat...

If it's alright with everyone else I'd like to rule that the mixed result from magic missile can't be improved.

The Exchange

Abilities:
cone attack 1/min, celebrity status, allied dice results go up one level, on very good bolster -> ally gets +1d damage
Traits:
Dragon.FireBreath | Dragon.Cynosure | Command.Banner | Psionics.Levitate | Command.Inspire | Weapons: Throwing knives: ranged, disarming
Stats:
Spirit 3 | Finesse 2 | Mind 1 | Brawn -1 | Block 0 | Tough 10 | Life 40/40 | Recuperate? Available | Adv 1

I won't be taking magic missile. It seems like a weak choice even with a banner upgrade.

There's so many AoE and +1 damage die traits to choose instead.


Yeah you guys are generally pretty strong on the attack roll and advantage side of things.

Seems like combat power is split into attack/advantage, damage, block and toughness.

The Exchange

Abilities:
cone attack 1/min, celebrity status, allied dice results go up one level, on very good bolster -> ally gets +1d damage
Traits:
Dragon.FireBreath | Dragon.Cynosure | Command.Banner | Psionics.Levitate | Command.Inspire | Weapons: Throwing knives: ranged, disarming
Stats:
Spirit 3 | Finesse 2 | Mind 1 | Brawn -1 | Block 0 | Tough 10 | Life 40/40 | Recuperate? Available | Adv 1

Maybe I should take lay on hands or seed of life. My original plan was to go into alchemy. Seed of life could be reskinned as healing potions that I've prepared.

Inspire is also really really tempting.

Can't Decide! Must... Choose... Trait...

101 to 150 of 301 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Tavern Tales Discussion All Messageboards

Want to post a reply? Sign in.