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Tark's Skull and Shackles: Feversea Swashbucklers (Inactive)

Game Master Tark the Ork

201 to 250 of 455 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Human, dual talent Hedgewitch 3

[ooc]Did people forget the nightly rum poisoning? Or is it not a nightly event?o/ooc]

Wis damage 1d4 ⇒ 3. Cha bonus 1d3 ⇒ 3. Slight of hand to avoid tonights rum 1d20 + 2 ⇒ (13) + 2 = 15.

Night action: Sneak to finish searching galley 1d20 + 2 ⇒ (17) + 2 = 19.

Being alternately surly and sycophantic Ryzern manages to convince the crew he is drunk and so pass beneath notice as he passes below deck to search the galley.

Male Orc Expert 5

Nope. Rum is a nightly pleasure. You non-drinkers sadden me. Here I am unable to drink irl without the potential for painful death and all this imaginary rum is being tossed overboard right in front of me. Very sad. :(

Will giv a proper update when next I have time.

Male Half-Elven Swashbuckler Lvl1 HP 9/9 INIT+4 AC 16 CMB+2 CMD+16 Rapier (+5 to Att) 1d6+2/18-20x2 Short Bow (+4 to Att) 1d6+2/x3 Saves: F+0 R+6 W+0

To that end Alistair gladly downs his night cap before he heads off to sleep.

Mugwort happily sloshes back the rum! Charisma bonus = 1d3 ⇒ 1 and Wisdom damage: 1d4 ⇒ 1

male Human Rogue (Pirate) 1

While this stuff was less sweet and not nearly as dark as he preferred; Jolly doesnt hesitate to down his rum.

Wisdom damage: 1d4 ⇒ 1
Charisma damage: 1d3 ⇒ 2

Mugwort sneaks off while the rest of the party is socializing and gambling. He's never been on a ship, but if it's like other places, it's got dark and hidden places to explore. And an enterprising goblin would do well to learn them.

Male Orc Expert 5

Alistair heads to bed while Kess takes the opportunity to track her movements. She's thwarted however by the simple act of a locked door. She retires to her's and kroops cabins and you can hear them going at it for hours with loud talk and louder drinking. You get the feeling that getting drunk and cursing loudly and atrociously is a nightly ritual.

Meanwhile while Kess is away spying on the quartermaster Mugwort finds the armory. It is locked, unfortunately, and a number of curses have been laid on the door. Mugwort can tell this by the long note that has been nailed to it. So many words can only mean the worst kind of trouble.

Riven does catch up with the quartermaster and KEss observes that the jolly man is welcomed into the pair. Unfortunately this means that he will have to consume another rum ration to be accepted into the order of down on their luck pirates.

Ryzern gives the gnome pressing her ear hard to the door of Kroops quarters an odd look as he goes to rummage and tidy the galley. Having managed to slip the rum overboard he manages clear vision as he lights a lantern and begins his work. As an after thought he even uses a cantrip and within a few minutes of digging and reorganizing is surprised to find a grappling hook under the numerous piles that radiates magic.

Mugwort gives the devilish door a hard stare, trying to out-wit the writing, but to no avail. He slinks back to his bunk and falls fast asleep, rum and exhaustion combining to make it a dreamless sleep.

Male Human, dual talent Hedgewitch 3

"What in the name of Besmara's hidden tattoo is this? Why would any sane wizard bother to enchant a hook? Right, answered my own question. Sane describes precious few people on this scow."

Ryzern slips back to his bunk studying the hook as he can. Is there time and space for a spellcraft roll to ID the hook? If I can I will use my ring to cast Identify to get the +10 to the roll. The owl feather is wine might be hard to manage but a seagull feather in rum might work.

Ryzern's 101 Way to Make Magic, Cheap!

male Human Rogue (Pirate) 1

Riven didnt hesitate to down another quaff of rum as he shared tales and jokes with the quartermaster...and the he screamed 'take the bag off, take the bag off' and with healthy fear the other men said 'but she might bite you' and that old sailor replied with a grunt 'I dont be caring, I want to kiss this hoary b&*%+!'...hahaha...hohoho...can you believe dat one me hearties?..and dis be one of da best dings about pirating, it is...

Wisdom Damage: 1d4 ⇒ 1
Charisma Damage: 1d3 ⇒ 1

Female Gnome Druid 1

Kess gives Ryzern a sly look and presses her finger to her lips as he walks by. Eventually, she makes her way back to her quarters.
Seeing Ryzern holding a grappling hook, "Planning a mountain climbing excursion, Ryzern? Forgive me, but I didn't see you as a Mountaineer." She grins at him.
Quickly, she changes the subject. "On another matter, It appears that Quartermaster Grok bunks with Kroop, and she drinks quite abit of rum with him. Perhaps we can exploit this to get back some of our stolen things."

From under his hammock, curled into a ball near a corner, Mugwort murmurs in a low, sleepy voice. "Quartermaster door covered in writings, bad curses. Also, is locked."

Male Half-Elven Swashbuckler Lvl1 HP 9/9 INIT+4 AC 16 CMB+2 CMD+16 Rapier (+5 to Att) 1d6+2/18-20x2 Short Bow (+4 to Att) 1d6+2/x3 Saves: F+0 R+6 W+0

Zzzzzzzz zzzzzzzz zzzzzzz

Female Gnome Druid 1
Alistair Duphrane wrote:
Zzzzzzzz zzzzzzzz zzzzzzz

Classic! Lol!

Male Half-Elven Swashbuckler Lvl1 HP 9/9 INIT+4 AC 16 CMB+2 CMD+16 Rapier (+5 to Att) 1d6+2/18-20x2 Short Bow (+4 to Att) 1d6+2/x3 Saves: F+0 R+6 W+0

Thanks, I felt a bit sheepish about it, but didn't want to not post a nighttime commentary.

Male Orc Expert 5

1d20 + 18 ⇒ (10) + 18 = 28

Steadfast Grapple
Aura faint transmutation; CL 3rd
Slot none; Price 5,000 gp; Weight 9 lbs.

This iron grappling hook is attached to a 50-foot length of silk
rope. When a steadfast grapple is thrown, it automatically hits
and attaches to any targeted object or structure within range
of its rope. Against creatures, the wielder must make attack
rolls as normal. Once attached, a steadfast grapple can only be
removed with a DC 30 Strength check, the command word, or
magic such as dispel magic.

Requirements Craft Wondrous Item, animate rope, true strike;
Cost 2,500 gp

With the night over the group eventually gets to bed hoping that the next day proves to be somewhat more merciful.

The next day as you go to receive your duties from the bosun's mate one of the crew comes up from below deck pale as a ghost. He slinks his way quietly to Mr. Plugg who gives him an ugly look before the man speaks quietly to him. With a look of surprise he turns and spots the group and then his expression goes from a scowl to a sadistic sneer.

He points at the group. "You, you and you! Your turn in the bilges! There's a tiny rat waitin on ye!"

His orders given he strides away leaving the bosun's mate to shrug as she doles out duties intended for you on other crew members.

Male Half-Elven Swashbuckler Lvl1 HP 9/9 INIT+4 AC 16 CMB+2 CMD+16 Rapier (+5 to Att) 1d6+2/18-20x2 Short Bow (+4 to Att) 1d6+2/x3 Saves: F+0 R+6 W+0

Alistair looks at his mates on one side then the other, "Which three of us, or all of us? Mugwort are you hungry for some fresh rat?" Bilge and rat, Alistair has no interest in either.

Mugwort shrugs. "Eh, Mugwort could eat." He heads over to the bilge, checking his hidden knife before scurrying down the rope.

Male Orc Expert 5

"Oh ye think yer an intelligent one do ye?" Master scourge butts in. "ALL OF YE OR I'LL MAKE YE EAT THE BILGE WATER FER SUPPER!"

Male Half-Elven Swashbuckler Lvl1 HP 9/9 INIT+4 AC 16 CMB+2 CMD+16 Rapier (+5 to Att) 1d6+2/18-20x2 Short Bow (+4 to Att) 1d6+2/x3 Saves: F+0 R+6 W+0

Alistair lets his stair at Master scourge linger, not so long as to provoke an escalation, but just enough to hint at defiance. He looks about to see if there might be some type of improvisable weapon and then follows mugwort down below.

Perception: 1d20 + 9 ⇒ (2) + 9 = 11

male Human Rogue (Pirate) 1

Sense Motive: 1d20 + 4 - 1 ⇒ (9) + 4 - 1 = 12

Riven couldve sworn, you and you ... added up to three but if he wanted all of them to go then so be it.

Make fast and lets get dis over with already.

the pirate followed Alistair down into the dark.

Male Human, dual talent Hedgewitch 3

ealier with Kess. "You never know when something might come in handy. Besides someone went to the trouble to make it so we should honor their memory by putting it to good use."

Later with the yelling.

under breath "Ah.. Sanity and basic arithmetic. I blame the rum... or the sadism. Neither is good for you in the long run."

Nifty toy, do I know the command word?

Male Orc Expert 5

@Ryzern: Yes.

Female Gnome Druid 1

Kess grabs a mop to use as a makeshift weapon, before heading down with the vermin control crew. On her way, she casts an angry glare at the cowardly crewman for not taking care of his own pest problem.

Male Orc Expert 5

Going down into the bilges you arm yourselves to kill vermin as best you can. Within moments you find yourselves in the steamy smelly bottom of the ship none here but the sounds of the ocean beyond.

Last chance for a touch of prep before the bad happens. Will update tomorrow.

male Human Rogue (Pirate) 1

Seeing Kess grab a mop RIven wished he'd remembered to ask the quartermaster for a shiv...dat damn rum had me head swelled like a Sarenith tick... He shook said head to clear it and looked around for any sort of weapon.

Yous be thinking we being set up again?

Perception: 1d20 + 4 ⇒ (6) + 4 = 10

Female Gnome Druid 1

"Normal rats wouldn't make a sailor cringe with fear. I have it in my head that it's something else and we are the greenest aboard the Wormwood, so it's become our problem. I say send the Goblin in first. Mugwort might be family to whatever is down here."

"Aw, poor gnome too scared of rats? Brave goblin go first, sure," Mugwort pulls his hidden knife, smiles and heads inside.

Perception: 1d20 + 4 ⇒ (13) + 4 = 17
Stealth: 1d20 + 12 ⇒ (7) + 12 = 19

Male Half-Elven Swashbuckler Lvl1 HP 9/9 INIT+4 AC 16 CMB+2 CMD+16 Rapier (+5 to Att) 1d6+2/18-20x2 Short Bow (+4 to Att) 1d6+2/x3 Saves: F+0 R+6 W+0

All that Alistair was able to find was a length of rope, almost an inch thick and about 10' feet long that he will improvise into a whip.

He peers into the bilge as they descend into it, following Mugwort.

Perception: 1d20 + 9 ⇒ (5) + 9 = 14

Male Orc Expert 5

The steaming of the bilges and the crowdedness in here makes the bilges a miserable sauna. Fortitude saves DC14 to avoid 1d4 points of nonlethal damage please.

As you descend the ladder a deep sense of forboding overtakes you. It would seem silly to send six armed people into the bilges over one rat. Granted the extreme heat and cruel treatment of the officers thus far does not leave that outside the realm of possibility. As you resolve to at least get a few rat bodies to pile you look around trying to squint through the this steam trying not to drown in the sheer humidity.

That's when you notice the movement just out of the corner of your eyes...

Dire rats:
1d20 + 3 ⇒ (1) + 3 = 4
1d20 + 3 ⇒ (8) + 3 = 11
1d20 + 3 ⇒ (2) + 3 = 5
1d20 + 3 ⇒ (3) + 3 = 6
1d20 + 3 ⇒ (1) + 3 = 4
1d20 + 3 ⇒ (12) + 3 = 15

Ryzern1d20 + 2 ⇒ (14) + 2 = 16
Riven1d20 + 4 ⇒ (18) + 4 = 22
Alistair1d20 + 4 ⇒ (9) + 4 = 13
Kess 1d20 + 2 ⇒ (6) + 2 = 8
Mugwort 1d20 + 4 ⇒ (6) + 4 = 10

The group barely has time to react as Mugwort yelps an alarm as the wet figures emerge from the water giving hisses of anger and warning before leaping to strike giving you just a split second to react before you are rent to pieces.



Female Gnome Druid 1

Kess stirs up the humidity some more as she bends it to her will. The recognizable smell of ozone is in the air once more as she points to one of the Dire Rats (AM0) and unleashes a Storm Burst. "The resemblance is uncanny, Mugwort."
Ranged Touch Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
"It appears that your family is not pleased to see you however."

I attack Nicholas Cage! Kill it! Kill it with fire!

"Is every gnome able summon storms inside ship and still miss hitting anything?" Mugwort laughs and steps diagonally to AM4, then stabs at the rat in AN5.

Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Fort: 1d20 + 5 ⇒ (11) + 5 = 16

Female Gnome Druid 1

Forgot my Fort save, sorry.
Fortitude: 1d20 + 4 ⇒ (8) + 4 = 12

Male Half-Elven Swashbuckler Lvl1 HP 9/9 INIT+4 AC 16 CMB+2 CMD+16 Rapier (+5 to Att) 1d6+2/18-20x2 Short Bow (+4 to Att) 1d6+2/x3 Saves: F+0 R+6 W+0

Alistair readies his makeshift whip. I looked it up and it looks like I get a -4 to the attack due to being improvised, but I do get the +4 DEX bonus due to my Weapon Finesse feat.

He lashes out at the dire rat between him and Riven sorry don't have the map up, it won't work at work.

Attack: 1d20 - 4 + 4 ⇒ (14) - 4 + 4 = 14
Damage: 1d3 + 2 ⇒ (2) + 2 = 4

Male Half-Elven Swashbuckler Lvl1 HP 9/9 INIT+4 AC 16 CMB+2 CMD+16 Rapier (+5 to Att) 1d6+2/18-20x2 Short Bow (+4 to Att) 1d6+2/x3 Saves: F+0 R+6 W+0

Oh, I should have added a +2 flanking bonus and and additional Rogue sneak attack damage.

Sneak Attack: 1d6 ⇒ 5

Male Orc Expert 5

But no flanking since you do not technically threaten with a whip.

Male Orc Expert 5

Need Riven and Ryzern to respond. Riven can have found a club easily or an improvised light hammer.

male Human Rogue (Pirate) 1

Riven gripped the broken off table leg he'd found buried in refuse tightly and swung at the vile rat between him and Alistair.

Club attack: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18

Damage: 1d6 + 2 + 1d6 ⇒ (5) + 2 + (1) = 8

Male Human, dual talent Hedgewitch 3

Great placement Tark. So much for ending this fight with a Sleep spell. :) Fort save 1d20 + 2 ⇒ (2) + 2 = 4 Damage 1d4 ⇒ 4.

Gasping for breath, his face streaming with sweat Ryzern can do little than press his back against the filthy hull ands try to fend off the red-eyed beasts.

Full defense!

male Human Rogue (Pirate) 1

Oops! forgot about the Fort save.

Fortitude DC 14: 1d20 ⇒ 19 or Nonlethal damage: 1d4 ⇒ 1

Male Half-Elven Swashbuckler Lvl1 HP 9/9 INIT+4 AC 16 CMB+2 CMD+16 Rapier (+5 to Att) 1d6+2/18-20x2 Short Bow (+4 to Att) 1d6+2/x3 Saves: F+0 R+6 W+0

Oops, my fort save too.

Fort Save: 1d20 ⇒ 8

Mugwort buckles his swash whilst waiting for the DM to update.

Male Orc Expert 5

The group quickly gets its act together and attempts to put the dog sized rats down before they sink teeth into flesh. Kess manages to dodge gnashing her teeth but the jostling action causes her shot to go wide. Soon she is overwhelmed by pair of rats who bear down on her with one rat managing to sink its teeth deep into the flesh of her arm before she shakes it off 3 damage.

Another rat manages similar results with riven causing him to jerk and shake the rat off even as he lifts his club to strike at another rat leaving the broken body of his and alistairs chosen victim floating in the stinking water 6 damage. Mugwort too is not immune to the ravenous wave of fangs as the rats nip at his own flesh apparently not particularly caring whether his flesh is as putrid as the rumors state or not. 2 damage He quickly swipes at oen of his attackers putting a long gash along the side of its face causing it to squeal in pain even as it gets up to strike again.



Mugwort snarls and growls at the rat. Normally rats were much nicer than these. Maybe these weren't rats? Maybe they were dogs!

"DOGS! DIE DIE DIE!" Mugwort shouts as he dives at the one who bit him!

HP: 10/12

Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Male Half-Elven Swashbuckler Lvl1 HP 9/9 INIT+4 AC 16 CMB+2 CMD+16 Rapier (+5 to Att) 1d6+2/18-20x2 Short Bow (+4 to Att) 1d6+2/x3 Saves: F+0 R+6 W+0

Arrrrrrggghhhh mateys it be talk like a pirat day and I canno tink of anytin more fittin than to be aboard a pirat ship wit a bunch of other salty dogs, I raise a mug o' rum to ye all.

male Human Rogue (Pirate) 1

Riven wasnt feeling so...damn jolly...with the deep puncture wounds in his arm.

Sink Me! Dat dere smarts ye retched rats!

The bald man wastes no time swinging his blood smeared table leg at the beast between him and Kess.

Attack: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18

Damage: 1d6 + 2 + 1d6 ⇒ (4) + 2 + (3) = 9

Female Gnome Druid 1

Kess laughs at Mugwort's battle cry, and hurls another Storm Burst at a Dire Rat (AN1 for the flank bonus).
Ranged Touch Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
"These are not dogs, Mugwort. Perhaps you left your dirt-filled hovel much too early."

Male Half-Elven Swashbuckler Lvl1 HP 9/9 INIT+4 AC 16 CMB+2 CMD+16 Rapier (+5 to Att) 1d6+2/18-20x2 Short Bow (+4 to Att) 1d6+2/x3 Saves: F+0 R+6 W+0

Can't see the map here at work, but I Alistair will attack the most able bodied rate that he is closest to.

Attack: 1d20 - 4 + 4 ⇒ (11) - 4 + 4 = 11
Damage: 1d3 + 2 ⇒ (2) + 2 = 4

Male Human, dual talent Hedgewitch 3

Hsst Alistair! Ye be wanten to roll dem bones for the bilge damage. I be thinkin ye not be want'n Tark to be reminding ye.....

Tark thought about being brave, stepping south one square and casting Color spray to catch the three rats in the bow but then I realized 1. I have no colored sand to use as a material component and I doubt the cook keeps a large enough selection of spices to sub in for the needed spectra. 2. Casting would draw two attacks of opp and I have 3 hp at the moment, and 3. Ryzern is a spineless coward.So full defense again please.

The one legged man continues is quest to become one with the planking.

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