Tark's Skull and Shackles: Besmara's Harpies (Inactive)

Game Master Tark the Ork

CURRENT COMBAT MAP!


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F Stormborn sorceror(2), Halfling Female [AC 13, Current HP 2/10, F+1, R+2, W+5, Init +3,Perc+3]

^with a drunk Lorn pawing both of you using her magical healing powers of touch. Surely that is helpful.


Male Human, dual talent Hedgewitch 3

Night action.
Ryzern stays in quarters doing what little he can to aid the beaten.

[aid other w/heal: 1d20 + 1 ⇒ (8) + 1 = 9]

Spells for the new day
Cantrip : Mending. Prestidigitation. Resistance
1st : Hypnotism. Unseen servant.

Morning: Will use cantrips to clean the beaten and repair their clothing.
If put on kitchen duty again and if galley/pantry not fully explored will sneak and explore. I think the Unseen Servant should help to cover Ryzern's absence for a bit.


(Male Mwangi Alchemist (Vivisectionist, Beastmorph) 2 AC 14/11/13 / HP 18/18 / F +5 R +4 W +3 / Init. +1 / Perc. +7)

After the whipping Mumbata drinks his potion of cure light wounds.

1d8 + 1 ⇒ (1) + 1 = 2

Recovering slightly from the ordeal but not wishing to earn another set of scars so quickly he decides that descretion is the better course and gets a full night of rest.


Male Orc Expert 5

Skipping the next encounter bringin us 8 days into the future! So feel free to make your next 16 some odd actions and work with the two new crew members.

Sandara offers what aid she can to you that night. USing up her channels. Not that it matters too much given the time.

Rorgrim discovers, to his surprise, a good bottle of chelish brandy. The stuff's said to burn like hellfire going down the throat. You know this to only be partly true. It burns smoothly with the crisp taste of well aged maple behind it. It's also expensive.

The others try not to bleed to death, or avoid becoming the same. The mood is dour and your friends offer what comfort you can get away with. On top of this, you've lost a potentially valuable ally in what you feel may be a final, and fatal, confrontation with the first mate and his f+&! buddy of a boatswain. It is a bitter night with bitter rum to top it off.

This is just the beginning of a hard voyage you feel. You pray it's not your last.

The next week is quiet seas in shallower waters. The captain spends much of his time working with the navigator to glide through sharp coral reefs. IT's a beautiful sight with large colorful fish and the occasional reefclaw easily visible from the calm clear waters. What gozreh gave you in blowing winds and terrible storms he ahs apparently returned with peaceful, and remarkable respite.


Mugwort spends the next 8 days keeping his head down. With his weapons he can see that the mate and bo'sun would see him as a threat, so he does nothing to support that view. Instead he works diligently during the days and at night, watches his comrades to see who beside the Crazy Writing Wizard is trustworthy enough to serve as a co-conspirator. He also explores any part of the boat he can get to, sneaking and poking his nose where he can!


F Stormborn sorceror(2), Halfling Female [AC 13, Current HP 2/10, F+1, R+2, W+5, Init +3,Perc+3]

Lorn will continue to reach out to the conscripted crew, especially her fellow halfling Rosie Cusswell. She’ll inquire about playing small lively tunes whenever evening hours approach and the rum flows. Lorn will take advantage or rather be taken advantage of Conchobart’s wandering eye and become a friend with benefits. Chelexian upbringing taught her to utilize all her assets for survival, any emotional baggage was shucked off long ago. If she could parley that into another pair of eyes looking out for her, then it would be a sound investment. And lastly, Crimson Cogward optimistic outlook, what was the source of it?

Influence Day: Make normal checks for a job’s daily task and attempt to influence a single NPC,: Cusswellx4; Cogwardx4
Influence, Night: Conchobart x3, Mean-looking Half-Orc x2 (No fear in this halfling) Still trying to figure out all of Plugs Thugs for hire.
Sleep x3


(Male Mwangi Alchemist (Vivisectionist, Beastmorph) 2 AC 14/11/13 / HP 18/18 / F +5 R +4 W +3 / Init. +1 / Perc. +7)

Days and days at sea.. And yet it feels like months. Mumbata mutters to himself watching the leaping fish over the coral reef. Da gods guv un dey take.

Day Actions: Explore any untouched areas during the day.
Night Actions: Nighttime: Now that I have my lockpicks back lets do some larceny. I want to open up some crew footlockers. For now I don't want to take anything, I just want to know who has what. That way if I need something later I know what to "borrow"


Female Half-Elf Witch (Sea Witch) 2

Having survived the brutal lashings, Sylvestra takes care over the next few days, being careful as she goes about the ship. She often finds herself staring off into the sea, some days considering just leaping in and seeing where the waves take her.

Day actions, try to explore anywhere she hasn't been.

Night actions, not sure what kind of checks this would be, but I'd like to see if Sylvestra can't figure out where are they or where they're going. With gear back she would have her mapmaking kit back, plus her class know direction ability.


Female Human Cleric 10 HP: 68/68 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 6/7 (5d6)

After the hellish night of pain, Rhialla awakens and makes use of her gifts to fully heal herself and her friends, restoring them to full health.

Surprisingly, her spirit is not broken but rather revealing a subtle crafty defiance evident to those she trusts. She spends the days interacting with memebers of the crew who seem in anyway supportive or sympathetic, taking time to heal someone who was beaten or shoring up the connections she has already made like Barefoot Samm or Sandara.


Male Human, dual talent Hedgewitch 3

The crazy writing wizard makes excuses to be just about everywhere over the next few days. Well everywhere the boatswain isn't anyway. Crew seeing him nearby frequently have the most back breaking of their tasks eased as decks scrub themselves, frayed ropes become whole again, and the bilge pump runs unattended.

Liberal use of Unseen Servant to make friends. Might count as shirking due to the time away from his own job but the servant should help there as well.

In the evening Ryzern entertains with a below decks magic show or by supplying effects to the more performance talented.


F Stormborn sorceror(2), Halfling Female [AC 13, Current HP 2/10, F+1, R+2, W+5, Init +3,Perc+3]

The spectacle of obvious magic being used to support the pirate crew is a bit disconcerting for Lorn. So far she has managed to keep her arcane talents hidden, Well there was the one time facing off the rats but everyone was busy and no one heard a thing. I think. Lorn watches the officers' reaction to the mage, wondering and finally asking Conchabart, "Do the officers not mind a mage mixing with the crew?Might not he be marked as a threat?"

Lorn just watches Ryzern work his skills to lift the spirits of the crew in his own way and the show below was very illuminating. She spent the evening enjoying it but also trying so hard to guess which spell was next. Of course, the rum may have dulled her senses a bit.


Male Orc Expert 5

Going to post these one guy at a time here.Think I'm just waiting on siera and rorgrim now.

As the days progress for Mugwort they get little easier. IT seems the firstmate, the boatswain, and several of their goonsgo out of their way to step on or through, or even over the short statured goblin, finding new ways to insult and belittle the goblin.

Could I get 8 stealth rolls from mugwort? And 13 social rolls of your choice(Bluff, Diplo, or Intimidate) from Lorn?


Aye aye, cap'n!

Stealth: 1d20 + 12 ⇒ (5) + 12 = 17
Stealth: 1d20 + 12 ⇒ (11) + 12 = 23
Stealth: 1d20 + 12 ⇒ (2) + 12 = 14
Stealth: 1d20 + 12 ⇒ (18) + 12 = 30
Stealth: 1d20 + 12 ⇒ (9) + 12 = 21
Stealth: 1d20 + 12 ⇒ (2) + 12 = 14
Stealth: 1d20 + 12 ⇒ (12) + 12 = 24
Stealth: 1d20 + 12 ⇒ (14) + 12 = 26

Mugwort does his best to keep his temper, mentally adding names to each of his bullets when they molest him. He keeps an eye on the halfling, the half-elf woman and the Mwangi man, trying to suss out who might make an ally. He also surreptitiously keeps an eye on the crazy writing wizard, mostly to ensure that he's never in a position to be caught alone by the bosun's men. When he can, he also sneaks into the Owlbear's room, playing jacks with him, or at least around him, trying to silently show him how to play.


F Stormborn sorceror(2), Halfling Female [AC 13, Current HP 2/10, F+1, R+2, W+5, Init +3,Perc+3]

Bluff/dip/intimidate are all +3 so this makes it easy.
11d20 + 3 ⇒ (3) + 3 = 6
21d20 + 3 ⇒ (14) + 3 = 17
31d20 + 3 ⇒ (14) + 3 = 17
41d20 + 3 ⇒ (19) + 3 = 22
51d20 + 3 ⇒ (15) + 3 = 18
61d20 + 3 ⇒ (11) + 3 = 14
71d20 + 3 ⇒ (2) + 3 = 5
81d20 + 3 ⇒ (4) + 3 = 7
91d20 + 3 ⇒ (3) + 3 = 6
101d20 + 3 ⇒ (4) + 3 = 7
111d20 + 3 ⇒ (14) + 3 = 17
121d20 + 3 ⇒ (17) + 3 = 20
131d20 + 3 ⇒ (20) + 3 = 23

In a way, Lorn is glad to get a bit of respite from the bullying as the officers and Plug's Thugs change the focus to the Gobbo. She pays attention to see who plans the shenagins against the goblin when he is not around. Occasionally she passes the goblin departing/arriving into Owlbear's space. He may even have heard some of her singing Chelaxian lullabies to him in the evenings.

Edit for commentary: I am thinking some of the crew may still be put off by her dotage of her pet dead dire rat (former pet dead direrat). Obviously she is still in mourning...


Rorgrim shares the bottle with his ship mates and other sailors who seem to dislike plugg. I am kind of lost. Been a long time since we have done anything significant.


(Male Mwangi Alchemist (Vivisectionist, Beastmorph) 2 AC 14/11/13 / HP 18/18 / F +5 R +4 W +3 / Init. +1 / Perc. +7)

Yea, the day action, night action system really sucks for pbp's


Male Orc Expert 5

Will post when I ca get more time tomorrow.


F Stormborn sorceror(2), Halfling Female [AC 13, Current HP 2/10, F+1, R+2, W+5, Init +3,Perc+3]

Smacking her lips with just a reflexive twitch of her eye, "I do believe this rum is becoming palatable with age." Lorn sets the dipper back on its hook alongside the barrel. She does a quick little jig and juggles her (now returned) masterwork sailcraft tools. With just a nod to the violet haired gnome bos'n, she clambers aloft heading towards repair jobs done by the other sailors. Tching to herself, she rips the threads out and resews these.

Lorn had gone sweet on Conchabar, which should reduce the leering towards the other womenfolk, although probably not too much. He is just another tool onboard this tub. Mutual survival.


Male Orc Expert 5

phew eight days worth of actions here we go. There's a good reason I'm sticking with this system despite its unsuitability for this format. It does have a pay off in the end. Let me just sort through this mess here.


Male Orc Expert 5

Mugwort spends much of his time sneaking about and poking his big head where he would otherwise be unwanted soon he along with the others paint a perfect picture of the ship in their minds and soon knows all the cracks and crevices he cna get to including all the favorite spots for delicious rats and bugs to hide.

The whole ship is explored by the end of this. I'm spoilering certain relevant bits. Certain places like the quartermasters store and the galley will require more specific checks if you want to actually take things.

Mugwort:
The ship’s officers occupy the
hammocks and sleeping mats in this cramped cabin. A
set of steps descends sharply into the middle hold below. The two narrow doors le. The officers store their
possessions in footlockers.
Mr. Plugg, Master Scourge, Riaris Krine, Peppery
Longfarthing, and Habbly Quarne sleep here at night,
and at least one of them may often be found here at any
given time during the day as well.

Sneaking into her lab when she leaves and before she locks the door The ship’s sailing master and resident sorcerer, Peppery Longfarthing,
uses this chamber as her laboratory. The cramped cabin
is overwhelmed with curious and often unsettling objects
that Longfarthing is studying.

Mumbata:
You discover the following things among the footlockers outside of personal effects.

An extra [dic]3d10[/dice], a Flask of acid, a Flask of alchemist’s fire
, a Flask of holy water, a Tanglefoot bag, a Thunderstone, a Bedroll, a Silver ring worth 5 gp, a Gold earring worth 15 gp, a Bullseye lantern, a Thieves’ tools, a Masterwork Woodcarving Tools, a flute
, a 1d2 ⇒ 2 agates, a 1d2 ⇒ 1 hematites, a Lucky rabbit’s foot, a Bicorne hat, a 1d6 ⇒ 3 days of trail rations, a Bottle of brandy, a Bottle of wine, a Fancy peacock feather, a Battered tankard, a Brass knife, a Sealed flask containing 1 dose of small centipede poison, a Vial of antitoxin.

After some investigation Sylvestra discovers they are heading south towards the fever sea. There are a number of shipping lanes through this area and it's rife with dangerous islands and a hostile coastline along the Mwangi expanse.

Working on the social actions next.


Male Orc Expert 5

Rhialla and Ryzern make the best use of their time trying to be helpful and useful members of the crew through their talents. This engenders you quite well adn before long other magical members of the crew follow suit in using minor magics to make this hard life just a touch easier. Unfortunately this only seems to anger Mr. Plugg who assigns you the dirtiest and most menial tasks of hard labor under Master Scourge's direct surpervision. +4 on any future diplomacy checks with crew members who aren't currently hostile for you two.

Lorn's efforts are offputting to Conchobar but eventually persistence, a smal environment and the fact she's the only woman remotely interested in the gambling gnomes false bravado wins out. Conchabar is on your side now, for better or worse. BEtween shifts the little gnome serenades or tells tales from his nights spent in seedy gambling halls and taverns.

Rorgrim gets drunk. He is successful.

Let me know if I missed anyone I don't see a post from siera or mumbata but its far too late to worry bout that now. Time to move on.

Nearly two weeks into your servitude you break out of the reefs, islands, and archipelegos that marked your journey into open water. At noon the captain bellows an order to the weapons officer Riaris Krine. "Ms. Krine please be as so kind to show the new members the fine art of what we do here!"

The foul mouthed weapons officer returns a bright and malicious smile. "AYE CAPTAIN!" She points at each of you in turn and bellows. "YOU GET TO THE BOATS! YOU FETCH THE HARPOONS! MOVE! GET OFF YOUR KNEES YOU COCK SLURPING WHORESONS THERE BE WORK TO BE DOING TADAY!"


Mugwort scowls and hops to action, gritting his teeth and keeping his head down. The last two weeks he's fought to make "friends" and stay alive and he's not about to stop now.


F Stormborn sorceror(2), Halfling Female [AC 13, Current HP 2/10, F+1, R+2, W+5, Init +3,Perc+3]

Not believing her eyes or ears when the Weapons Officer points to her to fetch the harpoon, she was gonna question the order but a cold as ice glare shut that inquiry down. Shrugging, she heads to the weapons locker. No one stops her as she is clearly on a mission and who could NOT hear Riaris bellowing. Seriously, Riaris could star in a Chelexian Opera House... Which elicits a giggle-snort from the imagined visual just as she opens the locker. Eyes wide open, looking at the cared-for but heavily used weapons within, "OOoooooooo.". Picking out two harpoons, she balances the awkward length delicately on either shoulder, turns and snags a couple more which tumble down. "Heh, guess I'll not be tasked with this again..." Grabbing both harpoons near the business end, she drags them behind her to the boats for stowage onboard. Her eyes alight upon Mugwort, and a grin blossoms. "Mugwort, Help me fetch more harpoons. When else are you gonna get a looksee in the weapons locker without Blowhole bellowing OUT?"

Lorn will repeat her efforts to deliver additional harpoons, until ordered to stop. She is a good listener. ;-)


Male Human, dual talent Hedgewitch 3

Ryzern walks to the boats and helps to ready them for launching.

(Any idea why we are doing this? Whaling? Fishing? Prof sailor check useful 1d20 + 5 ⇒ (12) + 5 = 17?)



I can no longer keep up with my PBP games due to RL issues. I am sorry, but I am going to need to bow out. Thank you for the opportunity to play. I wish you all well.


Female Half-Elf Witch (Sea Witch) 2

I apologize, thought I had posted in response.

Sylvestra follows Ryzern's example and moves to the boats, helping to get them ready to launch, eager to get closer to the sea. As she does, she tries to look about, paying attention to others to get an idea of what may be happening, as well as finding a good time to whisper to Ryzern, "Any ideas what were after?"

Perception: 1d20 + 10 ⇒ (17) + 10 = 27


(Male Mwangi Alchemist (Vivisectionist, Beastmorph) 2 AC 14/11/13 / HP 18/18 / F +5 R +4 W +3 / Init. +1 / Perc. +7)

Two more weeks at sea and Mumbata was tired. The shifts on deck were endless and he had spent each night exploring his surroundings and determining the contents of the various lockers aboard the Wormwood. When the time came for him to make his move he needed to know what resources he had access to. Now however he had other concerns. Staring down at the fowl woman, Mumbata resisted the urge to scowl. Instead he continued to remain the dutiful pressganged sailor, knuckling his forehead and doing what he was told, and he was told get some harpoons.

Grabbing an armful of the long slender iron barbed harpoons; Mumbata could not help but smile. As a boy he had learned to spearfish with the rest of his Bonuwat tribe and he had enjoyed the process. Now however he suspected that something different lay in store. It was unfortunate how this ship seemed to bring out the worst in people.


Female Human Cleric 10 HP: 68/68 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 6/7 (5d6)

Happy to once again have her sword and dagger at her hip, Rhialla quickly moves across the deck, heading for the boats along with some of her friends.

The wild twinkle in her eye betrayed the uncontainable excitement at the though of action after all this time.


F Stormborn sorceror(2), Halfling Female [AC 13, Current HP 2/10, F+1, R+2, W+5, Init +3,Perc+3]

After delivering yet another two 'poons with much cursing and consternation by the crew, Lorn turns and ducks (well maybe not) under the armful carried by Mumbata. Clambering down the ladder for an additional two more harpoons, she sees a weapon locker with a much reduced inventory. Looking back, she is unsupervised for the moment. She searches the locker for a decent dagger, or three. Any hidey holes by the weapons officer? 1d20 + 3 ⇒ (17) + 3 = 20

Ahh. Next project, inside pocket sheaths. Better get back before I am missed or worse yet stuck onboard without support.


Male Orc Expert 5

As each of you load up or prepare the boats depending on your orders others have retrieved and prepared a rope with a rather strong grappling hook attached with a cimplex and tough looking knot to a long coil of rope.

When the boat is filled a freshly slaughtered pig, no doubt to become part of the captains dinner tonight and likely breakfast for the crew tomorrow is brought up and hung on the mizzen mast.

Finally Riaris, Lorn, and Rhialla all go down in the boat and trail some 40 feet from the side of the boat. Once you've reached the proper distance the weapons officer, her skin as polished and hard as teak stops you. "Alright ya piss licking chud buckets! The first order of business is that bastard right there!?!"

With a pointed finger she jabs it angrily at the distant pig on the mast. "That thar be some poor blogger who thinks it be a right good idea ta put a hole in yer sail and leave ya adrift fer Gozreh's own belly! Can ye tell me what be the best thing ta do in this aprticuler situation MISS. BLACKWATER!?!"

She turns suddenly at the cleric her eyes blazing with some unknowable fury.


F Stormborn sorceror(2), Halfling Female [AC 13, Current HP 2/10, F+1, R+2, W+5, Init +3,Perc+3]

Poke Blackwater

Looking from Rhialla to the weapons officer, Lorn knows there is no right answer and several very bad ones. With a shrug of her shoulders, she speaks into the tense silence.

"Well, I could throw the 'poon but I'd likely miss. With the four of us in this 'ere boat. I'd divide the tasks. Right Rhialla?"


Male Orc Expert 5

"IS thar somethin you would like ta share with us MISS BLACKWATER!?!

Giving her until tonight to psot then moving on when i get home from work.


Where is Mugwort during this process?


Female Human Cleric 10 HP: 68/68 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 6/7 (5d6)

How far away from us is the target? That will detremine my answer.


Male Orc Expert 5

About 40ft. HArpoons have a 10ft. range inc.


Female Human Cleric 10 HP: 68/68 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 6/7 (5d6)

"Harpoon would be tricky unless you had one hell of an arm, and if you miss the sail's ^@#$@#ed anyway, crossbow or pistol if you had one would be better" Rhialla replies after judging the distance.

"But with four of us in the boat I'd keep 3 rowin' and one to nail the bastard. Get closer to use more options."


Male Orc Expert 5

"Aye then! Tricky eh?" Riaris deftly kicks one of the harpoons into her gnarled hand (a real feat for a woman with a peg leg) and with a motion that puts the entirety of her body behind the throw manages to skewer the pig to the mast to cheers from the observing crew.

"Now then iffin ya can't throw a harpoon ta kill tha bastard still fiddlin wit 'is crossbow like men are want ta do how then do y expectin to be throwin this number!" She reaches down into the boat and pulls out a solid heavy looking grappling hook. "Now kill me a pig!"

Everyone else is watching from the deck. Riaris gives each of you three tries with the harpoon to hit the pig. AC10.


F Stormborn sorceror(2), Halfling Female [AC 13, Current HP 2/10, F+1, R+2, W+5, Init +3,Perc+3]

Picking up the smallest 'poon, There isn't any. Well the one with the most wear and tear, Yes. and that one annnnd that one.Satisfied with her selection, and ignoring the sneer of the weapons master, the jeers of the watching crew, she finally hefts one for balance.

1) Attack 1d20 + 1 - 2 ⇒ (15) + 1 - 2 = 14 +1 st, -2 no proficiency
dmg1d6 + 1 ⇒ (6) + 1 = 7
2) Attack 1d20 + 1 - 2 ⇒ (10) + 1 - 2 = 9 +1 st, -2 no proficiency
dmg1d6 + 1 ⇒ (3) + 1 = 4
3) Attack 1d20 + 1 - 2 ⇒ (15) + 1 - 2 = 14 +1 st, -2 no proficiency
dmg1d6 + 1 ⇒ (5) + 1 = 6

Stepping deftly aside, "OK. Pig killed. I'd prefer a bit more practice, but then again how could I resist your recruiting campaign and the sweet incentives."


Female Human Cleric 10 HP: 68/68 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 6/7 (5d6)

With a grin at Lorn, Rhialla steps up and picks up one of the harpoons. Judging her distance she launches the harpoon, her svelte body making the movemet seem both deadly and elegant as weapon punches into the side of the pig.

1d20 + 3 ⇒ (11) + 3 = 14

She steps back with a smile.


Male Orc Expert 5

As your harpoons strike the pig to your surprise and joy the hardened weapons officer merely sneers.

"Well congratuf&$!inglations ladies! MAybe after yer done patting yerselves on the back ye can get soem actual work done!"

Picking up the grappling hook Riaris Krine hurls it over to the wormwood successfully managing to bite into a bit of the side railing and pulling it taut.

"Now ladies if ye'd be so kind as ta return to the wormwood and fetch me harpoons...." She gestures towards the taut rope.


F Stormborn sorceror(2), Halfling Female [AC 13, Current HP 2/10, F+1, R+2, W+5, Init +3,Perc+3]

Belting into the line, Lorn swings under with a quick hook her legs around the hemp line and pulls hand over fist upwards towards the larger vessel. She ignores the jeers and the sneers, not taking chances to falling overboard with this crew. Of course they could cut the line, but the Capt promised a keel haul'n for outright murder. Now about bringing back the harpoons. Spare line looped and knotted to slide back to the Riaris, with me right behind them. That should do it.


F Stormborn sorceror(2), Halfling Female [AC 13, Current HP 2/10, F+1, R+2, W+5, Init +3,Perc+3]

Skimming above the water, she reaches the gunnels. Squinching her nose as essence au de Wormwood permeates the refreshed sinuses, she has additional incentive to return. Unbelting, swinging her legs of the rail she starts to ascend the rope ladders to the mast, thinks twice then heads to the tied off line holding the pig aloft. She feeds the line slack, slowly lowering the stuck pig to deck. Removing the harpoons, and grabbing some spare line she knots them to the grapple line "Away Harpoon!" as they slide downward to the small boat. For clarity sake: these are tied via shaft to line, the pointy end is down.


Female Human Cleric 10 HP: 68/68 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 6/7 (5d6)

Rhialla moves in, deftly grabbing the sliding bundle by snatching the line attaching them as the bundle completes it's decent down the line.


Male Orc Expert 5

But suddenly...

As Lorn makes her way halfway up the rope Riaris browbeats Rhialla into following she meant both of ye scumdogs! arrr!. But as soon as she takes another shimmy along the rope four of the other sailors run up to the side of the boat and start hurling garbage and other objects at you!

Cursing and laughing and cracking jokes about how you killed Captain Pig. Struck him down at the prime flavor of his life, skewered him like an animal etc. etc. The other sailors make it difficult for you to come back aboard.

DC15 climb check to make it back to the worm wood. If you fail by 5 or more you fall into the water. Additionally you must make a DC10 reflex save to avoid the garbage. IF you fail you are struck and knocked off the rope into the water.


Onboard, Mugwort scowls at the arses throwing garbage. He moves over toward the rails and tries to aid the people climbing up.

Aid Another (climb): 1d20 + 5 ⇒ (12) + 5 = 17


F Stormborn sorceror(2), Halfling Female [AC 13, Current HP 2/10, F+1, R+2, W+5, Init +3,Perc+3]

Reminds me of several hazing rituals now "prohibited". Ahhh memories. I still hate them to this day but I digress.
Climb 1d20 + 3 ⇒ (19) + 3 = 22 vs DC 15
Reflex 1d20 + 1 ⇒ (9) + 1 = 10 vs DC 10

She tenaciously shimmies her way up, saying nothing; refusing to acknowledge the hazing crewmembers.


Female Human Cleric 10 HP: 68/68 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 6/7 (5d6)

Rhialla makes it along the rope right behind Lorn until the moment she catches a rotting piece of fruit right in the eye.

Climb1d20 + 3 ⇒ (18) + 3 = 21
Reflex1d20 ⇒ 1


F Stormborn sorceror(2), Halfling Female [AC 13, Current HP 2/10, F+1, R+2, W+5, Init +3,Perc+3]

Ah, crap. Too late for a retcon? Yeah. Thought so. I'd so grab a fruit-tossing crewmember's hanging extremity with shocking grasp. he he he.

Keep it together, Lorn. You didn't make it this far as an angry Halfling. Be humble. Just like a Chelaxian household, avoid petty retribution.

Shouldering her way through the crowd, Ok rather more like dodging the random kicks and detritus spitefully tossed her way on deck. "Yeah, probably have to clean that up too."

She unties the line holding "Capt Pig", dropping it to the deck without ceremony, and especially without warning.


Male Orc Expert 5

Rhialla wil have to swim back to the rowboat and try again. She can take ten on this if she chooses. Seas are fairly calm right now.

As Lorn reaches the wormwood she's surprised to be greeted with laughter adn general congeniality rather than more jokes and trash. Behind you is a surprised squeal, a splash, and the roaro of laughter as Rhialla takes a dip in the drink.

Across the deck though you spot out Mr. Plugg watching you with a deep frown with his favored lackeys next to him glaring at the scene before them. One is pointedly sharpening a short stubby dagger.


F Stormborn sorceror(2), Halfling Female [AC 13, Current HP 2/10, F+1, R+2, W+5, Init +3,Perc+3]

"Giggle-snort" Lorn accepts the newfound camaraderie with surprised gratitude. "Oh yeah, we are literally all in the same boat." She ignores the grumpy pirates, she's seen better and more refined threats since childhood. Pointy dagger, pshaw. How cliché."C'mon Rhialla. You can do it!"

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