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RPG Superstar 2015

Tark's Council of Thieves: Rebels with a Cause (Inactive)

Game Master Tark the Ork

CURRENT COMBAT/DUNGEON MAP!


3,651 to 3,672 of 3,672 << first < prev | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | next > last >>

Inquisitor (Milani) 1| HP 13/13| AC 18 T 12 FF 16| Fo +4 Re +2 Wi +5| Spells Lvl 1 2/2; Cantrip: at will

Salm stands next to Connell. He also gives a respectful bow to the spirit. "Indeed, Milani's crusade against that diabolical house continues. Your aid will be greatly appreciated."

Diplomacy 1d20 + 6 ⇒ (14) + 6 = 20 aid other


Male Orc Expert 5

HAven't forgotten just trying to figure out how to work out the answer.


Male Orc Expert 5

The voice speaks and the mouth of the effigy moves but the actual sounds comes a full second afterwards and seems to reverberate through your ears as a distant echo.

"You will need the cache at cutlass cover opened only by a wayfinder."


Male Human Bard 1 / Cleric 4

Connell's mind starts racing to the next steps of the problem: where to find a wayfinder, how to use the thing......then he realizes that the candle is quickly burning down and he does not know how much time he has with this spirit.

"If any of you know about this 'cutlass cover' feel free to speak up, but any questions you ask will use up the candle's magic so be careful what you say."

The priest looks back at the spirit. "What do you know of the connection between the Delvehaven and the shadowbeasts that now stalk the streets at night?"
Spellcraft: 1d20 + 8 ⇒ (16) + 8 = 24 does he know if powers like enhance diplomacy even help with necromantic magic like this?
Diplomacy: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16 use domain power only if he thinks it will help; 2 used, 4 remaining

Connell doesn't have Knowledge Local, anybody have ranks so we can check on this cutlass cover thingy?


Male Orc Expert 5

"Nothing."


Inquisitor (Milani) 1| HP 13/13| AC 18 T 12 FF 16| Fo +4 Re +2 Wi +5| Spells Lvl 1 2/2; Cantrip: at will

"Ask her about the wave door north of the city. The one mentioned in the poem."


Male Human Barbarian 5
Connell Rickard wrote:
"If any of you know about this 'cutlass cover' feel free to speak up, but any questions you ask will use up the candle's magic so be careful what you say."

Bejis shurgs, cluelessly.


Male Human Bard 1 / Cleric 4

Connell grits his teeth. As a follower of Abadar he should be better at this type of negotiation, but he has always been more of a traveling servant than a mediator, has always known that the path of the Balanced Scale was never the path for him. He knows that he needs to play that role here, and he also knows he has a limited number of questions he can ask.

Between the two topics of the wave door and the cutlass cover, the priest figures that the cache is the safer topic since they know the shade is aware of it. He opens his mouth to ask about it, but a sudden hunch changes his mind and he follows Salm's query instead.

"We strive to end the evil you dedicated your life to fighting, and it sounds like this cache will be valuable to us in that fight. We have also found Loremaster Liriam's mention of the 'wave door' north of the city. What more can you tell us about this door and how it may be connected to the cache??"

no knowledge local or history?


Male Orc Expert 5

Geography would help best in this case.

"The door is located above the water flowing with the waves. It will be difficult to find without a keen eye and the benefit of shadow. The cache contains the best supplies to reenter the "

The effigy starts to fade you begin to get the impression that you have time for only one more question.


Male Human Bard 1 / Cleric 4

Gods, have to make this one count!

Turning to both sides looking for guidance from his companions but none is forthcoming. As the spirit fades and time runs out Connell blurts out the first question that comes to mind.

"The Pathfinders sealed the place to keep it safe, can you tell us the location and how to bypass the most dangerous of the defenses we'll encounter once we're inside?"

Not sure that was the right way to go, but if she doesn't know about the connection to the shadowbeasts maybe she at least knows how we can stay alive while we search for the answer.....


Male Orc Expert 5

[alextrebec]I am sorry you are limited to only one answer.[/alextrebec]

"The lodge is where it has always been.
"

And with that the smoky apparition dissipates entirely./


Male Human Bard 1 / Cleric 4

"Was afraid that was getting a little too greedy......."

Connell turns to his companions, a look of disappointment on his face for an instant before he takes a deep breath and stand up straight.

"Can't be helped now, Im afraid. Sorry we didn't get more, but at least we can now search out this cache for better tools to breach the Delvehaven's defenses. Sounds like it might hold the key to why others have never managed to get inside: they didn't have what they needed!"

He turns to Bejis and Bloodless. "That Pathfinder friend of yours......any chance she has a wayfinder?"


Inquisitor (Milani) 1| HP 13/13| AC 18 T 12 FF 16| Fo +4 Re +2 Wi +5| Spells Lvl 1 2/2; Cantrip: at will

"We have more now than we did before. So, if you don't mind, I'll call this one a win." Salm is eager to search out the prizes they have fought for.


Male Human Barbarian 5
Connell Rickard wrote:
He turns to Bejis and Bloodless. "That Pathfinder friend of yours......any chance she has a wayfinder?"

Bejis grunts. "I don't recall seeing one. Don't all Pathfinders have one?

Looking at the remains of Coriana, Bejis says, "She deserves a better resting place than this." Bejis carefully sweeps the ashes back into the urn, before sealing it and wrapping it for transport.


1. "You will need the cache at cutlass cover opened only by a wayfinder."
2. "What do you know of the connection between the Delvehaven and the shadowbeasts that now stalk the streets at night?" -> "Nothing"
3. "The door is located above the water flowing with the waves. It will be difficult to find without a keen eye and the benefit of shadow. The cache contains the best supplies to reenter the "
4. "The lodge is where it has always been."
Did I miss one?

Bejis starts looking for anything else valuable, hidden, or other interesting. Perception: 1d20 + 9 ⇒ (10) + 9 = 19


Male Orc Expert 5

Bejis doesn't find anything of interest in the crematorium though the nuns still have equipment to purloin.

Beyond that are we returning to ze base?


Inquisitor (Milani) 1| HP 13/13| AC 18 T 12 FF 16| Fo +4 Re +2 Wi +5| Spells Lvl 1 2/2; Cantrip: at will

I think so. We might as well loot the sisters, Take 20 to search the entire place, then leave.


Male Human Bard 1 / Cleric 4

agree, liberal use of Detect Magic to help with the searching/looting, then back home.


Male Human Barbarian 5

Take anything of value, cremate the sisters, clear any other evidence of our presence, and then go.


M Aasimar HP:42/42, AC:16/T:12/FF:14 - Percep: +11(Dark Vis) F:+5/R:+6/W:+3 CMD: 19, Spd: 30ft, Init: +4/+6 Ranger 4

All sounds about right


If this campaign is sadly discontinued, any chance we could decommission the thread?


Male Orc Expert 5

You guys aren't planning on getting another gm I take it?


Nah.

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