being nosy and puling up Teo's profile, I found this....Wand of Cure Moderate Wounds (29 charges), Wand of CLW (25 charges).
Connell takes the team's wands and after a quick inspection he grabs the more powerful one to reknit Bejis's various wounds.
CMW: 2d8 + 3 ⇒ (3, 3) + 3 = 9
CMW: 2d8 + 3 ⇒ (1, 1) + 3 = 5 ugh
CMW: 2d8 + 3 ⇒ (6, 4) + 3 = 13
a wee bit more than you need, CMW wand down to 26
Satisfied that the warrior is back in fighting shape he tucks the wands away for safe keeping. He unslings his crossbow from his shoulder, confirms that it is loaded and ready, and begins moving up to follow Salm. Almost as an afterthought, he incants another short spell. His eyes take on a dim blue glow as he surveys the chamber as he walks.
Draw weapon then cast detect magic to look around the chamber. Move up to L22 while checking that furnace thing to the right for magic auras. Moment of Greatness is expired but Bless should still be active for a little while longer.
The walls of this room are lined with shelves holding all manner of contents—books and clothes and tools and small casks of food and wine and other supplies. A few small tables and chairs sit to either side of a flight of spiral stairs leading down.
A quick look around the room shows no magic items.
Below down the stairs you hear the sounds of activity.
"What a frustrating place!" Connell briefly glances at the books lining the shelves to see if any titles or specific manuscripts catch his eye.
Quickly bored the cleric turns his attention back to the staircase. "Well, looks like we go down to go forward." With a quick incantation his crossbow begins to give off a soft bright light. He hesitates at the top of the stairs. He peers down but waits for one of the others to take the lead.
Perception: 1d20 + 11 ⇒ (18) + 11 = 29 not expecting to find anything interesting, and certainly not taking a lot of time to check the books, but figure mabe he'll get lucky.....
All, I think it is time that I stepped back from this campaign. The pace is such that I really have no clue what we are doing at this point and when someone posts something, I usually have to go back and read 5 or 10 previous posts just to remember what is going on. Furthermore, at this point, I do not even remember what Aerieth's goals and objectives are.
That's sad to hear. I guess I understand though.
Shield of Faith
In agreement with Connell, Salm stealthily goes down.
Perception 1d20 + 9 ⇒ (20) + 9 = 29
Stealth 1d20 + 7 ⇒ (8) + 7 = 15
As the divine energies of his spells wear off Connell grips his crossbow even tighter than before. He still has a few gifts available to him but none last as long as he'd like so better to use them as needed. He follows the others as they continue deeper into the building.
Going down into the bowels of the mausoleum you find yourself surrounded on all sides by lit black candles, carefully labeled urns on every side and hard stone walls. As Salm steps out into the room a shrill call issues from his left hand side.
"The intruders are here! In the name of the Black Winged Mistress kill them all!"
Bad Guys have 12.5 Init.
1d20 + 4 ⇒ (7) + 4 = 11 Connell
1d20 + 3 ⇒ (17) + 3 = 20 Aerieth
1d20 + 4 ⇒ (4) + 4 = 8 Bloodless
1d20 + 3 ⇒ (6) + 3 = 9 Bejis
1d20 + 5 ⇒ (19) + 5 = 24 Salm
14.4 GOOD GUYS UP!
To Salm's left is a crude waist high barrier. Someone could spend 4 squares of movement just to go over it or do it in one with a DC15 acrobatics check. The sisters you can see are armed with crossbows. Bloodless is at the top of the stairs with scraps immediately behind Connell.
Being bottlenecked on the staircase is far from ideal but it does put most of the band within reach as Connell casts another spell. Within seconds a warm glow surrounds Salm, Bejis, Connell and Bloodless. The glow again disappears in an instant but it leaves behind a sense of righteousness for the battle ahead.
Standard Action: Cast Protection from Evil, Communal on the 4 characters mentioned. +2 to AC and +2 to saves for 1 minute each.
Move Action: Once the others have moved forward Connell will clear the staircase for the rest. Probably moving away from the barrier putting him closer to AD17 and more fun behind him. He'll use an immediate action to cast Stone Shield if he starts getting shot at....
Bard Spells per Day (CL 1):
Lvl1 1/2 remaining
Shield of Faith +2 Deflection
Protection from Evil (from Connell) +2 Deflection, +2 Resistance
Divine Favor +2 Luck on Attack and Weapon Damage
After Connell gave his protection, Salm casts Divine Favor and moves to AB14
I'm not sure if it takes 6 or 7 squares to AC20. If it's 7:
Acrobatics: 1d20 + 7 ⇒ (12) + 7 = 19
Bejis goes over the barrier, boxing the 3 hags in against the wall. He roars, "Gorum guide my hands" as he swings at the southern most hag.
Greatsword PA: 1d20 + 10 ⇒ (3) + 10 = 13 for 2d6 + 14 ⇒ (3, 3) + 14 = 20