Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

Tark's Council of Thieves: Rebels with a Cause

Game Master Tark the Ork

CURRENT COMBAT/DUNGEON MAP!


3,601 to 3,633 of 3,633 << first < prev | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | next > last >>

M Aasimar HP:42/42, AC:16/T:12/FF:14 - Percep: +11(Dark Vis) F:+5/R:+6/W:+3 CMD: 19, Spd: 30ft, Init: +4/+6 Ranger 4

For sure


Inquisitor (Milani) 5; AC 18 T 13 FF 15; Fo +6 Re +4 Wi +6; HP 42; Lvl 2 2/3, Lvl 1 1/5, Cantrip: at will

Shield of Faith
Divine Favor

"Let's see what that thing was trying to keep us from." Salm casts Divine Favor then steps past the remains of the elemental and tries to open the door (at K20).


Male Orc Expert 5

So we're alive here? For a bit I thought the game died on me. Yes you can get Teo's wand though bugger me if I know what its state was.

Salm opens the door to a preparation chamber. The whole room smells of fresh blood and rust. HE hears no immediate threats.

Map Updated.


Male Human Bard 1 / Cleric 4

being nosy and puling up Teo's profile, I found this....Wand of Cure Moderate Wounds (29 charges), Wand of CLW (25 charges).

Connell takes the team's wands and after a quick inspection he grabs the more powerful one to reknit Bejis's various wounds.

CMW: 2d8 + 3 ⇒ (3, 3) + 3 = 9
CMW: 2d8 + 3 ⇒ (1, 1) + 3 = 5 ugh
CMW: 2d8 + 3 ⇒ (6, 4) + 3 = 13
a wee bit more than you need, CMW wand down to 26

Satisfied that the warrior is back in fighting shape he tucks the wands away for safe keeping. He unslings his crossbow from his shoulder, confirms that it is loaded and ready, and begins moving up to follow Salm. Almost as an afterthought, he incants another short spell. His eyes take on a dim blue glow as he surveys the chamber as he walks.

Draw weapon then cast detect magic to look around the chamber. Move up to L22 while checking that furnace thing to the right for magic auras. Moment of Greatness is expired but Bless should still be active for a little while longer.


Inquisitor (Milani) 5; AC 18 T 13 FF 15; Fo +6 Re +4 Wi +6; HP 42; Lvl 2 2/3, Lvl 1 1/5, Cantrip: at will

Presuming the others follow as well.
Salm continues into the room (L13).


Male Human Barbarian 5

Bejis follows Salm, squeezing through the first door, and ready to squeeze through the next.

Full HP


Male Orc Expert 5

Connell detects no magic within the oven and the flames within the oven seems to have died down to mere embers.

The preparation chamber is empty and has little within here that is of interest to adventurers.


Inquisitor (Milani) 5; AC 18 T 13 FF 15; Fo +6 Re +4 Wi +6; HP 42; Lvl 2 2/3, Lvl 1 1/5, Cantrip: at will

Salm goes to the door to the central area and opens the door.


Male Orc Expert 5

The walls of this room are lined with shelves holding all manner of contents—books and clothes and tools and small casks of food and wine and other supplies. A few small tables and chairs sit to either side of a flight of spiral stairs leading down.

A quick look around the room shows no magic items.

Below down the stairs you hear the sounds of activity.


Male Human Bard 1 / Cleric 4

"What a frustrating place!" Connell briefly glances at the books lining the shelves to see if any titles or specific manuscripts catch his eye.

Quickly bored the cleric turns his attention back to the staircase. "Well, looks like we go down to go forward." With a quick incantation his crossbow begins to give off a soft bright light. He hesitates at the top of the stairs. He peers down but waits for one of the others to take the lead.

Perception: 1d20 + 11 ⇒ (18) + 11 = 29 not expecting to find anything interesting, and certainly not taking a lot of time to check the books, but figure mabe he'll get lucky.....


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

All, I think it is time that I stepped back from this campaign. The pace is such that I really have no clue what we are doing at this point and when someone posts something, I usually have to go back and read 5 or 10 previous posts just to remember what is going on. Furthermore, at this point, I do not even remember what Aerieth's goals and objectives are.


Inquisitor (Milani) 5; AC 18 T 13 FF 15; Fo +6 Re +4 Wi +6; HP 42; Lvl 2 2/3, Lvl 1 1/5, Cantrip: at will

That's sad to hear. I guess I understand though.
Shield of Faith
Divine Favor

In agreement with Connell, Salm stealthily goes down.
Perception 1d20 + 9 ⇒ (20) + 9 = 29
Stealth 1d20 + 7 ⇒ (8) + 7 = 15


Male Human Barbarian 5

Perception: 1d2 + 9 ⇒ (1) + 9 = 10

Is there any time on the Enlarge Person left?
@Bloodless: Still there?

Bejis is ready to take point going down the stairs.


M Aasimar HP:42/42, AC:16/T:12/FF:14 - Percep: +11(Dark Vis) F:+5/R:+6/W:+3 CMD: 19, Spd: 30ft, Init: +4/+6 Ranger 4

Yep, was just awaiting a group consensus


Male Orc Expert 5

I'll give a proper post tommorrow afternoon. Enlarge person will be down by now wiht the searching and all. I'll just bot our missing lady until the end of this. Then we gotta get our replacement.

In the meantime any last prep things before the final part of this run?


Inquisitor (Milani) 5; AC 18 T 13 FF 15; Fo +6 Re +4 Wi +6; HP 42; Lvl 2 2/3, Lvl 1 1/5, Cantrip: at will

That means my shield of faith and divine favor are probably gone as well.

Salm will cast another Shield of Faith on himself, just in case.


Male Human Bard 1 / Cleric 4

As the divine energies of his spells wear off Connell grips his crossbow even tighter than before. He still has a few gifts available to him but none last as long as he'd like so better to use them as needed. He follows the others as they continue deeper into the building.


Male Orc Expert 5

Going down into the bowels of the mausoleum you find yourself surrounded on all sides by lit black candles, carefully labeled urns on every side and hard stone walls. As Salm steps out into the room a shrill call issues from his left hand side.

"The intruders are here! In the name of the Black Winged Mistress kill them all!"

Bad Guys have 12.5 Init.

1d20 + 4 ⇒ (7) + 4 = 11 Connell
1d20 + 3 ⇒ (17) + 3 = 20 Aerieth
1d20 + 4 ⇒ (4) + 4 = 8 Bloodless
1d20 + 3 ⇒ (6) + 3 = 9 Bejis
1d20 + 5 ⇒ (19) + 5 = 24 Salm

14.4 GOOD GUYS UP!

To Salm's left is a crude waist high barrier. Someone could spend 4 squares of movement just to go over it or do it in one with a DC15 acrobatics check. The sisters you can see are armed with crossbows. Bloodless is at the top of the stairs with scraps immediately behind Connell.

MAP UPDATED!


Male Human Bard 1 / Cleric 4

Being bottlenecked on the staircase is far from ideal but it does put most of the band within reach as Connell casts another spell. Within seconds a warm glow surrounds Salm, Bejis, Connell and Bloodless. The glow again disappears in an instant but it leaves behind a sense of righteousness for the battle ahead.

Standard Action: Cast Protection from Evil, Communal on the 4 characters mentioned. +2 to AC and +2 to saves for 1 minute each.
Move Action: Once the others have moved forward Connell will clear the staircase for the rest. Probably moving away from the barrier putting him closer to AD17 and more fun behind him. He'll use an immediate action to cast Stone Shield if he starts getting shot at....

Spells Used:

Lvl1 Bless, Magic Weapon, Stone Shield, Weapons Against Evil, shield(dom)
Lvl2 Web Shelter, Protection from Evil (Communal), Shield Other, locate object (dom)

Bard Spells per Day (CL 1):
Lvl1 1/2 remaining


Inquisitor (Milani) 5; AC 18 T 13 FF 15; Fo +6 Re +4 Wi +6; HP 42; Lvl 2 2/3, Lvl 1 1/5, Cantrip: at will

Spells
Shield of Faith +2 Deflection
Protection from Evil (from Connell) +2 Deflection, +2 Resistance
Divine Favor +2 Luck on Attack and Weapon Damage

After Connell gave his protection, Salm casts Divine Favor and moves to AB14


Male Orc Expert 5

Need a Bloodless and Bejis post.


M Aasimar HP:42/42, AC:16/T:12/FF:14 - Percep: +11(Dark Vis) F:+5/R:+6/W:+3 CMD: 19, Spd: 30ft, Init: +4/+6 Ranger 4

Bloodless will push down and move as far as he can in one move and ready an attack to go off when the first enemy moves into range. He will also call Scraps the wolf to his side...


Male Human Barbarian 5

I'm not sure if it takes 6 or 7 squares to AC20. If it's 7:
Acrobatics: 1d20 + 7 ⇒ (12) + 7 = 19

Bejis goes over the barrier, boxing the 3 hags in against the wall. He roars, "Gorum guide my hands" as he swings at the southern most hag.

Start raging
Greatsword PA: 1d20 + 10 ⇒ (3) + 10 = 13 for 2d6 + 14 ⇒ (3, 3) + 14 = 20


Male Orc Expert 5

The group moves out to engage the women in whatever way they choose splitting the group to engage the sisters separately. Bejis's blow gets a solid hit on one of the nuns as the ladies reward him with a seemingly unending series of powerful punches and kicks that surprise the hardened former gladiator but do only moderate damage. 18 damage.

Bloodless and Salm perform a similar action against the other group of sisters waiting around the corner. These nuns have unwound their habits into deadly bladed weapons with which they twirl and slash at the two as the middle of the trio opts to simply knee bloodless solidly in the sternum at the same time his shoulder catches the bad end of a blade. 14 damage

Bloodless takes 14

GROUP IS UP!

MAP UPDATED!


Male Human Bard 1 / Cleric 4

Bloodless has Shield Other, so he takes 7 and Connell takes 7

With spells running low and the team battling on two fronts, Connell again takes a deep breath and starts singing, letting the magic flow through his wordless song to bolster his allies as they face off against the warrior nuns.

Begin bardsong, +1 to hit and damage. Round 4 of 7 for the day


Inquisitor (Milani) 5; AC 18 T 13 FF 15; Fo +6 Re +4 Wi +6; HP 42; Lvl 2 2/3, Lvl 1 1/5, Cantrip: at will

Effects
Judgement (Justice: +2 ab)
Shield of Faith +2 Deflection
Protection from Evil (from Connell) +2 Deflection, +2 Resistance
Divine Favor +2 Luck on Attack and Weapon Damage

Salm calls upon the divine power of his goddess and swipes at sister 2

Falchion: divine favor, judgement, bardsong
to hit 1d20 + 6 + 2 + 2 + 1 ⇒ (3) + 6 + 2 + 2 + 1 = 14 to hurt 2d4 + 3 + 2 + 1 ⇒ (4, 1) + 3 + 2 + 1 = 11


Male Orc Expert 5

Bumpu,


M Aasimar HP:42/42, AC:16/T:12/FF:14 - Percep: +11(Dark Vis) F:+5/R:+6/W:+3 CMD: 19, Spd: 30ft, Init: +4/+6 Ranger 4

Bloodless signals Scraps to attack the woman to Bloddless' front, hoping to get her tripped.

Scraps
Attack/Bite 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Trip? 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 VS CMD
Damage 1d6 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Unlikely

Bloodless then swings for her.
Attack 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Damage 2d4 + 4 + 1 ⇒ (4, 2) + 4 + 1 = 11


Male Human Barbarian 5

Bejis grunts loudly, and then swings again and the injured one.

1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30 for 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28 +1/+1 Bardsong


Male Orc Expert 5

Bloodless and his dog do a good job of severely injuring one of the sisters. Backing off she pulls a bottle from one of her billowing sleeves and downs the concoction in one go healing the bite wound immediately. Salm has little luck managing to connect against her.

Bejis however has better luck as he manages to bisect one of his victims spraying the wall behind her in gore.

Salm gets sliced up by a bladed habit as the sister lets loose a guttural snarl. 6 damage

Bejis's satisfactory performance is cut quickly as one of the sisters catches him with a round house to the sternum causing him to double over in pain, surprise and a sudden lack of air as the other sister catches his nose with a vicious elbow and chops hsi throat with the edge of her hand. 20 damage altogether to bejis so 10 and 10 between you and connell?

MAP UPDATED!

GOOD GUYS UP!


Inquisitor (Milani) 5; AC 18 T 13 FF 15; Fo +6 Re +4 Wi +6; HP 42; Lvl 2 2/3, Lvl 1 1/5, Cantrip: at will

Effects
Judgement (Justice: +2 ab)
Shield of Faith +2 Deflection
Protection from Evil (from Connell) +2 Deflection, +2 Resistance
Divine Favor +2 Luck on Attack and Weapon Damage

Salm steps up and tries again to strike at sister 2.

Falchion: divine favor, judgement, bardsong
to hit 1d20 + 6 + 2 + 2 ⇒ (8) + 6 + 2 + 2 = 18 to hurt 2d4 + 3 + 2 + 1 ⇒ (2, 2) + 3 + 2 + 1 = 10


I think Bloodless had Sheild Other, so 20 more HP damage to me.

Bejis swings into the next one, working to keep them trapped against the wall.
Greatsword PA: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22 for 2d6 + 14 + 1 ⇒ (6, 4) + 14 + 1 = 25 +1/+1 Bardsong

HP: Lost 18+20, Raging for 3 rounds.


M Aasimar HP:42/42, AC:16/T:12/FF:14 - Percep: +11(Dark Vis) F:+5/R:+6/W:+3 CMD: 19, Spd: 30ft, Init: +4/+6 Ranger 4

Bloodless and Scraps move in again...!
Sister 2

Scraps
Attack/Bite 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Trip? 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26 VS CMD
Damage 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Yahtzee!

Bloodless then swings for her with a vengeance!.
Power attack on prone opponent
Attack 1d20 + 7 + 4 + 1 ⇒ (8) + 7 + 4 + 1 = 20
Damage 2d4 + 10 + 1 ⇒ (2, 4) + 10 + 1 = 17

3,601 to 3,633 of 3,633 << first < prev | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / Tark's Council of Thieves: Rebels with a Cause All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.