Bejis Krupt |
"What is that thing?"
Bejis, unsure if he can attack the fire monster, moves between it and the rest of the group. {Q,R}x{19,20}. Q19 should have cover due to the corner, and thus no AoO. Assuming Connel will 5 foot step back.
Greatsword PA: 1d20 + 5 + 4 + 1 + 1 - 2 ⇒ (14) + 5 + 4 + 1 + 1 - 2 = 23 +5 BAB, +4 STR (Enlarged), +1 Weapon Focus, +1 Magic Weapon, -2 PA
Damage: 3d6 + 6 + 6 + 1 ⇒ (2, 2, 2) + 6 + 6 + 1 = 19 +1d6 (Enlarged Weapon), +6 (Str*1.5) (Enlarged), +6 (PA), +1 Magic Weapon
TarkXT |
Bejis moves in and takes a not insignificant chunk from the elemental's form but not before getting burned himself 14 damage.
Salm's arrow also flies true and impacts something within the creatures core though what that is exactly is lost on all of you.
Bejis dodges one of the creatures flaming fists only to take another follow up blow. 11 more damage 2 DC16 reflex saves or be on fire.
MAP IS UPDATED!
GROUP IS UP!
Aerieth Deventis |
Round 1 - completion
Aerieth finishes her spell, and a moment later, Bejis' form swells up to nearly twice its normal size.
Enlarge Person (cast last round) on Bejis.
Round 2
The elvish wizard then takes her longbow from her shoulder, draws back and fires an arrow at the elemental.
Attack-longbow: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
It is a weak shot at best which barely hits, or is incinerated before reaching the vulnerable core of the creature.
Connell Rickard |
Connell watches as Bejis's hit massive swing also causes the warrior pain, then the creature hits him with a attack of its own. A quick glance is enough to convince the priest that the wounds are not deadly yet so he continues to do what he can to bolster his companions.
Taking a deep breath Connell begins to sing. His voice is pitched low, the wordless tune a deep resonating that sounds almost like a choir echoing in a large cathedral. The deep sound melts away the initial shock of the elemental's appearance and attacks, filling the group with a confidence that this challenge is nothing they cannot surmount.
Sorry, but yes I imagine him throat-singing.....
Standard Action: Begin Inspire Courage, +1 competence bonus on attack and damage rolls
Status: 19/30 HP, Deflection Aura (+2 to AC and CMD) 2/4 rounds, Bardsong (+1 to hit/+1 damage) 1/7 rounds
Bloodless |
Bloodless simply starts hacking away now hes in close combat... in typical Bloodless fashion.
Attack 1d20 + 7 ⇒ (20) + 7 = 27 (PA/Silver)
Damage2d6 + 10 ⇒ (4, 4) + 10 = 18
Convert? 1d20 + 7 ⇒ (8) + 7 = 15
Damage2d6 + 10 ⇒ (2, 1) + 10 = 13
Bejis Krupt |
No idea where Bejis will end up, he'll try to position himself one row behind Bloodless.
Reflex: 1d20 + 3 ⇒ (10) + 3 = 13
Reflex: 1d20 + 3 ⇒ (4) + 3 = 7
Bejis feels the heat, and simple grits his teeth hard as fighting instinct kicks in. Start Raging
+1 Greatsword, PA: 1d20 + 5 + 6 + 1 + 1 - 2 + 1 ⇒ (2) + 5 + 6 + 1 + 1 - 2 + 1 = 14+5 BAB, +6 STR (Enlarged), +1 Weapon Focus, +1 Magic Weapon, -2 PA, +1 Competence
Damage: 3d6 + 9 + 6 + 1 + 1 ⇒ (4, 1, 6) + 9 + 6 + 1 + 1 = 28+1d6 (Enlarged Weapon), +9 (Str*1.5) (Enlarged), +6 (PA), +1 Magic Weapon, +1 Competence
[ooc]HP: 49/74; On Fire;
TarkXT |
Salm's and Aerieths arrows fails to find purchase in the creatures fiery form.
Bloodless beheads the creature...briefly. It's fiery neck regenerating or perhaps simply coming back together as bloodless may as well have passed his blade through the flame of a candle. Damage is done, but not the effect he would have liked (immune to criticals I'm afraid).
Bejis is now on fire 1d8 ⇒ 8 fire damage.
This seems detrimental to his aim as the elemental simply steps aside the blade and follows up with a brutal one-two combo on the tiny white thing that that attempted to bisect him. 16 damage and make a reflex save sir.
GROUP IS UP!
Map is unchanged save Bejis occupying the four squares just south of bloodless.
Connell Rickard |
How bad does Bejis look?
Heal check: 1d20 + 8 ⇒ (17) + 8 = 25
Connell's singing continues but the tone changes, and there are now words as well. He reaches up again to touch his holy symbol as he uses the words of the song to cast another spell. Suddenly the heat and stench of the hallway are replaced with the warmth and aromas of an open air market.....the sweet smells of roasting meat, the murmur of the crowd, the warm sun reflecting off the buildings and awnings. It only lasts a moment but it is enough to bolster the group's spirits once more.
Free Action: Maintain bardsong
Move: 5' step adjacent to Bejis if/when he falls
Standard Action: Cast Bless
Status: 28/30 HP, Deflection Aura (+2 to AC and CMD) 3/4 rounds, Bardsong (+1 to hit/+1 damage) 2/7 rounds, Bless (+1 to hit) 1/40 rounds
Making a split-second decision, and hoping he does not regret this one as well, Connell quickens the pace of his song and builds to a sharp crescendo. Calling on the power of Abadar as he hits the highest note the priest sends a wave of healing energy out in every direction. The wave is soundless but fills each of the companions with a sense of warmth as wounds begin to reknit and vitality returns to tired limbs. The wave continues outward but parts to not touch the fire creature before them.
Standard Action: Channel to heal, Selective to not include the elemental. 2d6 ⇒ (6, 3) = 9
Free Action: Maintain bardsong
Status: 19/30 HP, Deflection Aura (+2 to AC and CMD) 3/4 rounds, Bardsong (+1 to hit/+1 damage) 2/7 rounds
Id much rather get the Bless up before having to switch to healing, so if I think he can survive 1 more of those hits I would NOT channel this round
Bejis Krupt |
Bejis grunts, seeming not to realize he's on fire. "Gorum guide my hands."
+1 Greatsword, PA: 1d20 + 5 + 6 + 1 + 1 - 2 + 1 ⇒ (20) + 5 + 6 + 1 + 1 - 2 + 1 = 32+5 BAB, +6 STR (Enlarged), +1 Weapon Focus, +1 Magic Weapon, -2 PA, +1 Competence
Damage: 3d6 + 9 + 6 + 1 + 1 ⇒ (4, 6, 4) + 9 + 6 + 1 + 1 = 31+1d6 (Enlarged Weapon), +9 (Str*1.5) (Enlarged), +6 (PA), +1 Magic Weapon, +1 Competence
Another round or two like that and Bejis would go down, but it hit Bloodless.
HP: 41/74; On Fire;
TarkXT |
Bejis looks like he can take one or two more. Connell s adjacent to him thanks to Bejis's increased size. None save bejis manage to get a good swing into the agile man of flame and he takes a gruesome amount of damage as a result.
Flickering brightly and popping into hues of white, orange, red and ble the fire elemental dives at Bejis and attempts to incinerate him entirely 29 damage from full attack + being on fire damage.
GROUP IS UP!
MAP IS UPDATED!!
Connell Rickard |
everyone adding the +2 to hit +1 damage from all the active goodies? And if the elemental hit Bloodless for 16 he only takes 8 and Connell takes the other 8.
Connell almost laughs - many of his spells are prepared to take on evil witches, but since this creature is simply a force of nature those magics will do little good. A quick survey of his companions tells him that this creature may very well be winning, and they have yet to even see the sisters who are supposed to be the real threat here.
He changes the tone of his song again, this time it is a few lines from a hero's tale of victory against incredible odds. The group feels another wave of magic pass over them as they prepare to be heroes themselves.
Free Action: Maintain bardsong
Standard Action: Cast Moment of Greatness (for the next minute you can choose a single roll to make your +1 to hit from Bless a +2)
Ongoing Effects: +2 to AC, +2 to CMD, +2 to hit (can be +3 for a single roll), +1 to damage
Status: 20/30 HP, Deflection Aura (last round), Bardsong (3/7 rounds), Bless (2/40 rounds), Moment of Greatness (1/10 rounds)
Lvl2 Web Shelter, Protection from Evil (Communal),
Bard Spells per Day (CL 1):
Lvl1 1/2 remaining
Bejis Krupt |
@Connel: +2 to hit?
Bejis lets only a low roar out as he swings back into the fire.
Any of our experts know if this this has Damage Reduction?
+1 Greatsword, PA: 1d20 + 5 + 6 + 1 + 1 - 2 + 2 ⇒ (18) + 5 + 6 + 1 + 1 - 2 + 2 = 31+5 BAB, +6 STR (Enlarged), +1 Weapon Focus, +1 Magic Weapon, -2 PA, +1 Competence (w/ Moment of Greatness)
Damage: 3d6 + 9 + 6 + 1 + 1 ⇒ (3, 3, 2) + 9 + 6 + 1 + 1 = 25+1d6 (Enlarged Weapon), +9 (Str*1.5) (Enlarged), +6 (PA), +1 Magic Weapon, +1 Competence
Bejis could use a heal, or a Create Water...
HP: 12/74; On Fire; 3rd round raging.
Connell Rickard |
@Connel: +2 to hit?
+1 competence bonus for the Performance
+1 morale bonus for the bless (since you looked like you could take it he cast it Round2 instead of channeling to heal you)Moment lets you double one morale bonus
Perform and Bless stack so +2 to hit without Moment, +3 if you choose to use it
Bejis could use a heal, or a Create Water...
Im REALLY hoping that last buff throws us over the edge and drops the thing, especially with damage rolls like that!
Connell Rickard |
Connell stops singing as the creature's remains evaporate into nothing. Knowing there are many other threats here the priest quickly calls on Abadar's blessing to send out a wave of healing energy that washes over all of them. Then he reaches out a hand to Bejis and with a short prayer send more serious healing magics into his enlarged form to reverse the many burns caused by the creature.
Im hoping we've got at least 2 rounds before the witches attack. We've got a little bit of time left on some of these buffs so we might want to move quickly.
Channel: 2d6 ⇒ (5, 1) = 6 use Selective to exclude anything left of the elemental if I have to
Then.....lose Web Shelter to spontaneously cast CMW: 2d8 + 4 ⇒ (3, 4) + 4 = 11 on Bejis
Ongoing Effects: +1 to hit (can be +1 for a single roll for all except Bejis)
Status: 26/30 HP, Bardsong (3/7 rounds), Bless (4/40 rounds), Moment of Greatness (3/10 rounds)
Lvl2
Bard Spells per Day (CL 1):
Lvl1 1/2 remaining
Connell Rickard |
Connell looks Bejis over again, a bit surprised that his spells did not do more to improve his condition. Without hesitation he falls into the rhythm of casting again, hoping that the witches do not choose that moment to attack.
lose Magic Weapon to spontaneously cast CLW on Bejis 1d8 + 4 ⇒ (1) + 4 = 5 oh, cmon now...........
is there a wand around? how's everybody else, I've got plenty of channels.
Bejis Krupt |
Connell looks Bejis over again, a bit surprised that his spells did not do more to improve his condition. Without hesitation he falls into the rhythm of casting again, hoping that the witches do not choose that moment to attack.
lose Magic Weapon to spontaneously cast CLW on Bejis 1d8+4 oh, cmon now...........
is there a wand around? how's everybody else, I've got plenty of channels.
Last reference that I found to the wand. Teo also had a wand of CMW in her inventory.
Status: HP 37/72; 3 Rounds raged.
Aerieth Deventis |
Is this campaign going to continue? I believe we have had 183 posts since January 1. At this point, I really am lost as to what is going on and what my character's personality is. If the pace is going to pick up, I would like to continue to get Bloodless and Bejis the chance to keep their colorful characters going. If there is not enough time to keep the campaign going at a several posts per week pace, perhaps we should shut this down so that people can focus on other games.
Connell Rickard |
well, since we aren't sure whats what there.....
Not sure if others truly need more healing but knowing Bejis needs it, Connell reaches out for Abadar's blessing and sends another wave of energy out to engulf the group.
Channel: 2d6 ⇒ (6, 4) = 10 THATS a little better!
Looking around the priest notices the two doors nearby. "We should try to keep going before these enhancement magics wear off." He looks up at Bejis. "A shame to not take advantage of your current stature!"
obviously we're not counting exactly, but with only 2-3 actions since the battle ended we should still have a few minutes of Bless left if we press forward. Unless there are clues or queues I'd randomly select the door to the left. And if we get a resolution to the wand situation I can whack Bejis with that a few times along the way.