TarkXT |
The DC was 15. Success indicates being sickened for 2 rounds. Failure indicates nauseated for 2 rounds. These rounds start as combat starts.
Calseinica Fort 1d20 + 1 ⇒ (20) + 1 = 21
As the group swallows its various eggs there is a pause as the heavy booted steps of the cleric can be heard off stage. The bearded devil steps back with a fanged grin to match Haanderthan's sinister sneer as you feel a wretch and than a sudden expansion as the egg explodes within your stomach and expands upward in your throat choking out any noise you may hope to make.
As you attempt to cough and eject whatever the contents of the egg is in your gullet forcefully through your mouth the cleric, Vestus, lifts his unholy symbol into the air and chants an infenral incantation. A command for the black denizens of hell to rise and do as there master commands. You keel over and the red viscous and terrible tasting ooze expands and eventually evacuates through your mouth onto the stage with a sickening plo. Vestus finishes his incantation as the ooze writhes and undulates on the ground before you and seeming to rise from it are five beings pulled straight from your nightmares. Oozing masses that reach out for your throat.
Round 1!
1d20 + 1 ⇒ (14) + 1 = 15 Levash
1d20 + 5 ⇒ (5) + 5 = 10 Aerieth
1d20 + 4 ⇒ (12) + 4 = 16 Bloodless
1d20 + 3 ⇒ (1) + 3 = 4 Bejis
1d20 + 1 ⇒ (19) + 1 = 20 Asmodia
Players:
1d20 + 0 ⇒ (8) + 0 = 8
1d20 + 0 ⇒ (7) + 0 = 7
1d20 + 0 ⇒ (6) + 0 = 6
1d20 + 0 ⇒ (19) + 0 = 19
1d20 + 0 ⇒ (5) + 0 = 5
Bad Guys:
Good guys are first!
Aerieth Deventis |
Round 1
I 5-foot move to F/-23 to hopefully get flanking with LeVash.
Attack: 1d20 + 1 - 2 + 2 ⇒ (14) + 1 - 2 + 2 = 15 <-- vs. FF?, -2 sickened, +2 flanking
Damage: 1d6 - 2 + 1d6 ⇒ (5) - 2 + (5) = 8 <-- extra 1d6 sneak damage
Knowledge(planes): 1d20 + 8 ⇒ (2) + 8 = 10 <-- Do I know anything about these? -- Apparently not.
Bejis Krupt |
Fate has me in yet another fight for the entertainment of others.
Drawing upon his gladiatorial training, he bellows a mighty roar for the benefit of the crowd as he takes his opening swing at his "partner" on F-18.
Greatsword PA: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12 -2 Sickened for 2d6 + 7 ⇒ (6, 6) + 7 = 19
Bloodless |
R1
AC16/HP29
Bloodless also gets to work with his sword, hoping to help Bejis dispatch the monster quickly... unfortunately all he can do is throw up.
Can't even go defensive! - just read Nauseated fully...
TarkXT |
Not yet. Aerieth sadly does not get any flanking from her position as Levash cannot move to flank with her.
Round 1.
The group fails to deal any significant harm to any of the creatures as their gooey nature prevents your respective weapons from even hitting hard enough to bring their devilish toughness to bear.
Vestus looks satisfied with the number of lemures his commands have dragged forth from hell. Seeing Calseinica still unoccupied with a "child" he raises his unholy symbol and begins casting again.
With a painful howl the Lemures lunge for their respective targets with an black ferocity as they try to rip out your hearts. Aerieth takes 2 damage, Levash takes 2 damage, Bejis takes 4, Bloodless manages to avoid the claws, and Asmodia also manages to dodge the claws.
Round 2!
The crowd cheers as the battle is joined properly and the orchestra starts playing heavy and brassy battle music! The group is up!
Aerieth Deventis |
Tark - My AC is 18, not 14 as I cast Mage Armor before the performance started, it should last 3 hours. Not sure whether I would still be hit, but figured I should mention this.
Round 2
Still feeling ill from the seed, I 5-foot step to E/-23 and cast Protection from Evil on myself.
Cast Defensively: 1d20 + 4 + 3 ⇒ (20) + 4 + 3 = 27 vs DC17
--> AC 20 now and these things should not be able to touch me.
Bejis Krupt |
A sudden calmness comes over Bejis's face as some inner force takes over him, his roar turns even louder as it becomes strangely focused. Begin raging
Greatsword PA: 1d20 + 8 - 2 + 1 ⇒ (19) + 8 - 2 + 1 = 26 for 2d6 + 10 - 2 ⇒ (5, 4) + 10 - 2 = 17
Crit Confirm: 1d20 + 8 - 2 + 1 ⇒ (17) + 8 - 2 + 1 = 24 for 2d6 + 10 - 2 ⇒ (1, 5) + 10 - 2 = 14
As he settles into the familiar pattern of combat, Bejis thinks to himself, "Gorum guide my hands" as he brings the greatsword down upon his foe (F-18).
Bloodless |
R2
Bloodless is still heaving and retching... he maintains his position so they can keep the creature flanked, and at the same time avoid being easily flanked... he looks set to recover though.
Asmodia Crispin |
Lets see if Asmodia recognizes Shade's Bless vs. DC 17 1d20 + 5 ⇒ (14) + 5 = 19 well that's good.
Wishing to conserve resources as much as wisely possible, Asmodia will assist Bloodless to hit on his next round.
Asmodia to Aide Another in Melee vs. DC 10 1d20 + 1 ⇒ (9) + 1 = 10 if she succeeds, Bloodless will gain +2 to his attack next round.
TarkXT |
Round 2 Recap!
The crowd gives a standing ovation as Krona easily separates her childs upper half from her lower. the shocked upper spinning slowly through the air before they fade back to wherever they came from leaving nothing but a pile of still bubbling ooze.
Calseinica is frightened by the sudden appearance of her child and is surprised when its mad clawing for her unarmed form proves fruitless.
The Lemures lunge for their respective targets and cry in outrage that some of them appear to be protected. Barking orders to the Lemure's they switch targets and prepare to rip apart new enemies.
No damage this round only Bejis managed to hit and hurt his target.
Round 3! Good guys up!
Aerieth Deventis |
Round 3
Hoping that the protection continues, Dentris steps 10' to the side to E/-21 seeking to draw attacks which cannot hit him/her. Then he raises his hands and with great showmanship calls to the power of the arcane and casts Shocking Grasp on F/-22. Hey, I am supposed to be playing a wizard.
Attack: 1d20 + 1 ⇒ (14) + 1 = 15 vs. touch AC
Damage: 3d6 ⇒ (4, 6, 3) = 13 <-- +2CL from Magic Knack trait
Bejis Krupt |
Overcoming the effects of the egg and heady with the battle lust of a clean kill, Bejis spins around and lays into the next opponent on G-18.
Greatsword PA: 1d20 + 8 + 2 + 1 ⇒ (4) + 8 + 2 + 1 = 15 (+2 Flanking, +1 Bless) for 2d6 + 10 ⇒ (1, 6) + 10 = 17
If G-18 drops, Bejis takes a move action to loop around to E-19 to setup the flank.
Aerieth Deventis |
I figured that I would do a lot more damage with the spell. Forgot I can also sneak attack from this position. My goal, since she thinks she is unhittable with the Protection from Evil, was to get to a position where I can give as many people as possible flanking. Next round I will start poking again.
EDIT - do you mean that I can get sneak attack with a touch spell? If so, that is really cool. Here is the damage if that was the intent of Tark's response.
Sneak Damage: 1d6 ⇒ 3
Asmodia Crispin |
Oh shoot, I forgot the sickened condition on my aide another for Bloodless. It doesn't work, Bloodless, sorry.
R3
Asmodia once again will try to assist Bloodless with attacking the nasty goo devils, so that she can get closer to Bejis without incurring AoOs or the wrath of the bearded devil or cleric of Asmodeus.
Asmodia aide another in Melee vs. AC 10 1d20 + 1 ⇒ (16) + 1 = 17 if she hits target, she will aide Bloodless for +2 on his attack
TarkXT |
4 damage to asmodia, 5 damage to bloodless.
Bejis's savage blow rocks the lemure but is not enough to stave off its assault as it continues to rip apart bloodless who now has two lemure's attempting to rip him apart 5 damage to bloodless. Meanwhile "Dentris" releases a flourish of gestures before touching one of the lemure's and causing it to explode. Whatever orders the cleric gave them "ignore the wizard" must have been among them as they fail to even notice or care about the elven woman's attempts at distraction. The cleric, satisfied, with the even number of children summoned contents himself with barking simple orders to the mindless creatures while you continue to battle them.
ROUND 3!
Bloodless, still recovering from the trauma of the infernal egg on hsi celestial gullet swings wide of the Lemure.
Rest of the group is up!
Good guys are up!
Aerieth Deventis |
Whisper - Well, they want a show and Begis is an Ogress, lets make her the size of one.
I use one Scroll of Enlarge (CL1) and cast Enlarge on Begis.
Seeing LeVash on the defensive, I move to E/-19 to give Bloodless flanking support.
Asmodia Crispin |
"GODS DAMN YOU!" Tybain snarls at the summoned creature that mars his beautiful form, and Asmodia, sick to death of hiding behind Bloodless, takes aim at the creature with her rapier.
Asmodia Rapier Attack vs. Gooey summoned creature 1d20 + 1 ⇒ (8) + 1 = 9 if she hits she will deal 1d6 ⇒ 1 damage.
*sigh* typical. just... typical.
Current HP 8/13? shoot, gotta check.... think I used CL wand on myself...
Bejis Krupt |
Message board ate my post with all my calculations
Bejis is surprised to suddenly be twice as big, but gives a quick smile to Aerieth before continuing to hacking things to bits.
Greatsword PA on F-19: 1d20 + 11 ⇒ (10) + 11 = 21 for 3d6 + 12 ⇒ (5, 1, 4) + 12 = 22
Bejis occupries E-18 to F-17, and threatens out to 10 feet.
AC: Reduced by 2 [-1 to Dex, -1 Size]
Attack BAB +3; Weapon Focus +1; Str +6; PA -1; Bless +1; Inspiring Command +2; Size -1. = 11
Damage Large Weapon (2d6=>3d6 | +6 Str; +3 2H Str; +3 PA; = 12
HP: 44/48; Raging for 3 round; Rages remaining after this round: 7/11; Bless for 28 Rounds; Enlarge Person for 10 Rounds; Final round for Inspire Command;
TarkXT |
LeVash continues inspring his allies to greater adn great deeds of heroism.
Bloodless severely injures his target but falls short of actually killing it. Bejis meanwhile absolutely devastates his foes who explodes in a spray of ooze as the crowd ooo's and aah's at the display of might and magic. Asmodia's Tybain sadly does not fare well on the front and her dinky rapier seems a comic back drop to the ferocious performance of Krona and Drovalid.
Thesing, never wishing to be upstaged steps forward in frustration and begins monologuing.
"BEHOLD! BEHOLD THE CHAOTIC MAGICS OF THE ABYSS THEY HAVE WROUGHT! DARK PRINCE! DARKEST LORD! LET THEIR EYES BE MELTED FROM THEIR HEADS AND THEIR TONGUES TORN FROM THEIR IMPURE MOUTHS!"
VEstus can't help but roll his eyes at this as he barks further orders to keep his pack of summoned Lemures in-line. As a mercy it seems that the unholy symbol has been put away for now.
Meanwhile the bearded devil shuffles away from the enormous Krona not wishing to become more involved in the play than his expected role.
Meanwhile the lemures mechanically and unceremonially moan as they lunge for blood and death once more. Taking more chunks of meat out of the groups divine casters they give a triumphant howl as their fowl fingers connect with flesh. (Asmodia takes 4, LeVash takes three)
Calseinica suddenly coming to understand that she is protected for now makes a show of lifting her arms and claiming to call down terrible wrath and hellfire. It looks impressive. Particularly since Millech indulges her by creating a magical hellfire. It rains in around you and flits about with terrible devils and imps who spit, fart, and piss pure flame on to the Lemure's who seem unaffected.
ROUND4!
Asmodia Crispin |
OUCH! I am so glad that I put Protection from Evil on Calseinica, now... I'm gonna freaking die at this rate.
Asmodia, keeping to Tybain's comical character, and partially to her own as she is literally being torn apart for some ham actress, attacks the demon spawn at G-19 and her attack might as well rip her paper mache armor from her torso, the force is great, but so incredibly misdirected it is nearly vaudevillian.
Asmodia Rapier attack 1d20 + 1 ⇒ (1) + 1 = 2 if she hits she will deal 1d6 ⇒ 4 damage.
F*ck it, this dice roller abso-f*cking-lutely hates my clerics, I swear...
Current HP 5/13
Bejis Krupt |
Bejis grunts in response to Bloodless's request, and proceeds to hack away.
Greatsword PA on F-18: 1d20 + 11 ⇒ (16) + 11 = 27 for 3d6 + 12 ⇒ (3, 1, 5) + 12 = 21
Bejis moves around Aereith to occupy D-21 to E-20, and threatens out to 10 feet.
Bejis will stop spending rounds of rage/day. The rage will persist next round due to the effects of the Shoanti Barbarian Chew, after which Bejis will become fatigued.
AC: Reduced by 2 [-1 to Dex, -1 Size]
Attack BAB +3; Weapon Focus +1; Str +6; PA -1; Bless +1; Inspiring Command +2; Size -1. = 11
Damage Large Weapon (2d6=>3d6 | +6 Str; +3 2H Str; +3 PA; = 12
HP: 44/48; Raging for 4 rounds; Rages remaining after this round: 6/11; Bless for 27 Rounds; Enlarge Person for 9 Rounds; Final round for (the second) Inspire Command;
LeVash |
I am here. Week more hectic than expected...
LeVash continues to inspire Bejis and Bloodless, and to provide flanking for Bloodless. Trying to remain professional, he does his best to time his exhortations so they don't interrupt Thesing's monologues, all while giving Thesing a contemptuous look.
Aerieth Deventis |
Seeing her flanked opponent taken down, Aerieth moves back to E/-21 and pokes at the devil next to her.
Attack-Rapier: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d6 + 1d6 ⇒ (4) + (2) = 6
And despite the great flair with which she flung her cloak while moving back around, her attack misses by almost as much, and is almost as comical, as Tybain's.
TarkXT |
Seeing nearly all of the lemure's be banished back to the hells Vestus simply clasps his hands together and moves to the backstage leaving the remaining lemure to his fate. With what is likely its final lunge at LeVash it leaves another twisted wound on LeVash's flesh (5 damage)
Haanderthan gives an anguished roar as it looks like the battle is all but decided. A complete opposite to VEstus's detachment.
ROUND 5!
Bejis Krupt |
Bejis roar reaches a gory climax as the sword comes swiftly across in a mighty swing for the finale of the combat.
Greatsword PA: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32 (+2 Flanking) for 3d6 + 12 ⇒ (1, 2, 4) + 12 = 19
Crit Confirm 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25 (+2 Flanking) for 3d6 + 12 ⇒ (3, 1, 4) + 12 = 20
I believe that ends the combat.
As the last Lemure splatters, Bejis's enlarged body starts to wilt as fatigue overcomes him. After this round, Bejis is fatigued for 10 rounds (1 minute).
AC: Reduced by 2 [-1 to Dex, -1 Size]
Attack BAB +3; Weapon Focus +1; Str +6; PA -1; Bless +1; Inspiring Command +2; Size -1. = 11
Damage Large Weapon (2d6=>3d6 | +6 Str; +3 2H Str; +3 PA; = 12
HP: 44/48; Raging for 5 rounds; Rages remaining after this round: 6/11; Bless for 26 Rounds; Enlarge Person for 8 Rounds; Final round for (the 3rd) Inspire Command;
Aerieth Deventis |
Nice - that should be worth some bonus points from the crowd and the critics. Our gigantic ogress who is hitting the devil from the upstage side just sprayed gore over the front three rows of the audience (and LeVash).
TarkXT |
Indeed. Thesing's hardly finished with his anguished monologue begging the dark prince to slay the liars before he has to hurriedly step back and away from the curtain before it closes on him in an embarassing stage gaffe.
With a worried expression Delour moves out onto the stage to set up for the next play. The secondary curtain is dropped and once more you are left to your own devices. With two acts left one can only guess at just what the cleric ahs in store for you in the next act.
Calseinica frantic with fear and an emerging sense of excitement starts lauging. "Ohgodsican'tbelieveisurvivedthathowcanpeopledothis everydayimeandidyouseetheclawsonthatthing?hahahaIthinkidbedeadtentimes overifitweren'tforyourhelphaha!"
Aerieth Deventis |
I look at Calseinica. Everything will be fine. Just make sure that you get behind one our big friends if we meet something like those hellspawn again.
Turning to the others with a whisper: Well, what's next. Does anyone need healing? And any input on our tactics? That seemed to work well, although I do not have any more protection from evil like that. I have three more shots at making Bejis or Bloodless large. Seemed to sork well for our fine ogress.
Bejis Krupt |
Warmly, to Calseinca, "One learns to duck rather quickly..."
Quietly, to the group, "I got a scratch, but I think others got hit worse. A 'legion of devils' sounds like the finale. Bloodless and I should take point, LeVash and Aerieth work the edges, Asmodia and Calseinica keep to the center."
Aerieth Deventis |
Aerieth grins: The bigger question is what happens to the not-so-good magistrate once we finish this scene? According to the script, in the last scene he gets dragged off to hell - which is truly where he belongs anyway.
Bejis Krupt |
Aerieth grins: The bigger question is what happens to the not-so-good magistrate once we finish this scene? According to the script, in the last scene he gets dragged off to hell - which is truly where he belongs anyway.
Bejis simply shrugs, then looks to Calseinica expectantly.
Asmodia Crispin |
When the curtain falls, Asmodia coughs, spraying some blood into her hand.
"Well, ain't that a b*tch? Dunned near ta death by summons. Must be my lucky f*uckin' day. Who wants to buy me a f*ckin' round?"
She glances warily at Calesinica, knowing that it was her generosity that spared the useless c*nt, considering the condition her ribs and breasts must be in now...
Asmodia coughs blood again and lets her hand into her mouth to check the condition of her teeth. Whispered, "Shade, can ye spare the rod for a gibbering drunk?"
If LeVash doesn't answer, generally assume that Asmodia will heal herself before the next act CLW 1 1d8 + 1 ⇒ (5) + 1 = 6 and for my luck... CLW 21d8 + 1 ⇒ (4) + 1 = 5
There are now 36 charges remaining of the wand.