Bejis successfully did Aid Another...And LeVash's Inspiring Command is worth an additional +2 Reflex Save: 1d20 + 2 - 2 ⇒ (3) + 2 - 2 = 3 - Dmg: 1d6 ⇒ 6 Hrm...so the question comes, did the damage come before the Inspiring Command?...if no, LeVash will have to instead use the wand
Calseinica reaches up adn daintily tries to grab one of the razor sharp barbs without ripping herself to bits. As she reaches out she grabs on to something and gets a confused look on her face before she reaches up with her other hand and begins to ascend.
The rest of the group helps or waits to see if calseinica makes it up.
Aerieth reaches out to grab the wall and finds calseinica waving something around in her arms. Aerieth gets salpped in the face with a rope and manages to grab that instead. She easily manages to climb up. And choose to aid levash should he climb up the throat. The rope is invisible and difficult to climb as its unknotted but is much more rpeferrable to trying to climb up the spikes (DC 16 instead of twenty).
Female Elf Rogue 2/Wizard(Air Elementalist) 2 (HP 33/33; AC 14, FF 14, T 18)
Assist another posted above.
If LeVash climbs up:
Acrobatics: 1d20 + 8 ⇒ (19) + 8 = 27 --> Feeling cocky from her acid avoidance in the beast, Aerieth makes it appear as though the old man is falling off the beast coming to the ground with a skillful roll before coming to his feet beside Calseinica.
Asmodia Round 2 DC 12 Fort to avoid Sick 1d20 + 5 ⇒ (11) + 5 = 16
Asmodia Round 3 DC 12 Fort to avoid Sick 1d20 + 5 ⇒ (2) + 5 = 7
If it is Asmodia's turn to climb up on the third round, she will attempt a concentration check of DC 15 1d20 + 3 + 3 ⇒ (6) + 3 + 3 = 12 to fail to cast Guidance on herself or whomever is climbing the rope at this time, unless Shade has already done so, or healing is needed.
Forgot to Mention that I'm on vacation this week, will be back on Sunday. Bejis will want to check on check on and reassure Calseinica when possible. Unless asked to do otherwise, Bejis would do the following:
As Bloodless and Asmodia seem to be not suffering badly from the Acid, Bejis would go 3rd to last, and let Bloodless go last.
Bejis looks to an inner source of strength. Start rage Climb: 1d20 + 8 - 2 ⇒ (13) + 8 - 2 = 19
Bejis will drop down from the mouth before fatigue sets in. Stop raging, rage will persist 1 round from the Barbarian Chew. Next round, Bejis is fatigued for 4 rounds. Acrobatics: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21 for 1d6 ⇒ 6
Not sure if Bejis included it, but remember that each round whoever is climbing (and whoever is in the throat assisting) will both get an additional +2 from Inspiring Command as Lazarod exhorts them to come forth from the belly of the beast...so Bejis may have made it that third time...
Unfortunately Bejis used up both move actions failing to get up the neck of the beast and taking 1d6 + 1d6 ⇒ (3) + (4) = 7 slashing damage from the spikes. You cna keep your roll for the next round if you so choose.
Aerieth, Asmodia, and whoe ever is left to go for Round 3
Round 3 Recap
asmodia casts on herself
Bejis tries but fails to get up the throat causing himself some pain in the attempts.
Aerietha helps Calseinica put her costume back in order after she fell flat on her face.
LeVash tries to help bejis with inspirational and very larazod like statements.
Bejis tries again and with a bleak intensity usually reserved for when he's chopping dudes apart manages to get his hands on the invisible rope and clambers up it towards levash (levash will have to drop in order for bejis to enter the mouth).
I wish I had your luck with the dice...
Asmodia untrained climb check w/sick, aide 1d20 ⇒ 20 OH MIRACLE OF ALL MIRACLES!! Praise Cayden!
With Bloodless's champion aide, Asmodia manages to climb from the belly of the beast, gasping for breath and looking quite sick. Her expression likely mirrors that which she repressed going to Thesings bed.
Can Bejis jump out this round, (with the rage still going), after assisting?
Acrobatics 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16 (with Sickness) If raging, that roll will have an additional +2. If fatigued, that roll will have an additional -2. If Bejis face-plants himself to the floor: 1d6 ⇒ 5