|
|||||||||||||||||||||||
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||
| 1,951 to 2,000 of 3,015 |
|
| Bejis Krupt |
| Male Human Barbarian 4 |
|
Is it only one DC 20 Climb check to make it through the throat to the mouth?
In a low voice so only this in the chamber can hear, Bejis says to LeVash, "We need that healing wand."
Bejis gives Calseinica a boost, helping her climb out:
Climb: 1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 14 -2 Sickened
| Bloodless |
| M Aasimar HP:42/42, AC:16/T:12/FF:14 - Percep: +11(Dark Vis) F:+5/R:+6/W:+3 CMD: 19, Spd: 30ft, Init: +4/+6 Ranger 4 |
|
LOL yeah Bloodless wasn't bad at climbing, until the sickened took the edge off - Climb 6 became climb 4 all of a sudden... that DC20 is going to be tough
Anyone rolling the aid another with better than a +4?
| LeVash |
| Male Human (Chelaxian) Druid (Urban) - 4 |
|
Bejis successfully did Aid Another...And LeVash's Inspiring Command is worth an additional +2
Reflex Save: 1d20 + 2 - 2 ⇒ (3) + 2 - 2 = 3 - Dmg: 1d6 ⇒ 6
Hrm...so the question comes, did the damage come before the Inspiring Command?...if no, LeVash will have to instead use the wand
| TarkXT |
| Male Orc Expert 5 |
|
Recap of round1
Calseinica climbs
The rest of the group helps or waits to see if calseinica makes it up.
Round2
Aerieth reaches out to grab the wall and finds calseinica waving something around in her arms. Aerieth gets salpped in the face with a rope and manages to grab that instead. She easily manages to climb up. And choose to aid levash should he climb up the throat. The rope is invisible and difficult to climb as its unknotted but is much more rpeferrable to trying to climb up the spikes (DC 16 instead of twenty).
Bloodless aids another to Aerieth.
Bejis (unresolved)
Levash (unresolved)
Asmodia (unresolved)
CAlseinica drops down and makes an acrobatics check.
1d20 + 2 ⇒ (4) + 2 = 6
DC is 15 or she takes 1d6 ⇒ 2 falling damage.
Aerieth is in the mouth but she cannot drop down out of it until next turn. If levash chooses to climb up this round he will receive the benefit of aerieth's aid another.
Everyone please remember to make your saves for damage and sickness if you have not already.
| Aerieth Deventis |
| Female Elf Rogue 2/Wizard(Air Elementalist) 2 (HP 26/26; AC 14, FF 14, T 18) |
|
Round 3
Assist another posted above.
If LeVash climbs up:
Acrobatics: 1d20 + 8 ⇒ (19) + 8 = 27 --> Feeling cocky from her acid avoidance in the beast, Aerieth makes it appear as though the old man is falling off the beast coming to the ground with a skillful roll before coming to his feet beside Calseinica.
--> Also have Feather Fall at will if necessary.
| Asmodia Crispin |
| Female Human Cleric/4 |
|
Asmodia Round 2 DC 12 Fort to avoid Sick 1d20 + 5 ⇒ (11) + 5 = 16
Asmodia Round 3 DC 12 Fort to avoid Sick 1d20 + 5 ⇒ (2) + 5 = 7
If it is Asmodia's turn to climb up on the third round, she will attempt a concentration check of DC 15 1d20 + 3 + 3 ⇒ (6) + 3 + 3 = 12 to fail to cast Guidance on herself or whomever is climbing the rope at this time, unless Shade has already done so, or healing is needed.
| Bejis Krupt |
| Male Human Barbarian 4 |
|
Once we are sickened, do we need to keep rolling Fort saves?
Reflex: 1d20 + 3 - 2 ⇒ (5) + 3 - 2 = 6 -2 Sickened. Damage 1d6 ⇒ 2
Bejis is waiting for for Edited: LeVash to go out first. He will assist climbing (+4 net bonus to climb checks) as he can. (I assume only 1 person can assist?)
| Bejis Krupt |
| Male Human Barbarian 4 |
|
Forgot to Mention that I'm on vacation this week, will be back on Sunday. Bejis will want to check on check on and reassure Calseinica when possible. Unless asked to do otherwise, Bejis would do the following:
As Bloodless and Asmodia seem to be not suffering badly from the Acid, Bejis would go 3rd to last, and let Bloodless go last.
Climb: 1d20 + 6 - 2 ⇒ (1) + 6 - 2 = 5
Reflex: 1d20 + 3 - 1 ⇒ (8) + 3 - 1 = 10 for 1d6 ⇒ 3
Climb: 1d20 + 6 - 2 ⇒ (3) + 6 - 2 = 7
Reflex: 1d20 + 3 - 1 ⇒ (8) + 3 - 1 = 10 for 1d6 ⇒ 6
Bejis looks to an inner source of strength. Start rage
Climb: 1d20 + 8 - 2 ⇒ (13) + 8 - 2 = 19
Bejis will drop down from the mouth before fatigue sets in. Stop raging, rage will persist 1 round from the Barbarian Chew. Next round, Bejis is fatigued for 4 rounds.
Acrobatics: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21 for 1d6 ⇒ 6
| Asmodia Crispin |
| Female Human Cleric/4 |
|
Asmodia already failed her Fort save for R3 earlier (was a bit confused...
Asmodia attempts to cast Guidance for her trip up the rope next, having no talent for climbing, she succeeds and casts it on Bloodless.
Concentration to cast Guidance w/Sickened condition vs DC 15 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22
| TarkXT |
| Male Orc Expert 5 |
|
Sorry for the slowdown.
Round 3 Recap
asmodia casts on herself
Bejis tries but fails to get up the throat causing himself some pain in the attempts.
Aerietha helps Calseinica put her costume back in order after she fell flat on her face.
LeVash tries to help bejis with inspirational and very larazod like statements.
Round 4:
Bejis tries again and with a bleak intensity usually reserved for when he's chopping dudes apart manages to get his hands on the invisible rope and clambers up it towards levash (levash will have to drop in order for bejis to enter the mouth).
| Bloodless |
| M Aasimar HP:42/42, AC:16/T:12/FF:14 - Percep: +11(Dark Vis) F:+5/R:+6/W:+3 CMD: 19, Spd: 30ft, Init: +4/+6 Ranger 4 |
|
R4
Reflex Save 1d20 + 5 - 2 + 2 ⇒ (19) + 5 - 2 + 2 = 24
Aid another 1d20 + 6 - 2 + 2 + 1 ⇒ (10) + 6 - 2 + 2 + 1 = 17
Bloodless manages to avoid an acid bath, and be of some use in all the climbing.
| Bejis Krupt |
| Male Human Barbarian 4 |
|
Going to forgo the previously scripted action of jumping down. Bejis has stopped spending rage last round, so this round is a free round from the Chew, followed by 4 rounds fatigue.
Does Bejis not take the 2nd failed reflex damage, if there are 2 climb attempts per round?
Bejis holds the rope away from the walls and steady for the next climber.
Climb (for assist) 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16
| Asmodia Crispin |
| Female Human Cleric/4 |
|
Asmodia conceals her holy symbol once again in her clothing, and attempts to ascend the gullet of the beast.
Asmodia untrained Climb check w/sickened, guidance, assist vs. DC 20 (only need a natural 19 now...) 1d20 + 2 + 1 - 2 ⇒ (9) + 2 + 1 - 2 = 10 she will take 1d6 ⇒ 2 damage. poo.
| Bloodless |
| M Aasimar HP:42/42, AC:16/T:12/FF:14 - Percep: +11(Dark Vis) F:+5/R:+6/W:+3 CMD: 19, Spd: 30ft, Init: +4/+6 Ranger 4 |
|
R5
I understood Bloodless to be last out. He will help Asmodia up and out
Reflex Save 1d20 + 5 - 2 + 2 ⇒ (8) + 5 - 2 + 2 = 13
Damage 1d6 - 5 ⇒ (5) - 5 = 0
Aid another Asmodia 1d20 + 6 - 2 + 2 ⇒ (20) + 6 - 2 + 2 = 26
| Asmodia Crispin |
| Female Human Cleric/4 |
|
I wish I had your luck with the dice...
Asmodia untrained climb check w/sick, aide 1d20 ⇒ 20 OH MIRACLE OF ALL MIRACLES!! Praise Cayden!
With Bloodless's champion aide, Asmodia manages to climb from the belly of the beast, gasping for breath and looking quite sick. Her expression likely mirrors that which she repressed going to Thesings bed.
| Bejis Krupt |
| Male Human Barbarian 4 |
|
Can Bejis jump out this round, (with the rage still going), after assisting?
Acrobatics 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16 (with Sickness) If raging, that roll will have an additional +2. If fatigued, that roll will have an additional -2. If Bejis face-plants himself to the floor: 1d6 ⇒ 5
| 1,951 to 2,000 of 3,015 |
|
| Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / Tark's Council of Thieves: Rebels with a Cause | All Messageboards |
|
Want to post a reply? Sign in. |
|
|







