Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

PaizoCon 2014!

Tark's Council of Thieves: Rebels with a Cause

Game Master Tark the Ork

CURRENT COMBAT MAP!


1,951 to 2,000 of 3,493 << first < prev | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | next > last >>

Male Human Barbarian 5

Is it only one DC 20 Climb check to make it through the throat to the mouth?

In a low voice so only this in the chamber can hear, Bejis says to LeVash, "We need that healing wand."

Bejis gives Calseinica a boost, helping her climb out:
Climb: 1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 14 -2 Sickened


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

Round 1 Reflex Save: 1d20 + 7 - 2 ⇒ (20) + 7 - 2 = 25

Aerieth nimbly avoids getting anywhere close to the acid.


Male Human Barbarian 5

Reflex: 1d20 + 3 - 2 ⇒ (10) + 3 - 2 = 11 for 1d6 ⇒ 5


M Aasimar HP:42/42, AC:16/T:12/FF:14 - Percep: +11(Dark Vis) F:+5/R:+6/W:+3 CMD: 19, Spd: 30ft, Init: +4/+6 Ranger 4

R1
Reflex 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13
Damage 1d6 - 5 ⇒ (3) - 5 = -2


Male Orc Expert 5

[ooc]20 to get to the mouth. Then you can try to help someone get up and drop to the stage or drop to the stage and leave others to there fate.


Well we waiting to see if Calsenica makes it... then we can start exiting :)


Male Orc Expert 5

I don't suppose anyone wants to aid another? Might end bad for the poor girl just looking at the statblock.


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

Climb(Aid Another): 1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5

I continue to skillfully avoid the acid and am completely useless in helping Calsenica climb.


M Aasimar HP:42/42, AC:16/T:12/FF:14 - Percep: +11(Dark Vis) F:+5/R:+6/W:+3 CMD: 19, Spd: 30ft, Init: +4/+6 Ranger 4

LOL yeah Bloodless wasn't bad at climbing, until the sickened took the edge off - Climb 6 became climb 4 all of a sudden... that DC20 is going to be tough

Anyone rolling the aid another with better than a +4?


Male Human (Chelaxian) Druid (Urban) - 4

Bejis successfully did Aid Another...And LeVash's Inspiring Command is worth an additional +2
Reflex Save: 1d20 + 2 - 2 ⇒ (3) + 2 - 2 = 3 - Dmg: 1d6 ⇒ 6
Hrm...so the question comes, did the damage come before the Inspiring Command?...if no, LeVash will have to instead use the wand


Female Human Cleric/4

Round One

Fortitude Save DC 12 vs. Sickened1d20 + 5 ⇒ (17) + 5 = 22

While the others are attempting to save Calsenica, Asmodia lifts her holy symbol and channels to heal the party's acid damage.

Asmodia Channel to heal 02/05 2d6 ⇒ (2, 6) = 8


Male Human Barbarian 5

Looks like everyone checked in. I did Aid Another for climb for 14 with Calesinca.


Male Orc Expert 5

Calseinica reaches up adn daintily tries to grab one of the razor sharp barbs without ripping herself to bits. As she reaches out she grabs on to something and gets a confused look on her face before she reaches up with her other hand and begins to ascend.


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

Who next? I can climb as I am lightest and then help Bejis, then Bejis can help LeVash. Bloodless and Asmodia do not appear to be being harmed at present.

Assuming I am next:
Climb: 1d20 + 4 ⇒ (19) + 4 = 23


M Aasimar HP:42/42, AC:16/T:12/FF:14 - Percep: +11(Dark Vis) F:+5/R:+6/W:+3 CMD: 19, Spd: 30ft, Init: +4/+6 Ranger 4

Aid Another Aerith 1d20 + 6 - 2 + 2 ⇒ (15) + 6 - 2 + 2 = 21

"I will be one of the last, the acid barely burns me"


Male Human Barbarian 5

"If Asmodia holds up, I'm 3rd to last."

Is Calseinica all the way to the mouth? If so, can someone else start up this round?

Status:
5 HP damage, sickened


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

We should be on round 2 at this point and I think I am up and ready to help LeVash.

Climb(Assist Other): 1d20 + 4 ⇒ (12) + 4 = 16


Male Orc Expert 5

Recap of round1

Calseinica climbs
The rest of the group helps or waits to see if calseinica makes it up.

Round2
Aerieth reaches out to grab the wall and finds calseinica waving something around in her arms. Aerieth gets salpped in the face with a rope and manages to grab that instead. She easily manages to climb up. And choose to aid levash should he climb up the throat. The rope is invisible and difficult to climb as its unknotted but is much more rpeferrable to trying to climb up the spikes (DC 16 instead of twenty).

Bloodless aids another to Aerieth.

Bejis (unresolved)
Levash (unresolved)
Asmodia (unresolved)

CAlseinica drops down and makes an acrobatics check.
1d20 + 2 ⇒ (4) + 2 = 6
DC is 15 or she takes 1d6 ⇒ 2 falling damage.

Aerieth is in the mouth but she cannot drop down out of it until next turn. If levash chooses to climb up this round he will receive the benefit of aerieth's aid another.

Everyone please remember to make your saves for damage and sickness if you have not already.


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

Round 3
Assist another posted above.

If LeVash climbs up:
Acrobatics: 1d20 + 8 ⇒ (19) + 8 = 27 --> Feeling cocky from her acid avoidance in the beast, Aerieth makes it appear as though the old man is falling off the beast coming to the ground with a skillful roll before coming to his feet beside Calseinica.

--> Also have Feather Fall at will if necessary.


Female Human Cleric/4

Asmodia Round 2 DC 12 Fort to avoid Sick 1d20 + 5 ⇒ (11) + 5 = 16
Asmodia Round 3 DC 12 Fort to avoid Sick 1d20 + 5 ⇒ (2) + 5 = 7

If it is Asmodia's turn to climb up on the third round, she will attempt a concentration check of DC 15 1d20 + 3 + 3 ⇒ (6) + 3 + 3 = 12 to fail to cast Guidance on herself or whomever is climbing the rope at this time, unless Shade has already done so, or healing is needed.


M Aasimar HP:42/42, AC:16/T:12/FF:14 - Percep: +11(Dark Vis) F:+5/R:+6/W:+3 CMD: 19, Spd: 30ft, Init: +4/+6 Ranger 4

R2
Fort Save 1d20 + 5 - 2 + 2 ⇒ (5) + 5 - 2 + 2 = 10
Damage 1d6 - 5 ⇒ (3) - 5 = -2


Male Human (Chelaxian) Druid (Urban) - 4

Climb 1d20 + 2 - 2 + 2 + 2 ⇒ (16) + 2 - 2 + 2 + 2 = 20

LevAsh easily climbs up the rope (and will use Inspiring Command to aid both Bejis and Bloodless)


Male Human Barbarian 5

Once we are sickened, do we need to keep rolling Fort saves?

Reflex: 1d20 + 3 - 2 ⇒ (5) + 3 - 2 = 6 -2 Sickened. Damage 1d6 ⇒ 2

Bejis is waiting for for Edited: LeVash to go out first. He will assist climbing (+4 net bonus to climb checks) as he can. (I assume only 1 person can assist?)

Status:
32/39 HP damage taken, Sickened.


M Aasimar HP:42/42, AC:16/T:12/FF:14 - Percep: +11(Dark Vis) F:+5/R:+6/W:+3 CMD: 19, Spd: 30ft, Init: +4/+6 Ranger 4

Doh, meant Reflex.


Male Orc Expert 5

Once you are sickened you do not need ot keep rolling fort saves.


Male Human Barbarian 5

Anything special for the end of round 2? Can we go into round 3?


Male Orc Expert 5

Round 2 End:

Everyone helps LeVash up and into the mouth while calseinica gracelessly tumbles and slams into the stage with a thud.

Round 3:Conversely the "toughened old wizard practically cartwheels down the beast with ease.

Rest of the Group is up.


Male Human Barbarian 5

Forgot to Mention that I'm on vacation this week, will be back on Sunday. Bejis will want to check on check on and reassure Calseinica when possible. Unless asked to do otherwise, Bejis would do the following:

As Bloodless and Asmodia seem to be not suffering badly from the Acid, Bejis would go 3rd to last, and let Bloodless go last.

Climb: 1d20 + 6 - 2 ⇒ (1) + 6 - 2 = 5
Reflex: 1d20 + 3 - 1 ⇒ (8) + 3 - 1 = 10 for 1d6 ⇒ 3

Climb: 1d20 + 6 - 2 ⇒ (3) + 6 - 2 = 7
Reflex: 1d20 + 3 - 1 ⇒ (8) + 3 - 1 = 10 for 1d6 ⇒ 6

Bejis looks to an inner source of strength. Start rage
Climb: 1d20 + 8 - 2 ⇒ (13) + 8 - 2 = 19

Bejis will drop down from the mouth before fatigue sets in. Stop raging, rage will persist 1 round from the Barbarian Chew. Next round, Bejis is fatigued for 4 rounds.
Acrobatics: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21 for 1d6 ⇒ 6


Not sure if Bejis included it, but remember that each round whoever is climbing (and whoever is in the throat assisting) will both get an additional +2 from Inspiring Command as Lazarod exhorts them to come forth from the belly of the beast...so Bejis may have made it that third time...


M Aasimar HP:42/42, AC:16/T:12/FF:14 - Percep: +11(Dark Vis) F:+5/R:+6/W:+3 CMD: 19, Spd: 30ft, Init: +4/+6 Ranger 4

R3

Ref Save 1d20 + 5 - 2 + 2 ⇒ (15) + 5 - 2 + 2 = 20
Assisting climb 1d20 + 6 - 2 + 2 ⇒ (7) + 6 - 2 + 2 = 13

"Out you go brother"


Male Orc Expert 5

Unfortunately Bejis used up both move actions failing to get up the neck of the beast and taking 1d6 + 1d6 ⇒ (3) + (4) = 7 slashing damage from the spikes. You cna keep your roll for the next round if you so choose.

Aerieth, Asmodia, and whoe ever is left to go for Round 3


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

I am outside the beast. LeVash should be in the neck helping Bejis climb.


Female Human Cleric/4

Asmodia already failed her Fort save for R3 earlier (was a bit confused...

Asmodia attempts to cast Guidance for her trip up the rope next, having no talent for climbing, she succeeds and casts it on Bloodless.

Concentration to cast Guidance w/Sickened condition vs DC 15 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22

Celestial:

"Save the blessing for yourself, hmm?"


Male Orc Expert 5

Sorry for the slowdown.

Round 3 Recap
asmodia casts on herself
Bejis tries but fails to get up the throat causing himself some pain in the attempts.
Aerietha helps Calseinica put her costume back in order after she fell flat on her face.
LeVash tries to help bejis with inspirational and very larazod like statements.

Round 4:
Bejis tries again and with a bleak intensity usually reserved for when he's chopping dudes apart manages to get his hands on the invisible rope and clambers up it towards levash (levash will have to drop in order for bejis to enter the mouth).


M Aasimar HP:42/42, AC:16/T:12/FF:14 - Percep: +11(Dark Vis) F:+5/R:+6/W:+3 CMD: 19, Spd: 30ft, Init: +4/+6 Ranger 4

R4

Reflex Save 1d20 + 5 - 2 + 2 ⇒ (19) + 5 - 2 + 2 = 24
Aid another 1d20 + 6 - 2 + 2 + 1 ⇒ (10) + 6 - 2 + 2 + 1 = 17

Bloodless manages to avoid an acid bath, and be of some use in all the climbing.


Male Human (Chelaxian) Druid (Urban) - 4

Acrobatics 1d20 - 2 ⇒ (8) - 2 = 6...Dmg: 1d6 ⇒ 2

Lazarod drops from the mouth, twisting his ankle a bit on the landing. He continues his exhortations (giving the bonus to Bloodless and Bejis this time)


Male Orc Expert 5

Anyone else for round 3?


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

Not much I can do other than make sure that our lady devil has her makeup in place and is looking sexy while the rest escape the beast.


M Aasimar HP:42/42, AC:16/T:12/FF:14 - Percep: +11(Dark Vis) F:+5/R:+6/W:+3 CMD: 19, Spd: 30ft, Init: +4/+6 Ranger 4

Think its just the last of us stragglers trying to get out


Male Orc Expert 5

Erm, I guess I meant round 4. Asmodia and bloodless left in the stomach, bejis is in the mouth and has moved.


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

Aerieth gets bored and casts Meteor Swarm over the audience just for fun.


Male Orc Expert 5

Bloodless can attempt to use his move action to get out of the pit. Or Asmodia can attempt to. BEjis can still use a standard action to aid another from the mouth if he so chooses.


Male Human Barbarian 5

Going to forgo the previously scripted action of jumping down. Bejis has stopped spending rage last round, so this round is a free round from the Chew, followed by 4 rounds fatigue.

Does Bejis not take the 2nd failed reflex damage, if there are 2 climb attempts per round?

Bejis holds the rope away from the walls and steady for the next climber.
Climb (for assist) 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16

Status:
1 Rage round spend. HP without rage (22 or 16)/39 Sickened


Female Human Cleric/4

Asmodia conceals her holy symbol once again in her clothing, and attempts to ascend the gullet of the beast.

Asmodia untrained Climb check w/sickened, guidance, assist vs. DC 20 (only need a natural 19 now...) 1d20 + 2 + 1 - 2 ⇒ (9) + 2 + 1 - 2 = 10 she will take 1d6 ⇒ 2 damage. poo.


M Aasimar HP:42/42, AC:16/T:12/FF:14 - Percep: +11(Dark Vis) F:+5/R:+6/W:+3 CMD: 19, Spd: 30ft, Init: +4/+6 Ranger 4

R5
I understood Bloodless to be last out. He will help Asmodia up and out

Reflex Save 1d20 + 5 - 2 + 2 ⇒ (8) + 5 - 2 + 2 = 13
Damage 1d6 - 5 ⇒ (5) - 5 = 0

Aid another Asmodia 1d20 + 6 - 2 + 2 ⇒ (20) + 6 - 2 + 2 = 26


Female Human Cleric/4

I wish I had your luck with the dice...
Asmodia untrained climb check w/sick, aide 1d20 ⇒ 20 OH MIRACLE OF ALL MIRACLES!! Praise Cayden!

With Bloodless's champion aide, Asmodia manages to climb from the belly of the beast, gasping for breath and looking quite sick. Her expression likely mirrors that which she repressed going to Thesings bed.


Male Orc Expert 5

With asmodia out that just leaves bloodless in. Bejis in the mouth and asmodia on the very edge waiting to clamber up into the mouth with the rest cheering them on outside.


Male Human Barbarian 5

Can Bejis jump out this round, (with the rage still going), after assisting?

Acrobatics 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16 (with Sickness) If raging, that roll will have an additional +2. If fatigued, that roll will have an additional -2. If Bejis face-plants himself to the floor: 1d6 ⇒ 5


M Aasimar HP:42/42, AC:16/T:12/FF:14 - Percep: +11(Dark Vis) F:+5/R:+6/W:+3 CMD: 19, Spd: 30ft, Init: +4/+6 Ranger 4

Yay! Awaiting R6


Male Orc Expert 5

No but he can jump at the beginning of the next round adn asmodia can clmber up without a check to help bloodless.

RNd6 now.

1,951 to 2,000 of 3,493 << first < prev | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / Tark's Council of Thieves: Rebels with a Cause All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.