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Tark's Council of Thieves: Nobles without a House

Game Master Tark the Ork

CURRENT COMBAT MAP


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So one of my CoT groups is nearing the end of the first book. Unfortunately the groups Monk disappeared without a trace. I'm afraid the recent trouble with Hurricane Irene may have put him out for a long time.

For now he is simply being NPC'd until they finish the dungeon.

However I'd like to knock this out of the way so that way when we begin book 2 we can start with an established character rather than a new guy unused to the group's modus operandi.

So without further delaying let's get down to business.

The character will need to be Lvl3 but wiht lvl2 wealth equivalent.

Also to apply you will need to answer the following questions in whatever way you deem fit (OOC, IC, it doesn't matter)

1. Why are you in Westcrown?

2. Given a chance would you hurl down the ruling houses and take their place? Or create a new form of government?

3. What will you be able to contribute to the group?

4. How do you expect the character to develop roleplay wise? Mechanically?

5. I'm a Hellknight about to lay down some police brutality down on you. What do you say to stop me from breaking off my spiked greaved boot in your butt?

What we have so far:

Witch-Madman
Wizard-Karcist Accountant
Cleric-Best Not to ask.
Inquisitor-of Milani

As you can see the group could certainly use someone with a more martial bent. Recruitment will end until they reach the end of the dungeon and I make a choice OR the group simply unanimously decides that you are the perfect candidate. The group has a slightly evil bent.


1. Why are you in Westcrown?
I'm an ex-Pathfinder looking to redeem myself in the Grand Lodge's eyes. So when they asked me to aid them with investigating Delvehaven, I jumped at the chance.

2.Given a chance would you hurl down the ruling houses and take their place? Or create a new form of government?
While the corruption here is sickening, I'm no leader. But I'm more than willing to take down the tyrants here so the people can live free.

3. What will you be able to contribute to the group?
I'm an expert tracker and I can handle myself in a straight up fight.

4.How do you expect the character to develop roleplay wise? Mechanically?
Well the reason I'm an ex-pathfinder is I broke one of the golden rules of the society. I struck a fellow pathfinder out of anger. He may have been sick, cruel and twisted, but I had no right to. I hope that one day I can prove myself to the Decemvirate and get back to doing what I loved to do. And maybe one day I can forgive myself as well.

Mechanically I'm going to be a pure melee ranger, though I'm still working out the specifics.

5. I'm a Hellknight about to lay down some police brutality down on you. What do you say to stop me from breaking off my spiked greaved boot in your butt?
I tell him that if he doesn't let me go, he should call for a lot of back up or I'll break his face.

So what's the point buy? What is allowed in your game? I would like to know so I can work out the specifics.


Doh, it's twenty point buy, paizo published books allowed.

As to the hellknight he does indeed call for back up. Then they break you. It was most unpleasant.


Good to know. And ouch, that hurt. That is exactly why I don't talk much.


Dotting. Someone said martial.

Also, are there any traits allowed or other house rules I should be aware of?


Trinam wrote:

Dotting. Someone said martial.

Also, are there any traits allowed or other house rules I should be aware of?

One endeavors to make a complete recruitment post and then still forgets the important crap. I must be feeling dopey today.

2 traits, one must be from CoT player's guide.

Beyond that the Profession skill is changed to a daily roll that pays in silver pieces rather than a weekly. Plus we're doing the monthly cost of living thing to account for food adn lodging. Most of the characters have private lodgings soemwhere in the city.


I will have something on your desk asap.

And yes, it will be a barbarian. Without the dire bats.


Quick question, what is the posting rate like? 1/day, 1/week, 1/hour?


Posting rate is very frequent 1/day at least is preferred.

Let me jsut link the relevant threads.

OOC thread

IC Thread


I can do 1/day, no problem. Thanks.


One more question before I commit to a specific idea:

Is there anything in particular they want to see, and how crazy are they?

Okay that was two questions.


Trinam wrote:

One more question before I commit to a specific idea:

Is there anything in particular they want to see, and how crazy are they?

Okay that was two questions.

Those are a pair of dangerous questions. As one character is completely mad and another is possibly a psychopath.


Ah. A guy who talks to his sword should fit right in.

I has a concept!


Character 99% done. Just need to shop for some mundane equipment, but otherwise finished. Just click the profile for all the info. Please tell me what you think.


Sounds interesting :-)

I submit Basil Kettering, a CG Half-Orc Barbarian(Armored Hulk) 3 for consideration.

Appearance:
Basil is tall and muscular, with short-cropped black hair. He usually has a few-days growth of beard, and typically goes around in a well-worn suit of full-plate. His skin is quite tanned, and he is usually surrounded by a faint earthy aroma.

Background:
Basil has no memories of his parents; from what he has been able to piece together over the years, his mother was a Human chorus girl in the Westcrown opera scene, and his father was a Half-Orc stage-hand with particularly brutish features who decided to 'have his way' with the pretty young thing after a late-night performance. After the event, the Half-Orc was captured by the town guard, beaten, and thrown out of town. A few months later, when it became obvious that the poor women was 'with child', she was placed in isolation for her confinement, and her bastard offspring was immediately handed-over to a local orphanage.

Basil's early years were harsh. He learned that he was considered to be less than human by many, because of his Orcish heritage, and that he could rely on no-one except himself. As he got older, he discovered that he could dish-out the punishment as well as he could receive it; deep within in was a rage and fury worthy of a true Orc, and when he let it out, it was difficult to control him. Things came to a head when, after being provoked by one of the other orphans, he nearly killed the boy. Filled with shame, Basil fled the only home he had ever known, and disappeared onto the streets.

Fortunately (or unfortunately, depending on how you look at it...), Basil turned out to have a knack for survival, and turned into an embittered street monster, too wary to readily accept aid from others, and perfectly capable of looking after himself, when necessary.

Eventually, he came to the attention of a recruiter for one of the clandestine floating pit-fighting leagues; although reluctant to join at first, it seemed like it had better prospects than a life on the streets (which, from personal experience, he knew was quite dangerous)... He now lives from one fight to the next, bouts of rage and pain interspersed with periods of terrible ennui; he knows that there should be more to life, and dreams of escape, but just does not know what he should do to make it a reality. The only occasional relief he gets from this, is when he sneaks away in disguise, and watches a play at one of the more 'rough and tumble' playhouses - for a few hours, he is able to lose himself, and dream about what could have been...

1. Why are you in Westcrown?
Basil is in Westcrown, because he grew-up there; surviving through luck and brute force on the streets, he graduated to 'working' in one of the floating pit-fighting leagues that thrive in the city's seedy underbelly.

2. Given a chance would you hurl down the ruling houses and take their place? Or create a new form of government?
Basil has no interest in ruling the city with an iron fist, but he is interested in acquiring a better life for himself; instituting some form of regime change (and making sure that those on top remembered who got them there) would be an excellent way to ensure that... After all, he knows that there is a great conspiracy, and that a cabal of powerful crime lords are the real ruling power within the city, pulling the strings of a vast web of influence that extends from the lowest to the highest, echelons of society.

3. What will you be able to contribute to the group?
Basil is very good at one thing - causing mayhem and carnage. I would describe him as a high-damage-dealing melee combatant, who is also a competent weapon-smith.

If he can be coaxed out from behind his wall of pain and indifference, he could also prove to be an adept conversationalist.

4. How do you expect the character to develop roleplay wise? Mechanically?
Basil is looking for a greater purpose in life - ferreting out the powers that rule Westcrown from the shadows (both metaphorically, and literally) would certainly fulfill that criterion. In order to do that, he will need to find a group of allies; the only thing that worries him about that is how he can make sure that they are not themselves pawns, or worse, willing agents, of the very forces he seeks to dethrone...?

Mechanically, I expect to take straight Barbarian.

5. I'm a Hellknight about to lay down some police brutality down on you. What do you say to stop me from breaking off my spiked greaved boot in your butt?
"I know Orc-spawn get blamed for pretty much everything, but really!" *RAGE* *SNARL* "Whatever it is, I did not do it, and I can provide witnesses to prove it. Don't waste your time interrogating me when the the real culprits are getting away!"

Basil fully expects to get smacked down with extreme prejudice, as he would expect nothing less from a Hellknight; however, with luck, it would be assumed that he was just another brutish half-orc, and after a little police brutality, he would be left alone. Attacking 'on duty' Hellknights, probably within their own stronghold, or in front of witnesses, is bound to end badly (unless some sort of disguise is being used)... However, if it was in an out-of-the-way location, Basil would be perfectly happy providing the Hellknight with a rather 'crushing' rebuttal...


Nelson VanDenHoek 692 wrote:
For the stat point buy, do you have any restrictions such as no ability score under 10 before racial modifiers? The reason I ask is for question 5. If I can have a lower charisma, then I have a great response ready. If I can't have less then 10 then I need to tailor my response a bit. Will finish the rest of the character tomorrow, but I am looking at a human fighter with the shielded fighter variant from the APG.

Go ahead with the Cha 5 if you wish. Just no whining if something that does charisma damage sneezes in your general direction and puts you right out.


I am interested, need to read the CoT Players book and then think about it. Will try to put together a character over the weekend.


Slight edit to Basil: I realised that I had built him assuming level 3 wealth, rather than level 2 :-/

He has been adjusted to bring him in line with the application requirements :-)


Define 'slightly evil'. I'd like to give an Oracle of Bones an outing, one who is a follower of Norgorber.

1. I am Wiscrani, although I have spent several years away from the city... finding myself.
2. I have no particular desire to rule, I would much prefer the chance to become a spider in the roof, watching the sheep go about their business and striking when opportunity knocks. I will leave the decision-making to someone who cares for it.
3. I can use a sword and I know which bit of a shield to point at the enemy. In addition, I can heal or hurt with spells and gather information in a discreet manner.
4. From a roleplaying perspective, I expect him to become something of an information broker and peddler in secrets. Mechanically, he will probably remain an Oracle.
5. Hellknights are still susceptible to magic. I would use my own magical abilities to gain the advantage and out him into the ground.

Dark Archive

TarkXT wrote:
Nelson VanDenHoek 692 wrote:
For the stat point buy, do you have any restrictions such as no ability score under 10 before racial modifiers? The reason I ask is for question 5. If I can have a lower charisma, then I have a great response ready. If I can't have less then 10 then I need to tailor my response a bit. Will finish the rest of the character tomorrow, but I am looking at a human fighter with the shielded fighter variant from the APG.
Go ahead with the Cha 5 if you wish. Just no whining if something that does charisma damage sneezes in your general direction and puts you right out.

It wouldn't be that low just low enough to be rude. I will have a tower shield specialist fighter ready to submit later today.


1. Why are you in Westcrown?

in character:
"This isn't just a place I lay my head at night my boy, this city and I are one. There is simply no other center of civilization that could frame my greatness quite like Westcrown. What once was the height of nobility, beautiful and pure, now roughed and scuffed on the edges, but wise with it's years. That is me, and that is my city.

out of character:
Born in Westcrown, Qualin's view of the world outside his city is limited to what he has learned by watching those who come here from the rest of the world. He plays the part of the welcoming diplomat, a cultured man who knows the world, but in truth he cares little for anything outside Westcrown that isn't a minted coin.

2. Given a chance would you hurl down the ruling houses and take their place? Or create a new form of government?

in character:
"Hah! Now wouldn't that be something, not that watching those nose in the air folk fall face first in the gutter to loose teeth wouldn't be grand enough, but to be the gent that gave em a shove? Well now, that's something to give a ponder to."

out of character:
Yes, yes he would, in a heart beat, and probably only charge 90% for admission. Not that he cares one way or another about making the world a better place, but to see those above him fall below, to watch the chaos that would ensue, and most importantly, to send an attack in the general direction of those who charge TAXES...yeah, he'd be down for that.

3. What will you be able to contribute to the group?

in character:
"Flare, pizaz, style, and a touch of wisdom that comes with living on these streets. Included in that wisdom is the sense to get behind something innocently brutal when words just aren't good enough to keep the hecklers at bay. You want to walk through the puddles of blood in these gutters, or you want to contribute to them with your own fluids?"

out of character:
Beyond a (hopefully) interesting character to interact with, as a summoner Qualin comes with his own pet wrecking machine, in the form of Cil, his eidolon.

4. How do you expect the character to develop roleplay wise? Mechanically?
in character:
"Where are we going with this eh? You want to pick my brains, have fun waiting for someone to get one over on me and try your hand at getting my corpse. My future is on the stage, and that stage is made up of these cobblestones we're standing on. What role I take on that stage, now there's a question worth spending breath for. The answer is whatever role needs filling. I'm a variety act, and I do what it takes to make the crowd stop and toss coins in my hat."

out of character:
Roleplay wise, I'm not sure how to answer the question as I don't know much about the campaign. I've heard a lot about good deeds and saving the city, and I think Qualin is capable of that, though his reasons are not going to be noble in the slightest. As for mechanics, he will be a buffer and hesitant secondary combatant, preferring to send Cil in to do up-close work.

5. I'm a Hellknight about to lay down some police brutality down on you...
"Listen here listen here, man in metal and unholy gear! Hold your blade of hate and rage, and listen to this gutter sage. Iron fists and heavy sword are all you've brought, to this battle field but for naught. I don't fight fair, or fight at all, when I have her to heed my call." Her being Cil.


I was really torn between going for Armored Hulk/Superstitious or a standard Invulnerable Rager, but since I'd be working with a team of spellcasters, the Invulnerable Rager seemed more appropriate.

I also assumed average for the HP past level 1 of 6.5. If I'm supposed to round up and take 7 both levels, let me know and I'll update it.

Nikolas Veldime:
Nikolas Veldime
Male Human (Chelaxian) Barbarian (Invulnerable Rager) 3
CN Medium Humanoid (Human)
Init +2; Senses Perception +6
--------------------
DEFENSE
--------------------
AC 16, touch 12, flat-footed 14 (+4 Armor, +2 Dex)
Rage AC 14, touch 10, flat-footed 12 (+4 Armor, +2 Dex, -2 Rage)
HP 27 (3d12+6=27)
Rage HP 36 (3d12+15=36)
Fort +5 (+8), Ref +3, Will +1
(+2 morale to will when raging)
(+3 morale to all saves when raging vs spell, SLA, or Su)
--------------------
OFFENSE
--------------------
Spd 40 ft.
Melee Masterwork Greatsword +8 (2d6+6, 19-20/x2, S)
Rage Melee Masterwork Greatsword +10 (2d6+9, 19-20/x2, S)
Ranged Longbow +5 (d8, x3, P)
--------------------
STATISTICS
--------------------
Str 18 (22), Dex 14, Con 14 (20), Int 8, Wis 10, Cha 12
BAB +3; CMB +7; CMD 19
Feats Power Attack, Raging Vitality, Antagonize
Traits Masterful Demeanor (+3 Intimidate with non-human humanoids)
Shadow Child (Negates miss chance in low light areas)
Skills
Acrobatics +8 (+7 in armor)
Profession (Engineer) +4
Intimidate +6 (+9 vs nonhuman humanoids)
Perception +6
Languages Common
Combat Gear Masterwork Greatsword, Longbow, Arrows (20);
Other GearMasterwork Chain Shirt, Alchemist's fire (2), Backpack (empty)(1), Bedroll, Blanket(Winter), Rations (trail) (6), Rope (hempen, 50 ft.), Waterskin, Slightly Used Spellbook, Inkpen, Masterwork Artisan's Tools, (Engineering) Potion of Cure Light Wounds (2), Potion of Remove Fear, Potion of Protection from Law, 6 gp, 3 sp
--------------------
SPECIAL ABILITIES
--------------------
Bonus Feat
Heart of the Fields (+1/2 character level (1) to Profession (Engineer). 1/day negate an effect causing Fatigue or Exhaustion)
Rage(Ex), 10 rounds/day
Fast Movement(Ex)
Invulnerability 1/- (2/- vs nonlethal)(Ex)
Extreme Endurance (Hot)(Ex)
Rage Powers
Superstition(Ex) +3 Morale bonus on saves vs spells, supernatural abilities, and SLAs, but must always save vs them (Favored Class bonus; 0/3)

A Brief History:
Growing up in Cheliax, Nikolas has always been an odd bird. As a child he consumed books worth of paper, making odd and almost frightening pictures of buildings, room interiors, and the sort. This continued through his childhood, and as an adolescent he entered training to become a engineer, as was his lifelong dream. He wanted to show the world the new way of building he had discovered. Thinking himself a genius, he put no effort into his studies, and simply turned in things he drew as he drew them, sure of the genius of his artistic vision. His designs, to him, were avant-garde. They were the future. They were pure, unadulterated genius.

He tapped into the anger for the first time when his teacher told him, in no uncertain terms, that his work was horrible and he'd never be hired on for anything. By the time he was done, the room was wrecked, and the teacher had run away.

This also marked Nikolas's first run-in with the law. At the end of it, a wrecked room amounted to several months in jail. He fought against it every single moment he was in there, tapping into his rage again and again until he could do it at but a moment's thought. Alas, it was no no avail and he was unable to leave his cell. Once he was finally released, he immediately went out and bought a sword with his scrimped-together savings and opened a new business: Mercenary Engineering! He stabbed or drafted for the highest bidder, he didn't particularly care which. Somewhere along the way, he developed a reputation for talking to his sword. He calls it 'Maggie,' and he swears that it's every bit as alive as he is. Rumors that it is repressed anger over the rejection of his art are thoroughly misled.

I have left several things here open to messing with--who he's worked for previously, the teacher, etc, so that in case you want to make a plot hook out of any of it you can. Also, this is stuff that happened some time ago, I saw in the IC thread that there was discussion of retconning this character into being a business partner to someone else; I'm fine with that if you like.

Personality:
Nikolas (Nick or Nicky is good too) is something of a 'starving artist' type. He truly believes that his terrible, avant-garde designs are the height of genius, and most of the rage he taps in to for when it's time to fight comes from his anger at people just not 'getting' his art. He is a nice enough soul, though he's one who will do anything for money, and his boasts are long and often loud. He wants vengeance on the law and order that he is so certain is keeping his ingenious building designs from seeing the light of day.

As far as 'Maggie,' no, she isn't really alive. The voice appears to be his more murderous and psychotic rage-impulses talking to him, and on occasion he has been seen whispering "No, Maggie, we're not murdering them today!" to the sword.

Random Things:
His "spellbook" has 32 pages filled with all sorts of sketches of interesting architecture, both real and imagined. There would probably be more, but as you can see on his character sheet he has run completely out of ink.

He tends to draw from memory, which can lead to some serious inaccuracies in his designs.

Appearance:
Nikolas is not a particularly imposing figure, standing at only 5'10", and seeming well-muscled, but not amazingly so. He has black hair and almond-colored eyes, and wears his chain shirt over a craftsman's outfit. His greatsword is normally kept on his back, and his engineering tools are generally kept in his backpack.

The 5 Questions:

1. Why are you in Westcrown?
I was born here. I was reared here. I was apprenticed here. I was imprisoned here. I'll probably die here.

An awkward pause.

Maggie says she came by boat on a shipment from Taldor.

2. Given a chance would you hurl down the ruling houses and take their place? Or create a new form of government?
Those fools don't recognize true genius when it hits them in the face! And it will, OH will it. Or rather, I suppose I will, and then I'll show off my true genius. Perhaps as the self-appointed head of the new international building codes department I just made up after destroying the current regime...

3. What will you be able to contribute to the group?
I have a great deal of knowledge about how to build and maintain most houses, and can design bridges and other inventive solutions to today's problems. Maggie mostly likes to hurt people. Oh! And I can take a punch.

4. How do you expect the character to develop roleplay wise? Mechanically?
Clearly, I intend to seek perfection in my art, as any true artistic soul would. And if those idiots don't get it, I'll crush them too.

I plan on going straight Barbarian and picking up the Witch Hunter and Spell Sunder powers, though I am incredibly tempted to dip for one level of oracle at 9th for yummy early fatigue immunity. I haven't made up my mind on doing that yet or not... There will be no dire bats in his future, if you're worried about me pulling any AM-type antics.

5. I'm a Hellknight about to lay down some police brutality down on you. What do you say to stop me from breaking off my spiked greaved boot in your butt?
If I simple 'Let me go home now, I haven't done anything' doesn't suffice, I generally let Maggie do the talking. She's much more eloquent. And effective. And then I give her a bath, because all the blood makes her skin rust.


I present Tal, the tower shield specialist, for your consideration:
Tal is pretty quiet and reserved, but when he speaks you can tell that he never grew up learning 'polite society' talk.

Question 1) I am here because some stuck up minor noble doesn't have enough common sense to know that he nor his household is worth guarding. He pays a decent wage so I don't complain to him, but if something better comes along I would definitely be interested. Until that happens, well I guess I still stuck here working.

Question 2) I don't know much about politics or nobility. What I do know is that you can't take a dump without it offending some noble somewhere somehow. GIven the chance, I would definitely limit the number of 'nobles' in Westcrown.New rule brings change and that is ok if it benefits Tal and those like him.

Question 3)Well the I know the area pretty well and have had experience in guard duty. Other than that not much, but if you want to keep someone from getting to you or yours I am the guy. A front line tank able to hold his own and dish out the hurt while protecting everyone behind him.

Question 4)Mechanically going straight fighter splitting the focus on AC and combat effectiveness. Role-play I see him becoming more discouraged with the state of affairs in Westcrown as he learns more. Abandoning his current job for one that actually provides a sense of accomplishment and purpose.

Question 5)Oh crap, don't know what I did to deserve this but it aint going to be pretty. Well your armoredness, I haven't had a dump in 2 days and that may just be the enema I need to loosen the system. That being said, you may not want the spiked greaved boot back after I am done with it. Just warning you. (Just wanted that little less charisma to make it work better.)


Let's take a look at our victims shall we?

Basil: Playing the race card doesn't work in Cheliax. He picks you up and shaes you around like a ragdoll breaking your pride more assuredly thena mere beating. Tells you you're worthless gives you a quick but brutal beating and goes along his way.

Paizo Fan: Ah magic! A novel approach! It was also novel how the unimpressed hellknight twisted you into new and hilarious shapes.

Qualin: Shortly after you are arrested for the illegal binding of outsiders (chelaxian law is fun!) you are impaled where you live for many days occasionally renewed by a cure spell administered by a registered asmodean priest. You die lawfully but painfully.

@Nikolas: Maggie was well taken care of in the evidence vault shortly after your apparent suicide by Hellknight. Unfortunately a moist air current caught the blade and she died a slow painful death of rust. Sadly being an awesome barbarian doesn't quite beat being way higher level with numbers on your side.

@Tal: The hellknight comments on how easily the boot passes through your throat with all your digestive troubles. He thanks you for suggesting this differing course of action.


Augh!

This is where I revert to an earlier save file and do Cave of Ordeal 3 about 15 more times. (Clearly, the answer to this problem is to be level 2000. Disgaea logic is the best logic.)

(But seriously, if you mean at level 3, the answer is clearly 'Apologize for whatever slight it is I have apparently caused, and give him the option of either beating me half to death or reupholstering his living room at his option. And then peeing in his flowerpots when nobody's looking.')


Well if that is the way that Tal is to go, then with a last act of defiance before the shroud of death encloses over him, Tal will give the Hellknight the finger and breath his last.

I have to agree with Trinam that at this point that if a Hellknight is this close to you and is hellbent on punishing you (pun intended) nothing short of grovelling at his feet and begging mercy would suffice. Running would just make them happy to chase you and make a sport of it. Even if you had a legitimate reason for doing whatever it was that ticked him off, a hellknight won't care he is going to enforce whatever lawful punishment he feels you deserve. This assumingit is just a 6th level character not even a higher ranking hellknight. It is a good critical thinking question though and will try to come up with a better answer over the weekend.


Coughing-up a little blood, and wincing as he experimentally moves some of his muscles, Basil nonetheless watches the Hellknight carefully as he leaves, trying to remember any particularly 'distinguishing' features.

*mutters*

You will keep.... Still, I expected no less. If he wants to, a Hellknight will find you guilty of something, even if it is the crime of 'being in the way', or 'breathing air reserved for more 'worthwhile' people'. They are only interested in enforcing their order... Still, it makes one wonder who is pulling their strings...? Whether witting or unwitting, I have no doubt that they will prove to be yet more pawns of the true 'lords' of Westcrown, who rule from the shadows... No matter. When the time is right, when the city is ripe, they will all be removed....

He winces again as he plays around with his jaw and spits out a fragment of tooth.

Starting with that one.


Some good candidates here. Let's see what the players decide. Others are of course welcome to apply until a decision is made.

As to the question in question there is a purpose to the madness. Though to say what now would spoil that purpose and my fun. Needless to say few have survived the scenario.


Considering a Tiefling Fighter with a Demon-Spawn heritage. Let me know if a tiefling will work. Also, would like to use the Variant Tiefling Abilities. Below are my rolls, I will take the +2 Cha roll. Here are my rolls. --> If you allow this, let me know whether I need to take the Fiendish Heritage Feat - thanks.

1d100 ⇒ 44 --> You are unusually short, granting you all the traits of a Small creature.
1d100 ⇒ 9 --> You gain an additional +2 racial bonus on your Charisma.
1d100 ⇒ 100 --> Roll on this table twice, ignoring any further rolls of 100.
--> Extra rolls from 100 roll
1d100 ⇒ 15 --> You possess a fiendishly cunning tongue, granting you a +2 racial bonus on all Diplomacy checks.
1d100 ⇒ 81 --> You can use rage on yourself once per day as a spelllike ability.


I will bow out as of this as something has come up. Thank you for the consideration and good luck.


The variant tiefling abilities are fine. No need for fiendish heritage in my mind. And it looks like you rolled for them as is so that's fine as well.\

Sorry to hear Talon.


I don't think any of us are mad. Look at Merax. He's smiling! See under the blood.


Sanity is relative.... ish.


I must say that I am reading your IC thread and I love the interactions you all have brought forth. Frankly,I am amazed you guys have survived this long with the strange dicotomy in the group.


Exactly; how could anyone with a smile like that be anything except sane*?

*Based on typical markers of sanity exhibited by others matching his demographic profile. Results may very depending on prevailing societal conditions.


Merax moves his companions well away from the newcomers. After walking among the new Rebellion recruits, he smiles at Pollux as dark swirls of energy engulf the area.

Channel Negative Energy (Will DC12): 1d6 ⇒ 2

"Let the one who is unmade the least be deemed most worthy!"

I am not psycopathic. Pollux is not mad either. Caldazar is the most unhinged of us all based on his beliefs.


Meraxilar Zoon wrote:
I am not psycopathic. Pollux is not mad either. Caldazar is the most unhinged of us all based on his beliefs.

It pains me to half-agree with this statement.... in context....


I am sure that Pollux and Merax would be happy to arrange for a nice, quiet, padded cell for Caldazar, if it ever came to it - that would be just the sort of compassionate care that I know both would be capable of ;-)


Here is the tiefling -> demon spawn from Tirion

HP - Level 2 1d10 ⇒ 10
HP - Level 3 1d10 ⇒ 3

1. Why are you in Westcrown?
Zarnak is the outcast of outcasts. A tiefling, but not of infernal heritage. He found his way to Westcrown as it is more forgiving than many other cities in Cheliax and has allowed him to earn an honest living.

2. Given a chance would you hurl down the ruling houses and take their place? Or create a new form of government?
While Zarnak has rebelled against the evil and chaotic nature of his heritage, he sees no need for rules simply for the sake of rules. A civilized society necessarily requires certain rules and laws, but the absurd excess which the infernal worship in Cheliax takes rules must be stopped. Zarnak does not see himself as having the might to overthrow the ruling government in Westcrown, let alone Cheliax. However, he would support and assist such a rebellion which would eliminate slavery and provide citizens with more freedom.

3. What will you be able to contribute to the group?
While Zarnak is skilled with his falchion and quite capable of defeating enemies great and small, his unusual personality enables him to fool and intimidate enemies reducing the need for bloodshed or spell usage. Zarnak enjoys bloodshed as much as the next demon-orc, but understands that there is a time and a place for such combat. And that time is not when such warfare may risk his own, and his compatriots health. Years of fighting in the gladiatorial arenas taught Zarnak that slashing with his sword first was not always the best option.

4. How do you expect the character to develop roleplay wise? Mechanically?
He will learn that his companions are to be trusted. At the same time he desires to become the master of his chosen weapon, the falchion. While not lawful by any means, his neutral view of ethics and morals lets him trust and work with his team mates to maximize inflicted damage while minimizing damage to the party. He will continue to take feats which will allow him to use his charisma to dissuade enemies from even attacking.

5. I'm a Hellknight about to lay down some police brutality down on you. What do you say to stop me from breaking off my spiked greaved boot in your butt?
Excuse me, I understand that it is necessary to enforce the laws here. However, I have not violated any laws and was on my way to speak with Commander Gonnachewyouout. Would you prefer that I explain to him how you boot ended up in my a**, or should I continue on my way? --> Bluff:1d20 + 9 ⇒ (5) + 9 = 14 --> Looks like I am getting the boot anyway.


Zarnak, you still have the Finding Haleen favored class bonus listed in your stats. IIRC that was a trait in Legacy of Fire. :)
Nice writeup!


Meraxilar Zoon wrote:

Channel Negative Energy (Will DC12): 1d6

"Let the one who is unmade the least be deemed most worthy!"

1d20 + 1 ⇒ (3) + 1 = 4

"Excuse me good sir, but do you always attempt to summon hell itself on your new acquaintances? You must be a hit at parties."

Dark Archive

Let the record show that my colleagues have not once questioned my sanity. Therefore, it must be concluded that I, of all the party, has maintained the best grip on reality and can therefore be seen as a reasonable moral compass for the others.


Sunderstone wrote:

Zarnak, you still have the Finding Haleen favored class bonus listed in your stats. IIRC that was a trait in Legacy of Fire. :)

Nice writeup!

Oops - used a template from a human archer, took a little modification, must have missed that one. Will be fixed shortly. --> Fixed, corrected the FC bonus, 1 HP and 2 SP into intimidate

In my view reality and morality are both greatly overrated - that is what they make a big blade for.


Sclivian Ruttle wrote:
Let the record show that my colleagues have not once questioned my sanity. Therefore, it must be concluded that I, of all the party, has maintained the best grip on reality and can therefore be seen as a reasonable moral compass for the others.

"We all look to Mr. Ruttle and his bird-made-of-blood for guidance in these trying times."


Pollux wrote:
"We all look to Mr. Ruttle and his bird-made-of-blood for guidance in these trying times."

"Bird made of blood, you say? How intriguing. Does it come in blue?"

Dark Archive

Trinam wrote:
Pollux wrote:
"We all look to Mr. Ruttle and his bird-made-of-blood for guidance in these trying times."
"Bird made of blood, you say? How intriguing. Does it come in blue?"

Well... It would have to be stipulated in the originating contract, but I'm sure it could be arranged.


Sclivian Ruttle wrote:
Trinam wrote:
Pollux wrote:
"We all look to Mr. Ruttle and his bird-made-of-blood for guidance in these trying times."
"Bird made of blood, you say? How intriguing. Does it come in blue?"
Well... It would have to be stipulated in the originating contract, but I'm sure it could be arranged.

"Contacts! As a true master of home building, I know a thing or two of contracts. That's where you promise something, get me to pay upfront, and then disappear, isn't it? I'm on to you, sir... Well played! But you shan't trick me out of even a single gold!"


Trinam wrote:

"Contacts! As a true master of home building, I know a thing or two of contracts. That's where you promise something, get me to pay upfront, and then disappear, isn't it? I'm on to you, sir... Well played! But you shan't trick me out of even a single gold!"

I find that a combination of: --> Intimidate:1d20 + 8 ⇒ (6) + 8 = 14 - together with a big sword is usually quite effective at gaining compliance with contracts. Unless I am the one wanting to break them.


Meraxilar Zoon wrote:

Merax moves his companions well away from the newcomers. After walking among the new Rebellion recruits, he smiles at Pollux as dark swirls of energy engulf the area.

Channel Negative Energy (Will DC12): 1d6

"Let the one who is unmade the least be deemed most worthy!"

I am not psycopathic. Pollux is not mad either. Caldazar is the most unhinged of us all based on his beliefs.

Alright I will bite. 1d20 + 4 ⇒ (7) + 4 = 11 Well at least it is only 2 points and I still have 26 to go. Problem is I failed when having better than a %50 chance.

DM Tark, I gave more thought to question 5 over the weekend and have 2 answers though I figure I am screwed either way.

Option 1, I am not guilty of a crime or aware of such crime: subdual coup de grace myself with power attack to knock myself unconscious before the hellknight gets to me. (I fully expect you to heal me just to punish me more. However if he beats me while I am unconscious hopefully he gets no enjoyment out of it and I was going to get beat anyways.)

Option 2, I did commit a crime: yelling at the top of my lungs the House of ________ made me do it. I then run as fast as I can to their door screaming for help. Of course the House of _____ is whoever I dislike at the time and wish to put blame on them. (Again still going to get beat but have a chance at a little revenge before I go down.)


The halfling smiles as his hand slips under the Hellknight's reach, inflicting light wounds on the man beneath with bleeding wounds. While he may have taken some painful blows, he manages to inflict his own upon the lumbering tin can.

As he wakes from his painful beating, he mends his own wounds before picking himself up and going about his way.

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