Pollux |
"Yes castor there are many rats in the sewers today."
Move to J-4 direct all 4 dancing lights to e-4. This should place us in dim light but the knights in normal.
Action:
Evil eye on lead arminger -2ac dc14 1 round if save made 7 if not.
TarkXT |
Ack! You're waiting on me sry. I should mention that as before theis group of hellknights is carrying a lantern bearer in the lead. Also I'm very disappointed that Pollux made no comment about the wizard writing complicated legal documents in his own blood during a battle.
The hellknight shakes off the longterm effects of Pollux's curse still unnerved enoug toug tat his swing goes wide adn shoots sparks off the stone corridor as his sword clangs against the wall. From behind him the back hellknight curses in frustration as his crossbow bolt deflects off the side of a wall and bounces harmlessly off pollux's head.
Janiven retreats to regroup with Morisono who dives into a nearby hollow for cover.
Whole lot of nothing going on that round.
TarkXT |
What penalty (if any) do I have for throwing a shuriken through my group?
-4 for throwing into melee without the precise shot feat. If you aim past them it's still -4 since you also have soft cover of your allies to deal with as well. Sadly these very thin corridors are not treating you well.
Pollux |
Also I'm very disappointed that Pollux made no comment about the wizard writing complicated legal documents in his own blood during a battle.
Well I can't actually see the Tik-Man right now so I am withholding comment.
Round 2
The lantern bearer stops for a moment, unsure whether he or his enemy was holding the lantern.
Evil eye on lead arminger. -2 to saves DC 14.
really not enjoying how well the armingers are rolling their saves.
Tok Goldfist |
Just to not slow things up, here's my "action" for my turn.
Tok takes a step back and stands his ground to wait and see if a HellKnight breaks through Caldazar and Merax. Should one come through, he unloads a Flurry of Blows on them as they round the corner.
Attack 1:
To Hit: 1d20 - 1 ⇒ (15) - 1 = 14
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Attack 2:
To Hit: 1d20 - 1 ⇒ (11) - 1 = 10
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Sclivian Ruttle |
Sclivian feverishly signs the document he has prepared. It promptly erupts in a spark of flame, consumed in an instant. In a similar burst of flame, an unholy bird appears in the air by Caldazar, screeches, and dives into the lead armiger.
Claw:1d20 + 3 ⇒ (10) + 3 = 13, 1d4 ⇒ 2
Claw:1d20 + 3 ⇒ (5) + 3 = 8, 1d4 ⇒ 1
Bite:1d20 + 3 ⇒ (3) + 3 = 6, 1d4 ⇒ 1
Sclivian looks at the situation, realizes that it wasn't quite the effect he should have gone for, shakes his head, picks up and loads his crossbow.
TarkXT |
As the party continues a valiant struggle aginst the hellknights one nearly manages to score a hit on Merax he is saved only by the partial cover of the stone corner he and the hell knight are fighting around! Pollux's curse settles on him neatly forcing his defenses to be exposed to the mad mans whims.
The two other hell knights pull their own crossbows and one fires a shot down the corridor to no effect. Janiven impatiently waits behind looking for an opportunity to draw blood with her bow again.
Pollux |
Round 3
Pollux smiles....
The lantern bearers swings become unsteady. Memories of spear drill blend with the present, leading the lantern bearer to question what weapon they are using.
evil eye on lantern bearer -2 to attack rolls dc 14. Round 2 of 7 for -2 saves on lantern bearer.
"My that is a lovely bird. I wonder what you feed it?"
Sclivian Ruttle |
Sclivian laughs at Pollux's comment. "It would want my soul, but it's not very smart. It claims it for the length of time--" the eagle disintegrates in a puff of sulfurous vapor "--it remains on this plane. By leaving, it relinquishes the claim."
He hangs back with Janiven and Morisono, waiting for a good shot. "Just a little rider in the contract."
Meraxilar Zoon |
Merax yells back to Pollux as he starts his next swing Round 3 action.
"Perhaps you would take greater care to aim your hexes further from me Pollux, I seem to have great difficulty hitting my enemies and I can't help but notice this has started today!"
Muttering something under his breath in another language, he swings once more with renewed vigor using Destructive Smite for the extra +1 damage, if I hit.
Attack: 1d20 + 2 ⇒ (3) + 2 = 5 Damage: 1d12 + 4 ⇒ (5) + 4 = 9
Sigh. A natural 20 on my first pbp roll ever, mostly low single digits forever after. If we ever get out of the city, I will hunt down and kill every rabbit I find and save all their feet until I have enough to make a full suit of armor.
TarkXT |
Oh, I'm really sorry to hold things up. I'll just hold until I can do something.
No worries not much you cna do with a wall of meat between you and everyone else.
The battle drags on as both sides fall into a vicious stalemate. Pollux's curse settles again on the leading hellknight making him do spear drills when he's wielding a sword. The other two curse and mutter as they continually fail to meet their mark. The lead Hellknight is begginning to grow desperately frustrated.
Map is unchanged save the lack of eagle so I'm not goign to bother with that.
Pollux |
Pollux looks interested, "I wonder who Mr. Zoon is fighting?"
The lantern bearer begins to wonder if they are their body or if they are an artificial construct created for some fell purpose.
Evil eye on lantern bearer, -2ac dc14 1rd on save 7 on miss.
round 3 of 7 for -2saves. Round 2 of 7 for -2 to hit. Come on Zoon! Take out the lantern bearer and everybody gets a 20% miss chance vs the hellknights.
TarkXT |
The battle continues to dragon on for embarassing amounts of time as Pollux's curse again settles on the hellknight.
"Ye gods man! Get out of the way!" On of the others behind him calls out.
As the man turns his head to curse his companions Merax takes an opening and leaves a deep gash in the mans chest with his axe.
Meraxilar went already for this round so I counted his rolls and thigns for next.
Caldazar |
Morningstar: 1d20 + 2 ⇒ (9) + 2 = 11 for 1d8 + 1 ⇒ (7) + 1 = 8
Caldazar takes another swing with his morningstar.
I'd like to take a 5ft step back to allow Tok to take my place in melee if possible. Can he squeeze into where I am without trouble?
Pollux |
Is there any Way to make a key? Something like a list of pictures down one side with names attached and then you would not need names on the map?
Round 5
"..."
You are right He's no fun anymore.
The arminger behind the lamp bearer becomes distracted as the leaping shadows seem to form words in a language he cannot understand.
evil eye dc14 -2 saves 1 round if passed 7 if not. On lamp bearer round 4 of 7 -2 saves, Round 3 of 7 -2 to hit, round 2 of 7 -2 ac.
Tok Goldfist |
Tok moves to replace Caldazar at the front lines. Does this trigger an AOO?
As he steps forward, he attempts to strike the Hellknight in the neck with an elbow strike.
Unarmed Attack - Lethal Damage
To Hit: 1d20 + 3 ⇒ (10) + 3 = 13
Damage:1d6 + 3 ⇒ (1) + 3 = 4
Tark, please start adding 8 to all of our rolls. Thank you. :)
TarkXT |
Tok moves to replace Caldazar at the front lines. Does this trigger an AOO?
As he steps forward, he attempts to strike the Hellknight in the neck with an elbow strike.
Unarmed Attack - Lethal Damage
To Hit: d20 + 3
Damage:d6 + 3Tark, please start adding 8 to all of our rolls. Thank you. :)
It doesn't if you're doing it the way I'm thinking. I'll add +8 to your rolls when I can add +8 to mine.
Pollux's curses continue to slowly rend the enemies capabilities in twain. In complete frustration the lanterns companion curses as he sends another bolt bouncing off the walls. "Ye gods man jsut get the bloody hell out of the way! They're barely competent I could've skwewered them myself hours ago!"
The lead man growls as he jerks his sword up towards tok and misses. "Silence you or I'll skewer you on me spear and crush you under my massive stone feet when I'm done with these fleshbags!"
Pollux |
Round 6
"It is a good thing we were not here hours ago, we would have been skewered."
Evil eye on HK 2 dc 14 -2 to hit. 1 round if passed 7 if not.
Current effects. HK1 5 of 7 -2 saves 4 of 7 -2 to hit 3 of 7 -2 AC.
HK2 6 of 7 -2 saves.
The insulting hellknight finds himself carefully compensating for wind, in a sewer.
TarkXT |
Going to assume that Scliivians continuing to do the hold action deal.
As Tok shatters the bones and organs of the first hell knight his body barely stops breathing before the next one steps in with a laugh as he drops his crossbow.
"Finally! Teran the Great gets to show his mettle!"
Merax steps in and the hellknight easily sidesteps the blow. The remaining hell knight groans at his companions bad pun and continues firing down the hall to no effect.
Meraxilar Zoon |
Not sure but are you changing tokens, Tark? I'm not sure which token I am on the last map anymore. Also, let me know when we begin round 7 please. :)
If someone wants me to move out of the way just say something, otherwise Im the frontline type. I feel like i'm stopping some of you from having fun, close quarter sewer fighting can be a bummer when we only fit single file though.