Talinthal Uth Mondor's WOtR (Inactive)

Game Master nightdeath

This game is GMed by Shalafi. I'm just his hireling.

Combat Map
Kenabres
Terendelev's Scales
Anevia Tirabade
Horgus Gwerm
Aravashnial
NPC listing
Loot Log

Macros:

Windsworn[dice]1d20+4[/dice]
Beltin[dice]1d20+3[/dice]
Phineas [dice] 1d20+3[/dice]
Dennis[dice]1d20+2[/dice]
Vorskek[dice]1d20+2[/dice]
Nalun [dice] 1d20 +2 [/dice]


1,301 to 1,350 of 1,414 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>

Male Human Cleric 1

H10

The worked stone walls of this large room hold a number of
shelves, each of which display the preserved bodies of dire
rats, bats, rock vipers, cave lizards, and other creatures that
pose in eerie stillness. Three bedrolls have been laid out
to the southeast


Male Human Gesalt Paladin (Faithful Wanderer)/Fighter (Unbreakable) 1 | HP: 13/13| AC: 17(18)/12/15(16)|Init: +2| Perc: +7| Fort: +4| Ref: +2| Will: +2| CMB: +4| CMD: 16| Falchion: +4;2d4+4| Morningstar: +4;1d8+3| Longbow +3;1d8|
Skills:
Acro:-1|App:+2|Bluff:+3|Clim:+-1| Diplo:+3|Disguise:+3|E.A:-1|H.A:+3|Heal:+0|Inti:+7|K.Pla/Reli:+6|Ling:+2|Ri de:-2|SM:+0|Sleight:=2|Spell:+2|Stealth:+2|Sur:+4|Swim:-1|UMD:+3|

Windsworn looks around the room.
Perception 1d20 + 7 ⇒ (15) + 7 = 22


male
stats:
13 HP AC 20 (13T, 17FF), CMD 18 Fort +5 Ref +2, Will +0, Per +5
Fighter 1

Dennis will down to the door to D4 and make sure nobody comes through it to flank the party.

Might as well listen while he's there.

perception: 1d20 + 6 ⇒ (11) + 6 = 17


Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2

"Interesting collection."

Phineas checks for any interesting items in the room.

Perception: 1d20 + 5 ⇒ (15) + 5 = 20


Male Demonspawn Tiefling Paladin 2 HP:18/20 AC:18/FF/16/T:12/CMD:17 / Init:2/Fort:8 Ref:5 Will:6/ Attack: +5; 2d6+7 (power attack);
Skills:
Diplomacy: 8,Knowledge (Religion): 5, Intimidate: 9

Vorshek spots out the mouthful of meat, and grumbles.
I guess decent food was too much to ask for. I may look like a beast, but I would not feed this to my enemy's dog! It's disgusting!

He keeps watch while Phineas explores the room.


Male Human Cleric 1

Windy, the room looks empty.


Male Human Cleric 1

Dennis, as you are on watch you hear sounds, like people walking and whispering, coming near the area you are scouting.


male
stats:
13 HP AC 20 (13T, 17FF), CMD 18 Fort +5 Ref +2, Will +0, Per +5
Fighter 1

"I think it might be some visitors coming this way folks. "

and he will step right in front of the door readying an action to attack anyone who opens the door from the other side.


Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4

Beltin backs up Dennis, ready to help out.


Male Human Gesalt Paladin (Faithful Wanderer)/Fighter (Unbreakable) 1 | HP: 13/13| AC: 17(18)/12/15(16)|Init: +2| Perc: +7| Fort: +4| Ref: +2| Will: +2| CMB: +4| CMD: 16| Falchion: +4;2d4+4| Morningstar: +4;1d8+3| Longbow +3;1d8|
Skills:
Acro:-1|App:+2|Bluff:+3|Clim:+-1| Diplo:+3|Disguise:+3|E.A:-1|H.A:+3|Heal:+0|Inti:+7|K.Pla/Reli:+6|Ling:+2|Ri de:-2|SM:+0|Sleight:=2|Spell:+2|Stealth:+2|Sur:+4|Swim:-1|UMD:+3|

Windsworn prepares to charge with his battle axe ready as he seeks a spot to hide from the other side of the doors.


Male Demonspawn Tiefling Paladin 2 HP:18/20 AC:18/FF/16/T:12/CMD:17 / Init:2/Fort:8 Ref:5 Will:6/ Attack: +5; 2d6+7 (power attack);
Skills:
Diplomacy: 8,Knowledge (Religion): 5, Intimidate: 9

Vorshek stands in the middle of the room, Greatsword in hands, ready to destroy evil.


Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2

"Umm... guys... what if they're just trying to be nice and we're destroying them for some evil mongrelmen?"


male
stats:
13 HP AC 20 (13T, 17FF), CMD 18 Fort +5 Ref +2, Will +0, Per +5
Fighter 1

"You're just a ray of sunshine aren't you? They were not willing to parley when we came in, so I don't really have a problem here. In any case, what is done is done. The other Mongrelmen treated us well. I'm willing to pick their side. "


Male Human Gesalt Paladin (Faithful Wanderer)/Fighter (Unbreakable) 1 | HP: 13/13| AC: 17(18)/12/15(16)|Init: +2| Perc: +7| Fort: +4| Ref: +2| Will: +2| CMB: +4| CMD: 16| Falchion: +4;2d4+4| Morningstar: +4;1d8+3| Longbow +3;1d8|
Skills:
Acro:-1|App:+2|Bluff:+3|Clim:+-1| Diplo:+3|Disguise:+3|E.A:-1|H.A:+3|Heal:+0|Inti:+7|K.Pla/Reli:+6|Ling:+2|Ri de:-2|SM:+0|Sleight:=2|Spell:+2|Stealth:+2|Sur:+4|Swim:-1|UMD:+3|

"Yes." Windsworn nods sagely.

"Friend Dennis is right. Windsworn also knows that the other village with good mongrelmen call them evil. Destroying them is fine then isn't it." Windsworn offers.


Male Demonspawn Tiefling Paladin 2 HP:18/20 AC:18/FF/16/T:12/CMD:17 / Init:2/Fort:8 Ref:5 Will:6/ Attack: +5; 2d6+7 (power attack);
Skills:
Diplomacy: 8,Knowledge (Religion): 5, Intimidate: 9

I can settle that. Allow me a moment to sense the intent of their hearts, and see if they hold evil.
Cast detect evil and concentrate on the other side of the door, where Dennis heard the voices.


male
stats:
13 HP AC 20 (13T, 17FF), CMD 18 Fort +5 Ref +2, Will +0, Per +5
Fighter 1

You need line of effect for detect evil. Someone will have to open the door if you want that to work.


Male Demonspawn Tiefling Paladin 2 HP:18/20 AC:18/FF/16/T:12/CMD:17 / Init:2/Fort:8 Ref:5 Will:6/ Attack: +5; 2d6+7 (power attack);
Skills:
Diplomacy: 8,Knowledge (Religion): 5, Intimidate: 9

Ah ok. He'll cast it as soon as the door is open then.


Male Human Gesalt Paladin (Faithful Wanderer)/Fighter (Unbreakable) 1 | HP: 13/13| AC: 17(18)/12/15(16)|Init: +2| Perc: +7| Fort: +4| Ref: +2| Will: +2| CMB: +4| CMD: 16| Falchion: +4;2d4+4| Morningstar: +4;1d8+3| Longbow +3;1d8|
Skills:
Acro:-1|App:+2|Bluff:+3|Clim:+-1| Diplo:+3|Disguise:+3|E.A:-1|H.A:+3|Heal:+0|Inti:+7|K.Pla/Reli:+6|Ling:+2|Ri de:-2|SM:+0|Sleight:=2|Spell:+2|Stealth:+2|Sur:+4|Swim:-1|UMD:+3|

Windsworn opens the door with his free hand.


Male Human Cleric 1

H4. Common Room
In the southwestern part of this room, stout stone chairs surround
a block of larger stone that serves as a table. The table’s top strewn
with bone dice and cracked clay jugs. Stained canvas pillows rest
on the chairs. A copper bowl filled with coals hangs from the
ceiling, filling the room with warmth and an orange glow

There are 3 humans and a mongrel lady in this room. The paladin does detect that there is evil.


Male Demonspawn Tiefling Paladin 2 HP:18/20 AC:18/FF/16/T:12/CMD:17 / Init:2/Fort:8 Ref:5 Will:6/ Attack: +5; 2d6+7 (power attack);
Skills:
Diplomacy: 8,Knowledge (Religion): 5, Intimidate: 9

Vorshek nods solemnly to his friends, raises his greatsword into a fighting stance, and roars at the new foes.
Come, denizens of evil and wrongfulness, taste redemption on the end of my blade!

Ready an action to charge the first one to attack the party or display evil intent.


male
stats:
13 HP AC 20 (13T, 17FF), CMD 18 Fort +5 Ref +2, Will +0, Per +5
Fighter 1

Good thing we got the diplomatic paladin.

Dennis will ready an action to attack a target if one comes to the door.


Male Demonspawn Tiefling Paladin 2 HP:18/20 AC:18/FF/16/T:12/CMD:17 / Init:2/Fort:8 Ref:5 Will:6/ Attack: +5; 2d6+7 (power attack);
Skills:
Diplomacy: 8,Knowledge (Religion): 5, Intimidate: 9

Vorshek can be quite diplomatic... When he doesn't detect evil. Lol


Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2

"Diplomacy? Now?"

Phineas tosses a bomb at the lady.

Attack: 1d20 + 5 ⇒ (5) + 5 = 10 ranged touch
Damage: 1d4 + 4 ⇒ (2) + 4 = 6 acid
5 splash to the surrounding squares


Male Human Gesalt Paladin (Faithful Wanderer)/Fighter (Unbreakable) 1 | HP: 13/13| AC: 17(18)/12/15(16)|Init: +2| Perc: +7| Fort: +4| Ref: +2| Will: +2| CMB: +4| CMD: 16| Falchion: +4;2d4+4| Morningstar: +4;1d8+3| Longbow +3;1d8|
Skills:
Acro:-1|App:+2|Bluff:+3|Clim:+-1| Diplo:+3|Disguise:+3|E.A:-1|H.A:+3|Heal:+0|Inti:+7|K.Pla/Reli:+6|Ling:+2|Ri de:-2|SM:+0|Sleight:=2|Spell:+2|Stealth:+2|Sur:+4|Swim:-1|UMD:+3|

Windsworn takes that as his cue to rush in as the bomb and Vorshek's bellow about something evil and blade's end, his target the closest target he can reach.
Charge, Rage and Slash! 1d20 + 8 ⇒ (16) + 8 = 241d8 + 9 ⇒ (6) + 9 = 15


Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4

Beltin prepares to club any resistors.


Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2

We're so nice. We give them a chance to surrender, then attack before they can. :)


male
stats:
13 HP AC 20 (13T, 17FF), CMD 18 Fort +5 Ref +2, Will +0, Per +5
Fighter 1

There is no way Windsworn can charge into the room. He can move in, but Dennis is in the doorway, and you can't charge through the squares of allies (or foes for that matter). Bad guys aren't on the map as yet, or I'd move you adjacent to them.


Male Demonspawn Tiefling Paladin 2 HP:18/20 AC:18/FF/16/T:12/CMD:17 / Init:2/Fort:8 Ref:5 Will:6/ Attack: +5; 2d6+7 (power attack);
Skills:
Diplomacy: 8,Knowledge (Religion): 5, Intimidate: 9

I have this mental image of Phineas flippantly making his comment, while casually tossing a bomb at the woman. It's like 80's action movie awesome. Haha


Male Human Gesalt Paladin (Faithful Wanderer)/Fighter (Unbreakable) 1 | HP: 13/13| AC: 17(18)/12/15(16)|Init: +2| Perc: +7| Fort: +4| Ref: +2| Will: +2| CMB: +4| CMD: 16| Falchion: +4;2d4+4| Morningstar: +4;1d8+3| Longbow +3;1d8|
Skills:
Acro:-1|App:+2|Bluff:+3|Clim:+-1| Diplo:+3|Disguise:+3|E.A:-1|H.A:+3|Heal:+0|Inti:+7|K.Pla/Reli:+6|Ling:+2|Ri de:-2|SM:+0|Sleight:=2|Spell:+2|Stealth:+2|Sur:+4|Swim:-1|UMD:+3|

Just treat Windsworn as moving in then. With 40ft movement, I should be able to reach them. -2 from attack roll.


Male Human Cleric 1

Windsworn1d20 + 4 ⇒ (6) + 4 = 10
Beltin1d20 + 3 ⇒ (1) + 3 = 4
Vorskek1d20 + 2 ⇒ (2) + 2 = 4
Dennis 1d20 + 2 ⇒ (10) + 2 = 12
Nalun 1d20 + 2 ⇒ (11) + 2 = 13

MONGREL LADY 1d20 + 4 ⇒ (5) + 4 = 9
cultist 1 1d20 + 2 ⇒ (13) + 2 = 15
2 1d20 + 2 ⇒ (16) + 2 = 18
3 1d20 + 2 ⇒ (15) + 2 = 17

Mongrel Lady
#3
#2
1

Nalun
Dennis
Windy
Beltin
Vorshek


Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2

Phineas wants to fight, too.

init: 1d20 + 3 ⇒ (16) + 3 = 19


male
stats:
13 HP AC 20 (13T, 17FF), CMD 18 Fort +5 Ref +2, Will +0, Per +5
Fighter 1

Looks like the bad guys are up first.


Male Human Gesalt Paladin (Faithful Wanderer)/Fighter (Unbreakable) 1 | HP: 13/13| AC: 17(18)/12/15(16)|Init: +2| Perc: +7| Fort: +4| Ref: +2| Will: +2| CMB: +4| CMD: 16| Falchion: +4;2d4+4| Morningstar: +4;1d8+3| Longbow +3;1d8|
Skills:
Acro:-1|App:+2|Bluff:+3|Clim:+-1| Diplo:+3|Disguise:+3|E.A:-1|H.A:+3|Heal:+0|Inti:+7|K.Pla/Reli:+6|Ling:+2|Ri de:-2|SM:+0|Sleight:=2|Spell:+2|Stealth:+2|Sur:+4|Swim:-1|UMD:+3|

We are ready.


Male Human Cleric 1

Phineas misses the lady.

The lady draws a bow and moves up one square and fires at Dennis.

1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
1d8 + 2 ⇒ (1) + 2 = 3


Male Human Cleric 1

Cultist 1 will make a 5' and attack Dennis with a glaive.

1d20 + 4 ⇒ (4) + 4 = 8
1d10 + 2 ⇒ (9) + 2 = 11


Male Demonspawn Tiefling Paladin 2 HP:18/20 AC:18/FF/16/T:12/CMD:17 / Init:2/Fort:8 Ref:5 Will:6/ Attack: +5; 2d6+7 (power attack);
Skills:
Diplomacy: 8,Knowledge (Religion): 5, Intimidate: 9

Vorshek taps his clawed foot on the stone floor, impatiently waiting his turn.


male
stats:
13 HP AC 20 (13T, 17FF), CMD 18 Fort +5 Ref +2, Will +0, Per +5
Fighter 1

Dennis will power attack the mongrelman in front of the door.

to hit: 1d20 + 5 ⇒ (19) + 5 = 24 damage: 1d6 + 6 ⇒ (2) + 6 = 8
confirm: 1d20 + 5 ⇒ (20) + 5 = 25 crit damage: 1d6 + 6 ⇒ (1) + 6 = 7


Male Human Cleric 1

That isn't a mongrelman it is a human but you do kill it .


Male Human Gesalt Paladin (Faithful Wanderer)/Fighter (Unbreakable) 1 | HP: 13/13| AC: 17(18)/12/15(16)|Init: +2| Perc: +7| Fort: +4| Ref: +2| Will: +2| CMB: +4| CMD: 16| Falchion: +4;2d4+4| Morningstar: +4;1d8+3| Longbow +3;1d8|
Skills:
Acro:-1|App:+2|Bluff:+3|Clim:+-1| Diplo:+3|Disguise:+3|E.A:-1|H.A:+3|Heal:+0|Inti:+7|K.Pla/Reli:+6|Ling:+2|Ri de:-2|SM:+0|Sleight:=2|Spell:+2|Stealth:+2|Sur:+4|Swim:-1|UMD:+3|

Removed dead one.

Windsworn eyes narrow as he channels his anger in one swift stroke he goes after the mongrel lady with the bow. Giving her a mighty slash.
Battle Axe. Rage AC 15 1d20 + 8 ⇒ (13) + 8 = 211d8 + 9 ⇒ (8) + 9 = 17


male
stats:
13 HP AC 20 (13T, 17FF), CMD 18 Fort +5 Ref +2, Will +0, Per +5
Fighter 1

Since he did kill it he will move into the room on his move action clearing the charge lane.


Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4

Beltin moves into the room and engages. He holds the line to keep anyone from flanking his friends. His blow is wide.
club: 1d20 + 5 ⇒ (7) + 5 = 121d6 + 6 ⇒ (3) + 6 = 9


Male Human Cleric 1

The humans have glaives, similar to the ones you found before you made it to the mongrelman village.


Male Human Cleric 1

The last cultist will attempt to hit Beltin

1d20 + 3 ⇒ (10) + 3 = 13
1d10 + 2 ⇒ (7) + 2 = 9


Male Human Cleric 1

End Round 1

The two groups engaged more or less into a stalemate.

Top of the Order


Male Human Cleric 1

The mongrellady takes a 5 ft adjustmetn

1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
1d8 + 2 ⇒ (6) + 2 = 8


male
stats:
13 HP AC 20 (13T, 17FF), CMD 18 Fort +5 Ref +2, Will +0, Per +5
Fighter 1

Dennis will swing at the enemy in front of him.

to hit: 1d20 + 5 ⇒ (2) + 5 = 7 miss


Male Human Gesalt Paladin (Faithful Wanderer)/Fighter (Unbreakable) 1 | HP: 13/13| AC: 17(18)/12/15(16)|Init: +2| Perc: +7| Fort: +4| Ref: +2| Will: +2| CMB: +4| CMD: 16| Falchion: +4;2d4+4| Morningstar: +4;1d8+3| Longbow +3;1d8|
Skills:
Acro:-1|App:+2|Bluff:+3|Clim:+-1| Diplo:+3|Disguise:+3|E.A:-1|H.A:+3|Heal:+0|Inti:+7|K.Pla/Reli:+6|Ling:+2|Ri de:-2|SM:+0|Sleight:=2|Spell:+2|Stealth:+2|Sur:+4|Swim:-1|UMD:+3|

Init Order
Mongrel Lady
#3
#2
#1 (dead)
Nalun
Dennis
Windy
Beltin
Vorshek

Windsworn follows the lady, his anger spilling out of him as he vents it on her.
Axe her!! AC 15 1d20 + 8 ⇒ (14) + 8 = 221d8 + 9 ⇒ (4) + 9 = 13


Male Human Cleric 1

She takes it like a champ.


Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4

3/12 hp
Beltin grows claws and attacks the cultist that hit him.
claw/damage: 1d20 + 5 ⇒ (16) + 5 = 211d4 + 4 ⇒ (4) + 4 = 8
claw/damage: 1d20 + 5 ⇒ (9) + 5 = 141d4 + 4 ⇒ (2) + 4 = 6


Male Human Gesalt Paladin (Faithful Wanderer)/Fighter (Unbreakable) 1 | HP: 13/13| AC: 17(18)/12/15(16)|Init: +2| Perc: +7| Fort: +4| Ref: +2| Will: +2| CMB: +4| CMD: 16| Falchion: +4;2d4+4| Morningstar: +4;1d8+3| Longbow +3;1d8|
Skills:
Acro:-1|App:+2|Bluff:+3|Clim:+-1| Diplo:+3|Disguise:+3|E.A:-1|H.A:+3|Heal:+0|Inti:+7|K.Pla/Reli:+6|Ling:+2|Ri de:-2|SM:+0|Sleight:=2|Spell:+2|Stealth:+2|Sur:+4|Swim:-1|UMD:+3|

Damm 30 hitpoints and she's still up? Tough lady

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