Talin-Garde's Demise

Game Master Jing the Bandit


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Female Hellspawn Tiefling Fiendish Vessel Cleric 1 (Asmodean Advocate)

"And where do you think they are, ugly? Not inside your a%@##!%, last I checked. Wait." the blue woman places her hands down between her legs once more. "Well not inside your cloaca, let's say."

At Vriskella's comment, Carys shakes her head. "For me, I will need at least an hour spent in prayer before Our God will grant me His power."


In a brief few moments of silence, you lot hear the sounds of the two guards arguing. Finally, open of them opens the door and comes walking into the room.

Carys and Ileosa:

You can tell the subtle hints of a man who has practiced walking drunk man times before. Once he gets closer you can see the rosier cheeks and smell the scent of whiskey on his breath.

The guard walks up with a club in hand. He slams it against the bars before pointing it at the lot of you. "OY...you lot shut yur traps or you'll get the same treatment as ol Grumblejack over there. I don't care whose parts who is trying to get into, just keep it quiet so's I don't have to deal with yah." the guard says angrily at the group.

You can tell that the guards were not privvy to the full details of the conversations you were having, only the last bits of shouting.

He starts to leave before wheeling back "I hear yah again, I'm gonna split yahs up...maybe put the lizard there up with Grumblejack, tha'd be fun...maybe even take one of the rest of you back to the interrogation room." he says his voice trailing off as he goes from one thought to the other.

He heads back out of your sight, you hear the door open up and him grumbling at the another guard before the door is slammed. After a few minutes, it is evident that you are alone with your thoughts once more.

The Exchange

Male Nagaji Fighter (opportunist venomblade) 1

When the guards leave and the hall is quiet he looks back at her ”now that that’s over with for now, you can make yourself useful and give us the items in the veil, "


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

Ileosa raised her eyebrow as she listened to the guard's words but said nothing and kept the rest of her face under a mask. "I've an idea." Ileosa said as a slight smile tugged at the corner of her lips. "We hand out the items, then we make a bit more noise, he returns and throws Drack into the cell with Grumblejack. Drack convinces him to work with us, he springs Grumblejack first, who goes to attack the guard's than he springs each of us. We can use the distraction to get out of here."


F Female Tiefling Bard (Dervish Dancer) 1 | HP 11 | AC 14, Touch 14, FF 10 | CMB +2 | CMD 16 | Fort +2, Ref +6, Will +2| Per +4 | Init +6

"If we're trying to get the jump on a guard, would it not be easier to break ourselves loose, have a guard come in to check on us, and then drive a blade into his stomach when he doesn't expect it? We don't yet know how much we can trust Grumblejack, and if he does poorly with orders or Drack decides to reach his hand into the ogre's loins as well and upsets him, we would be separated from the only one of us who can pick the lock out of here. I can't see making noise and having them move us as being in our favour, especially if it puts them on edge and irritable for when we make our escape in the step after that."


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

"We're not trying to jump the guard." Ileosa pointed out. "We are trying to get out of here. The two don't need to coincide. In fact it maybe more in our favor to not fight the guard's unless we have no other choice. Remember, the cleaner your hands are the harder it is to lay blame you." She said with a small grin. "Also if the plan fails we do have the window we could put on the bars and escape."


F Female Tiefling Bard (Dervish Dancer) 1 | HP 11 | AC 14, Touch 14, FF 10 | CMB +2 | CMD 16 | Fort +2, Ref +6, Will +2| Per +4 | Init +6

Vriskella keeps her voice calm but firm as as she lays out her issue. "We're all condemned for death, Ileosa. Our hands are already dripping with blood as it is, and nothing we do here can carry a harsher penalty than that. I agree we need to pick our fights, but your alternative to taking on a single guard when he wouldn't expect us to have a weapon, and then pacing ourselves from there, is to send an ogre we don't know and can't trust to do exactly as we say and take on several guards at once while Drack comes here and breaks us free, hoping no guard lunges at him instead. And perhaps he can smuggle the lockpicks in with him, but I do not see that dagger easily going with him. Howver many guards are in our direct vicinity, they are not negotiable. We will have to kill them. We can either do it with precision and cunning, or we can open ourselves up to unnecessary risk and hope that everybody behaves in the best manner possible. I simply wish to eliminate those variables. If there are three out there as there were earlier, possibly with one completely asleep, then we would be looking at six on one, then six on two for our odds, rather than their three on our one."


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

"My crime was bloodless." Ileosa pointed out with a small smirk. "Not a single person bleed." She reminded her. "We don't need to trust him, just use him." Ileosa said quietly. "I don't expect most of you to understand the subtle difference. If you're more worried about losing the only person who can lockpick to his own stupidity, that I can understand much more." She nodded in agreement. "and if a path of blood is one all others are set upon let Drack pick out lock. We make a little bit more noise again and you can take the dagger Vriskella and drive it into the guard. Hope you aim for the throat so that he doesn't call all the other guards to us with his screams."


Female Hellspawn Tiefling Fiendish Vessel Cleric 1 (Asmodean Advocate)

Carys once again lifts herself up and pulls out the veil, strain showing on her face.

"One more detail. The woman informed me our executions have been jumped forward, and we are all due to die in three days. Whatever plan we enact, we do not have the luxury of time."

She pulls a loose thread, a weighty but small five pointed star falling into her hands.

"Give me an hour with this, and then I'll hand out the rest."


F Female Tiefling Bard (Dervish Dancer) 1 | HP 11 | AC 14, Touch 14, FF 10 | CMB +2 | CMD 16 | Fort +2, Ref +6, Will +2| Per +4 | Init +6

"There are different kinds of trust, like the trust that one is competent enough to be used. I would rather not make the lynchpin of our plans a simple-minded monster we haven't said a word to. Drack, how are you with a dagger? Confident enough for a clean kill if given the drop on someone? One blade to the throat, another to the back, and whatever some of us might be able to do to hurt a man without being armed. Which, given the curious make-up of this group, I would not be surprised to learn about. This is the time to speak it, I suppose. If he's killed swiftly, he can't alert the others, and we can make our move on the other two out there."

GM, do we know what the guards are equipped with? Depending on who can use what, that might go a long way into figuring out who to arm first. If there's something on them that Vriskella is proficient with, she may want to hand one of the daggers off to someone else and try to sneak up on him and then Sleight of Hand a weapon off of the guard so that there's two daggers and a whatever in the rotation. Alternately, something she might be able to pass on to another party member if she can't use it but they can. With a +8 to Sleight of Hand and Stealth that seems like a solid risk to try and take to make combat go smoother.

Vriskella nods. "An hour. If you can work quietly, Drack, that should be enough time for us to be freed from these cuffs and set in position. Then, we simply sit in a way that hides the reality of our position, and wait for the right moment to strike."


Female Human Blood Summoner/Devil Binder 2 | HP 22/22 | AC 17 Touch 13 Flat-Footed 14 | CMB +1 CMD 14 | Saves: Fort +3 Ref +3 Will +7 | Perception: +0 | Init: +3 | Status: -1 CON | Spell Effects:

Senara rests her against the stone wall with a subdued huff as a series of squabbles breaks out amongst the group. "Did I say our circumstances look favorable? Perhaps I spoke too soon," she says, the tone of her voice coming across as disappointed rather than angered. It was a tactic often employed to great effect with her servants back home, at least. "The insults, the snide comments, the refusal to see things from another's perspective... This is precisely the sort of infighting we should be avoiding​ if we ever hope to step foot outside of this cell, let alone escape this prison. What lies ahead will be difficult enough to overcome; if we can show each other at least a modicum of respect and courtesy, our seemingly impossible task becomes that much easier."

As Vriskella questions the group's capabilities, Senara shares what it is that sets her apart from other noblewomen. "I know of a few rudimentary spells. Protective incantations, some minor healing, and a handful of little tricks I picked up along the way. But aside from that, I also know how to summon and compel into service creatures of the lower planes. I'm afraid it's nothing more impressive than a hellish dire rat or a man-sized scorpion, however." And then, with a devious smirk, she adds, "For now, at least."


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Annis-born changeling hag-riven bloodrager 2/ internal alchemist vivisectionist alchemist 2 | HP 50/50 | Rage 9/9 | Evil Eye 6/6 | Mutagen 1/1 AC 20 Touch 12 Flat-Footed 18 | CMB +7 CMD 19 | Fort +10(+2 vs poisons) Ref +6 Will +1 | Init: +2| Perception: +6, Darkvision 60ft | Status: Normal | Spell Effects:

Ella watches the others talking. Not adding anything of her own, or reacting to the many ideas and subtle maneuvers. Personally she was never good at those.

In the end, Carys has the item of their escape and the attention of those backing that escape. One hour the lawyer says she requires before she'll hand out anything. While Ella hates the idea of being chained for one second more, trying to take it would cause too much noise. Noise that could ruin everything.

So the big woman nestles up against the wall and closes her eyes, resting until it is time to do something.

The Exchange

Male Nagaji Fighter (opportunist venomblade) 1

”ok if I’m going to be able to get us out of here, I’m going to need one of you girls to act as lookout, if I have a few seconds of warning I can hide something as small as the lockpicks....
As soon as someone agrees he gets to work on his own manicles
1d20 + 6 + 2 - 2 ⇒ (3) + 6 + 2 - 2 = 9 but the constraints on his movement hinders him at first. He tries again 1d20 + 6 + 2 - 2 ⇒ (17) + 6 + 2 - 2 = 23 and pop off the manicles, moving on to the next person
1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 and removing the bindings of the changeling bloodrager first.


Annis-born changeling hag-riven bloodrager 2/ internal alchemist vivisectionist alchemist 2 | HP 50/50 | Rage 9/9 | Evil Eye 6/6 | Mutagen 1/1 AC 20 Touch 12 Flat-Footed 18 | CMB +7 CMD 19 | Fort +10(+2 vs poisons) Ref +6 Will +1 | Init: +2| Perception: +6, Darkvision 60ft | Status: Normal | Spell Effects:

Ella raised an eyebrow at the "one of you girls" comment. After only the briefest moment where she considered decking him, instead shrugs and offers up her restraints to his remarkably dexterous picks. "Thank you" simple with a nod. Then settles back with the restraints, unlocked but in place.


When you go to work with the lock the first time, there is some heavy clinking and scraping as you try to get the mechanism to give. You hear something causing you to pause and listen momentarily.

"What was that?" you manage to work out despite the muffled sound of the guards.

Quickly after, you hear the other one dismiss the noise as the work of rats. You hold your breath for a moment longer but hear no noise of stirring and continue on with your work.

The Exchange

Male Nagaji Fighter (opportunist venomblade) 1

With his newfound familiarity with the locks Drack moves to unlock the last two of them 1d20 + 10 ⇒ (6) + 10 = 16
1d20 + 10 ⇒ (7) + 10 = 17
1d20 + 10 ⇒ (9) + 10 = 19
1d20 + 10 ⇒ (12) + 10 = 22
Getting one free after about 20 seconds of jimmying it
1d20 + 10 ⇒ (13) + 10 = 23 and the other almost immiedietly


Female Human Blood Summoner/Devil Binder 2 | HP 22/22 | AC 17 Touch 13 Flat-Footed 14 | CMB +1 CMD 14 | Saves: Fort +3 Ref +3 Will +7 | Perception: +0 | Init: +3 | Status: -1 CON | Spell Effects:

"My thanks," Senara whispers, carefully lowering the chains to the ground once Drack has unlocked her shackles. She spends a fair amount of time gingerly massaging the tender skin of her wrists, the Lady clearly unaccustomed to such treatment—or maybe any sort of physical discomfort in general. Only once she's finished soothing her pain does she accept one of the spell component pouches, saying, "I only have so much magic to call upon so I'm afraid I'll need to be judicious in using it. While I could shroud those of us planning to fight in close quarters in a sort of magical armour, I think it best we strip the guards of theirs once they've been dispatched. That way I could save my strength to heal us if need be."

It is only as an afterthought that Senara thinks to ask the others, "Is that agreeable?"

The Exchange

Male Nagaji Fighter (opportunist venomblade) 1

Drack shrugs and grabs a dagger as he examines the lock on the door ”seems agreeable enough to me
perception : 1d20 + 10 ⇒ (1) + 10 = 11
I’m not sure what the DC is to gague how good a lock it is


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

Ileosa thanked Drack as he let her out of her shackles and as Senara, quietly lowered her chains to the ground as well. "I also have magic, though I must call upon it with one of the symbols." She explained. "And I agree the less magic we use the better." She agreed with a nod.

She then moved to the bars of the cell and listened.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25

The Exchange

Male Nagaji Fighter (opportunist venomblade) 1

”I don’t exactly know any magic myself, but as you can see, He says, holding up the lockpicks ”I have talents of my own

The Exchange

Male Nagaji Fighter (opportunist venomblade) 1

1d20 + 8 ⇒ (19) + 8 = 27
As though to demonstrate, Drack goes to the lock on the door and quickly picks it too without a sound.


Annis-born changeling hag-riven bloodrager 2/ internal alchemist vivisectionist alchemist 2 | HP 50/50 | Rage 9/9 | Evil Eye 6/6 | Mutagen 1/1 AC 20 Touch 12 Flat-Footed 18 | CMB +7 CMD 19 | Fort +10(+2 vs poisons) Ref +6 Will +1 | Init: +2| Perception: +6, Darkvision 60ft | Status: Normal | Spell Effects:

Ella stands up and stands next to Ileosa. She whispers Hear anything?


Female Human Blood Summoner/Devil Binder 2 | HP 22/22 | AC 17 Touch 13 Flat-Footed 14 | CMB +1 CMD 14 | Saves: Fort +3 Ref +3 Will +7 | Perception: +0 | Init: +3 | Status: -1 CON | Spell Effects:

"Just the sound of our freedom," Senara answers as she eases open the cell door and gently brings it to rest against the bars. Then she waits a few moments to see if the sounds of creaking and clanging have drawn the attention of the guards in the next room. "That and the soon-to-be screams of our feckless captors," she adds when it seems that the guards have yet to take notice of their illicit activities.


Annis-born changeling hag-riven bloodrager 2/ internal alchemist vivisectionist alchemist 2 | HP 50/50 | Rage 9/9 | Evil Eye 6/6 | Mutagen 1/1 AC 20 Touch 12 Flat-Footed 18 | CMB +7 CMD 19 | Fort +10(+2 vs poisons) Ref +6 Will +1 | Init: +2| Perception: +6, Darkvision 60ft | Status: Normal | Spell Effects:

The soft creaking of that cell door opening is one of the most lovely sounds in all the known worlds, Ella thinks with a grim smile. As she steps out, she decides she will not go back. She will either hack her way free or go down in her own gore.

stealth: 1d20 + 6 ⇒ (14) + 6 = 20

Not one for a lot of words, the big woman just nods at her new companions. Then slowly, quietly moves to the right(her right, their left) of the door to the guard room. Merging with the shadows as best as she can.


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

"I don't even hear the guards talking." Ileosa whispered to her new allies as she tried to guess how many guards where in the next room.

"Okay, let me know when you all are ready." She quietly added as she too stepped out of the cell. "Let us hope this plan goes off well."


Female Human Blood Summoner/Devil Binder 2 | HP 22/22 | AC 17 Touch 13 Flat-Footed 14 | CMB +1 CMD 14 | Saves: Fort +3 Ref +3 Will +7 | Perception: +0 | Init: +3 | Status: -1 CON | Spell Effects:

Stealth: 1d20 + 3 ⇒ (18) + 3 = 21

Senara silently pads across the holding area, paying no mind to the dank cobblestones underfoot as she comes to a stop next to one of the cells nearest the door to the guard room. Once her companions have all moved into their positions, she breathes deeply, steeling her nerves for the long, arduous battle ahead. Then, she raises her voice. "How dare you! Do you know who I am?! Take your damn hands off of me this instant!"


The party having decided upon their plan of action, make their way into place and carefully hide themselves. Once everyone appears ready, the young lady begins to scream most angrily to attempt to attract the guards. Sure enough, the plan seems to work as they quickly hear two guards arguing before one of them yells at the other in anger and you assume heads for the door.

"You drunk cur, I'd be a fool to leave the prisoners to you when they are fighting or f+@&ing." is what you hear as the guard opens the door inwards and steps through the doorway's threshold mid-sentence.

Drack and Ileosa can tell from their vantage point that the other guard is inside the room with a horn at his side. Drack notices that he seems a bit off-kilter and perhaps to angry to respond immediately to danger if it suddenly presented itself.

Carys: 1d20 + 2 ⇒ (6) + 2 = 8
Drack: 1d20 + 2 ⇒ (10) + 2 = 12
Ella: 1d20 + 1 ⇒ (12) + 1 = 13
Ileosa: 1d20 + 7 ⇒ (8) + 7 = 15
Senara: 1d20 + 3 ⇒ (9) + 3 = 12

They have not spotted anyone at this moment. The first person to act, will get a full round. The rest will get a surprise action (IE a Standard Action only.) You may delay and let whoever have the full action as you please...but decide this amongst yourselves not just suddenly post to claim it.

Guard's Initiative after Surprise round: 1d20 + 1 ⇒ (8) + 1 = 9
Drunk Guard's Initiative after Surprise round: 1d20 - 1 ⇒ (19) - 1 = 18

The Exchange

Male Nagaji Fighter (opportunist venomblade) 1

to hit, assuming flanking: 1d20 + 7 ⇒ (14) + 7 = 21
1d4 + 4 ⇒ (3) + 4 = 7
Drack steps out to strike out with the dagger, aiming for the neck of the first one to come in the door in a viscous strike


Annis-born changeling hag-riven bloodrager 2/ internal alchemist vivisectionist alchemist 2 | HP 50/50 | Rage 9/9 | Evil Eye 6/6 | Mutagen 1/1 AC 20 Touch 12 Flat-Footed 18 | CMB +7 CMD 19 | Fort +10(+2 vs poisons) Ref +6 Will +1 | Init: +2| Perception: +6, Darkvision 60ft | Status: Normal | Spell Effects:

still waking up, inspiration of a lovely attack move is very dry at the moment.

Drack's slash across the poor unfortunate soul karma choose to thrown in their path, signaled the start. "Blood or death" she whispered and then pounced, raking her claws across his back. Chain mail caught her nails, spiking her own pain, but did it prevent her from killing the man?

attack: 1d20 + 6 ⇒ (9) + 6 = 15
damage if hit: 1d6 + 6 ⇒ (1) + 6 = 7


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Ileosa took a step as she threw the dagger at guard that was before them. Though her aim was good her strength lacked the ability to sink it in.


Female Human Blood Summoner/Devil Binder 2 | HP 22/22 | AC 17 Touch 13 Flat-Footed 14 | CMB +1 CMD 14 | Saves: Fort +3 Ref +3 Will +7 | Perception: +0 | Init: +3 | Status: -1 CON | Spell Effects:

Senara watches the battle unfold through the bars from her spot of relative safety, anticipating a swift death for the first guard unlucky enough to walk into their waiting ambush and sorely disappointed when the combined efforts of her allies fail to deliver it. But rather than allow the setback to shake her faith in the righteousness of their course, the Lady prays to The Archstar for aid.

"Lord Asmodeus, if our liberation truly be your will then I ask you not to forsake us in our moment of need. Lend us your might and you shall ever have a faithful servant in me."

Her connection to Hell, forged in blood only a few days prior, stirs once again as Senara makes her oath. A small portal to the fiery realm opens up right beside her, spewing forth heat, the tormented screams of the damned, and, lastly, a black-and-red carapaced scorpion of monstrous proportions. With a piercing screech, the scorpion skitters forth to strike out at the guard with claw and stinger. (Using summon monster I SLA to summon fiendish ghost scorpion. Stat block is in alias.)

Pounce (-2 AC for 1 round; current AC 10)
Claw: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Damage: 1d3 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Damage: 1d3 + 2 ⇒ (3) + 2 = 5
Sting: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Damage: 1d3 + 2 ⇒ (1) + 2 = 3 + poison (1 Str damage/round for 4 rounds;
DC 15 Fort Save negates)


The sober guard opens the door and steps forwards with shield raised. However despite his readiness for an altercation, the villains had managed to escape and surprised him by being where they shouldn't.

The large lizard-like man spins around the corner and smashes into his shield before slipping a strong arm up and under the shield to stab him in the throat. The guard stumbles slightly as a vicious woman with claws rakes along his side, his armor holds against the strike but he becomes off balance and his shield arm goes wide. It's then that a beautiful woman steps around the other cell bars and throws a dagger, pinning it in his leg.

Reeling from pain and confusion, he starts to turn when a soft chant is heard and he turns horror struck as a large scorpion comes out of hell itself before it comes and buries itself into his side, ripping him apart.

He is down, he is very much dead.

The other guard, clutching his horn, looks up in startled surprise. Drunk but recognizing danger, he brandishes his blade forgetting the horn in his hand in the confusion and stupor.

1 for Lizard, 2 for Changeling, 3 for Scorpion: 1d3 ⇒ 1

The large lizardman catches the man's eyes when the flames reflect off the blade. He steps forwards and up over his friend's corpse and strikes hard into Drack's scales.

Attacking Drack: 1d20 + 3 ⇒ (15) + 3 = 18

Damage If Hit!: 1d8 + 2 ⇒ (8) + 2 = 10


Carys took her time and slinked quietly up during the first guard's demise but when she saw the second drop the Lizardman, she makes her appearance and uses Asmodeus's gift to heal him.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3


Annis-born changeling hag-riven bloodrager 2/ internal alchemist vivisectionist alchemist 2 | HP 50/50 | Rage 9/9 | Evil Eye 6/6 | Mutagen 1/1 AC 20 Touch 12 Flat-Footed 18 | CMB +7 CMD 19 | Fort +10(+2 vs poisons) Ref +6 Will +1 | Init: +2| Perception: +6, Darkvision 60ft | Status: Normal | Spell Effects:

The scorpion suddenly appearing and hacking at the man's face took Ella aback a little. She makes a mental note not to piss off the noble woman in the future.

claw1: 1d20 + 6 ⇒ (1) + 6 = 7
claw1 damage: 1d4 + 6 ⇒ (4) + 6 = 10
claw2: 1d20 + 6 ⇒ (9) + 6 = 15
claw2 damage: 1d4 + 6 ⇒ (3) + 6 = 9

No horn, Ella thinks quietly to herself. No noise... yet. The second man jumps right into them. "Idiot" she says not bothering to keep that to herself. Her claws connect this time, gauging him for his stupidity.


Female Human Blood Summoner/Devil Binder 2 | HP 22/22 | AC 17 Touch 13 Flat-Footed 14 | CMB +1 CMD 14 | Saves: Fort +3 Ref +3 Will +7 | Perception: +0 | Init: +3 | Status: -1 CON | Spell Effects:

Senara smirks as the first guard is rent apart by the scorpion's claws. While she certainly didn't consider herself to be a bloodthirsty woman by any means, even she can't deny that there is something dark and immensely satisfying in seeing the Mitran fool of a guard cut down by the lowliest of Hell's forces. Without taking her eyes off of the skirmish in front of her, Senna reaches into her pouch of spell components, searching by feel for one ingredient in particular. Pulling out an innocuous bit of fluff, the conjurer studies the sheep's wool intently as she rolls it back and forth between slender fingers. "Like lambs to the slaughter, so shall you all fall before the might of The First," Senara pronounces, her eyes snapping to the intoxicated guard as she weaves a spell over him to further dull his senses. (Casting daze; DC 14 Will save negates.)

Meanwhile, instinctual creature that it is, the Hell-sent scorpion menacingly clacks its pincers and curls its venom-laden tail up as the second guard stands over the insect's fallen prey. The cracks in its chitinous exoskeleton pulse an angry red color and its beady eyes gleam as it lashes out at the guard.

Smite Evil
Claw: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d3 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Claw: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d3 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Sting: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d3 + 2 + 2 ⇒ (2) + 2 + 2 = 6 + poison (1 Str damage/round for 4 rounds; DC 15 Fort Save negates)


Will Save!: 1d20 - 3 ⇒ (3) - 3 = 0

The Exchange

Male Nagaji Fighter (opportunist venomblade) 1

1d20 + 6 ⇒ (17) + 6 = 23
1d4 + 5 ⇒ (3) + 5 = 8
Drack grabs the thrown knife out of the downed guard and uses it to impale the other one in a fit of rage at how close he had come to being downed by such an insignificant cur "maybe if you hadn’t done that I might have made your death quick, mongral, but now I’m going to enjoy carving you up and making you into soup"


The poor drunk guard did his best, hell he even almost took out one of the prisoners with a single blow. But shortly after his blade dug deep into the scales of his enemy, his world faded to black.

The changeling he didn't see, he heard right as she struck. The first clawed hand slammed hard against his leg, while the second managed to catch just under his his armor and rake heavily against his stomach. The pain would have been excruciating....if not for the fact that the summoner stepped out and muddled his brain.

He felt suddenly the scorpion slam into his stomach, thankfully the armor in place and it snipped and stabbed ineffectually. He stumbled back from the weight of a thirty five pound scorpion hitting him square in his injured stomach but did not go down. But his step back was enough for the Nagaji to reach down and grab the dagger out of his friend's chest.

The guard saw the maneuver but thought the man was attempting to tackle him. However, the searing hot pain ripping up his inner thigh told him all too quickly he was wrong. His leg couldn't support him, and his consciousness fading, perhaps he was lucky not to hear the words of his enemy as he landed with a loud crash on the floor bleeding out.


Annis-born changeling hag-riven bloodrager 2/ internal alchemist vivisectionist alchemist 2 | HP 50/50 | Rage 9/9 | Evil Eye 6/6 | Mutagen 1/1 AC 20 Touch 12 Flat-Footed 18 | CMB +7 CMD 19 | Fort +10(+2 vs poisons) Ref +6 Will +1 | Init: +2| Perception: +6, Darkvision 60ft | Status: Normal | Spell Effects:

Ella's multicolored eyes narrow at Drack's butchery of the man. Killing, torturing, all that makes sense when needed, but she doesn't see the point after one's dead. It takes her a minute to understand he means to eat him. Which strangely makes it better. Everything needs to eat. So she doesn't mind but it brings up another question unanswered What are you? she asks again plainly without judgement. As she strips the other guard of anything useful and wiggles into a chain shirt that was clearly not meant for a woman.

The Exchange

Male Nagaji Fighter (opportunist venomblade) 1

Drack by this point had the armor on, armor which was probably even less suited for his height than her femininity, wincing at the still tender scales where he was slashed, and was taking the heart and lived out of the deceased ”eh? What kind of question is that? I am a soldier, a prisoner, a Nagaji, a cook. I am Drack of house Vakarin, what are you? he raises an eyebrow at her before trying to fashion a makeshift bag out of the guard’s clothes for the heart and liver.


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

Ileosa smiled as she slowly made her way foreword to join her new allies. "I must admit that was a very fortunate turn of events." She told them as she picked up the horn from the now fallen guard. "Putty he wasn't wise enough to use this, might have saved his life," Ileosa chuckled a bit. "Though I doubt it."

Turning to Ella and Senara, as Drake was busy, "The battle however ruined this clothes so going in the gear to look like guards is now out of the question sadly... at least till we find their armory. So any other ideas to go with for the moment?"


Annis-born changeling hag-riven bloodrager 2/ internal alchemist vivisectionist alchemist 2 | HP 50/50 | Rage 9/9 | Evil Eye 6/6 | Mutagen 1/1 AC 20 Touch 12 Flat-Footed 18 | CMB +7 CMD 19 | Fort +10(+2 vs poisons) Ref +6 Will +1 | Init: +2| Perception: +6, Darkvision 60ft | Status: Normal | Spell Effects:

nature: 1d20 + 6 ⇒ (4) + 6 = 10
"I just don't like being ignorant. That is what type of question it is." Ella responds bluntly. She cocks her head thinking, then shakes it irritated, still having no idea. "I'm a changeling." answering his other question, assuming it was about her curse of birth instead of profession.

She looks up to their dagger throwing beauty, as Ella is still kneeling while cleaning her fingers off on the gaurds shirt. Skin has a habit of getting underneath the nails, much like dirt does when you are gardening. "You suggested talking to our fellow prisoner over there. It is a solid plan. As I mentioned before, I can speak their language if he does not speak ours."


Female Human Blood Summoner/Devil Binder 2 | HP 22/22 | AC 17 Touch 13 Flat-Footed 14 | CMB +1 CMD 14 | Saves: Fort +3 Ref +3 Will +7 | Perception: +0 | Init: +3 | Status: -1 CON | Spell Effects:

The scorpion chitters and clacks a pincer in Drack's direction as the lizardman falls over the warm bodies the arachnid intended to feed on. Senara tsks at infernal vermin as though it is merely a misbehaving pup before sending it away with a dismissive wave of her hand. The creature gives one final, shrill screech—likely angry at having its hard-earned meal stolen away—before disappearing in a cloud of brimstone-scented smoke.

When the conversation turns to freeing the ogre, Senara, despite her previous misgivings, is wholly supportive of the idea. "Drack, once you're finished savaging that guard, would you mind dragging the other one down the hall for me?" After grabbing the first set of keys from one of the guards, Senara heads back down the hallway to stop in front of the ogre's reinforced cell. Taking care not to get too close to the bars in case the giantkin was able to reach through them, she peers into the darkness in the hopes of getting a glimpse of the creature she is about to negotiate with.

"Your name is Grumblejack, isn't it?" Senara asks the beast, her voice surprisingly steady considering what she is planning to do. "Can you understand me?"


Senara makes her way across the prison, slowly coming up to the darkened cell of the Giant. Peering inside she sees a beaten, bruised and "broken" hulk of a creature. Upon hearing a voice that was not of ill intent or malice at his bars, he moves his large body closer to the light.

The first thing she notices besides the physical ailments of the creature, is the eyes of intelligence beyond his kind. His massive fingers curl around the bars and he brings his head closer, but outside of reach of a blade just in case. His breath rancid with decay, he responds in common "Pretty little un, you is not a guard. What would you want with worthless Grumblejack?" he asked suspicious but curious of the party.


Female Human Blood Summoner/Devil Binder 2 | HP 22/22 | AC 17 Touch 13 Flat-Footed 14 | CMB +1 CMD 14 | Saves: Fort +3 Ref +3 Will +7 | Perception: +0 | Init: +3 | Status: -1 CON | Spell Effects:

As surprised by his grasp of the Common tongue as she is to note the cunning glint in the giant's eyes, Senara realizes that she'll need to readjust her initial opinion of him if she's to sway the ogre to their cause. She imagines he isn't likely to respond well to commands from a so-called 'little un'. A gentler touch is probably in order. So she plays coy; a pretty little blush colouring her cheeks as she dips her head, ostensibly to hide her 'bashful' response to Grumblejack's compliment, but in reality the move is done to conceal her reaction to the ogre's odious breath so she doesn't inadvertantly insult him.

"Worthless? Is that what they've told you?" Senara softly shakes her head before lifting her eyes to meet his, pity and compassion—or at least a decent imitation of them—reflecting clearly in her gaze. "How would you like to have revenge against your captors? Against the men who held you prisoner and beat you for their own amusement? How would you like to show those guards just how worthy you truly are?"

Diplomacy: 1d20 + 9 ⇒ (8) + 9 = 17


Grumblejack leans forwards watching the woman with his one uninjured eye. He shakes his head at her words "No one tell Grumblejack, Grumblejack knows because he has been defeated and shamed by little 'uns."

At her offer, he pauses and looks down at his body "Yes...Grumblejack would love to fight, but he will not last long...too wounded, too sick." he says as he tests the door to see if it's unlocked already.

The Exchange

Male Nagaji Fighter (opportunist venomblade) 1

Drack tuts at the changing’s words and chuckles at the scorpion, tossing it a bit of stomach that he had removed to get at the liver ”is that all you are? Defining yourself solely by an accident of your birth. Tsk tsk” he then turns to Serena and nods, picking the dead or dying (he didn’t bother to check) guard and carries him over his shoulder for the woman.
——————————————————————————————————-
Drack starts to unlock the door, dropping a guard at his feet ”perhaps a bit of something to eat might help?


Female Human Blood Summoner/Devil Binder 2 | HP 22/22 | AC 17 Touch 13 Flat-Footed 14 | CMB +1 CMD 14 | Saves: Fort +3 Ref +3 Will +7 | Perception: +0 | Init: +3 | Status: -1 CON | Spell Effects:

Heal: 1d20 ⇒ 4

Though it has been years since she had last trained as a healer, Senara tries to recall her lessons now as she looks over the ogre's battered body. But, aside from his obvious bruises and swelling, she isn't able to discern much else save that she might need to use a firmer hand after all. "We're offering you a chance to be free once again, to regain your sense of pride from those who have stolen it away. Will you not fight for it no matter the odds? Or would you rather live out the rest of your days at the mercy of the guards?" she asks hotly, hoping to stoke the embers of Grumblejack's anger into a roaring flame she can later unleash upon those standing between her and her freedom.

"We have the means to heal you," she continues in a much gentler tone before adding, "but we can't afford to squander them on those who lack the will to fight. If we're to set you free, you must pledge your strength to us first. Give me your word that you will fight alongside us to the end and together we will crush our enemies."

Sense Motive: 1d20 ⇒ 16

The Exchange

Male Nagaji Fighter (opportunist venomblade) 1

1d20 + 2 ⇒ (11) + 2 = 13
Drack also looks at the giant’s wounds, seeing how extensive they are and whether a potion of cure light would really help


Annis-born changeling hag-riven bloodrager 2/ internal alchemist vivisectionist alchemist 2 | HP 50/50 | Rage 9/9 | Evil Eye 6/6 | Mutagen 1/1 AC 20 Touch 12 Flat-Footed 18 | CMB +7 CMD 19 | Fort +10(+2 vs poisons) Ref +6 Will +1 | Init: +2| Perception: +6, Darkvision 60ft | Status: Normal | Spell Effects:

resubmitting now...

She stands, turning slowly toward this... Nagaji. And considers killing him on the spot. Her bloodlust screams for it. Her mind twisting the lust into logic. He is weakened, you can gut him before he mutters a single whimper. The others care nothing for any of us, won't take a side...

No. Ella shakes her head, refusing to take the bait at a time like this. Too many unknowns past that door.
Later though, if he wishes to continue to goad her...

But not now. Now, the large woman pulls the other body away from the door, then eases back into the shadows in case another guard stumbles in.

rolled in previous post before deletion
stealth: 1d20 + 6 ⇒ (15) + 6 = 21

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