Tales of the Hunters

Game Master Sawyer Masonjones


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darksmoke, I am thinking that looks like an uneducated bandit relying on brute force to survive. like?

Sczarni

I'm not liking those rolls very much, and I'm not feeling very inspired at the moment. I will respectfully drop out. Best of luck to all.


Arbalist MK2:
Arbalist (Gunslinger Archetype)
Skills: An Arbalist gains Escape Artist and Stealth as class skills but loses Handle Animal and Ride.

Weapon and Armor Proficiency: an Arbalist is proficient with all simple and martial weapons and with all crossbows. They are proficient with light armors and bucklers.

Master Artillator
At 1st level an Arbalist gains the benefits of the Master Craftsman Feat for the purposes of producing crossbows, bolts, and bayonets.

Grit
An Abalist is dangerously cunning and as such his Grit is based off of Intelligence as opposed to wisdom but otherwise this class feature operates exactly as the Gunslinger class feature except that it uses crossbows instead of firearms.

Deeds
An Arbalist gains the following deeds
-Bodkin-Tipped: At 1st level, by spending 1 grit point, an Arbalist can target touch AC instead of regular AC when firing within 30ft. This replaces the Deadeye Deed.

-Fixed Bayonet: At 1st level, the Arbalist can fire their weapon normally when a bayonet has been affixed as long as they have 1 grit point This replaces the Quick Clear Deed.

-Quick Bayonet: At 3rd level, the Arbalist gains the benefits of the Weapon Finesse feat when using a fixed bayonet as long as they have 1 grit point remaining. Furthermore, the Arbalist can enchant bayonets with the Agile weapon quality using the his Master Artillator class feature. Bayonets with this weapon quality only gain its benefits when in the hands of a character with this deed. This replaces the Pistol-Whip Deed.

-For a Fist Full of Quarrels: At 3rd level, as long as he has 1 grit point, the Arbalist can improvise various tools and equipment using his crossbow and crossbow related equipment at the GM’s discretion. For instance, an Arbalist could improvise pitons or thieves' tools out of bolts but not rope. When improvising tools in the matter, the amount of time needed is doubled. By spending 1 grit point, an Arbalist can reduce the time to half the normal time and gain the enhancement bonus of his crossbow, ammunition, or bayonet as a circumstance bonus to the related skill check. This replaces the Utility Shot Deed

-Hobbling Shot: At 7th level, the Arbalist can spend 1 grit point as a standard action to make an attack against an opponent. The target is damaged normally and their speed is reduced by half. This ability does not stack with itself. This replaces the Startling Shot Deed.

-For a few Quarrels More: At 11th level, the Arbalist chooses one of the following Deeds:
-Cunning reload: the Arbalist does not need a free hand to reload crossbows as long as he has 1 grit point.
-Dangerous Aim: the Arbalist increases the critical multiplier by 1 of his crossbow as long as he has 1 grit point.
-Pavise: the Arbalist gains proficiency with tower shields and, as long as he has 1 grit point, can gain the benefits of total cover as a move action instead of a standard action. While the shield is planted like this, the Arbalist is not subject to its maximum dexterity, armor check penalty, or the encumbrance penalty to attack rolls. He still gains the bonus to AC but unless he spends another move action, he drops the shield if he leaves that square.
This replaces the Lightning Reload and Expert Loading deeds

-The Good, the Bad and the Arbalist: at 15th level, whenever the Arbalist confirms a critical hit against an opponent, he can spend 1 grit point as an immediate action to reload and make another attack with his crossbow at his highest base attack bonus. He use this deed once a round at 15th level, twice a round at 17th level, and three times a round at 19th level. This deed replaces the Menacing Shot deed.

Crossbow Training: At 5th level, the Arbalist can a bonus equal to his dexterity modifier to damage when using crossbows he may use his gunslinger level to qualify for feats with a fighter level prerequisite. This replaces Gun Training 1

Bonus Feats: The Arbalist gains a bonus feat at 9th, 13th and 17th level. This replaces Gun Training 2, 3, and 4


Arbalist looks good. Go for it.


Would you like me to make a post with finished character ideas or is what I have submitted so far sufficient for making a party choice?


@Dementia Go for it

Tomorrow and Sunday, I will be busy moving, graduating, and celebrating, so I will likely not have time to post. I'll catch up Monday and make my decisions on Tuesday. Recruitment will officially close Monday at midnight EST, so if there are any lurkers out there or those who have posted interest, but not a character, make sure you have your submissions in by then.


4d6 ⇒ (5, 5, 4, 2) = 16 14
4d6 ⇒ (5, 6, 1, 5) = 17 16
4d6 ⇒ (3, 3, 2, 6) = 14 12
4d6 ⇒ (1, 6, 1, 3) = 11 10
4d6 ⇒ (4, 3, 5, 5) = 17 14
4d6 ⇒ (6, 4, 3, 5) = 18 15

Guy Berrain, Arbalist:
Str: 12 | Dex: 18 | Con: 14 | Int: 17 | Wis: 12 | Cha: 10
Favored Class: Gunslinger
Medium
Initiative: +6
Senses:
Land Speed: 30ft
Status Effects:
HP: 3d10+8
Grit: 3/3

Defense:
AC: 17
Touch: 17
Flat-Footed: 12
Fort: 5
Ref: 7
Will: 2
CMD: 18

Offense:
BAB: 3
CMB: 4

Weapons
Masterwork Heavy Repeating Crossbow (Crafted)
Attack: +8 (6/6)
Damage: 1d10
Ammo:
-Normal 5/5 (60)
-Drow Poison 5/5 (5)
Range: 120 ft
Critical: (+9) 19-20x2

Masterwork Bayonet (Crafted)
Attack: +8
Damage: 1d6+1
Crit: x2

Skills:
(Class+Bonus+Ranks+Misc)
Acrobatics: 10 (3+4+3)
Craft (Alchemy): 7 (3+1+3)
Craft (Weapons): 9 (3+3+3)
-MA: 11
Disable Device: 10 (3+4+3)
Intimidate: 9 (3+3+3)
Perception: 5 (3+1+1)
Stealth: 10 (3+4+3)
Survival: 5 (3+1+1)

Gear:
Gold: 75.32

Leather Armor:
+2 AC
Max Dex: +6

Masterwork Tools (Craft Weapon)
Fighter's Kit

Home (Earned at 700)
-Bedroom
-Kitchen
-Lavatory
-Sitting Room
-Storage
-Workstation
*Two good locks on the front and back doors (160 gp)

Class Abilities:
Grit: 3/3
Master Artillator
Deeds:
-Gunslinger's Dodge
-Bodkin-Tipped
-Fixed Bayonet
-Quick Bayonet
-For a Fistful of Quarrels
-Gunslinger's Initiative
Nimble: +1

Feats and Traits
Traits:
Wall Defender (Alkenstar Defender): +1 to confirm with ranged weapons
Bruising Intellect

Racial Traits:
-2 Str, +2 Dex, +2 Int
Bonus Feat
Poison Use
Swift as Shadows

Feats:
1st:
Racial: Point-Blank Shot
Level: Precise Shot

3rd: Rapid Shot

Master Berrain:
He stood over the others in his own way, even when amongst them. He did not tower, he did not threaten, he was simply an other in their midst. Killing a man in the heat of battle was one thing but to stand and kill a man with a single trigger pull, easy as you like, well that was quite another. No one bothers Master Berrain at the Horse and Foot, though he is always referred to as Master Berrain.

Every week he came in and this week was no different. The bulky contraption slung over one of his shoulders was barely recognizable as a crossbow. The complex apparatus looked like it was designed for killing bears but Master Berrain was rarely without it. The staff of the little waystation had rarely seen Master Berrain use the device but those few times were quite enough. So no one bothered him, no one that knew him anyway. He hefted a bundle of quarrels and a much simpler crossbow onto the bar top. The man tending bar nodded and scooted a pouch of coins to him.

The crossbows always fetched a fine price and the quarrels went with them. Master Berrain's weapons were sought after by those few in the area that knew about this sort of thing. He never counted the coins, just jingled the pouch and ordered a beer. It was no secret that his crossbows were marked up considerably when they were sold to off to passing travelers. Another man would have complained about it but Master Berrain merely expected an endless line of credit with the Horse and Foot instead. No one complained.

It was the sort of arrangement that should have been smiles and laughter all around but whenever Master Berrain was in the building, things became a bit tense. He was unpredictable and prone to taking an interest in things he should not. For instance, the unfortunate sod who tried to get too familiar with the serving girl. Rumor has it that the man woke with a throbbing headache and suspended above some very hungry looking wolves. He lived thanks to the intervention of a passing woodsman but the wound in his arm festered and he lost the whole thing. When his friends tried to take revenge, then did not make it back.

So there he sat, idly looking about the room with a quiet eye and drinking watery beer. A man who did not fit anywhere but on the edge of society.

For ease of searching, I'm going to post my earlier submission here as well. I changed his name.

Shi Xing-fu:
Str: 18 | Dex: 18 | Con: 14 | Int: 13 | Wis: 18 | Cha: 9
Favored Class: Monk
Medium
Initiative: +4
Senses:
Land Speed: 40ft
Status Effects:
HP: 32
Defense:
AC: 19
Touch: 19
Flat-Footed: 18
Fort: 5
Ref: 7
Will: 7
CMD: 24

Offense:
BAB: 2
CMB: 8
Stunning Fist (DC 16): 3/3
-Stunned: 1 round

Weapons
Unarmed Strikes
Attack: +7 (6/6)
Damage: 1d6+(7/5)
Critical: +3x2

Skills:
(Class+Bonus+Ranks+Misc)
Acrobatics: 10 (3+4+3)
Climb: 10 (3+4+3)
Heal: 10 (3+4+3)
Perception: 10 (3+4+3)
Sense Motive: 13 (3+4+3+3)

Gear:
Gold:

Class Abilities:
AC Bonus: Wis modifier to AC and CMD
Flurry of Blows: +1/+1
Unarmed Strike: 1d6
Evasion
Fast Movement: +10
Maneuver Training
Pain Points: +1 to Stunning Fist save DC, and +1 to confirm critical hits

Feats and Traits
Traits:
Bājíquán (Heavy Hitter): +1 Unarmed damage
Martial Manuscript: +2 to confirm critical hits with unarmed strikes or monk weapons
Paranoid
Yellow Emperor's Disciple (Battlefield Surgeon): Heal as a class skill and able to treat deadly wounds on the same creature twice a day.

Racial Traits:
Focussed Study
Bonus Feat

Feats:
1st
Level: Weapon Focus
Racial: Toughness
Racial: Skill Focus (Sense Motive)
Monk: Improved Unarmed Strike
Monk: Stunning Fist
Monk: Dodge

2nd:
Monk: Improved Grapple

3rd:
Level: Dragon Style

The Man:
"So where is this eastern mystery you promised us Al? We got some fighters here itching for a challenge," a scruffy frenchman demanded of his moorish compatriot.
Almahdi, who disliked the nickname his customer's tendency to shorten his name for their own amusement faked a smile for the sake of making some coin. Almahdi, a one-time textile merchant, had learned to put up with things that he personally disliked for the sake of keeping his family fed. Sadly for his new wares, it meant the buying and selling of people. Family connections and old business partners meant he could make more money selling exotic foreigners than he could selling exotic silks. The trade routes were even mostly the same. Which brought him to his latest acquisition.

The man in question was not much to look at and the heavy manacles on his hands and feet almost seemed excessive. Despite the rain, the chains, the mud, and being surrounded by the french, this little did not seem perturbed. He was from far to the east, Almahdi knew that much, from the far end of the Silk Road. He was healthy enough despite his status as a slave and would probably fetch a fair price at any market. Almahdi would have sold him without a second thought if he had not seen what the easterner could do with his hands alone. Almahdi decided that this slave was too valuable to end up working some farm.

"Slave!" Almahdi shouted in his native arabic, getting the little man's attention, "Time to get to work!" A collar with a long chain was locked around the easterner's throat and the chain was threaded through a heavy iron ring anchored to a post.

"Does he have a name?" One of the frenchmen asked idly, their fighter it seemed, as the man stripped off his shirt and rolled his shoulders. The french fighter towered over the slave.

"I must admit that I have never bothered to learn it," Almahdi replied keeping his eyes on the slave as he approached.

"Sifu," the slave said suddenly, catching everyone off guard.

"So he can talk. I was wondering if I was going to end up beating a mute," the fighter said grinning nastily. He got some laughs, Almahdi had seen this sort before. The frenchman was the kind of man who found the idea of having an excuse to kill people chained to posts with his bare hands too appealing to simply live a quiet life. Almahdi began to regret coming here with such a valuable slave.

"Quiet," Almahdi said, rapping the slave's shoulders with his cane. It barely got a reaction from the man. Finally the manacles came off and Almahdi joined to frenchmen at the chain, ready to drag the slave back and shackle him again when the fight was over.

Without warning, the french fighter was on the man. The big man threw punch after punch but could not so much as lay a finger on the more nimble easterner.

"Quit dodging little rabbit," the frenchman said, breaking out in a sweat despite the cool air.

"Sifu," the little slave said, suddenly locking the man's striking arm and turning him around. With a foot on the man's rump, he sent the frenchman into the mud.

"Bastard!" the frenchman said getting up quickly and slipping in the mud before regaining his feet. The easterner was looking off into the distance, apparently ignoring the angry man. When the frenchman tried to tackle him into the mud, the easterner stepped and struck upwards. There was a clack and the frenchman stumbled back, paused and spat a few fragments of teeth into the mud. Before he could react, the easterner grabbed his other arm and twisted. The frenchman went to the ground with a cry of pain. Two more strikes to the face and it was over.

The audience was so shocked that Almahdi could not get the others to drag the chain in before the slave walked up to him. With a stomp, he snapped Almahdi's cane and placed a hand on the man's shoulder.

"See-fuu," the little man said with a smile. Slowing down the word so that Almahdi would get it like a father patiently teaching his child how to pronounce a new word.

"Sifu," Almahdi replied scared for the moment but the slave's laugh was oddly disarming. Peacefully, he allowed himself to be shackled again and escorted to the cart. There was a tense moment before it was determined that the other fighter was alive, albeit with an even nastier grin. Almahdi breathed a sigh of relief and decided it was best to move on after collecting his winnings. He had heard there were fights up in North some. Perhaps 'Sifu' would fit in a little better there.

Some notes of historicality and such:
-Repeating Crossbows only really cropped up in China. The Romans had a really big one that operated much like a machine gun emplacement but that vanished with a lot of their advancements. Guy's crossbow will be kind of one of a kind and he is going to insist on always reclaiming it or destroying it if left with no recourse to prevent the secrets that went into it from getting out.

-The Yellow Emperor's Inner Canon is an ancient Chinese text that formed the basis for much of their early medical sciences. Xing-fu knowledge of the text will give him an edge when treating the wounds of his comrades, likely a highly useful ability in a setting with no healing magic.


Recruitment ends tonight, so to anyone still interested has until then to create their characters.


Master Barain
Akio Ryuu
Thorfinn Skovlund
Damion of the Enlightened Minds
Huntmaster Walden Layton

You are in. We'll start when everyone has dotted the discussion and gameplay threads. The last slot is tbd, depending on whether the player is still interested.

To those who didn't get in, good luck in getting into other games.

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