Tales from the Yawning Portal

Game Master RyckyRych

Roll20 Link for TFTYP

Initiative:
[dice=Dave]d20+0[/dice]
[dice=Feyce]d20+2[/dice]
[dice=Lebris]d20+3[/dice]
[dice=Morgran]d20-1[/dice]

Experience:
1. Giant Rats (75)
2. Skeletons (150)
3. Goblins from multiple rooms (400)
4. Rescuing Elky (50)
5. Calcryx (450)
6. Hobgoblins and goblins (1000)
7. Skeletons and Blights (150)
8. Bugbear and Rats (250)
9. Goblins (180)
TOTAL = 2705 (676.25 per PC)

Treasure:
1. From Skeletons : 30 sp, 27 gp, 3 +1 arrows
2. From Goblins : Object worth 50gp, ordinary key, 5 vials of oil
3. From Calcryx : A dragon-shaped, jade figurine (worth 20 gp), a crystal goblet (5 gp), and twenty-four pieces of fine silverware (1 gp each).
4. From Hobgoblins and Goblins : potion of healing and two vials of antitoxin. A spell scroll of faerie fire and another of expeditious retreat, a gold signet ring (worth 20 gp) and splint armor, which is identifiable by the Hucrele family crest worked into the chest pieces. Silver earrings set with moonstones (20 gp each) and matching necklace (50 gp). 231 pieces of gold and two onyx gems (worth 30 gp each).


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Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

*thud*

The door fails to open to conventional means.


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Wis(Perception): 1d20 + 3 ⇒ (12) + 3 = 15

Str(Athletics): 1d20 + 5 ⇒ (1) + 5 = 6

Dex(Thieves' Tools): 1d20 + 2 ⇒ (13) + 2 = 15


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

What about the Feyce has?


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Using the key you just found, Dave opens the door. Squalor reigns in this low-ceilinged room. A large iron spike is driven into the floor near the door, and a small iron cage is set farther back. Several sets of corroded manacles are connected to the walls,and some still bind a few crumbling skeletons.

Three kobolds are bound with crude rope to the iron spike. A battered gnome lies in the cage, which is almost too small for him.

A handout of the gnome should be available on Roll20 now.


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Do the Kobolds look like they can walk out on their own, given we release them? Can they make it back to their side of the complex?

Good Gnome, how did you end up in this circumstance?

Can we get some food-stuffs from next door and try and give them something to eat to bolster their strength?


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Meepo, do you know these beings? Are they clan-mates or yours?


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Oh yes! Yes! I know them! We must free them! Meepo then starts to converse with the kobolds and helps to free them.

At first the kobolds are uncertain of their chances with the party, but once they are released and given food, the kobolds seem to be more at ease. They know very little, but they react positively to Meepo’s presence and the story they are told that the party intends to free Calcryx. The kobolds then flee to their own parts of the complex.

The gnome, meanwhile, struggles within the confines of his cage but patiently answers the rogue's question. Months past, I was on my way to seek my fortune and took the Old Road. My bad luck that the goblin bandits caught me; I’ve been here ever since. My deity’s blessings have kept me healthy; otherwise I’m sure I’d be dead from starvation and abuse.


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Sorry

Let the gnome out.

Sir, you say you've been here for months? Would you happen to remember a group of adventures that should have come through here not too long ago? Can you offer any help about the layout of the complex or the comings and goings of the goblins? We mean to put them down and retrieve the wrymling.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

The gnome is thankful for his release and introduces himself as Fizzlebomb Erky Timbers. He then tries to answer your questions as he tries to stretch his limbs. The goblins caught three of them adventurers over a month ago, and they were captives with me in here for a while. They said their names were Talgen, Sharwyn, and Sir Braford. The goblins kept them in here only about a week before they removed them.

I’ve heard the goblins talk about the Twilight Grove down below. A wicked old human called Belak—a spellcaster, I suspect—tends an enchanted garden and harvests fruit from something the goblins call the Gulthias Tree, but they speak of it only in the most terrified of whispers. The enchanted fruit grows on the Gulthias Tree. I also suspect that Belak called for those adventurers too.


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

after everyone else has asked any questions or whatever they have for the gnome, like can his deity heal dave the fighter?

Sir, do you need assistance to get out of here or can you make it on your own?

Guess we ought to go ask the goblins some questions


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Are you asking if Erky can heal Dave?

Well, I'm sure I could if shown the way but I wouldn't mind joining you lot. I'd like to help those three that were taken if I can. I don't have any of my equipment any longer but I could do my best to protect you.

As a show of faith and his abilities, Erky casts Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5 on the injured fighter. Dave is now down just one hit point.

So, what do ya say? Erky gives you a big smile as if expecting you to say yes.


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

I'm okay with it, but my compatriots would also need to agree.


Male Dwarf, Hill Cleric of life 2 | HP 19 | AC 18 | Initiative -1 | Saves: ST +2 DX -1 CN +3 IN+0 WS+5 CR+3 | Perception +3 | Intimidation +3 | Investigation +1

Welcome, brother of the cloth. Easy now, you are among friend.
Morgan offers Erky one of his hand axes.
Unfortunate, but I do not have any armor that will fit thee. So pray stay close and do not engage unless you really have too. Do not worry me and the lads will give them goblins an extra hard smack... for ye.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Erky smiles and accepts the hand axe. I'll be careful. I'm not one for combat, really.

Any more questions? Assuming you release the kobolds, where to next?


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Time to go ask the goblins some questions, and possibly trigger the trap with one of them.


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Welcome!


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

before we go into the room to talk to the goblins, can any of us speak goblin?


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Not me. Only common and Draconic


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Unless Morgran speaks goblin, we may just have to dump one of the bodies (already dead) on the trap door to trigger it, and then move on through the store room that Morgran found.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Perhaps so. Let me know what you guys want to do with the goblins (living and dead).


Male Dwarf, Hill Cleric of life 2 | HP 19 | AC 18 | Initiative -1 | Saves: ST +2 DX -1 CN +3 IN+0 WS+5 CR+3 | Perception +3 | Intimidation +3 | Investigation +1

My suggestion.Tie them up and promote them to trap canaries.


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Sounds like Morgran is fine with tossing a dead goblin or two on the trap door in the hallway to trigger it.

Oh, good idea Morgran.

Put some leashes on the two that are bound and gagged to walk before us checking for traps.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

OK, how are you going to tell the poor helpless and bound goblins to walk in front of you to act as bait? For now, I'll move to the goblin toss.

Dave throws the goblin corpse on the area that is suspected of being a trap. Sure enough the floor flips open like a lid, dumping the poor creature 10 feet down into a pit.

DC 18 Wisdom (Perception):
Looking into the pit you discover a long-lost gold ring with an inset sapphire (worth 25 gp) on the pit floor.


Male Half-Elf Sorcerer (Wild Magic) [1] / Bard [1] | HP15 | AC13 | Init. +2 | Speed 30 | Svs: STR-1 DEX+2 CON+4 INT+0 WIS+0 CHA+5 | Perc+2 | Insight +2 | Inves. +0

Perception: 1d20 ⇒ 11

Feyce perceives only that the party has grown by one. Uh, welcome!


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Perception: 1d20 + 3 ⇒ (1) + 3 = 4


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

I believe that we can make them understand using the tip of a sword in the backside to move them along.


Male Dwarf, Hill Cleric of life 2 | HP 19 | AC 18 | Initiative -1 | Saves: ST +2 DX -1 CN +3 IN+0 WS+5 CR+3 | Perception +3 | Intimidation +3 | Investigation +1

perception: 1d20 + 3 ⇒ (10) + 3 = 13
Everything seems normal.


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Wis(Perception): 1d20 + 3 ⇒ (6) + 3 = 9


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

damn, are we a perceptive group or what?

after gathering our goblin prisoners,

i'm thinking through the store room, with our trap canaries in front


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

I'm in Virginia for a couple of days so posting could be quite spotty.

By threat of sword point the party prods the two goblin captives awake and forces them to lead the way through the pantry. After a couple of moments, one of the goblins figures out to open the door. Several torches mounted in crude sconces burn fitfully around this chamber, filling the air with a haze. The hall is lighted, but the haze makes the area lightly obscured. A double row of marble columns carved with entwining dragons runs the length of the hall. Three closed doors are within the northern wall while one leads south. Another closed door can be seen in the west wall.

As you make you way into the hall, both goblins start to scream and yell. You are unsure if they are frightened, angry, or purposely causing a commotion.


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

crap, guess we forgot to regag them

guess we'll need to kill them before they bring the whole damn place down on us


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Well, you never did ask them any questions so it would make sense to assume they are still gagged. They do start to yell and scream but their voices don't seem to carry too far.

I do need to ask how you guys have these two tied up. You have them with their hands behind their backs? Completely tied around the body? Do you have them on a "leash" of some sort or are you simply prodding them forward at weapon-point?


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

I assumed we'd used the manacles from Erky's room, and I think Lebris specified leashes earlier.


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

I was planning on hands behind the backs, tied with ropes that lead back to us to keep them from blotting

Can we get a read on their sense of being and what their commotion is all about?

Perception: 1d20 + 3 ⇒ (7) + 3 = 10

Insight: 1d20 + 1 ⇒ (13) + 1 = 14


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Being gagged it is difficult to get a read on what they are going on about, however after a short while they stop, realizing their efforts are fruitless.

The manacles are fine, as is the leash idea. Who is holding the leash?

OK, where to then? Since their hands are tied, who opens the door (once you decide on one)?


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Ill take a leash.

Might as well check this door to the north first and work our way around, unless someone else has a better idea.

Lebris will check the door before opening it for our guests.

Perception: 1d20 + 3 ⇒ (20) + 3 = 23


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Naturally the door to the north is locked. The goblins seem to be uncomfortable with the decision to select this door.


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Thieves’ Tools: 1d20 + 7 ⇒ (3) + 7 = 10


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Lebris nearly breaks his tools with his effort to open the door. Perhaps the surprisingly skillful fighter could give it a go.


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Dex (Thieves' Tools): 1d20 + 2 ⇒ (15) + 2 = 17


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Once again the fighter outclasses the rogue with his dexterity and unlocks and opens the door. You try to lead the goblins inside but they steadfastly refuse, grunting and groaning all the while. They drop to the floor and try to brace their feet against the frame of the door in an effort to avoid going inside.

I've placed Dave inside the room so hopefully you can see the area. The goblins simply will not go into the room under their own free will. Let me know what you want to do about them and whether or not you go into the room yourselves.

Mounted and stuffed animal heads adorn the walls. The mounting job is sloppy, and the assortment of heads includes cattle, rats, and other not particularly impressive specimens. A few grisly trophies share the wall with the animals, including a couple of kobold heads. Smashed and broken cabinets and small tables litter the periphery of the room, mute victims of some sort of rampage. A rusted iron spike stands in the center of the room, trailing a broken chain. Thin patches of frost coat sections of the walls, floor, and debris.


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

dragon...


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

um, this isn't good. but whoever did this needs to be dealt with.

Next door?


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

When Dave says something about a dragon Meepo gets very excited. Do you see Calcryx?! We need to get Calcryx! The kobold then moves into the room, looking for his lost charge.

Unless you do something to prevent it, that is.


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

meepo, he's not in there. He was, but he has been moved. You shouldn't go in there. No good will come from you going in there. Let's go find Calcryx.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Meepo looks about the room, not wanting to believe Lebris. However, Meepo cackles with glee as Calcryx, the white dragon wyrmling who was initially out of view resting behind a broken table, makes it presence known.

There! There! We founds Calcryx! Just as it appears that Meepo was going to attempt to collect the object of his search, the wyrmling has other ideas and looks to attack the surprised kobold!

There is a new handout on Roll20 for this room/encounter.

Dave: 1d20 + 0 ⇒ (8) + 0 = 8
Feyce: 1d20 + 2 ⇒ (17) + 2 = 19
Lebris: 1d20 + 3 ⇒ (4) + 3 = 7
Morgran: 1d20 - 1 ⇒ (5) - 1 = 4
Calcryx: 1d20 + 0 ⇒ (16) + 0 = 16

With no gear, Erky will not actively engage in the fight, however you could direct him to do something if needed. Meepo is too terrified to react, treat him as an NPC under my direction.

Feyce is able to react a split second before the wyrmling engages the kobold!

1. Feyce
2. Calcryx
3. Dave, Lebris, and Morgran


Male Half-Elf Sorcerer (Wild Magic) [1] / Bard [1] | HP15 | AC13 | Init. +2 | Speed 30 | Svs: STR-1 DEX+2 CON+4 INT+0 WIS+0 CHA+5 | Perc+2 | Insight +2 | Inves. +0

Let's try to subdue it by rendering it unconscious. Non-lethal damage, everybody.
Fire Bolt: 1d20 + 5 ⇒ (6) + 5 = 11 Feyce is being particularly non-lethal, assuming his attack doesn't hit.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Feyce plays it safe and by doing so the little dragon is easily able to avoid the bolt of fire. Calcryx doesn't seem to be playing around, its attacks are most definitely lethal!

Insight DC 10:
Looking about the room you realize that Calcryx is free from her chains yet has made a nest behind the table. You surmise that the wyrmling finds her current situation superior to her former station as the kobolds’ pet and will fight to keep it that way.

Calcryx stands up and faces Meepo. With a hostile look she screeches at him angrily! She then leaps forward and attacks the kobold!

Bite: 1d20 + 4 ⇒ (16) + 4 = 20 for Teeth: 1d10 + 2 ⇒ (6) + 2 = 8 plus Cold: 1d4 ⇒ 4

Meepo is soon turned into wyrmling food as the cruel creature slays its former master!

DC 10 Nature or Arcana:
You realize that the wormling's breath weapon (a 15' cone) could be devastating to you and your friends, even at this young age.

Party up!

Calcryx
Dave, Lebris, Morgran and Feyce


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

ATTACK!!: 1d20 + 5 ⇒ (10) + 5 = 15

Dave fails to penetrate the icy worm's scales


Male Dwarf, Hill Cleric of life 2 | HP 19 | AC 18 | Initiative -1 | Saves: ST +2 DX -1 CN +3 IN+0 WS+5 CR+3 | Perception +3 | Intimidation +3 | Investigation +1

warhamer: 1d20 + 4 ⇒ (12) + 4 = 16 dmg Bludgeon nonlethal: 1d8 + 2 ⇒ (3) + 2 = 5

Insight: 1d20 + 3 ⇒ (19) + 3 = 22
It would seem that we have to "pursued" him that going back to the kobolds is preferable to dieing here.

Nature: 1d20 ⇒ 11
Lads, spread out and keep moving! Its spew is deadly!

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