Tales from the Yawning Portal

Game Master RyckyRych

Roll20 Link for TFTYP

Initiative:
[dice=Dave]d20+0[/dice]
[dice=Feyce]d20+2[/dice]
[dice=Lebris]d20+3[/dice]
[dice=Morgran]d20-1[/dice]

Experience:
1. Giant Rats (75)
2. Skeletons (150)
3. Goblins from multiple rooms (400)
4. Rescuing Elky (50)
5. Calcryx (450)
6. Hobgoblins and goblins (1000)
7. Skeletons and Blights (150)
8. Bugbear and Rats (250)
9. Goblins (180)
TOTAL = 2705 (676.25 per PC)

Treasure:
1. From Skeletons : 30 sp, 27 gp, 3 +1 arrows
2. From Goblins : Object worth 50gp, ordinary key, 5 vials of oil
3. From Calcryx : A dragon-shaped, jade figurine (worth 20 gp), a crystal goblet (5 gp), and twenty-four pieces of fine silverware (1 gp each).
4. From Hobgoblins and Goblins : potion of healing and two vials of antitoxin. A spell scroll of faerie fire and another of expeditious retreat, a gold signet ring (worth 20 gp) and splint armor, which is identifiable by the Hucrele family crest worked into the chest pieces. Silver earrings set with moonstones (20 gp each) and matching necklace (50 gp). 231 pieces of gold and two onyx gems (worth 30 gp each).


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Male Dwarf, Hill Cleric of life 2 | HP 19 | AC 18 | Initiative -1 | Saves: ST +2 DX -1 CN +3 IN+0 WS+5 CR+3 | Perception +3 | Intimidation +3 | Investigation +1

Ditto.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

The floor of this rough cavern is stained and smells of blood and animal musk. Light from glowing fungus reveals the eastern niche, which holds a pallet of matted furs, a wide wooden board on which a variety of weapons are affixed, and a great cloak of patchy black fur hung on a slender pole. To the edge of the niche are two large nests made of hair, dry fungus, and refuse.

Two spears, six javelins, one longsword, one greatsword are affixed to the weapon rack.

DC 15 Perception:
A box is hidden under one of the furs in the bedding.


Male Dwarf, Hill Cleric of life 2 | HP 19 | AC 18 | Initiative -1 | Saves: ST +2 DX -1 CN +3 IN+0 WS+5 CR+3 | Perception +3 | Intimidation +3 | Investigation +1

Perception: 1d20 + 3 ⇒ (2) + 3 = 5


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Perception: 1d20 + 3 ⇒ (11) + 3 = 14

just missed it


Male Half-Elf Sorcerer (Wild Magic) [1] / Bard [1] | HP15 | AC13 | Init. +2 | Speed 30 | Svs: STR-1 DEX+2 CON+4 INT+0 WIS+0 CHA+5 | Perc+2 | Insight +2 | Inves. +0

Are the weapons of good-enough quality to use? If so, Feyce will pick up a longsword.

Perception: 1d20 + 2 ⇒ (12) + 2 = 14 Dangit.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Ha! Looks like its up to the wily fighter to possibly spot something.

@Feyce : Try to find time to update your header with your new info. We have assumed you took a level in Bard, did you?


Male Half-Elf Sorcerer (Wild Magic) [1] / Bard [1] | HP15 | AC13 | Init. +2 | Speed 30 | Svs: STR-1 DEX+2 CON+4 INT+0 WIS+0 CHA+5 | Perc+2 | Insight +2 | Inves. +0

Just did so. Yes, I took a level in Bard.


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Cozy.

Perception: 1d20 + 3 ⇒ (1) + 3 = 4


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Feyce now has a usable longsword to wield, though it has seen better days. Nothing else of interest seems to catch the eye of the adventurers.

What now?


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

I guess back South and through the more heavily trafficked East door? Though, Dave still can't see in the dark.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

I'll wait for a second person to confirm.


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

agreed


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

To the eastern door then!

Two rows of dragon-carved marble columns march the length of the hall, most completely covered in luminescent fungus. The cobbled floor is cracked and stained, and on it sit many small wooden tables. The contents on the tables include mortars and pestles, small tools, bowls filled with crushed leaves, chopped fungus stalks, and other plant specimens. The many doors leading off this hall are all partly open.

Perception DC 10:
Snores are audible from the doorway closest to you (along the northern wall of the chamber.


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Perception: 1d20 + 3 ⇒ (15) + 3 = 18

Dave presses an upraised index finger to his lips and points toward the door.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Dave points out the sounds of snoring, the source seems to be beyond that closest door in the north wall.


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

in an effort to be quiet, Lebris will motion for Dave to go first.

Lebris could try to be stealthy, and see what the story is, but wants some-one to back him up in case he gets in trouble.


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Stealth(disadvantage): 1d20 + 2 ⇒ (12) + 2 = 14

Stealth(disadvantage): 1d20 + 2 ⇒ (17) + 2 = 19

Though heavily laden with armor, Dave moves with some modicum of surreptitiousness...


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Lebris will move up with Dave

Stealth: 1d20 + 7 ⇒ (7) + 7 = 14


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Random Stuff: 10d20 ⇒ (4, 9, 19, 10, 10, 11, 5, 4, 16, 5) = 93

Peering into the room you see sixteen small pallets of matted fur cover the floor. Two pallets currently hold a total of three sleeping goblins.


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Do we sneak in and slit their throats?


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

We could interrogate them, but I have to assume we're not alone down here.

Presumably, noise will draw more...

I'll get the big one then the smaller one in the corner. You can get the other one nearest the door.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

So, it sounds like the plan is to attempt to sneak into the room without waking them and smash their skulls in?


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Yes, I believe that is the plan

For the goblin to my east

rapier: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d8 + 3 ⇒ (1) + 3 = 4


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

wow, what a time for a duff damage roll


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Dave reminds Lebris that an attack that hits an unconscious creature is automatically a critical hit (PHB 292)

Are they under blankets? Can I tell if they're sleeping in armor?

sneaky perception: 1d20 + 3 ⇒ (3) + 3 = 6

maybe not


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Completely unaware if his victim is naked or arrayed in a panoply of magical steel, Dave thrusts his greatsword confidently (and with advantage, PHB 292)

quiet attack with advantage... sshhh: 1d20 + 5 ⇒ (16) + 5 = 21

quiet attack with advantage... sshhh: 1d20 + 5 ⇒ (17) + 5 = 22

lots and lots of quiet critical damage: 1d6 + 1d6 + 1d6 + 1d6 + 3 ⇒ (3) + (5) + (3) + (1) + 3 = 15

lots and lots of quiet critical damage (and re-rolling a 1): 3 + 5 + 3 + 1d6 + 3 ⇒ 3 + 5 + 3 + (2) + 3 = 16


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

so the advantage roll

rapier: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d8 + 3 ⇒ (2) + 3 = 5


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Is Morgran or Feyce going to try and assassinate the third goblin?


Male Dwarf, Hill Cleric of life 2 | HP 19 | AC 18 | Initiative -1 | Saves: ST +2 DX -1 CN +3 IN+0 WS+5 CR+3 | Perception +3 | Intimidation +3 | Investigation +1

Stealth: 1d20 - 1 ⇒ (2) - 1 = 1
Stealt: 1d20 - 1 ⇒ (14) - 1 = 13

Sacret flame 60 feet range Dex 13 save or auto fail if unconscious radiant dmg: 1d8 ⇒ 3


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

I'll need stealth checks from the other assassins who are trying to enter the room, you may roll with advantage.

DM junk:
6d20 ⇒ (9, 5, 19, 9, 19, 15) = 76


Male Half-Elf Sorcerer (Wild Magic) [1] / Bard [1] | HP15 | AC13 | Init. +2 | Speed 30 | Svs: STR-1 DEX+2 CON+4 INT+0 WIS+0 CHA+5 | Perc+2 | Insight +2 | Inves. +0

Stealth: 1d20 + 2 ⇒ (17) + 2 = 19 or 1d20 + 2 ⇒ (6) + 2 = 8

Assassinate w/Dagger!: 1d20 + 4 ⇒ (10) + 4 = 14 for Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Is this a critical hit, as Dave suggested? If so:
CRITICALNESS!: 1d4 ⇒ 3 Otherwise ignore.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Good enough!

All three of the napping goblins go *squish* as they dream about gobliny things and such. A quiet search of the room reveals nothing of importance.

What is your next move?


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

stealth with disadvantage: 1d20 + 2 ⇒ (10) + 2 = 12

stealth with disadvantage: 1d20 + 2 ⇒ (18) + 2 = 20

Dave somewhat quietly (darn squeaky armor) strolls across the hall to the door in the Southwest corner. Upon seeing two pogs with pictures of goblins, he steps inside and goes to work.

SLAY GOBLIN: 1d20 + 5 ⇒ (18) + 5 = 23

TOTAL DISEMBOWELMENT: 1d6 + 1d6 + 3 ⇒ (2) + (6) + 3 = 11

TOTAL DISEMBOWELMENT (re-rolling 2): 1d6 + 6 + 3 ⇒ (4) + 6 + 3 = 13

If his stealthy appearance and brutal murder wins him a surprise round, Dave takes two steps and repeats his gruesome magic trick.

SLAY other GOBLIN: 1d20 + 5 ⇒ (14) + 5 = 19

Make Head Disappear!!: 1d6 + 1d6 + 3 ⇒ (6) + (1) + 3 = 10

(re-roll and) Make Head Disappear!!: 6 + 1d6 + 3 ⇒ 6 + (5) + 3 = 14


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

I'm not sure you would have the movement to do all of that in one "round", however these guys were ready for you. I'm going to back you up to the door and roll initiative!

Dave clanks toward the door and sees two goblins standing barefoot next to a mashing-tun, where they had been squashing roots and fungi into pulp. A dirty straining bin stands nearby, as well as ten 2-gallon casks of the end product.

The two goblins scream out, sounding an alarm to the rest of the hall!

Dave: 1d20 + 0 ⇒ (14) + 0 = 14
Feyce: 1d20 + 2 ⇒ (11) + 2 = 13
Lebris: 1d20 + 3 ⇒ (4) + 3 = 7
Morgran: 1d20 - 1 ⇒ (16) - 1 = 15
Gobbos!: 1d20 + 2 ⇒ (4) + 2 = 6 Stupid slow gobbos!

Dave quickly moves to silence one of the pulpfoot goblins! So #1 is dead anyway. I assume you want to accost the other goblin with the rest of your movement?

All but Dave may act!


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Lebris will hurry across the hall and put an arrow in the remaining goblin.

short bow: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d6 + 3 ⇒ (1) + 3 = 4

sneak attack damage: 1d6 ⇒ 4


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Lebris eliminates the second goblin in the room!

We're still in initative...


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

At his first opportunity, Dave darts back into the hall prepared to intercept any others responding to the alarm!

Dodge.


Male Dwarf, Hill Cleric of life 2 | HP 19 | AC 18 | Initiative -1 | Saves: ST +2 DX -1 CN +3 IN+0 WS+5 CR+3 | Perception +3 | Intimidation +3 | Investigation +1

Morgran moves to see if he could get a better view , but then he see more goblins in the opposite side room and rushes to hammer them
warhamer: 1d20 + 4 ⇒ (10) + 4 = 14 dmg Bludgeon: 1d8 + 2 ⇒ (3) + 2 = 5


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Morgran sees two more goblins preparing themselves for combat! The cleric then brings the melee to one of the poor gobbo's skulls and kill it instantly!

Feyce is up!


Male Half-Elf Sorcerer (Wild Magic) [1] / Bard [1] | HP15 | AC13 | Init. +2 | Speed 30 | Svs: STR-1 DEX+2 CON+4 INT+0 WIS+0 CHA+5 | Perc+2 | Insight +2 | Inves. +0

Feyce moves and can see 87.899999572713% of one of the goblins. He will attack it with extreme face-meltingness.

Fire Bolt: 1d20 + 5 ⇒ (4) + 5 = 9 Ugh for 1d10 ⇒ 3 Ugh again.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Feyce misses the nearly 88% of the visible target, which rounds up to a complete failure to injure the enemy!

100% of the available goblins move to counter-attack the offenders! Two commoners assault the sorcerer!

Club: 1d20 + 1 ⇒ (14) + 1 = 15
Club: 1d20 + 1 ⇒ (8) + 1 = 9

Feyce is stuck 50% of the time and takes Damage: 1d4 - 1 ⇒ (2) - 1 = 1!

The other two goblins sandwich the dwarf!

Scimitar: 1d20 + 4 ⇒ (20) + 4 = 24
Club: 1d20 + 1 ⇒ (17) + 1 = 18

Crit Damage: 2d6 + 2 ⇒ (3, 3) + 2 = 8
Club Damage: 1d4 - 1 ⇒ (3) - 1 = 2

An unexpected 100% success rate brings the dwarf closer to death!

Dave, you can retcon your Dodge decision as you weren't really in the hallway yet as this happened.

Party up!

Dave -2
Morgran -15
Feyce -1


Male Half-Elf Sorcerer (Wild Magic) [1] / Bard [1] | HP15 | AC13 | Init. +2 | Speed 30 | Svs: STR-1 DEX+2 CON+4 INT+0 WIS+0 CHA+5 | Perc+2 | Insight +2 | Inves. +0

Waiting for Dave's retcon before I decide whom I'm attacking, but going to pre-roll my attack in case I'm swamped later on:
Versus Goblin-to-be-named-later:
Fire Bolt: 1d20 + 5 ⇒ (16) + 5 = 21 for FIRE! Damage: 1d10 ⇒ 8


Male Dwarf, Hill Cleric of life 2 | HP 19 | AC 18 | Initiative -1 | Saves: ST +2 DX -1 CN +3 IN+0 WS+5 CR+3 | Perception +3 | Intimidation +3 | Investigation +1

Curing wounds on himself Healing: 1d8 + 6 ⇒ (3) + 6 = 9


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Attacking the Commoner to the lower right of Feyce.

short bow: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d6 + 3 ⇒ (1) + 3 = 4

sneak attack damage: 1d6 ⇒ 2


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Fire Bolt is a ranged spell so you are at disadvantage, Feyce. Roll one more time!

Lebris eliminates another goblin! Morgran heals himself! Dave decides who to slay! Feyce waits for a target!


Male Half-Elf Sorcerer (Wild Magic) [1] / Bard [1] | HP15 | AC13 | Init. +2 | Speed 30 | Svs: STR-1 DEX+2 CON+4 INT+0 WIS+0 CHA+5 | Perc+2 | Insight +2 | Inves. +0

Darn it, I forgot that. Could I retcon into a Shocking Grasp instead? Would just change the damage to Damage: 1d8 ⇒ 8 but might allow me to get away from at least one of the baddies.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Sure, just tell me which one you will target.


Male Half-Elf Sorcerer (Wild Magic) [1] / Bard [1] | HP15 | AC13 | Init. +2 | Speed 30 | Svs: STR-1 DEX+2 CON+4 INT+0 WIS+0 CHA+5 | Perc+2 | Insight +2 | Inves. +0

Let's say the goblin to my south.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

OK, though to be honest you can wait until after Dave tries to do something, but your selection is noted!


Male Half-Elf Sorcerer (Wild Magic) [1] / Bard [1] | HP15 | AC13 | Init. +2 | Speed 30 | Svs: STR-1 DEX+2 CON+4 INT+0 WIS+0 CHA+5 | Perc+2 | Insight +2 | Inves. +0

My general thought process is to try and get out of harm's way, if possible. So, for example, if Dave were to kill the goblin to my south, I would instead target the guy to my east (east? I don't have the map up currently), in hopes of being able to leave the area without getting targeted by an AoO.

So, with that in mind, I leave it to you, Mr. DM, to direct my attack at whatever mob seems more reasonable after Dave attacks.

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