Tales from the Great Bazaar

Game Master Patrick Curtin

An attempt to build a canonical Planescape campaign from the ground up. Starting as young teens living in the streets of Sigil and ending....?


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RPG Superstar 2009 Top 16

Hey flash! When you get the chance read Justin's journal. :)

Scarab Sages RPG Superstar 2009 Top 32

Mark Thomas 66 wrote:
Hey flash! When you get the chance read Justin's journal. :)

OK, you've got me interested. What is it and where can I find it?

Scarab Sages RPG Superstar 2009 Top 32

1 person marked this as a favorite.
Mark Thomas 66 wrote:
Hey flash!

It's a shame you're not playing this one, it would be great to play with you again. :)


Here you go flash


this is starting be like a family reunion here, And I'm, like that guy that married into the family and has no idea who anyone is.

Scarab Sages RPG Superstar 2009 Top 32

1 person marked this as a favorite.
Patrick Curtin wrote:
Here you go flash

I see I am going to have my work cut out for me!

Thanks guys. :)

Scarab Sages RPG Superstar 2009 Top 32

Now... what weird and wonderful character concept can I saddle Pat with this time around? >:)


Edward Sobel wrote:

this is starting be like a family reunion here, And I'm, like that guy that married into the family and has no idea who anyone is.

We have a lot of history. Like pre-Pathfinder 3.5E Paizo history.


its all cool. sent you a PM I still need to enhance my fluff with what you need.

I went with level 1 as an NPC class.


Pathfinder Adventure Path, Rulebook Subscriber

Are there any reccomendations on orphanages to have grown up at in Sigil?

Also, is anyone interested in writing up some connections from such a place with me?


You are most likely to find orphanages in the Lower Ward and the Hives. Orphanages in the Lower Ward will resemble the Dickensian trope, while those in the Hives will be sackcloth-and-hardtack affairs.


Pathfinder Adventure Path, Rulebook Subscriber

The Hives are more or less the slums then I take it?


For clarification, I've seen both "Hive" and "The Hives" in different products.

To quote a wiki:

The Hive is a ward of the city of Sigil. Mostly comprised of slums and fallen to disrepair, the sector is home to the city's poor and destitute, forging a living as thugs, harlots or collectors. The rest of the city's inhabitants give the Hive a wide berth. The Lady of Pain's dabus rarely, if ever, visit the Hive. As a result of their neglect, it has fallen to disrepair. Crumbling buildings and shanties are a common sight, and, because of the lack of space, new structures are built on top of the old, looking as though they are on the verge of collapse. The downtrodden, the destitute and the desperate call the Hive home. With virtually no opportunities to increase their social standing, the Hivers turn to prostitution and crime to earn enough to scrape by a living. Life is hard in this ward, and full of dispair. The sheer poverty and hopelessness makes the people selfish, uncaring of others' well being. Picked pockets, muggings, even murders are commonplace.


You can also be a long term resident of the St Cuthbert's Lodge for the Lost I set up for one of the starting points


Where is St. Cuthbert's Lodge for the Lost located?


Hello just checking in is there anything I need to do at this point or am I just waiting in the wings?


Tsun wrote:
Where is St. Cuthbert's Lodge for the Lost located?

On the edge of the Great Bazaar. Check the gameplay thread for a brief description


Theta Thief wrote:
Hello just checking in is there anything I need to do at this point or am I just waiting in the wings?

At the moment waiting Theta. If you want to start thumb nailing up a character that's fine too


Let me know if I missed anything. :)

Description:

Hair: Blue
Eyes: Brown
Height: 7'2"
Weight: 300lb

You see a well-groomed human man with neatly-trimmed black hair. His jaw is clean-shaven, and he keeps a thick mustache that reaches the corners of his mouth. His eyes are a deep blue, with small flecks of silver near the iris. His skin is fair and pale, with high cheek bones and a strong jaw. He is dressed in a blue buttoned shirt, black vest, tan pants, and a black cloak. He also wears a thick, well-worn leather apron. He wears a dagger at his belt. He is remarkably tall and broad, with a solid frame and straight posture.


Background:

Tsun is a second-generation immigrant to Sigil, born and raised in the Market Ward. His family are jotun, a type of giant-kin native to the wilds of Ysgard. Tsun had a rather atypical upbringing in the City of Doors -- he was raised by loving parents, in a stable household, with a strong work ethic. As a result, he is honest and square in his dealings and openly despises knights of the crosstrade and their ilk.

Tsun is first and foremost a builder, like his father and forefathers before him in Ysgard. He completed a rigorous apprenticeship in both carpentry and stonemasonry before being awarded his journeyman badges. He wears them with pride, stitched into his workman's apron. After working for a time for several projects in the Market Ward, he met upon the proprietor of the St. Cuthbert's Lodging for the Lost. Impressed with his craftsmanship and professionalism, Tsun was hired to be the steward-in-residence at the Lodge.

Ideologically, Tsun favors the Believers of the Source. Their emphasis on self-actualization and introspection through work meshes well with his personal ethics. In his free time, he enjoys a good drink, spending time with family, and good-natured athletics. He is a fine wrestler, and spent a significant amount of his childhood tumbling with his sibllings. Relatively young for a jotun, Tsun is looking forward to finding a good wife (perhaps imported from Ysgard), raising children, and living a quiet life of work and family. Yessiree, no shenanigans like adventuring or political intrigue or planes-hopping for him. Nope. None at all.

FIVE FRIENDS/ALLIES/CONTACTS
Rosie Goodshay, healer and next-door-neighbor to Tsun's parents (halfling, female, Cleric 5 of Yondalla)
Grim-Eyes, hunter on Ysgard who knew Tsun's family before they immigrated (wemic, male, Ranger 8)
Rhiao'wiok, merchant in the Great Bazaar and supplier for raw materials (thrikreen, male, Expert 6)
Yamada Gunpachiro, owner/bartender at Tsun's favorite tavern (human, male, Expert 2)
Lily, street waif whom Tsun hid from slavers (tiefling, female, Rogue 3)

FIVE ENEMIES/RIVALS
Bern Goldhammer, crooked contractor and business rival (dwarf, male, Expert 3)
Cwmcarn, humiliated by Tsun in arm-wrestling and holds an irrational grudge (bariaur, male, Commoner 3)
Renauld Billancourt, bullying gang-member that was beaten by Tsun and his brothers for soliciting protection money (tiefling, male, Fighter 1 / Rogue 1)
Haesagota Griteotinqta, slaver who previously owned Lily but does not know location of Tsun (bladeling, female, Sorcerer 10)
Grnčar, tribe wiped out by Tsun's clan in Ysgard several generations back and bent on revenge (orc, female, oracle 3)

LONG-TERM CHARACTER GOALS
1. Since jotun become more giantish as they gain experience, Tsun wants to find a magic item with some variation of reduce person that would allow him to go from his current size down to Medium when necessary.
2. Find a wife and have a family. He has heard of Zadara the titan, but doubts that such a rich and powerful woman would be interested in a humble craftsman. Perhaps if he proved himself...
3. Somehow get rich enough to buy land in Ysgard and build his parents a fine retirement home.

MOTIVATIONS/HOPES/FEARS
1. Lead a happy, productive life. No, seriously, none of that adventuring business. No, let me stay home! Let go of me! Nooo....
2. Despises the Doomguard (he's a builder) and the Xaositects (bunch of useless NEETs).
3. Tsun has crazy dreams where he is a giant lord living in an enormous castle, ruling as a colossal ruler over a nation of adoring subjects. Such weird dreams. Probably drank some bad beer.

FAMILY
Parents - Ulrik (carpenter) and Wibeke (housewife).
Siblings - Askel (carpenter), Broddi (seamstress), Havard (merchant), Ingvar (carpenter), Osvald (blacksmith).

WISHLIST (more or less in order of desire)
Belt of Giant Strength
Body Wrap of Mighty Strikes
magic fang with permanency spell
Gauntlets of the Skilled Maneuver
Armbands of the Brawler
Forge Fist Amulet
Muleback Cords

Liberty's Edge

Hi. Brand new to the game, have been reading the core rule book and d20pfsrd over the weekend, I'm interested to join. What do I do?


Got the alias more or less put together now. Still a few things left to do, namely equipment.

Liberty's Edge

Would like to add that I'm probably in a very different time zone. Asia. Am looking to start out with a non magic class to ease my understanding into the game.


Pat, did you have a chance to see my PM?


If you are compiling a list of alternates, I'd love to be added to that list. I have plenty of Planescape background - I used to run the Planewalker.com website when it was WotC's "Official Planescape Fan Site" and even had a Dragon mag article published (the one on modrons).

I have plenty of character ideas, so could fit in anything. If it could work with the concept you have, I'd love to try updating the modron PC race from that article (or other sources) to PF and give it a try with a confused rogue modron running with some orphans trying to find its place in the scheme of things. If not, like I said, I have plenty of other ideas and am partial to the planetouched races or powered-down gith (-zerai or -yanki).

Have fun! Sounds like a cool campaign!


Edward Sobel wrote:
Pat, did you have a chance to see my PM?

I am going through the PMs right now. I worked 40 hours this weekend, so I'm a bit frazzled. I'll be returning notes over the next few days as I can


Ken Marable wrote:

If you are compiling a list of alternates, I'd love to be added to that list. I have plenty of Planescape background - I used to run the Planewalker.com website when it was WotC's "Official Planescape Fan Site" and even had a Dragon mag article published (the one on modrons).

I have plenty of character ideas, so could fit in anything. If it could work with the concept you have, I'd love to try updating the modron PC race from that article (or other sources) to PF and give it a try with a confused rogue modron running with some orphans trying to find its place in the scheme of things. If not, like I said, I have plenty of other ideas and am partial to the planetouched races or powered-down gith (-zerai or -yanki).

Have fun! Sounds like a cool campaign!

Ken! Dude I am a big fan of your work! I used your article to construct my first PbP character on this site O.L.L.I

I am a huge Modron fan.

I will put you on the alternate list for sure :).


Batpony wrote:
Hi. Brand new to the game, have been reading the core rule book and d20pfsrd over the weekend, I'm interested to join. What do I do?

Hi batpony. Firstly, let me welcome you to Pathfinder. It is a wonderful game, and this messageboard is a great place to learn the system and make new friends. I am a big fan of Play by Post, and I applaud your interest.

I can put you on the alternate list, but it seems like you are just starting out with the game system. This particular PbP game is based on an old Ad&D campaign from 20 years ago, which has a very complex backstory. While I am happy to put you on the list, I would advise you to look through the recruiting threads for a few simpler games as well. I don't want to confuse and discourage you while you are trying to learn the game with a lot of complexity that has little to do with modern Pathfinder. This isn't a very good 'starter' game.

Liberty's Edge

Celestial Healer wrote:
If you are willing, I'd be happy to bring back Nathaniel in the "Thirst" campaign. He's still alive! The party is in a boss fight in a pretty remote location, so it wouldn't be right away.

I'm willing - a good setting and a good campaign. But would it be weird to throw Nathaniel back into the mix after so long an absence? I wouldn't want to derail (or reroute) the game as it is currently progressing.

I'll take the conversation to PM so as not to clutter this thread.

Liberty's Edge

Mark Thomas 66 wrote:
Background skills

Which book are these rules from? Haven't come across them in my reading previously, but they look good.

Liberty's Edge

Patrick Curtin wrote:

Somethings I'd like the players to do for me:

  • A background story
  • Come up with thumbnail sketches of five friends/allies/contacts
  • Also do five enemies/rivals
  • long-term character goals
  • A list of items you'd like your character to eventually obtain
  • Any motivations/hopes/fears for the character
  • Does the character have family? Are they close? Still alive?

Pat, I'm working on these (and a build) - had to prioritise some other stuff yesterday and today, but hope to be all (or mostly) done by tomorrow.

Liberty's Edge

Radavel wrote:
Just dropping by to say "Hi" to old friends :-)

Hi Rad, how's it going?


Thanks Mothy!

Ok, I am going to post a list of alternates and players on the discussion thread. I'd like this thread to die down a bit, because we have enough players and alternates and I'm a softy when it comes to letting people in. Everyone I have said is a player or alternate please check the discussion thread. The tab for it is at the top of the page

Liberty's Edge

flash_cxxi wrote:
Mothman wrote:
flash_cxxi wrote:

Holy F!+%ing S%@+balls!!!

Have I been out of the Paizo loop that long? It's great to see you back Mothy! :D
Hey man, how's things?

Not too bad. How's life treating you nowadays?

I checked to make sure, but you're not back on Facebook yet, are you?

Nah, no facebook.

Liberty's Edge

Edward Sobel wrote:

this is starting be like a family reunion here, And I'm, like that guy that married into the family and has no idea who anyone is.

Some of us go back a ways. Don't worry, you'll fit right in.

Liberty's Edge

Ken Marable wrote:

If you are compiling a list of alternates, I'd love to be added to that list. I have plenty of Planescape background - I used to run the Planewalker.com website when it was WotC's "Official Planescape Fan Site" and even had a Dragon mag article published (the one on modrons).

I have plenty of character ideas, so could fit in anything. If it could work with the concept you have, I'd love to try updating the modron PC race from that article (or other sources) to PF and give it a try with a confused rogue modron running with some orphans trying to find its place in the scheme of things. If not, like I said, I have plenty of other ideas and am partial to the planetouched races or powered-down gith (-zerai or -yanki).

Have fun! Sounds like a cool campaign!

Good article Ken! I remember that one.

Liberty's Edge

Patrick Curtin wrote:
Edward Sobel wrote:
Pat, did you have a chance to see my PM?
I am going through the PMs right now. I worked 40 hours this weekend, so I'm a bit frazzled. I'll be returning notes over the next few days as I can

That's a big weekend mate. Rest up.


Mothman wrote:
Patrick Curtin wrote:
Edward Sobel wrote:
Pat, did you have a chance to see my PM?
I am going through the PMs right now. I worked 40 hours this weekend, so I'm a bit frazzled. I'll be returning notes over the next few days as I can
That's a big weekend mate. Rest up.

Still on the final stretch. I'm guarding a parking lot at 2:52 am local time as I type.


All I can say is thank gods for smartphones

Liberty's Edge

Stay vigilant! ;-)


Mothman wrote:
Stay vigilant! ;-)

Lol. The asphalt isn't going to get up to any shenanigans on my watch! ;)


To be fair that's exactly what the asphalt wants you to think! o_o


It can harbor shenanigans in its tarry heart as long as it lies quiescent :)

Liberty's Edge

Patrick Curtin wrote:

Hi batpony. Firstly, let me welcome you to Pathfinder. It is a wonderful game, and this messageboard is a great place to learn the system and make new friends. I am a big fan of Play by Post, and I applaud your interest.

I can put you on the alternate list, but it seems like you are just starting out with the game system. This particular PbP game is based on an old Ad&D campaign from 20 years ago, which has a very complex backstory. While I am happy to put you on the list, I would advise you to look through the recruiting threads for a few simpler games as well. I don't want to confuse and discourage you while you are trying to learn the game with a lot of complexity that has little to do with modern Pathfinder. This isn't a very good 'starter' game.

Hi, thanks for the feedback. I'll definitely go through the recruitment to find a suitable game in that case :)

Scarab Sages

Wow, you go away for a bit because you have to organise your own LARP, and then things explode ;)

I've just read up, I'll incubate some ideas. This might be an exelent chance to play a unique plane race.

RPG Superstar 2009 Top 16

Mothman wrote:
Mark Thomas 66 wrote:
Background skills
Which book are these rules from? Haven't come across them in my reading previously, but they look good.

Pathfinder Unchained.

Scarab Sages

Patrick Curtin wrote:

Somethings I'd like the players to do for me:

  • A background story
  • Come up with thumbnail sketches of five friends/allies/contacts
  • Also do five enemies/rivals
  • long-term character goals
  • A list of items you'd like your character to eventually obtain
  • Any motivations/hopes/fears for the character
  • Does the character have family? Are they close? Still alive?

I'm thinking about a young girl. Her parents were Dustmen, and she found the philosophy quite normal. Being poor, life wasnt fun, and she hoped that after she died it would get better.

When she was 8, she got grievously ill with some fever from the lower planes. Covered in blood boils, she hovered at deaths door.
Afraid, she wanted the reassurance of her parents. But they hovered like vultures round her bed, making comments how good it would be if she died. How she would be free.
But she did not die. It took long weeks, but she got better.

Her parents not caring if she lived hit her hard. She tried to make her parents love her, but being true Dustmen, it was an emotion they did not have, or had buried too deep.

Heartbroken, she could not stand living with her parents anymore. Seeing their lifeless faces. Dead before they were truely dead.

Running away from home, she found that altough poor, they had it better then a lot of Sigil's citizens. At least they had had a roof over their head, and most days enough to eat, if little else.
Living rough, having to scrapy every jink together, she discovered deep within her a zest for life. A slow fire that would not be put out, how bad it got. Malnutrition. Thirst. Beatings. She weathered it all.

These days she lives on the street. Making a few jinks as a light girl. Guiding people trough her little corner of Sigil after dark.

She still hopes to make her parents see that life is worth living. Somewhere in the planes there must be proof that refutes the dustmen belief?

(I have no race idea yet. Human would work well for this concept, but something planetouched would be awesome. Aasimar/Thiefling dont have a real pull on me. Could we make up another version? Ganzi exist in Pathfinder, who are touched by chaos. Or something else. Just an idea as of yet)

RPG Superstar 2009 Top 16

Fetchling looks like a good fit for your concept. Has a feeling of bleakness to it


Woran wrote:
Patrick Curtin wrote:

Somethings I'd like the players to do for me:

  • A background story
  • Come up with thumbnail sketches of five friends/allies/contacts
  • Also do five enemies/rivals
  • long-term character goals
  • A list of items you'd like your character to eventually obtain
  • Any motivations/hopes/fears for the character
  • Does the character have family? Are they close? Still alive?

I'm thinking about a young girl. Her parents were Dustmen, and she found the philosophy quite normal. Being poor, life wasnt fun, and she hoped that after she died it would get better.

When she was 8, she got grievously ill with some fever from the lower planes. Covered in blood boils, she hovered at deaths door.
Afraid, she wanted the reassurance of her parents. But they hovered like vultures round her bed, making comments how good it would be if she died. How she would be free.
But she did not die. It took long weeks, but she got better.

Her parents not caring if she lived hit her hard. She tried to make her parents love her, but being true Dustmen, it was an emotion they did not have, or had buried too deep.

Heartbroken, she could not stand living with her parents anymore. Seeing their lifeless faces. Dead before they were truely dead.

Running away from home, she found that altough poor, they had it better then a lot of Sigil's citizens. At least they had had a roof over their head, and most days enough to eat, if little else.
Living rough, having to scrapy every jink together, she discovered deep within her a zest for life. A slow fire that would not be put out, how bad it got. Malnutrition. Thirst. Beatings. She weathered it all.

These days she lives on the street. Making a few jinks as a light girl. Guiding people trough her little corner of Sigil after dark.

She still hopes to make her parents see that life is worth living. Somewhere in the planes there must be proof that refutes the dustmen belief?

(I have no race idea yet. Human would work well for this...

Wotan I moved you up to active character status. It's only fair.

Everyone else who is following this recruitment thread:

I had missed Almafagor on the alternate list. My bad. If I happened to miss your name on the list please give me a shout out. The threads are a bit chaotic and I was pulling all this together via smartphone while working 40 hours this weekend. Mistakes will happen. Still I am
Pleased with the progress so far.

Now, everyone who wants to post anything, please do it on the discussion page. Even if you aren't on the list and just want to chat come on over. I'd like this recruiting thread to go inactive so people don't think there are slots open. Thanks!


Hey, not a problem. I've been trying to get set up to take over a Jade Regent game, otherwise I would already have a character concept for you. I'll be following with interest.

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