Tales from the Feralwood

Game Master Kobash

=COMBAT MAP=
=Regional Map=
=Map of Marascar=


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Teena, the swarm on Myhm is a clear target once he runs towards the river. I'll assume you move and cast at it.

Shane casts a spell to aid his perception and scans the area, but does not find a source for the attack.

Troxell's summoning brings a mephit into the area which immediately sends a blast of wind at the swarm at the center of the amphitheater that sends it whirling off through the dance area and into the trees beyond!

Fly: 1d20 + 13 ⇒ (10) + 13 = 23
Distance: 2d6 ⇒ (5, 6) = 11 110 feet!

Mikmik grabs a vial from his satchel and looks for a target, but none are close by.

Teena dashes through the crowd, emerging from them near the chapel as Myhm stomps past going the other way. With an arcane gesture Teena sends a fan of flames over the swarm, burning most of it away but not quite dispersing it yet.

Reflex vs Burning Hands: 1d20 + 5 ⇒ (2) + 5 = 7

Xerexis reaches Elyin, Viviana, and Elyin's parents and calls upon his god's powers to heal them. Viviana then adds her own healing powers as well.

Channel Energy: 4d6 ⇒ (3, 5, 2, 2) = 12
Channel Energy: 2d6 ⇒ (5, 3) = 8

Meanwhile, the stream has reached full capacity for wedding guests, and more than a few mill about on the banks looking confused.

The swarms move to attack again. The one blasted away from the guests returns to the dance area, while the other goes after Teena.

Damage to Teena: 2d6 ⇒ (1, 5) = 6 DC 16 Fort save or become nauseated.

INITIATIVE - Party UP!
Swarms ⇒acted
Shane ⇒UP
Troxell ⇒UP
Mikmik ⇒UP
Teena ⇒UP
Myhm ⇒UP
Xerexis ⇒UP


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Fort 1d20 + 4 ⇒ (11) + 4 = 15

Coughing and retching, all Teena can do is to try and move away from the swarm.

On my phone, DM. Just move me 30' away in a direction where there are the least bystanders. Hopefully it will chase me instead of them.

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Shanee moves up to Troxell and cast a spell on him. "They Shouldn't be able to see you now try and find whoevers doing this. I'll try and help Teena."

spell is invisibility


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

With Teena out of the way, the air mephit breathes a cone of sand and grit at the nearby swarm of bees, then flies 20 feet up.

Mephit breath weapon (DC 13 Reflex for half): 1d8 ⇒ 4

Troxell shakes his head no when Shane offers to cast Invisibility on him, "I'll need to cast offensive spells, I'm afraid that spell will be wasted on me."

With that he casts Burst of Nettles on the area occupied by the bees, assuming the mephit's breath did not destroy them. He then moves west in preparation to deal with the other swarm if necessary.

Burst of Nettles damage (DC 18 Reflex for half): 3d6 ⇒ (6, 2, 5) = 13

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

in that case Shanee will cast on himself and start moving around and listening and looking for whatever is causing this mess


Character Image

Myhm leaves Marel once out of harm, then charges back towards Teena and pushes her out of the swarm.

move 40'+ hasted 30'
Bull Rush: 1d20 + 12 ⇒ (9) + 12 = 21


Reflex vs Mephit: 1d20 + 5 ⇒ (4) + 5 = 9
Reflex vs Nettles: 1d20 + 5 ⇒ (6) + 5 = 11

Shane turns himself invisible and goes hunting the cause of the attack. Where exactly are you going?

Mikmik Alchemist Fire: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Teena staggers away from the swarm and his dragged further to safety by Myhm.

Troxell's summoned Mephit, combined with his own magics, disperses one of the swarms of bees, but the second one comes flying back, heading toward the group of villagers down near the stream. Mikmik attempts to throw a vial of alchemist fire at it, but his aim is bad and the vial bursts against a tree. Cursing in draconic he prepares another vial to throw.

Xerexis dashes across the festival grounds and channels energy to heal those being stung at the stream. Viviana follows, but without magical haste she doesn't cover as much ground.

In the amphitheater Elyin begins organizing those around him and sending them to the chapel with instructions to lock themselves inside.

Wasp Daamge: 2d6 ⇒ (3, 5) = 8
Xerexis Channel: 4d6 ⇒ (4, 1, 5, 3) = 13

INITIATIVE - Party UP!
Swarm ⇒acted
Shane ⇒UP
Mikmik ⇒UP
Teena ⇒UP
Myhm ⇒UP
Troxell ⇒UP
Xerexis ⇒UP


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

"Go find the person causing this, but come back when you can use your breath weapon again." Troxell orders the mephit, then directs his attention to the remaining bees, "Mikmik, move east 5 feet!"

The air mephit then flies to the north and scans the area with an aerial view.

Mephit Perception: 1d20 + 6 ⇒ (6) + 6 = 12

If everyone in the area of the remaining bees moves out from under them and Mikmik moves back, Troxell uses Place Magic to enhance his casting of Flame Strike on the swarm, the radius centered north enough to avoid setting fire to the bridge.

Flame Strike Damage (DC 18 Ref for half): 8d6 ⇒ (1, 5, 4, 2, 6, 1, 3, 6) = 28


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

DM, how long does the nauseated condition last?


Teena, just 1 round.

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Shanee starts by checking the rose garden.

perception: 1d20 + 23 ⇒ (13) + 23 = 36


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena hops down from Myhm's arms. "Thanks big fella," she pats his shoulders. Teena moves straight for the swarm preparing to cast her Burning Hands spell when she gets with in range.

i don't think I can get there with Haste and cast this round. If I'm wrong, please roll the Burning Hands damage.


Reflex vs Flame Strike: 1d20 + 5 ⇒ (3) + 5 = 8

With the rest of the party working to evacuate villagers, Troxell is given a brief moment to call down a flaming column on the remaining swarm, incinerating them entirely!

Meanwhile, Shane sneaks off the rose gardens in search of the true villain behind the attack. There he discovers three filthy and ill-smelling humanoids hidden very well among the hedgerows. Resembling gray-skinned gnomes, they have bodies covered with bark-like skin and wrapped in tangled, thorny vines. Their faces are wizened and cruel, and yellow eyes peer out from beneath prickly brows.

Party UP!


Character Image

Only Shane is aware of the creatures and only one in combat round, correct?


Yes, but Shane is also the first up in initiative, so his actions might affect what everyone else does.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Thats why I'm holding off on posting...


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

I'm waiting for Shane as well.

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Rushing back to Teena and Myhm. Shanee queltly says. "There are three questionable looking fellows over in the rose garden"


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena casts Mirror Iamge, creating 1d4 + 2 ⇒ (2) + 2 = 4 images and moves toward the area Shanee described.


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

Assuming someone informs Troxell of Shane's discovery, the Druid casts Barkskin on himself and moves to the area to investigate, while ordering the mephit to do the same.


As the chaos of the bee attack begins to fade Shane makes his way among the members of your group, warning you of more danger nearby.

Everyone go ahead and post another round of actions.


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

It looks like Troxell was already close by those gnomes. Can he see them from his position on the map? If so, going to make a Knowledge (nature) to try to identify.

Knowledge (nature): 1d20 + 11 ⇒ (2) + 11 = 13


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena moves 15' closer calls out the three as she approached them. "Are you the cause of all these problems? This is a wedding for goodness' sakes!"

Ready an action to cast a spell if they react in a hostile manner.


Character Image

Hmm?..., Myhm stalks over behind Troxell to see what creatures Shane was whispering about. Mitts ready.

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Shanee starts a song of courage.

+2 att and dam


As you and your companions approach the hedges of the rosegarden an echoing voice booms down from the canopy above.

“Fools! Know your doom has come! When the Prince arrives, all will perish — by mists, or thorns, all will fall before his armies! Destroy them, my spriggans! Murder the groom and his family! Show them the many curses of the Fellnight Fey!!”

Those who spoke with Tenzekil recognize this as his voice.

At that the rose hedges shudder, then burst as giant gray monsters bearing wicked blades and thorny whips reveal themselves!

Knowledge Nature DC 9:
These look like fey spriggans, but they have brambles and twigs sprouting from their bodies.

Knowledge Nature DC 19:
You've heard of a rare type of spriggan with an affinity for thorns and brambles. They are a little tougher than normal spriggans and can move among brambles and thorny undergrowth unimpeded, a little like a druid.

Knowledge Nature DC 24:
Bramble spriggans are considered to have plant-like traits.

Knowledge Nature DC 29:
Bramble spriggans are vulnerable to fire.

Technically everyone's been ready to act, so I'm going to roll initiative again to keep this organized.

ROLLS:

INITIATIVE
Myhm: 1d20 + 2 ⇒ (15) + 2 = 17
Teena: 1d20 + 3 ⇒ (6) + 3 = 9
Troxell: 1d20 + 4 ⇒ (1) + 4 = 5
Shane: 1d20 + 6 ⇒ (5) + 6 = 11
Xerexis: 1d20 + 6 ⇒ (10) + 6 = 16
Mikmik: 1d20 + 6 ⇒ (8) + 6 = 14
Spriggans: 1d20 + 3 ⇒ (3) + 3 = 6
??: 1d20 + 2 ⇒ (6) + 2 = 8

INITIATIVE
Myhm ⇒UP
Xerexis ⇒UP
Mikmik ⇒UP
Shane ⇒UP
Teena ⇒UP

??
Spriggans
Troxell


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Untrained Knowledge Nature 1d20 + 2 ⇒ (4) + 2 = 6


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena blasts the middle springgan with a Lightning Bolt.

lightning Damage 7d6 + 7 ⇒ (6, 5, 6, 1, 3, 4, 2) + 7 = 34

Reflex DC 20 for half.


Character Image

As the little sprouts suddenly grow into timber, Myhm's quick thinking, TREE! = AXE!, straps his great axe and lays into a leg with a mighty chop.

Vital Strike: 1d20 + 13 ⇒ (13) + 13 = 26 >>2d12 + 12 ⇒ (3, 4) + 12 = 19

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Shanee continues singing and uses a wand on Myhm makeing him grow larger.

Wand is enlarge person and dont forget everyone gets +2 to hit and damage


Reflex vs Lightning Bolt: 1d20 + 7 ⇒ (15) + 7 = 22

Faster than expected, the large creature ducks and avoids a full blast from Teena's lightning.

The one attacked by Myhm is not quite so quick and takes a sap-dripping wound from his axe.

Mikmik moves toward the fight, looking for an opening.

Xerexis takes aim and fires his musket at the third, but only wings it with a minor wound.

Musket: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d12 + 2 ⇒ (1) + 2 = 3

The fey monsters charge, one retaliating against Myhm while another advances on Troxell. The third charges past the druid and slams a fist at Teena.

Slam on Myhm: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Slam on Myhm: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Gore on Myhm: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Grapple on Myhm: 1d20 + 10 ⇒ (1) + 10 = 11

Slam on Troxell: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Slam on Troxell: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Gore on Troxell: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Grapple on Troxell: 1d20 + 10 ⇒ (5) + 10 = 15

Charging Sword on Teena: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
Damage: 2d6 + 7 ⇒ (5, 3) + 7 = 15 *Save vs Poison

Just after the Spriggan's attack there is a rumble from the ground, followed by thorny brambles bursting forth to create a wall of deadly thorns around Teena, Elyin, and one of the foresthawks. Shane finds himself right where the wall springs up and is threatened with direct injury by sharp thorns.

A wall of thorns spell creates a barrier of very tough, pliable, tangled brush bearing needle-sharp thorns as long as a human's finger. Any creature forced into or attempting to move through a wall of thorns takes piercing damage per round of movement equal to 25 minus the creature's AC. Dexterity and dodge bonuses to AC do not count for this calculation. (Creatures with an AC of 25 or higher, without considering Dexterity and dodge bonuses, take no damage from contact with the wall.)

INITIATIVE - All PCs are up!
Troxell ⇒UP
Myhm ⇒UP
Xerexis ⇒UP
Mikmik ⇒UP
Shane ⇒UP
Teena ⇒UP

Spriggans


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

Troxell moves swiftly away from the spriggan that tried to attack him, potentially provoking an attack of opportunity.

Once out of melee range with the large fey, Troxell casts Burst of Radiance, placing both of the spriggan outside of the thorn wall within the spell's burst.

BoR damage: 5d4 ⇒ (1, 3, 4, 2, 3) = 13
They both need to make a DC 16 Will save or be blinded for 1d4 ⇒ 1 rounds. If they make the save, they are instead dazzled for1d4 ⇒ 2 rounds.

If it's been four rounds since the Mephit last used his breath weapon:

Troxell's summoned mephit flies into range to use his breath weapon against the spriggan that attacked Troxell.

Mephit Breath damage: 1d8 ⇒ 1
DC 13 Reflex for half


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena takes a 5' step to the north. She casts a Scorching Ray, sending a bolt of electricity streaking at the spriggan that had her in its sights.

Concentration check vs. 19 1d20 + 7 + 5 ⇒ (14) + 7 + 5 = 26

If Successful, RTA 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21

Damage 4d6 ⇒ (2, 2, 4, 3) = 11

RTA for second ray 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24

Damage 4d6 ⇒ (6, 1, 5, 4) = 16

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Shanee takes a 5' step and cast dispel magic on the spriggan

caster level check: 1d20 + 7 ⇒ (20) + 7 = 27


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

I forgot to mention that Burst of Radiance only does damage if the targets have an evil alignment.


Character Image

Myhm squares off with the giant tree, furiously chopping at it, "RRAAGGRRRRR!!!

Raging, Enlarged: 1d20 + 13 + 2 + 2 ⇒ (7) + 13 + 2 + 2 = 24 >>damage: 3d6 + 12 + 2 + 2 ⇒ (4, 6, 3) + 12 + 2 + 2 = 29
Raging, Enlarged: 1d20 + 13 + 2 + 2 ⇒ (4) + 13 + 2 + 2 = 21 >>damage: 3d6 + 12 + 2 + 2 ⇒ (6, 2, 3) + 12 + 2 + 2 = 27


Shane attempts to dispel any magical spells upon the spriggan facing Teena and the Foresthawks inside the bramble wall, and though he feels the spell activate to its fullest extent, nothing changes with the creature.

However, Teena then zaps a hole in its chest and it falls to the ground, spasms for a moment, then goes still.

The spriggan facing Troxell takes the burst of radiance spell right in the face, and before it can rub the spots away Mikmik shoots him dead.

Nearby, Myhm chops a leg off the last one and sends it crashing to the ground. One more woodsman's swing ends its life as well.

Elyin and the Foresthawks stand with swords bared, looking surprised at your prowess in battle.

ROLLS:

Will vs BoR: 1d20 + 5 ⇒ (7) + 5 = 12

Mikmik Bow: 1d20 + 9 ⇒ (18) + 9 = 27
4d6 + 1 ⇒ (5, 1, 4, 5) + 1 = 16
Mikmik Bow: 1d20 + 9 ⇒ (10) + 9 = 19
4d6 + 1 ⇒ (3, 5, 6, 2) + 1 = 17
Mikmik Bow: 1d20 + 9 ⇒ (10) + 9 = 19
4d6 + 1 ⇒ (5, 1, 5, 1) + 1 = 13

Perception DC 25:
As the last Spriggan falls a sparrow takes flight from the branches above and flies off out of sight into the trees.

Combat Over

The carnage of the assault leaves the townsfolk in confused shock, with a few nursing bee stings or looking upon the bramble wall in awe. The mayor Brigrim Tell approaches with a group of villagers to offer their sincere thanks for your aid, Parmis Salsby promises to write an epic for you, and Mertis Cobblestocking offers free rooms and food at his inn for 60 days. Everyone is just starting to catch their breath when a sudden shout warns of a new threat.

“Look!” a wedding guest exclaims, pointing toward town. From the forest an unnatural mist seeps forth, slowly enveloping Cairllen’s Crossing and the grove within an eerie, silent wall, cloaking the stunned crowd and obscuring everything beyond twenty feet.


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

Perception: 1d20 + 19 ⇒ (2) + 19 = 21

Troxell rolls his eyes at the fog comes rolling in, "What fresh hell is this?"

Spellcraft if applicable: 1d20 + 7 ⇒ (12) + 7 = 19
Knowledge (nature) otherwise: 1d20 + 11 ⇒ (14) + 11 = 25


Troxell is unable to determine the nature of the mist by looking at it. Detecting magic upon it reveals a powerful conjuration magic.

No other threat reveals itself as the mists settle in, but the villagers are terrified.

"I'm scared!"
"What do we do?"
"We're all gonna die!!"

"CALM YOURSELVES!" The mayor shouts, trying to prevent panic.


Character Image

Myhm moves towards the front wall of the mist and paws at the edges, sniffing and feeling for anything foul.

Perception: 1d20 + 8 ⇒ (10) + 8 = 18


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

"I'll try to see the limits of this unnatural fog." The druid says before transforming into an air elemental and flying 15' off the ground in the direction of wherever the fog rolled in from. If there is no apparent direction, he'll go east.

Perception: 1d20 + 19 ⇒ (12) + 19 = 31


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Spellcraft 1d20 + 7 ⇒ (18) + 7 = 25 on the mist.

"Everyone, you should probably head back to your homes, and call this little party over for the time being. Forest Hawks, please see the guests home, while we try to figure out what exactly is going on here."

She waits on Troxell to return to tell the group what he was able to see from the air.


Neither Teena nor Troxell can fathom the mystery of the mists. They spread throughout the forest for at least a mile, and seem to have no obvious source.

Representatives of the town council hurriedly confer with one another and soon lead everyone back to town. Afterward, Elyin seeks out you party, approaching on the council’s behalf to request their aid.

“Thank the gods you were here to help us. Tenzekil has not been the same since he returned to us from the Feralwood, but none of us saw this coming. The council has asked for your help investigating this mist and the threats he made. The people are frightened, and I fear for their safety. You have aided us already, will you do so again?”


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

"We have our own mission to accomplish now. We are strangers to this land, and are trying to get home. Is there anything you can do to help us with our goals? If so, maybe we can work out a deal.". Teena describes the whole of the groups problems to the council, hoping for some guidance on how to find the place where she might recover her lost memories.


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

Still hovering above the ground in air elemental form, Troxell says, "If we are to help you, we will need to secure from you at least two things. First, we need one of your Foresthawks to guide us the city of Marascar so we can remove the affliction plaguing Teena. If you throw in a riding wagon and some mounts that will only make us more eager to assist you. Second, you will need to tell us everything you know of this Tenzekil, since I believe he is the source of all this trouble."


Elyin nods to Teena and Troxell. "If you can help us, you will have horse and wagon, and I will personally escort you to the very gates of Marascar."

Regarding Tenzekil, he is unable to offer any new information then you already have. "If he has the power to summon and control deadly swarms, fey armies, and these mists, then he is quite a different person then the young man that served in the Foresthawks in years past, and if his threats prove true, this could be the beginning of something worse. The Feralwood changed him, and something, this prince he spoke of perhaps, has set its wrath upon us. Your best hope to learn more lies with a druid we call the Fire Tender. He makes his home in the woods to the west of town, but no one knows exactly where. We have sought his advice before, and he always finds travelers before they find him. He knows the fey and the Feralwood in this region like none other, and may be able to offer wisdom to both your problems and our own.”


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

If the Cold Rider had some hand in all this, I'm going to be very angry.

"Very well, we will find this Fire Tender. It's always a pleasure to meet others that follow the same path as I do. In the meantime, I would stay in your homes and only venture out for the most important of tasks."


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

"Is the druid always friendly? Or at least, not intent on doing your town harm? I'd like to know what to expect from this Fire Tender, before I blunder into him."


"He is a strange sort. Quiet, humble. Almost shy. He has blessed our crops every year and they have survived the advance of the Feralwood, so I would call him a friend, though I do not really know how he regards us."


Character Image

Myhm stows away his axe and shoulders his pack, readying to follow the others into the western woods. While waiting for last words to be spoken, he eyes wanders around looking for Mairel, the woman he saved from swarm.

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