Troxell Lanathar |
"Who's Agryss?" Troxell asks with impatient fatigue.
Myhm |
The stark difference between the dark haunted woods and spirited fey market leaves Mhym on edge. Still hauling Xerexis around like hunted game meat, he wards off any toucher-feelers wanting to get a better look at the dead mortal. He continues to follow Tumblewing and Troxell as they lead through the market.
Troxell Lanathar |
I should have never left Alandril.
Troxell sighs and continues to follow their capricious guide, ignoring all the interesting sights of the Witchmarket to stay focused on the task at hand.
DM Rah |
Xerexis, I'm about to address it.
Tumblewing leads the group to a small clearing amid the market. There, sitting in a small, two-wheeled cart, perhaps the kind one might use to transport turnips or grain, is an ancient-looking woman in a worn brown dress. Bangles circle her wrists, and all sorts of tokens hang from a staff propped beside her. A small cauldron, hanging from a curved iron stand over a small fire, bubbles before her. The crowds give her a wide birth, though Tumblewing heads right for her.
As you draw near you realize that she, the cart, and the cauldron are much bigger than they appeared at a distance. She looks up with blue eyes that seem to stare right through you as her gaze passes over the group.
"Greetings, mortals. I am Aggys. You have come a long way, and what you seek is near at hand. Are you prepared to deal?"
I misspelled her name before, but I'll blame Tumblewing for it.
Teena Akaash |
"Ma'am, after what we've went through today, I'm not sure how much I've got left in me. Same for the others," as she points to her bedraggled friends. "And our friend has passed on.i don't know what we have to offer, but if there's a deal to be had, I'm up for it."
Troxell Lanathar |
Although Troxell watches this Aggys closely, he allows the much more charismatic Teena to do all the talking and nods in agreement with all she says.
Perception: 1d20 + 18 ⇒ (10) + 18 = 28
Myhm |
Aggys' appearance gives Myhm pause; for a moment, he mistook her as his mother who wore similar bedraggled garbs. Once realizing otherwise, he sneers at her and looks to others but not quite sure what to say.
DM Rah |
The woman looks through Teena, then turns and seems to focus on Xerexis. "I have seen worse."
Sitting up slightly, her gaze sweeps across your group again. "With the exception of the Wish Exchange, the Witchmarket does not trade mundane wealth. You have everything you need to trade with me. Now, tell me your desires."
Teena Akaash |
"Things I can think of off the top of my head: first, Xerexis has helped save all of us. He deserves another chance at this life. Second, we are here in this realm woefully unprepared looking for this one's brother and his friends," pointing to Myym, "If we could get his brother back and get back home, I'd just be tickled pink.". Teena's professional vibe began to wilt away as she spoke to the Wishmaster. "After we find them, we just want to go home," she repeats.
Troxell Lanathar |
"Teena has the right of it, although I agree to no terms until I know the price." The druid adds gruffly when the sorcerer finishes.
DM Rah |
"The Witchmarket contains everything you need to prepare yourselves for the journey ahead, but you will need to trade with others for such simple favors."
Settling back into her cart, Aggys closes her eyes. "To the Sorceress of Kragis'Aer, Blood is not the favor you ask. You seek to find Brigands. I can tell you where to find them. The price for this shall leave you lost until they are found."
"To the Druid of Alandril. You seek not Blood or Brigands, but knowledge. The price for such will be knowledge of your own."
"To the Firedancer. You wish to become a hero. For this you must sacrifice the name of your tribe."
"To the Ent. Your Blood is here, safe in the Realm of the The Thrice-Tenth Kingdom. You may see him, but to bring him home alive, you must first bring home the dead." Her hand raises and points a long finger bearing an emerald studded ring at the body of Xerexis still held in Myhm's arms.
"Do you accept?"
Myhm |
By the complexity of her words, the hag may have been offering Mhym a grilled meats in trade for naval lint; to which Mhym simply nods yes when he see Teena doing so.
Troxell Lanathar |
Troxell remains silent for a few tense moments as he mulls over the woman's loaded words. "Very well, it would seem that we have little choice but to accept your bargain." He eventually agrees with a distasteful look on his face.
DM Rah |
"Mikmik's tribe send him to die." Mikmik growls. "Kagash Sootscales!"
Aggys nods. "Then our pact is made."
The light within the clearing seems to intensify, the colors of everything growing more brilliant until the scene is too powerful to observe...
"Huh?" A red-scaled kobold says, looking around. "Where the Ent go? I thought you said you give us wishes!" He points an accusing claw at Aggys. His eyes dart to his hand, then his arm, then looks down his body. "Argh! You turn Mikmik red!"
Only Teena, Troxell, and Red-scaled Mikmik are present. Myhm and Xerexis' body are missing.
Troxell Lanathar |
"How very strange..." The druid says with a perplexed expression, blinking a few times as if trying to get his bearings, "Ah, I see things more clearly now, although as warned, it appears I've lost some knowledge as well."
Only after a few moments does he appear to notice the other changes in the group. He addresses the confused Sorceress first, "We are your traveling companions, at least some of them anyway. You were looking for the Brigand's Band, but you evidently gave up your memory in order to find them. It's all very complicated."
Ignoring Mikmik's new condition for the moment, Troxell turns his attention to Aggys, "Yes, where can we find Myhm and Xerexis? Is it this Marascar that Teena is asking about?"
DM Rah |
"The Ent is with the Ox." Aggys replies to Troxell. "You will see him again soon."
"As for the Celestial, his life has already been bartered for, and the price has been paid. Behold," Aggys' hand sweeps away to point toward the tents and wagons at the edge of the clearing. "He returns."
Stepping from among the fey doing business in the Witchmarket is Xerexis. As he approaches your group you notice a few differences in his appearance. He seems thinner and walks with a limp, and his eyes are changed, bearing a color more brilliant than normal among elves or humans.
Xerexis |
Xerexis smiles at his companions.
Thank you for bringing us back. There is still work to be done.
I can not update my profile until Sat. GM.
Troxell Lanathar |
"You agreed to give up your memory in exchange for finding your old friends and saving his life." Troxell explains to Teena, pointing his quarterstaff at Xerexis as the other man comes into view. "I'm not sure what kind of witchcraft this is...yet."
Concentrating for a moment, Troxell uses his new-found spirit sense on Xerexis, then on the Aggys.
Teena Akaash |
"Hmmm, I must like you for some reason," Teena nods at Xerexis. "Because this not knowing who I am thing is for the birds. All I know is that is I have to find Dovan in Marascar. Maybe he can fix me."
Troxell Lanathar |
What were the results of using Spirit Sense on Xerexis and Aggys?
Troxell Lanathar |
Grimacing from what he sees with his spirit sense, Troxell quickly ends the effect and rubs his eyes.
"It perhaps comes as no surprise..." He begins to explain, but stops as he realizes telling anything to the Sorcerer would only serve to confuse her further, and decides to answer her question instead,"We need to see what the market has to offer as we wait for Myhm to get back from...wherever he went. Magical healing should be a top priority, as well as finding a way back to our world."
Assuming elves aren't ordinarily associated with a fey aspect in your game world, is there a Knowledge roll to determine what race Xerexis is now?
Also, I see Marascar on the campaign world map, does Troxell remember this place or did he lose that when he lost his geographic knowledge?
DM Rah |
"Ah, well, there you have it! Everything you wanted!" Tumblewing seems very pleased with the situation. He then flies up to Aggys, bows, and holds out his hand. She drops a bead into it and he begins flying off towards the Witchmarket. "This way now. Stay close! They sell just about everything here - from the practical to the bizarre. One merchant may have toys and items from your childhood, another could barter true love, another still could have weapons of legend! Coin isn't a common currency though, and an item might be sold for a kiss, a memory, a moonlit night, a drop of blood, or the shiny buttons on your coat. Tell Tumblewing what you want, but beware, for deals that seem too good to be true usually are! Haha!"
Xerexis was strange for an elf before whatever force brought him back now. Your new knowledge however, offers an interesting insight. Sometimes powerful fey imbue their own innate power into a living creature they favor. A creature imbued is referred to as fey-touched.
Regarding Marascar, your loss of geography skill represents a loss of knowing about where you are from. You don't remember Marascar, or even the name of the forest or elven village you were born in. This isn't the same as amnesia. You remember all the places you've been to, but have forgotten the their names, along with roads, rivers, and landmarks. An average person could figure out the basics with an untrained knowledge georgraphy check vs DC 5 or DC 10. Troxell cannot do this until he has become at least reasonably familiar again with the land.
Everyone, we've basically reached a point in the story where a chapter closes and another one begins. The Witchmarket is a relatively safe place to rest, recover, and resupply. You have all gained enough EXP for 7th level and can adjust your characters accordingly, though I would like to know how you plan to level up - class, spells, skills, feats - before you settle permanently into them. Mostly I just want to know what direction you are going so that I can craft the campaign in ways that not only challenge you, but reward you as well.
This is also a good time to address any issues with your character or the campaign in general.
Xerexis |
Xerexis draws his historic blade and stares at it.
We've had this for decades yet it seems so alien now.
"Yes, we need provisions from the market."
Troxell Lanathar |
"I believe we're in the First World, that is all I know." Troxell replies to Teena, "Perhaps Xerexis can tell us more. It would seemed he's become infused with the place."
"Tumblewing, in addition to the magical healing, I would like to see what sort of dragonhide armor is for sell, assuming there is some. Magical rings, belts, and headbands might be of use as well."
I'm sticking with Druid, but not much happens with level 7 except for a feat and 4th level spells. I'm probably going to take Wild Speech, then focus on metamagic feats from there. I'll probably shore up Kn. Planes in the skills department.
DM Rah |
As you walk through the Witchmarket Tumblewing gestures to certain individual merchants, traders, and entertainers.
"Here we have The Replaced Weapons, there The Stall of Forgotten Legends, the smoke is coming from The Soul Item Blacksmiths, located right next to The Tent of Discarded Armor. Down that lane is are The Dames of Fire and The Two Baffoons. Across that way, beyond the cooktents and camping grounds, are The Moon Brothers, Drabsolem's Silk Emporium, and Heroes Real and Imaginary. That way, surrounding the Leprechaun's Favor Exchange, are Words Unwritten, the Brogue's Gallery, and the Factor's of Sithak..." The list goes on and on, but Tumblewing eventually gets back to the subjects asked for specifically.
"If you want healing, maybe Globorb's Motionary Potionary will have something, but you'll need to supply her with rare insects. Or perhaps Draxillia at Fortune's Delight. She deals a little bit in magic, and a lot in luck. Weapons and armor can be traded for at the Tent of Discarded Armor, but the proprietor Valin is a greedy little leper. Callain at the Stall of Forgotten Legends will have arms and armor as well. Best dealer in weapons is Farfeird at The Replaced Weapons. Jareth the Tinkerer will have other magical items, though many are in some state of disrepair as he collects more than he can fix."
Troxell Lanathar |
"I take it these merchants don't trade in hard currency such as gold? Is it all just a barter system?"
Have we picked up any more loot since the party treasure sheet was last updated?
DM Rah |
As you are going through the wealth and items you have recovered on your journey, Tumblewing looks over your shoulders.
"Hmm.. what's that? Gold and jewels? Not many will want those here. The Outsider's Repository will have some items though. I'm sure you all have other things you can trade, perhaps services, maybe a sense or two? Or you can try trading that." He points at Mikmik.
"Huh? Trade Mikmik!?" The kobold looks both worried and angry.
"No, no... well, maybe, but I was referring to the favor he took from the Marcaigh Fuar." Tumblewing flies closer and pokes at Mikmik's pocket and the kobold gets out a small disk of wood carved in the shape of a rose bloom.
The treasure inventory has been updated on the Campaign Info tab.
Troxell Lanathar |
"What I wonder is who is collecting the things they are taking from us and for what purpose." Troxell muses with a dark expression, "I was given the power to sense and utilize ley lines, but I lost some of my other abilities, as well it seems my knowledge of geography in our home world."
"Tumblewing, is there someone here who can sell us a way back to our home plane or do you know off hand of a way back? It's best to get that squared away first before we start buying other things."
Troxell Lanathar |
"Yes, trying to return the way we came might be the best method." Troxell says thoughtfully, "Assuming it works on both sides."
Rah: How did you want to handle the shopping? Do you want to rp the encounters, or should we just tell you what we're looking for and you tell us what it will cost?
DM Rah |
Tumblewing takes you to a merchant yurt called the Fortune's Delight.
This yurt is smaller and more plain than most others, with only a single sign over the door that bears its name. Inside are two large cushions for sitting, both of them very colorful and bearing designs that appear to tell a story of some sort.
Sitting across from the entrance is a small woman, covered head to toe in colorful cloth. She has a large nose, spotted with age, and her long, pointed ears bear many, many piercings. The faint gleam of her eyes watch you from behind a veil.
"Greetings mortals! I am Draxillia. Sit, and I will divine your fortune. Then we shall conduct business."
Teena Akaash |
Teena was still overcome by the recent developments. She knew what she could do, somehow, but she had no memories of who she was before. She knew a few spells she could cast, but other than that, her mind had been wiped. "We certainly need some help, Draxilla. Hopefully my fortune involves getting my memories back, and us returning home," the sylph mutters as she flops down on one of the cushions! and looks at the fortune teller.
Troxell Lanathar |
"Assuming there is no cost implied or otherwise for your divination, I suppose that would be acceptable." The druid says skeptically as he takes a seat next to Teena.