Tales from the Feralwood

Game Master Kobash

=COMBAT MAP=
=Regional Map=
=Map of Marascar=


551 to 600 of 2,925 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>

M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

Knowledge (Nature): 1d20 + 12 ⇒ (9) + 12 = 21

"They are will-o'-wisps, they are immune to most magic except magic missles. Fear attracts them." Troxell quickly explains before trying to slash one with his scythe.

Scythe: 1d20 + 5 ⇒ (6) + 5 = 11


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena casts Protection from Evil on Mhym, hoping that she can help him regain his composure and make him a bit harder for the balls of light to strike.


Map updated. Protection from Evil will help with the fear effect.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

DM, can I redo my last post? Knowing that PFE will help, I'll start by casting it on Mhym. And I'll get Xeresis next round.


You can change actions.

Teena, don't forget you have 10 electricity resistance.


Character Image

What is Myhm's current condition now? Shaken?


Troxell swings at one of the wisps, but it zips to the side and easily avoids his attack.

Teena avoids another shock as she moves away from the wisp attacking her and casts a protection spell on Myhm. The fear he feels diminishes.

Protection from evil reduces Myhm's level of fear to shaken.

Mikmik scrambles around the edge of the chamber and leaps at the back of the wisp on Troxell, but gets nowhere near hitting the quick creature.

AoO on Teena: 1d20 + 16 ⇒ (1) + 16 = 17
Mikmik: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12

Xerexis pulls at the door, but it is sealed locked tight.

Myhm is up!


Character Image

Squinting at the bright light and hearing sounds of pain, confusion turns to anger when Myhm grabs for the nearest item and starts swinging.

+1 Great Axe, raging, shaken: 1d20 + 12 ⇒ (12) + 12 = 24;1d12 + 11 ⇒ (10) + 11 = 21


With buzzing laughter, the wisp evades Myhm's angry swing. Both then dart in at Troxell and Teena again. Teena's elemental blood resists the energy, but Troxell suffers a bad shock.

Wisp Touch on Teena: 1d20 + 16 ⇒ (4) + 16 = 20
Damage: 2d8 ⇒ (2, 3) = 5

Wisp Touch on Troxell: 1d20 + 16 ⇒ (4) + 16 = 20
Damage: 2d8 ⇒ (6, 8) = 14

INITIATIVE - Round 2
Wisps
Xerexis <=UP
Troxell <=UP
Myhm <=UP
Teena <=UP
Mikmik


Character Image

Even more enraged, Mhym steps in front of Teena and swings at the laughing lights.

1d20 + 12 ⇒ (16) + 12 = 28 ;1d12 + 11 ⇒ (5) + 11 = 16
1d20 + 7 ⇒ (16) + 7 = 23 ;1d12 + 11 ⇒ (3) + 11 = 14


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

With some of his hair now standing on end from all that electricity, Troxell takes a few steps back and begins to cast a spell defensively.

Converting Daylight to Summon Nature's Ally 3

Casting Defensively DC 21: 1d20 + 12 ⇒ (18) + 12 = 30


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena takes a step away from the creatures, and casts Protection from Evil on Xerexis as well, hoping he could recover and get into the fight.


Myhm slashes one of the wisps, causing it to flash and spark.

Troxell begins a spell.

Teena casts another protection spell on Xerexis, giving him back enough courage to control his fear. Xerexis fear is reduced to shaken.

Mikmik points above and shouts something in Aklo.

1d20 + 7 ⇒ (16) + 7 = 23

Xerexis is up.


Character Image

Myhm keeps attacking the same ball of light.

1d20 + 12 ⇒ (16) + 12 = 28;1d12 + 11 ⇒ (12) + 11 = 23

1d20 + 6 ⇒ (11) + 6 = 17;1d12 + 11 ⇒ (3) + 11 = 14

Shadow Lodge

Male Nexus Elf Trophy Hunter 6 HP -4/52 - AC 20/T: 15/FF: 15 - Perception: +11 - Fort: +6, Ref: +9, Will: +2 (+2 against enchantment, immune to magical sleep) - CMB: +8, CMD: 22 - Speed: 30 - Init +6 Darkvision

Since Xerexis can't delay being frightened he will continue to looks for an escape mechanism .


Myhm, you jumped ahead but I'll consider that your next round attack.

Xerexis searches the door and finds a strange lock, but in his frightened state can do little to unlock it. Then Teena's magic suppresses his fear and he is able to act somewhat normally again.

The wisp slashed by Myhm glows brighter and electricity arcs from Mikmik and Myhm, seemingly bolstering the creature.

It then darts in at Myhm while the second moves for Troxell. Both suffer from their touch, though Troxell manages to keep his concentration and finish his summoning spell.

Then, suddenly, the wisp on Myhm vanishes, though the humming sound and electricity arcs sparking on Myhm and Mikmik continue.

Wisp touch attack on Myhm: 1d20 + 16 ⇒ (2) + 16 = 18
Shock Damage: 2d8 ⇒ (8, 7) = 15

Wisp touch attack on Troxell: 1d20 + 16 ⇒ (15) + 16 = 31
Shock Damage: 2d8 ⇒ (5, 5) = 10

Myhm turns his next attack at the visible wisp, spraying sparks into the air as his axe slashes through it.

INITIATIVE - Round 2
Wisps
Xerexis <=UP
Troxell <=UP
Myhm - attacked wisp
Teena <=UP
Mikmik

Shadow Lodge

Male Nexus Elf Trophy Hunter 6 HP -4/52 - AC 20/T: 15/FF: 15 - Perception: +11 - Fort: +6, Ref: +9, Will: +2 (+2 against enchantment, immune to magical sleep) - CMB: +8, CMD: 22 - Speed: 30 - Init +6 Darkvision

Xerexis barely able to overcome his fears opts to move in and attack the closest wisp while flanking with the giant.

standard iasue +1 falcata: 1d20 + 10 + 2 - 2 ⇒ (11) + 10 + 2 - 2 = 21
damage: 1d8 + 4 ⇒ (1) + 4 = 5


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

At the end of Troxell's spell, a dire bat appears next to the remaining will-o'-wisp and attacks!

Bite: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d8 + 6 ⇒ (3) + 6 = 9

Troxell moves further away from the wisp and casts Cure Moderate Wounds on himself.

Cure Mod on Troxell: 2d8 + 6 ⇒ (7, 1) + 6 = 14

Dire Bat Stats + Augment Summoning:

N Large animal
Init +2; Senses blindsense 40 ft.; Perception +12
Defense
AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, –1 size)
hp 30 (4d8+6)
Fort +7, Ref +6, Will +3
Offense
Speed 20 ft., fly 40 ft. (good)
Melee bite +7 (1d8+6)
Space 10 ft.; Reach 5 ft.
Statistics
Str 21, Dex 15, Con 17, Int 2, Wis 14, Cha 6
Base Atk +3; CMB +9; CMD 21
Feats Alertness, Stealthy
Skills Fly +9, Perception +12, Stealth +4; Racial Modifiers +4
Perception when using blindsense


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena has nothing else to contribute against the evil balls of light this round. She ducks behind the rest of the team, hoping they could finish them off next round.


Xerexis's falcata misses the wisp and Troxell's summoned bat fares no better.

Mikmik cries out in Aklo, cowering from the wisp buzzing near Troxell. It seems like he's about to run, but he suddenly thrusts his dagger up at the creature instead. He seems to catch it off guard, for it makes no move to evade, but Mikmik misses nonetheless.

Mikmik attack: 1d20 + 7 ⇒ (4) + 7 = 11

The wisp shocks Myhm, then winks out of sight.

Wisp touch on Myhm: 1d20 + 16 ⇒ (3) + 16 = 19
Damage: 2d8 ⇒ (8, 2) = 10

Unable to adjust map. Neither wisp is visible at the moment.

INITIATIVE - Round 3
Wisps
Xerexis <=UP
Troxell <=UP
Myhm <=UP
Teena <=UP
Mikmik


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

Troxell readies an action to strike a will-o'-wisp if it appears into view and striking distance.

Scythe: 1d20 + 5 ⇒ (13) + 5 = 18

The dire bat will just wait for an enemy to attack.


Troxell, your bat has blindsense. It knows where the wisps are, but still suffers full concealment miss chances.


Character Image

Still shaken, Mhym whirls around nervously, waiting the light to show back up again. "Where?", he grunts as he waits.

readied: 1d20 + 12 ⇒ (4) + 12 = 16;1d12 + 11 ⇒ (11) + 11 = 22
1d20 + 12 ⇒ (7) + 12 = 19;1d12 + 11 ⇒ (3) + 11 = 14


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

DM, is there enough room in here to fire off a Glitterdust at one section of the tower without hitting the party?


Teena, there is room if you center the spell at one of the walls. I've created a 10' radius marker on the map. Place it where you like.

Shadow Lodge

Male Nexus Elf Trophy Hunter 6 HP -4/52 - AC 20/T: 15/FF: 15 - Perception: +11 - Fort: +6, Ref: +9, Will: +2 (+2 against enchantment, immune to magical sleep) - CMB: +8, CMD: 22 - Speed: 30 - Init +6 Darkvision

Xerexis delays until a will o wisp becomes visible one way or another.


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

The dire bat tries to bite empty air, perhaps signaling to everyone else where a will-o'-wisp may be!

Percentage to hit (50 or below miss): 1d100 ⇒ 99
Bat Bite: 1d20 + 7 ⇒ (17) + 7 = 24
Bat Damage: 1d8 + 6 ⇒ (8) + 6 = 14


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

Thank for the reminder about blindsense. I spaced it earlier, or I would have had Troxell cast Faerie Fire in the area.


You don't need to see a target to cast faerie fire. It has a 5' burst.


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

Right, but it's better to cast the burst when you're pretty sure there's a creature present than to just guess and risk wasting the spell.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena points to the south wall. "Mhym, Mik Mik, hug the wall I'm hoping to get lucky with this.". After the two move she casts Glitterdust, hoping to illuminate the invisible monsters.

I want to cover the northernmost center area, DM, and all associated squares in that AoE.


Seems like everyone was delaying, so I'll assume they follow instructions.

Myhm and Mikmik withdraw to the wall and Teena casts her spell. Glittering motes appear in the chamber, outlining the small spherical shapes of the wisps. Both vibrate angrily at being exposed!

Unfortuantley, Troxell's dire bat has no ability to follow such instructions, and is too large to avoid the spell anyway. It is blinded, but was already fighting without sight, so the effect isn't as bad as it could be.

Wisp Will Save: 1d20 + 9 ⇒ (17) + 9 = 26
Wisp Will Save: 1d20 + 9 ⇒ (13) + 9 = 22
Bat Will Save: 1d20 + 3 ⇒ (9) + 3 = 12

Troxell steps forward to swipe at the closest wisp, but the evil little creature is too fast for him.

Xerexis readied action?


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

"Look there! Focus on the glittering outlines! We should be able to track them now..."

Shadow Lodge

Male Nexus Elf Trophy Hunter 6 HP -4/52 - AC 20/T: 15/FF: 15 - Perception: +11 - Fort: +6, Ref: +9, Will: +2 (+2 against enchantment, immune to magical sleep) - CMB: +8, CMD: 22 - Speed: 30 - Init +6 Darkvision

5ft step north then full attack with +1 falcata

attack 1: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26
damage: 1d8 + 4 ⇒ (2) + 4 = 6

attack 2: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4
damage: 1d8 + 4 ⇒ (4) + 4 = 8


Character Image

(Myhm takes the readied action)


Xerexis advances and slashes into the wisp, disrupting it slightly.

Their natural glow returning, the two creatures zip in among the group, shocking both Xerexis and Myhm.

Touch on Xerexis: 1d20 + 16 ⇒ (8) + 16 = 24
Shock Damage: 2d8 ⇒ (8, 3) = 11

Touch on Myhm: 1d20 + 16 ⇒ (7) + 16 = 23
Shock Damage: 2d8 ⇒ (6, 8) = 14

Myhm swings his axe, but misses.

INITIATIVE - Round 4
Wisps
Xerexis <=UP
Troxell <=UP
Myhm (Acted)
Teena <=UP
Mikmik


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

Troxell's blinded bat tries another bite.

Percentage miss (50 or lower misses): 1d100 ⇒ 91

Bite: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d8 + 6 ⇒ (2) + 6 = 8

Troxell attempts to strike the adjacent enemy with his scythe, then moves back 5 feet.

Scythe: 1d20 + 5 ⇒ (13) + 5 = 18

Shadow Lodge

Male Nexus Elf Trophy Hunter 6 HP -4/52 - AC 20/T: 15/FF: 15 - Perception: +11 - Fort: +6, Ref: +9, Will: +2 (+2 against enchantment, immune to magical sleep) - CMB: +8, CMD: 22 - Speed: 30 - Init +6 Darkvision

Xerexis gets shocked and grits his teeth in fearful defiance.

attack with bat flank: 1d20 + 10 - 2 + 2 ⇒ (12) + 10 - 2 + 2 = 22
damage: 1d8 + 4 ⇒ (6) + 4 = 10

attack with bat flank two: 1d20 + 5 - 2 + 2 ⇒ (13) + 5 - 2 + 2 = 18
damage: 1d8 + 4 ⇒ (5) + 4 = 9


Troxell, the bat gets another save. Glitterdust - Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

Bat Will Save part deux: 1d20 + 3 ⇒ (17) + 3 = 20


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena has done about all she can do for the time being. No action this round.


Character Image

Did I miscount, I thought Myhm's readied action went off in round 3?


I had Myhm move back instead at Teena's instruction. Either way you would have lost a round waiting for a visible target.


Xerexis, Troxell, Mikmik, and the bat's attacks find nothing but empty air, missing the elusive wisps again.

Mikmik flank attack: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13

The wisps zip overhead, making flanking attacks more difficult, then jolt both Myhm and Xerexis again with their electric energy.

Wisp touch on Myhm: 1d20 + 16 ⇒ (9) + 16 = 25
Shock Damage: 2d8 ⇒ (8, 3) = 11
Wisp touch on Xerexis: 1d20 + 16 ⇒ (3) + 16 = 19
Shock Damage: 2d8 ⇒ (1, 7) = 8

INITIATIVE - Round 5
Wisps
Xerexis <=UP
Troxell <=UP
Myhm <=UP
Teena <=UP
Mikmik


Character Image

Shaken, frustrated and a little more than burnt, Myhm continues the attack to the nearest wisp.

+1 Great Axe, raging, shaken: 1d20 + 12 ⇒ (6) + 12 = 18, damage: 1d12 + 11 ⇒ (8) + 11 = 19
1d20 + 6 ⇒ (10) + 6 = 16, damage: 1d12 + 11 ⇒ (3) + 11 = 14


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

Troxell's summon bat tries to bite the nearest wisp yet again!

Bite+Flank: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Damage: 1d8 + 6 ⇒ (1) + 6 = 7

With his direct attacks having little effect, Troxell moves forward to distract one of the wisps to aid Xerexis in his attacks.

Scythe to Aid Another (Xerexis): 1d20 + 5 ⇒ (7) + 5 = 12

Xerexis gets +2 to his attack roll if he attacks the adjacent wisp this round.

"Teena, their attacks don't seem to harm you. Could you try distracting them or assisting Mikmik with a flank?"

Shadow Lodge

Male Nexus Elf Trophy Hunter 6 HP -4/52 - AC 20/T: 15/FF: 15 - Perception: +11 - Fort: +6, Ref: +9, Will: +2 (+2 against enchantment, immune to magical sleep) - CMB: +8, CMD: 22 - Speed: 30 - Init +6 Darkvision

Xerexis amazed at the speed of his opponent nonetheless attacks again. This time with Troxells assistance.

attack with help and flank: 1d20 + 2 + 2 - 2 + 10 ⇒ (19) + 2 + 2 - 2 + 10 = 31
damage: 1d8 + 4 ⇒ (4) + 4 = 8

:( nevermind
crit confirmation + Anatomist: 1d20 + 2 + 2 - 2 + 10 + 1 ⇒ (2) + 2 + 2 - 2 + 10 + 1 = 15
damge: 1d8 + 4 + 1d8 + 4 ⇒ (8) + 4 + (5) + 4 = 21


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

"You are right, Troxell. I do have a dagger...I'd forgot all about this!" Teena takes it out and weakly pokes at one of the wisps, hoping to distract it, so Mhym might be able to land with one of his powerful strikes.

Aid Another to Mhym's attacks 1d20 + 2 ⇒ (13) + 2 = 15


Xerexis, I think you forgot your second attack.

Shadow Lodge

Male Nexus Elf Trophy Hunter 6 HP -4/52 - AC 20/T: 15/FF: 15 - Perception: +11 - Fort: +6, Ref: +9, Will: +2 (+2 against enchantment, immune to magical sleep) - CMB: +8, CMD: 22 - Speed: 30 - Init +6 Darkvision

I sure did.

attack II: 1d20 + 2 + 2 - 2 + 5 ⇒ (4) + 2 + 2 - 2 + 5 = 11
damage: 1d8 + 4 ⇒ (5) + 4 = 9

551 to 600 of 2,925 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Somewhere in the Feralwood All Messageboards

Want to post a reply? Sign in.