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| Vilya the Taker |
| Female Human Binder 2 / Rogue 3 |
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"Fine. You want my help?"
Vilya moves from her corner to intercept the half-orc, aiming a vicious sideways chop at Kraken's lower spine.
Move action, then single attack.
Machete: 1d20 + 6 ⇒ (20) + 6 = 26; confirm critical: 1d20 + 6 ⇒ (11) + 6 = 17; damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8
| Dungeon Monkey |
| Bribes always welcome |
|
Two doors sit secured in the stern part of the boat. Three small stairways lead up to a sterncastle deck. The foremast is there, its sail hanging limply.
The daylight has finally faded. Those without augmented vision suffer, as Arcaia's main moon Selene has yet to rise. Its smaller sister Agni is in the sky, but the crescent reddish moon casts a very wan light that doesn't illuminate much.
I assume you tie up Kraken again? Also, north door or south door?
| Magnus Darkenstar |
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"Agreed."
Could we tell which door he was trying to get to? Or if he was headed for the stairs? If not, I guess we'll start with the North door. Just to have a starting place :)
"This worked before,..." Magnus murmurs, standing well to the side of the door as the others get into position. When ready, he gently wiggles the handle to see if it's locked. If not, he nods and pulls it open,...
| Dungeon Monkey |
| Bribes always welcome |
|
It looks as if he was headed for the middle stairs, which lead further down into the ship
The southernmost door shows signs of damage. It is shut, but looks like someone took an axe to it. Streaks of blood spatter the splintered oak surface. Magnus pulls it open gently. It squeals, and opens outward.
Inside, a dried blood-caked battleaxe is embedded in the side of the ship. Beyond is a spacious cabin. The room is dark, but several pieces of furniture can be seen. A large mahogany desk, A spacious bunk, an oaken sea chest, and a large wardrobe are evident.
| Dungeon Monkey |
| Bribes always welcome |
|
San follows Magnus, begins looking through the room quickly, also using detect magic to supplement his eyes.
perception 1d20+11
San:
Next to the desk is a large pool of dried blood, which has soaked into one of the larger Sengenise rugs. A dagger sits in the middle of it, also covered in blood. A drag trail leads from the dried puddle to the splintered door.
San's detect magic notes that the large oaken wardrobe in the room glows as does the large oaken sea chest.
| Sanvoros Draben |
| Male Half-Elf Ranger 1 / Wizard (transmuter) 4 |
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"Lots of interesting stuff in here. Some of these furnishings could bring a pretty penny, I think. Well, we'd need to get that blood stain out of the rug, next to the desk there, first. And there's a dried trail of blood leading from the dried pool to the door.
"Magnus or Kessel - the parchments and navigation tools on the desk, why don't you check 'em out and see what they say? I wanna check out this chest and wardrobe here."
San moves towards the chest, only to hold up. "Hey Vilya, why don't you do a once-over on the chest here. Make sure nothings waiting to make our day a bad one, you know?" He'll move to the wardrobe, and slowly open it, looking to see what it is that gives off the magical aura.
| Dungeon Monkey |
| Bribes always welcome |
|
"Lots of interesting stuff in here. Some of these furnishings could bring a pretty penny, I think. Well, we'd need to get that blood stain out of the rug, next to the desk there, first. And there's a dried trail of blood leading from the dried pool to the door.
"Magnus or Kessel - the parchments and navigation tools on the desk, why don't you check 'em out and see what they say? I wanna check out this chest and wardrobe here."
San moves towards the chest, only to hold up. "Hey Vilya, why don't you do a once-over on the chest here. Make sure nothings waiting to make our day a bad one, you know?" He'll move to the wardrobe, and slowly open it, looking to see what it is that gives off the magical aura.
San:
| Sanvoros Draben |
| Male Half-Elf Ranger 1 / Wizard (transmuter) 4 |
|
San pulls the cloak from the wardrobe, and tucks it in his pack. "Magic. We'll check it out later to see what it is. Good news is this entire wardrobe also radiates magic. Like I said, I think once we figure out what's going on here, we'll have a nice payday."
Turning to Vilya, he says, "So, shifty, find anything on that chest? Or can we go ahead and open it?"
| Dungeon Monkey |
| Bribes always welcome |
|
Egan and whisperwing continue to keep watch on the surrounding waters, and the deck of the ship.
1d20+20 Perception
Egan:
| Vilya the Taker |
| Female Human Binder 2 / Rogue 3 |
|
Vilya examines the chest thouroughly, her dark eyes narrowed.
It is a heavy oaken chest, bound in heavy brass straps firmly rivited to the well-polished wood. It is locked tight
"Watch and learn, kids."
Vilya's eyes flash solid black as her outline begins to blur, her fingers extending to needle-sharp points. Reality seems to bend slightly around the chest as she reaches inside the lock.
Disable Device: 1d20 + 13 ⇒ (12) + 13 = 25
| Dungeon Monkey |
| Bribes always welcome |
|
Citlali also stands on the deck, intently observing the ship for any telltale signs of odd activity.
Perception (sight/touch/smell)1d20+9 Sound=Autofail
Citlali :
| Vilya the Taker |
| Female Human Binder 2 / Rogue 3 |
|
Vilya grins and flips open the chest. Suddenly she feels as if every bone in her body is breaking. Her mouth fills with pain as her teeth creak and splinter. Pain lances up her spine and down the arms and legs.
Roll me a Fort save, O hasty Rogue!
Figured something like that was going to happen.
Fortitude: 1d20 + 6 ⇒ (8) + 6 = 14
| Dungeon Monkey |
| Bribes always welcome |
|
LOL, Mazes and Monsters? Rilly? Tom Hank's shame?. Dude, I ain't running in no caverns with toy swords, forget it ;)
9d6 ⇒ (3, 6, 4, 4, 6, 2, 2, 1, 6) = 34 Damage
Vilya also gains the >exhausted< condition for 9 minutes
The group sees Vilya scream and spasm in pain
| Vilya the Taker |
| Female Human Binder 2 / Rogue 3 |
|
LOL, Mazes and Monsters? Rilly? Tom Hank's shame?. Dude, I ain't running in no caverns with toy swords, forget it ;)
9d6 Damage
Vilya also gains the >exhausted< condition for 9 minutes
The group sees Vilya scream and spasm in pain
Down to -7 hp.
Fortitude save to stabilize: 1d20 + 6 ⇒ (6) + 6 = 12
| 2,551 to 2,600 of 2,901 |
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