The group is escorted aboard the Sengenise vessel. Capt. Quo barks at the crew as they toss off ropes and prepare the ship for sail. The crew is predominately Senginese, but there is a smattering of Hadorzee in the rigging as well as a few Zapatec natives.
Capt. Quo introduces them to a mate named Shao, a skinny man with several prominent scars.
"Shao will show you your rooms." Quo says before striding off, barking orders in Salt and Sengenise
The group is given quarters in two cabins with several hammocks attached to the walls.
Magnus tosses his pack on his cot, then goes back above to watch the crew work and enjoy the fresh air. He somehow always manages to be facing into the breeze, his half-cloak and long hat plume blowing behind him dramatically.
The hot equatorial day feels much cooler as the ship sets out. A few of the crew speak Salt, and inquiries find that the ship they sail on is called The Laugh of Merchant Perevel Chan or Laugh for short. She originated in the Sengenese Empire, but has been an Opalline-based ship for many years now.
There is little for the group to do, and the ship gets into a rhythm for the week it takes to sail to their destination
1d6 ⇒ 21d6 ⇒ 11d6 ⇒ 61d6 ⇒ 61d6 ⇒ 11d6 ⇒ 1
On the third day out of Opal, the Mazatil coast is a dark smear on their starboard side. Those on deck hear a cry from the crow's nest
Magnus spends most of his time on deck, enjoying the air and learning how a ship works. He shows off his natural dexterity and fearlessness of heights to good advantage, and soon he is to be found in the rigging as often as on the deck.
And yet despite his acrobatics, and the stiff breezes, that floppy hat just never seems to dislodge.
When the cry is sounded, he scampers up the mast like a monkey to join the man on watch in the nest.
After having been nearly invisible for the past several days, Vilya emerges on deck, her hair tied back with a red bandanna and her skirt traded for a pair of loose black silk trousers. As the ships come into view, she scrambles up the rigging to get a better look.
With sight of a ship, San decides to make himself move from his hammock. Coming on deck, the brightness of the day is like a knife to his brain, especially after the rotgut he drank last night with some of the sailors. Still, he tries to make out the ship as best he can.
Although the sun stabs his swollen eyes painfully, his innate perception and discipline allow him to see details the others might have missed. The ship looks derelict. No one walks the deck. The sails are down, but they aren't reefed properly. They lie in a tangle at the foot of their masts. San makes out several bobbing shapes in the water, likely debris from the ship.
"Wouldn't worry about sending the bird, Coyle." San announces loudly, "It's a wreck. Derelict. No people, tangled sails at the foot of the mast, and lots of what looks like garbage or flotsam around it."
Ah Gods, my life is a michegas of problems these days. I'm so sorry this game is so glacial. I really wanted to get some cool stuff going, but I have had so little free time. I am going to work on this tonight, pinky swear!
You know I got the fili prestige class coming out in the next Wayfinder fanzine. I suppose with all these delays are in my favor as I wouldn't feel guilty about retooling Kessel for the new prestige class as he hasn't exactly seen action yet :)