Tales from the City of Opal

Game Master Patrick Curtin

This is my homebrew world Arcaia. This particular setting is the free city of Opal, a lush equatorial city set on the edge of an immense jungle rife with undead , ancient civilizations, and dinosaurs.


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>UPDATED MAP<


Bribes always welcome
Sanvoros Draben wrote:

Is this like betting blind? Call out a coordinate even before the map is posted? What happens if we get in the middle of a wall? ;-D

San tries to keep his eyes peeled for traps ... perception 1d20+10

San:

Spoiler:
San notes that there seems to be some sort of crack in the floor of the hallway ahead


Male Half-Elf Ranger 1 / Wizard (transmuter) 5

San stops short, grabbing Iz by the sleeve. "Hold up. Crack in the floor there," he says, pointing down the hallway. "Vilya? You're on."


Male Elf Paladin/Ranger 4/1

Iz grunts in frustration, and his fingers twitch impatiently along his blade's handle.


Female Human
Sanvoros Draben wrote:
San stops short, grabbing Iz by the sleeve. "Hold up. Crack in the floor there," he says, pointing down the hallway. "Vilya? You're on."

Vilya creeps slowly up to the possible trap, inspecting the area carefully.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Disable Device: 1d20 + 12 ⇒ (17) + 12 = 29


Male Half Orc - Half Human- Half Something Else (I know that is 3 halves, but he is a big chap) Cleric Level 4

Ten Foot lets out a little giggle as he imagines creeping up behind Vilya and yelling "Boo!".

He looks around for who has heard and smiles sheepishly, his head nearly touching the ceiling.

4 minute duration on Enlarge, trap detection will use up a minute shall we say?

He moves over to one of the skeletal remains while he waits and checks it over.


Bribes always welcome
Vilya the Taker wrote:
Sanvoros Draben wrote:
San stops short, grabbing Iz by the sleeve. "Hold up. Crack in the floor there," he says, pointing down the hallway. "Vilya? You're on."

Vilya creeps slowly up to the possible trap, inspecting the area carefully.

Perception: 1d20+6
Disable Device: 1d20+12

It's a pit trap, covers the whole floor, but Vilya is able to shim it to keep it from triggering. As long as no one jumps up and down on it, it should hold ..


Bribes always welcome
Ten Foot Twin Eater wrote:

Ten Foot lets out a little giggle as he imagines creeping up behind Vilya and yelling "Boo!".

He looks around for who has heard and smiles sheepishly, his head nearly touching the ceiling.

4 minute duration on Enlarge, trap detection will use up a minute shall we say?

He moves over to one of the skeletal remains while he waits and checks it over.

The minute sounds good

The skeleton Ten looks at is dressed in the rags of once-fine robes. Its rusty sword, still scabbarded, has a nice gold and gem-studded hilt


Male Half Orc - Half Human- Half Something Else (I know that is 3 halves, but he is a big chap) Cleric Level 4
Dungeon Monkey wrote:


The skeleton Ten looks at is dressed in the rags of once-fine robes. Its rusty sword, still scabbarded, has a nice gold and gem-studded hilt

"How did you miss this 'shiney'" he asks Vilya, emphasising the word 'shiney', as he draws it from the rusty weapon from the scarab. "Maybe there is loot on them all?" he muses out loud, as he moves over to the next one to check that as well.


Female Human
Ten Foot Twin Eater wrote:
Dungeon Monkey wrote:


The skeleton Ten looks at is dressed in the rags of once-fine robes. Its rusty sword, still scabbarded, has a nice gold and gem-studded hilt
"How did you miss this 'shiney'" he asks Vilya, emphasising the word 'shiney', as he draws it from the rusty weapon from the scarab. "Maybe there is loot on them all?" he muses out loud, as he moves over to the next one to check that as well.

Last I knew, the sword was in a scabbard, not a giant bug.

Vilya steps back and waits for the inevitable skeletal reanimation and/or exploding cursed shiny sword.


Male Half-elf Ranger / 6 (Falconer)

Thinking it might be more effective against these skeletons, Egan puts away his bow, and draws out his Quarterstaff, hoping to bash these silly bones to bits.


Male Half-Elf Ranger 1 / Wizard (transmuter) 5

San creeps forward carefully, waiting for the next skeletal attack.

Perception 1d20 + 10 ⇒ (13) + 10 = 23


Bribes always welcome

San travels slowly across the spiked pit trap and heads down the central hallway. His keen senses pick up the scrape of bone on stone as the skeletons emerge from a side passage, swords at the ready.

Initiative please. Will get map up soon


Male Human Sorcerer 5

Initiative: 1d20 ⇒ 5

Joleesa 13
Izkrael 9
Egan 8
Vilya 8
Sanvoros 7
Seven Eagle 7
Tobias 7
Ten 6


Bribes always welcome

Initiatives Round one:
Skelly's: 15 [attacking]
Joleesa 13
Izkrael 9
Egan 8
Vilya 8
Sanvoros 7
Seven Eagle 7 [bardchant +1 atk/dam/charm/fear]
Tobias 7
Ten 6

Several skeletons leap out from the side passages, swinging their finely-wrought swords. The front four target Iz and San

Attacks:

Spoiler:
Iz:1d20 + 2 ⇒ (17) + 2 = 191d8 + 2 ⇒ (4) + 2 = 61d20 + 2 ⇒ (7) + 2 = 91d8 + 2 ⇒ (8) + 2 = 10

San:1d20 + 2 ⇒ (17) + 2 = 191d8 + 2 ⇒ (8) + 2 = 101d20 + 2 ⇒ (17) + 2 = 191d8 + 2 ⇒ (1) + 2 = 3

The six others whirl their slings and fire stones at the party members in reach:

Attacks:

Spoiler:
Vilya:1d20 + 2 ⇒ (4) + 2 = 61d4 + 1 ⇒ (2) + 1 = 3

Ten:1d20 + 2 ⇒ (15) + 2 = 171d4 + 1 ⇒ (4) + 1 = 5

Jo:1d20 + 2 ⇒ (6) + 2 = 81d4 + 1 ⇒ (1) + 1 = 2

Egan:1d20 + 2 ⇒ (18) + 2 = 201d4 + 1 ⇒ (4) + 1 = 5

Iz:1d20 + 2 ⇒ (15) + 2 = 171d4 + 1 ⇒ (3) + 1 = 4

San:1d20 + 2 ⇒ (11) + 2 = 131d4 + 1 ⇒ (4) + 1 = 5

The two skeletons on San score deep cuts on him, as does one of the ones on Iz. The slingstones zip down the corridor, hitting Egan, Ten and Iz with dull thwacks.

Batter up!


>UPDATED MAP<


Male Human Sorcerer 5

"Joleesa, Ten, go, uh, circle around to their flanks or something!", exclaims Tobias as he fires a ray of energy at the undead.

Man, we just keep fighting hoards of angry undead, don't we? At least this one doesn't have an angry shaman with it. Disrupt Undead: 1d20 + 4 - 4 + 2 ⇒ (3) + 4 - 4 + 2 = 51d6 ⇒ 6


Bribes always welcome
Tobias Marshalsea wrote:
Man, we just keep fighting hoards of angry undead, don't we? At least this one doesn't have an angry shaman with it. Disrupt Undead: 1d20+4-4+2;1d6

Yeah, this area is pretty undead heavy. The Xoltects used undead as their servitors, and there are still a buttload left in the Jungle of Skulls. One reason why there are no plantations or mining concerns this far out


Male Half Orc - Half Human- Half Something Else (I know that is 3 halves, but he is a big chap) Cleric Level 4

Ten Foot is now Large due to his Enlarge spell.

"How nice of them all to gather so my god can blast them," Ten Foot bellows, his voice carrying a little louder than normal due to his increased size.

Channel Energy to harm the undead:
Channel Positive Energy: 3(base) +1(chr) +2(Extra turning) = 6 per day[/url] DC-12, HP-4d6 (+2d6 from Phylactery of Positive Energy) USED=1
4d6 ⇒ (1, 6, 4, 5) = 16


Bribes always welcome
Ten Foot Twin Eater wrote:
BAM!

Well, uhh ..dayum ..

Ten steps forward, his birthmark glowing brightly on his enlarged body. A wave of bright energy arcs out blasting the collection of skeletons into ivory dust. Their weapons clatter to the ground as silence reigns again.

Umm, OK, that pretty much did it for that battle O.o


Male Human Sorcerer 5

"Or you can just make them all disintegrate. That works too." Tobias carefully inches past the apparent trap. "Well, no reason to stay here with all the bone dust. Lead on."


Male Half-Elf Ranger 1 / Wizard (transmuter) 5

"Bastards!" San yells as the skeletons' blades cut him deeply. He reaches back and brings his sword forward in a crushing ark ... only to swipe empty air as the bonebags disintegrate in front of him. "Dammit, Ten! Now what fun am I going to have?" he jokingly yells. "Say, got anything like that which could close up a few of these gashes?"


Male Half Orc - Half Human- Half Something Else (I know that is 3 halves, but he is a big chap) Cleric Level 4

"Sure I can tiny man," Ten yells down at San, "my god is a benevolent lord."
Channel Energy to heal wounds:
Channel Positive Energy: 3(base) +1(chr) +2(Extra turning) = 6 per day[/url] DC-12, HP-4d6 (+2d6 from Phylactery of Positive Energy) USED=1
4d6 ⇒ (2, 2, 6, 3) = 13


Female Human

The corridor fills with Vilya's high-pitched laughter.

"AH HA HA HA HA! Let's do that again!"

She spins in a circle, giggling.


Male Elf Paladin/Ranger 4/1

Izkrael eyes burn with anger and he lowers his blade, as the skeletons all crumble.
"Thank you Ten-Foot." Izkrael says as his wounds heal.
"Let's keep going then. I think the central path has served us well so far, any objections?"


Male Half-Elf Ranger 1 / Wizard (transmuter) 5

"Yeah, it's been a real fun time. After you, my friend!"


Male Half-elf Ranger / 6 (Falconer)

With a nod of thanks towards Ten, Egan moves forward with Iz.


Male Elf Paladin/Ranger 4/1

"Of course." izkrael advances again keeping an eye out for anymore assailants.

Perception 1d20 + 6 ⇒ (20) + 6 = 26
Perception 1d20 + 6 ⇒ (16) + 6 = 22
Perception 1d20 + 6 ⇒ (19) + 6 = 25
Perception 1d20 + 6 ⇒ (4) + 6 = 10
Perception 1d20 + 6 ⇒ (5) + 6 = 11
If undead are perceivable, +2 on these Perception checks above.


Bribes always welcome

OK, IZ and Egan in front, yes?

The party continues on down the central corridor. There seem to be no more pit traps in evidence, in fact, there are no doors for a fairly long stretch. Every 100 feet or so the hallway slopes downwards sharply. The party gets the feeling they are heading deep underground.

After what seems to be a good half kilometer of walking, the tunnel opens out into a vast natural chasm. The roof is shrouded in darkness, but judging from the faint echoes it must be fairly high up. A faint sound of water comes from far below.

The hallway becomes a bridge spanning the chasm. It looks as if there once was some sort of railing, but over time the wooden posts have rotted away, leaving only decayed slivers in the circular post holes. The bridge itself is stone, looking almost natural, as if the Xoltecs worked it from an existing formation.

Actions? I'll post a map tonight, hopefully


Male Half Orc - Half Human- Half Something Else (I know that is 3 halves, but he is a big chap) Cleric Level 4

Ten moves over to the edge and peers over into the darkness.


Female Human Rogue/Swashbuckler 1/4

Joleesa makes her way with great haste around the back and down the right hand corridor so she can come at the Skeletons from the side she reaches R20. Once she gets there however, she finds nothing but dust and she looks over at Ten, knowing that this was his handywork and giving him a smile.
She then continues on down the corridor with the others, staying to the rear to protect them in case something decides to attack from behind.
Once they reach the chasm she lets out a low whistle and joins Ten to peer over the edge into darkness.


Male Half Orc - Half Human- Half Something Else (I know that is 3 halves, but he is a big chap) Cleric Level 4

Ten looks round for a pebble or bit of rubble, casts light on it and drops it over the edge, watching it fall.


Bribes always welcome
Joleesa Morvais wrote:

Joleesa makes her way with great haste around the back and down the right hand corridor so she can come at the Skeletons from the side she reaches R20. Once she gets there however, she finds nothing but dust and she looks over at Ten, knowing that this was his handywork and giving him a smile.

She then continues on down the corridor with the others, staying to the rear to protect them in case something decides to attack from behind.
Once they reach the chasm she lets out a low whistle and joins Ten to peer over the edge into darkness.

Sigh. Oh mad impetuous Jolessa ....

Jolessa speeds down the side corridor, looking to flank the skeleton horde. As she sprints down the hallway a section of it swings away under her feet At P-Q 22-23.

Make me a Reflex check Jo. We'll assume you folks haven't moved on to the chasm bridge scene.


Female Human Rogue/Swashbuckler 1/4
Dungeon Monkey wrote:

Sigh. Oh mad impetuous Jolessa ....

Jolessa speeds down the side corridor, looking to flank the skeleton horde. As she sprints down the hallway a section of it swings away under her feet At P-Q 22-23.

Make me a Reflex check Jo. We'll assume you folks haven't moved on to the chasm bridge scene.

Oh crap I forgot about the trap in the other corridor...

Reflex Save: 1d20 + 9 ⇒ (2) + 9 = 11

Sigh
It seems it isn't just the dice rollers that hate me. I had Pen & Paper D&D last night and my Character died. In 2 hours I rolled two d20 dice over 8 (and this was in battle, so there were quite a few Attacks and Spell Saves to be rolled). One was an 11 and still missed and the other was an 18 and all that did was mean that I didn't confirm a Critical Fumble. I seem to have really good luck whenever I have to roll up a Character's Stats but lousy luck when I'm actually playing. :(


Male Human Sorcerer 5

Tobias turns around at the sound of someone falling into a pit. After taking a quick head count, Tobias pulls out a coil of rope. "Come on Ten. It's time to pull Jo out of a hole again."


Female Human

Vilya is too entranced by the sheer size of the massive cavern to notice the little 'incident.'


Bribes always welcome

Jolessa tumbles down a 20-foot shaft. At the bottom several rusty spikes await her

Man that's harsh

1d4 ⇒ 2 spikes

1d20 + 10 ⇒ (10) + 10 = 201d4 + 2 ⇒ (1) + 2 = 31d20 + 10 ⇒ (3) + 10 = 131d4 + 2 ⇒ (4) + 2 = 6

And2d6 ⇒ (2, 1) = 3 falling damage.

Wow you got lucky ..

Fortunately Jolessa manages to evade one spike, but the second punches through her calf. Paradoxically, the spike prevents her from falling totally. She sustains only minor bruising from the fall.


Female Human
Dungeon Monkey wrote:
She sustains only minor bruising from the fall.

Well, minor bruising and a giant gaping hole in her leg. A minor detail.


Male Human Sorcerer 5
Vilya the Taker wrote:
Dungeon Monkey wrote:
She sustains only minor bruising from the fall.
Well, minor bruising and a giant gaping hole in her leg. A minor detail.

Hey, she took 12 damage for falling twenty feet onto spikes. She's lucky.


Bribes always welcome
Tobias Marshalsea wrote:
Hey, she took 12 damage for falling twenty feet onto spikes. She's lucky.

Actually, only 6 damage, so reallllly lucky


Male Half Orc - Half Human- Half Something Else (I know that is 3 halves, but he is a big chap) Cleric Level 4

Can we assume the 13 points of healing Ten did earlier, where also held off until we get JoJo free of the hole?


Bribes always welcome
Ten Foot Twin Eater wrote:
Can we assume the 13 points of healing Ten did earlier, where also held off until we get JoJo free of the hole?

LOL, yeah, the action happened before your godbombing, so that makes sense ..


Bribes always welcome

The group extracts Jo with a minimum of fuss. Ten's healing burst closes the painful puncture on her calf. Thus restored, the group heads on to their rendezvous with the chasm ..

We now return to the chasm ..

Ten lights a pebble with blue arcane fire and drops it down into the darkness. It tumbles about a hundred meters or so, then seems to stick on something, gleaming far below. It is hard to make out what it has landed on.


New Map

The bridge arcs out into the darkness.


Male Human Sorcerer 5

"Hey, would you three mind crouching so I can get some light to the other end of this bridge?" Tobias raises his crossbow and fires the Lighted shot towards the other end of the bridge.

Firing my crossbow with a lighted bolt as far down the bridge as I can. Attack roll: 1d20 + 5 ⇒ (9) + 5 = 14


Female Human Rogue/Swashbuckler 1/4

Joleesa's cry as the spike pirces her calf can be heard echoing down the tunnels alerting the group to her predicament and earning her a quick release (and an even quicker scolding from the seasoned Egan for running off on her own). She returns to fing the Skeletons mere dust and bone fragments and thanks ten for his God's benefits, wincing a little as the gaping wound on her leg closes.

Once at the Chasm, she watches Tobias and Ten work their magic and attempts to see what their lights reveal.

Perception Check: 1d20 + 7 ⇒ (6) + 7 = 13


Male Elf Paladin/Ranger 4/1

Izkrael peers down at the light in the chasm, trying to make out what it has come to rest on.

Perception 1d20 + 6 ⇒ (9) + 6 = 15
(+2 vs. undead)


Bribes always welcome

Sorry, quick post update ..

Tobias' bolt flies out and illuminates a long narrow bridge that ends at another wall, turning back into a tunnel. There is a small platform in the middle of the bridge, with something jumbled on it. The bolt smashes against the far wall and falls into the chasm, eventually disappearing into darkness.

The pebble that Ten threw seems to be on a ledge of some sort, it's hard to make out details that far down ..


Male Human Sorcerer 5

"So, an altar on a bridge over a chasm in a temple of Xipe Totec. No way this could take a turn for the worse. Still, better than just jumping off the bridge. Let's take a closer look."

Tobias then casts Light on another bolt and reloads it.

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