Egan Coyle |
Egan fires an arrow into the skeleton in N23then moves to square H19.
Exploding Arrow (1d8+2=4) (Plus whatever the exploding does. Don't remember if I've hit anything with one of these yet)
Dungeon Monkey |
Egan fires an arrow into the skeleton in N23then moves to square H19.
Exploding Arrow (1d8+2=4) (Plus whatever the exploding does. Don't remember if I've hit anything with one of these yet)
They do 1d8 extra fire damage.
Ten Foot Twin Eater |
Ten Foot barrels into the room but runs out of momentum before he reaches any of the Skeletons.
Double move to J22 (this does leave me with 5 foot of move, but I want to leave a charging space in front of me).
Dungeon Monkey |
Initiatives Rd 1:
Joleesa 27 [ATK-HIT-WOUND]
Izkrael 23 [ATK-MISS]
Egan 22 [ATK-HIT-WOUND]
Vilya 22 [Pending]
Sanvoros 21 [Burning Hands]
Seven Eagle 21 [Bardchant: +1 ATK/DAM/CHARM/FEAR]
Tobias 21 [Disrupt Undead-Kill]
Ten 20 [Double move]
Skelles: 10 [Slinging]
Iz's curve blade hisses over the head of his bony foe.
Egan's arrow lodges in a skeleton's ribcage without much effect ... until it explodes, sending several ribs flying.
San sends a gout of arcane fire washing over one of the undead.
Seven Eagle begins his chant, bringing everyone's morale up Don't forget your bonuses next round
Ten barrels into the room and readies himself for battle.
The skeletons release their slings.
ATKS:
One stone hits Joleesa. The skeleton targeting Iz loses its sling, the ancient knotted leather cord breaking as it releases the stone.
OK, let's just move on, if Shiny/Vilya posts I'll work it in ..
Vilya the Taker |
Sorry about the long hiatus. I've been busy with school, and on top of that, my mental state looks like some sort of f#+!ed-up sine wave.
Vilya shrieks unintelligibly and rushes the nearest skeleton, her mace and kukri at the ready.
Moves to N14. She can move at a speed of 40 feet per round, so I believe she move and attack.
Light mace: 1d20 + 2 ⇒ (15) + 2 = 17; damage: 1d6 + 2 ⇒ (5) + 2 = 7
+1 blurstrike kukri: 1d20 + 3 ⇒ (4) + 3 = 7
Joleesa Morvais |
She can move at a speed of 40 feet per round, so I believe she move and attack.
Light mace: 1d20+2; damage: 1d6+2
+1 blurstrike kukri: 1d20+3
Yes she can move and Attack, but only with one weapon. To attack wwith more than one Attack in a Round from any source, be it 2nd Weapon, Iterative Attack or even Natural Weapons, you need to have a Full Round Action available (ie. you need to use both your Move Action and Standard Action.
In the case of Skeletons, I assume Vilya would be using her Mace as her primary Weapon, yes?Vilya the Taker |
Vilya the Taker wrote:She can move at a speed of 40 feet per round, so I believe she move and attack.
Light mace: 1d20+2; damage: 1d6+2
+1 blurstrike kukri: 1d20+3Yes she can move and Attack, but only with one weapon. To attack wwith more than one Attack in a Round from any source, be it 2nd Weapon, Iterative Attack or even Natural Weapons, you need to have a Full Round Action available (ie. you need to use both your Move Action and Standard Action.
In the case of Skeletons, I assume Vilya would be using her Mace as her primary Weapon, yes?
Yes. Sorry about that. Combat rules always confuse the hell out of me.
Joleesa Morvais |
Joleesa Morvais wrote:Yes. Sorry about that. Combat rules always confuse the hell out of me.Vilya the Taker wrote:She can move at a speed of 40 feet per round, so I believe she move and attack.
Light mace: 1d20+2; damage: 1d6+2
+1 blurstrike kukri: 1d20+3Yes she can move and Attack, but only with one weapon. To attack wwith more than one Attack in a Round from any source, be it 2nd Weapon, Iterative Attack or even Natural Weapons, you need to have a Full Round Action available (ie. you need to use both your Move Action and Standard Action).
In the case of Skeletons, I assume Vilya would be using her Mace as her primary Weapon, yes?
np :)
Dungeon Monkey |
Sorry about the long hiatus. I've been busy with school, and on top of that, my mental state looks like some sort of f!!&ed-up sine wave.
Vilya shrieks unintelligibly and rushes the nearest skeleton, her mace and kukri at the ready.
Moves to N14. She can move at a speed of 40 feet per round, so I believe she move and attack.
Light mace: 1d20+2; damage: 1d6+2
+1 blurstrike kukri: 1d20+3
No worries Vilya
Vilya's mace crushes the skull of the skeleton that Joleesa has already hit. The bony foe drops to the filthy floor.
OK folks post them 2nd round actions!
flash_cxxi RPG Superstar 2009 Top 32 |
Dungeon Monkey |
Dungeon Monkey wrote:OK folks post them 2nd round actions!Oh whoops, I did above, but I targetted the one I'd already hit, so it will have to be adjusted to the other one and the bit about her blind side can be disregarded...
Rodger dodger JoJo. Shiny/Vilya, don't forget that attack was your 1st round one, I still need a 2nd round one...
Ten Foot Twin Eater |
Ten Foot lets out a whoop and barrels forwards, trying to shatter one of his opponents with his axe, unfortunately his charge is blocked by Sanvoros who steps into his path and he only just manages to divert his direction at the last moment to attack the other skeleton. His blow going wild.
Charge to M23. Charge and chant included in to hit and damage.
+1 Greataxe Sacred Burst [Cyndrig the Fiendhacker] : +11 1d12+8 (x3) 1d20 + 11 ⇒ (3) + 11 = 141d12 + 8 + 1d6 ⇒ (1) + 8 + (6) = 15
The only problem with electronic dice is you can not throw them across the room in frustration when your rolls suck.
Dungeon Monkey |
Initiatives Rd 2:
Joleesa 27 [ATK-HIT-WOUND]
Izkrael 23 [ATK-HIT-WOUND]
Egan 22 [Pending]
Vilya 22 [ATK-HIT-KILL]
Sanvoros 21 [ATK-HIT-KILL]
Seven Eagle 21 [Bardchant: +1 ATK/DAM/CHARM/FEAR]
Tobias 21 [Disrupt Undead]
Ten 20 [ATK-MISS]
Skelles: 10 [Slinging]
Jolessa and Vilya gang up on the last skeleton in the far west hallway entrance N12. It falls under their blows.
Izkrael's blade finds its mark, sending a big hunk of pelvic bone spinning off into the gloom. The skeleton is standing, but not by much.
Tobias' bolt catches one of the skeletons to the east N23. The bony slingman is looking worse for wear.
San's new ghostly sword lops the head off his opponent. The clacking bony orb rolls about his feet as if trying to bite him before the blue fire dies in its eye sockets.
Ten bulls in, but is forced to check his swing when SAn darts forward. He ends up narrowly missing him.
OK, just Egan then the skeles
scranford |
DM
Could you run Egan till Fridays please?
Initiatives R
Joleesa 27 [ATK-HIT-WOUND]
Izkrael 23 [ATK-HIT-WOUND]
Egan 22 [Pending]
Vilya 22 [ATK-HIT-KILL]
Sanvoros 21 [ATK-HIT-KILL]
Seven Eagle 21 [Bardchant: +1 ATK/DAM/CHARM/FEAR]
Tobias 21 [Disrupt Undead]
Ten 20 [ATK-MISS]
Skelles: 10 [Slinging]Jolessa and Vilya gang up on the last skeleton in the far west hallway entrance N12. It falls under their blows.
Izkrael's blade finds its mark, sending a big hunk of pelvic bone spinning off into the gloom. The skeleton is standing, but not by much.
Tobias' bolt catches one of the skeletons to the east N23. The bony slingman is looking worse for wear.
San's new ghostly sword lops the head off his opponent. The clacking bony orb rolls about his feet as if trying to bite him before the blue fire dies in its eye sockets.
Ten bulls in, but is forced to check his swing when SAn darts forward. He ends up narrowly missing him.
OK, just Egan then the skeles
Dungeon Monkey |
Egan's arrow flies true, striking the last skeleton standing in the far eastern hallway entrance. The arrow sticks between two vertebrae right below the undead's ribcage. The arrow explodes in a gout of flame, severing the spine and causing the top half of the bony slingster to fall down to the ground. The head and shoulders smash into flinders. The pelvis and legs do a little skittery dance before falling over and becoming still.
Dungeon Monkey |
The final two skeletons N12&17 release their stones, one at San, the other at Jo
ATTACKS:
Both stones find their mark, and with that the skeletons do a very odd thing. They run away back into the hallway, disappearing into the murk.
Actions?
EDIT: San if you have Mage Armor up your skeleton's attack misses
Sanvoros Draben |
The final two skeletons N12&17 release their stones, one at San, the other at Jo
ATTACKS:** spoiler omitted **
Both stones find their mark, and with that the skeletons do a very odd thing. They run away back into the hallway, disappearing into the murk.
Actions?
EDIT: San if you have Mage Armor up your skeleton's attack misses
Yeah, I did use a charge when we went in back here. Should be good for an hour.
Ten Foot Twin Eater |
Ten Foot stands confused "Now that is odd, something or someone must be commanding them, it is my understanding that lesser Undead like Skeletons can not carry out more than one task at a time, retreating to draw us onwards is a complex command I would think." He looks around at the others, "I am intrigued as to where and why they left, lets follow on like the proverbial cat?"
Ten Foot has 60 foot darkvision, any sign of where they went?
Dungeon Monkey |
Ten Foot stands confused "Now that is odd, something or someone must be commanding them, it is my understanding that lesser Undead like Skeletons can not carry out more than one task at a time, retreating to draw us onwards is a complex command I would think." He looks around at the others, "I am intrigued as to where and why they left, lets follow on like the proverbial cat?"
Ten Foot has 60 foot darkvision, any sign of where they went?
TEn:
Sanvoros Draben |
Ten Foot stands confused "Now that is odd, something or someone must be commanding them, it is my understanding that lesser Undead like Skeletons can not carry out more than one task at a time, retreating to draw us onwards is a complex command I would think." He looks around at the others, "I am intrigued as to where and why they left, lets follow on like the proverbial cat?"
Ten Foot has 60 foot darkvision, any sign of where they went?
"Yeah, and that was the "B" squad, at best. Chumps, not even worth animating in most cases. I get the feeling we're being led further in on purpose."
Joleesa Morvais |
Joleesa looks around the room once more and says to the others, "with three passages, I don't want anything coming at us from behind, so I'll take one of those light spells as well if you have one and take the rear to make sure nothing attacks our less martial members from behind." She waits until the others are all down the passage before following them down, making sure to continually glance behind her as she goes.
Dungeon Monkey |
So are you folks advancing?
The three hallways seem to be deserted for now. Faint clacking noises reach your ears from the darkened halls, tipping you off that more skeletons probably lie in wait. The walls are carved with Xoltec scenes of mass sacrifice and armies of skeletons marching along.
Ten Foot Twin Eater |
Ten Foot suggests that he goes near the front to make advantage of his ability to see in the dark and his ability to fry undead with the powers of his god.
He casts Enlarge on him self and heads into the darkness of the central tunnel, trusting that San and Egan will set off any traps before he blunders into them.