Joleesa Morvais |
Joleesa looks around the room at the corpses. "OK those things are just undead, but what the hells was that. It seems a little more than your garden variety undead, which makes me worry there might be more down here than we at first thought."
She walks over to the "ornate" one and pokes it a few times with Raptorstrike.
Dungeon Monkey |
She walks over to the "ornate" one and pokes it a few times with Raptorstrike.
The 'ornate' ghoul is a mystery. It looks as if someone had infused fiendish traits on the undead. There are even small hornlets emerging from the wispy hair on its leathery head.
A knowledge (something relevant) check might shed some light ...
Ten Foot Twin Eater |
I believe my rubbish Knowledge Religion +4(rank) +3(class) +0(int) = +7 is required for undead. 1d20 + 7 ⇒ (6) + 7 = 13
Ten Foot checks the bodies of the undead, the wounds of the others before peering down the dark hole in the centre of the room.
Finally he moves over to search the pile of detritus in the corner.
Dungeon Monkey |
...Finally he moves over to search the pile of detritus in the corner.
Ten:
Egan, Jo and San all suffered injury at the hands of the ghouls. Egan has the most wounds, but San took a deep gash when Ghostfetter was knocked from his hands.
Random DM rolls, disregard:
The weird ghoul is wearing an ornate gold and gem studded Xoltec pectoral piece. There is an assortment of small coins on the others (200 GP worth). In the pile of debris, there is a disjointed skeletal figure. He looks as if he came up short against the ghouls, his bones gnawed and broken. A scabbarded short sword and a moldy quiver full of arrows seem to be his only possesions left in the pile
Sanvoros Draben |
San looks over the strange ghoul, in an attempt to figure out what exactly it is.
knowledge (religion) 1d20 + 16 ⇒ (2) + 16 = 18
Also, if everyone would like, I can keep a running loot total again ...
EDIT: This is getting ridiculous; I've rolled nothing but 1s and 2s for the last couple of days.
EDIT 2: and cast detect magic over everything
Dungeon Monkey |
San looks over the strange ghoul, in an attempt to figure out what exactly it is.
knowledge (religion) 1d20+16
Also, if everyone would like, I can keep a running loot total again ...
EDIT: This is getting ridiculous; I've rolled nothing but 1s and 2s for the last couple of days.
EDIT 2: and cast detect magic over everything
Oops! Sorry on the lag, I thought I answered this one!
San:
Dungeon Monkey |
"Yeah. I still say we head that way," San says as he points to the south passageway.
anything radiate magic, DM?
Oh snap I am really off my game guys, mea culpa.
San:
Izkrael |
Izkrael will peer down the shaft as the others investigate the remains of their foes and the detritus in the corner.
Perception 1d20 + 6 ⇒ (7) + 6 = 13
Since it is dark, and he probably can't see to far down the shaft even with low-light vision, he will ask if one of the casters can spare a spell to illuminate the depths of the shaft.
"I would like to try and learn where this might lead, and whether or not anymore might be coming up to attack us from this route."
Sanvoros Draben |
"Yeah. I still say we head that way," San says as he points to the south passageway.
anything radiate magic, DM?
"The sword and arrows are magical, folks. And so is this, whatever it is ..." San walks over to the pile, and uses his greatsword to root around until he has uncovered whatever is radiating magic.
Joleesa Morvais |
He then examines the golden pectoral piece with an experienced eye.
An eye experienced at looking at pectoral pieces... ;)
Joleesa walks over to see what has Sanvoros interested in the pile, Raptorstrike at the ready in case something nasty were to happen.
She's not interested in the Short Sword or the Arrows. I'm assuming Egan will wnat the Arrows? As for the Sword... does everyone have a magical weapon now?
Dungeon Monkey |
Sanvoros Draben wrote:"The sword and arrows are magical, folks. And so is this, whatever it is ..." San walks over to the pile, and uses his greatsword to root around until he has uncovered whatever is radiating magic."Yeah. I still say we head that way," San says as he points to the south passageway.
anything radiate magic, DM?
San uncovers a ring, still attached to a fingerbone
Dungeon Monkey |
"Alright." Tobias fires his Lighted bolt down the shaft before loading and casting light on another bolt. He then examines the golden pectoral piece with an experienced eye.
Appraise: 1d20+6
the bolt flies down the southern shaft, illuminating more cobwebs and carvings. No undead reveal themselves.
Tobias:
Dungeon Monkey |
San removes the ring from the bony finger, and examines it and the sword and arrows. Spellcraft w/ detect magic to identify.
Spellcraft 1 1d20+11
Spellcraft 2 1d20+11
Spellcraft 3 1d20+11
San:
Sanvoros Draben |
Sanvoros Draben wrote:San removes the ring from the bony finger, and examines it and the sword and arrows. Spellcraft w/ detect magic to identify.
Spellcraft 1 1d20+11
Spellcraft 2 1d20+11
Spellcraft 3 1d20+11San:
** spoiler omitted **
San looks at the party. The short sword is a fine blade, and exceptionally sharp (keen +2), the ring provides protection (protection +2). However, I can't figure out the arrows right now. Anyone mind if I hang onto the ring for now? Would augment my mage armor in our scrapes."
Joleesa Morvais |
Jo looks down at the plain band on her finger and smiles back at Sanvoros. "The ring's all yours, I'd recommend removing it from it's current user though if you want any kind of benefit from it. I have no use for the sword, but I'm sure Egan can always find a use for the arrows."
Egan Coyle |
Egan smiles at the group. "Yes after that last scrap I'm reminded once again how much I prefer using arrows over face to face confrontation". "I will make good use of these arrows in defending us".
Egan then invokes his healing belt to close his injuries.
2d8 ⇒ (1, 4) = 5
He then moves towards the new tunnel, waiting and giving Vilya the chance to lead. If she doesn't do so in a couple of rounds, he begins to head down the corridor.
Dungeon Monkey |
He then moves towards the new tunnel, waiting and giving Vilya the chance to lead. If she doesn't do so in a couple of rounds, he begins to head down the corridor.
Egan:
The stench of the ghouls lingers. There are dried bloodstains everywhere, attesting to decades of foul feasting. The corridor heads straight south for about 200 feet, before starting to slope at a steep angle and ending in a pyramidal-shaped room 50 feet later. Three other corridors branch off at the other side of the room. A massive carven pillar can be seen from the hallway he is walking down, in the middle of the odd-shaped chamber. I'll get a map ready soonish.
Vilya the Taker |
Tobias Marshalsea wrote:"Alright." Tobias fires his Lighted bolt down the shaft before loading and casting light on another bolt. He then examines the golden pectoral piece with an experienced eye.** spoiler omitted **
"Oooh, shiny... Mine."
Vilya glances around furtively, then quickly snatches up the pectoral.
Glancing around once more, she takes the lead.
Dungeon Monkey |
Since everyone can see the room
The sloping hallway ends at an odd triangular room. This pyramidal room is cobwebby and dusty, and small piles of debris clutter the corners. A large pillar carven with various Xoltec glyphs sits in the center of the room. Three entrances sit in shadowed darkness beyond the carven pillar at the end of the pyramidal room.
Dungeon Monkey |
Izkrael will move foward to F17, and sweep the room for evil auras.
The room seems free of evil auras
Actually there is no one visible to 'read'.
Rulez:
Joleesa Morvais |
I placed you in a basic configuration. Call out with a coordinate.
I just noticed Pat, that when you black out around what we can see, you can still make out the map underneath... just FYI
Joleesa moves into the room warily, Raptorstrike at the ready and hugging the wall.
ending her move in H16
Perception Check: 1d20 + 6 ⇒ (20) + 6 = 26
Dungeon Monkey |
San and Jo:
Dungeon Monkey |
I just noticed Pat, that when you black out around what we can see, you can still make out the map underneath... just FYI
Yeah I actually used the wrong grid to draw this map, and I had to kludge on a dark layer, and somehow it isn't opaque. Next map will be better ...
The DMPC |
Perception and Disable Device
1d20 + 6 ⇒ (4) + 6 = 101d20 + 12 ⇒ (7) + 12 = 19
Vilya approaches the pillar, walking the thin black line to the carven surface. She pokes about with a set of tools, but initially seems unable to find out where the trap is, if there is in fact one.
Try Mark II 1d20 + 12 ⇒ (16) + 12 = 28
After a few minutes of fiddling, Vilya tugs at a stone face's tongue and the leering face retracts the tongue and shuts. Vilya stands back and smirks.
"Typical blade trap. We can push the gargoyle's nose and it will reset. I imagine blades shoot from these grooves."
Just as she finishes her investigations there is the clack of bone hitting bone from farther in the complex.
Dungeon Monkey |
"Well, I don't suppose someone's tidying up back there. Looks like we need to be ready for some more guests."
San tries to pinpoint exactly where the sound is coming from and how far away it is.
Perception 1d20+10
The sounds seem to be coming from the three dark corridor entrances, and the sounds are getting louder.
Actions?
Joleesa Morvais |
Joleesa thinks for a moment before drawing her Mace and readying it in her left hand. She wasn't about to do a Vilya and fight with both weapons, but sh'd be daned if she was going to face bones without something to pulverise them with. "Always be prepared," she whispers to herself.
Ten Foot Twin Eater |
Sorry for the absence, real life invaded my cosy fantasy world.
Ten Foot finds himself bringing up the rear, his warm cloaking from the remove fear spell fades and he suddenly feels a little big more vulnerable.
To counter act this he calls on the god of adventure to grant him strength to face the oncoming foe. Cast Bulls Strength.