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Tales from the City of Opal

Game Master Patrick Curtin

This is my homebrew world Arcaia. This particular setting is the free city of Opal, a lush equatorial city set on the edge of an immense jungle rife with undead , ancient civilizations, and dinosaurs.


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Male Half-elf Ranger / 5

Egan and Whisperwing are updated.

Qadira

DO NOT STICK FINGERS IN CAGE
Guy Humual wrote:
Questions

OK, very good. Opal can have a prestigious bard school, in fact I'd be surprised if it didn't (The Vellasian settlers that make up a majority of the ethnic Dragorans in Opal are very emotional and sensual: Think Italian culture for cues). I haven't thought one up, so if you want to, feel free otherwise we can say it is called The Imperial Opalline Operatic Academy or some such.

As for a hick town, Ft. Trevins upstream is a frontier-type setting, much more Dodge City/Hudson Bay than the lushness of Opal. Or, if you want even smaller there are countless plantation hamlets along the Opal River. As for druidic culture, there are the enegmatic Sliss'Pok. Lizardmen of an ancient culture, they are druids and masters of all things biological. Kessel could be one of those who tried to study their arts.

Qadira

DO NOT STICK FINGERS IN CAGE
Kevin Mack wrote:
Patrick Curtin wrote:
2K per item cap.
Does that include masterwork costs and basic prices for weapon? (since a basic +1 weapon will cost more than 2000 gold after including base weapon and masterwork costs.

Yes. Nothing past 2,000 GP. The original players started with a 1,000 GP cap

Cheliax

Patrick Curtin wrote:
Kevin Mack wrote:
Patrick Curtin wrote:
2K per item cap.
Does that include masterwork costs and basic prices for weapon? (since a basic +1 weapon will cost more than 2000 gold after including base weapon and masterwork costs.
Yes. Nothing past 2,000 GP. The original players started with a 1,000 GP cap

Is there a particular reason for this cap (I apoligise if it comes across as argumentative but it seems odd that my character can only have a M'sword when other characters Ig are running around with +1 and above ones)


Female Halfling Swashbuckler 5

Character ready save background

Qadira

DO NOT STICK FINGERS IN CAGE

The original reason was to limit the 'magical WalMart' effect. Now, I have modified my feeling about this since starting the game, but I felt it was unfair to let the newcomers start without that handicap in place. If the older players don't have a problem with it, I will waive it, since it seems to be so bothersome.

Sczarni

Female Human Oracle of the Heavens 5

Do you think pling a character with the Deaf Oracle's curse would be problematic? I'm thinking her inability to communicate with other characters may be an issue, lip reading not that great for combat.

I could go with the clouded eyes except some of the abilities I'd take involve reading the stars, although it could just be a mysicat exception.

Qadira

DO NOT STICK FINGERS IN CAGE
Citlali Seven Star wrote:

Do you think pling a character with the Deaf Oracle's curse would be problematic? I'm thinking her inability to communicate with other characters may be an issue, lip reading not that great for combat.

I could go with the clouded eyes except some of the abilities I'd take involve reading the stars, although it could just be a mysicat exception.

Hmm, good question. I would say that we could assume that she could 'lip read' even in a combat situation. After all, we aren't dealing with hard reality here. I would take it into consideration if she was in a low-light situation of course, but under 'normal' circumstances, I wouldn't throw any penalties on her.


Patrick Curtin wrote:


As for druidic culture, there are the enegmatic Sliss'Pok. Lizardmen of an ancient culture, they are druids and masters of all things biological. Kessel could be one of those who tried to study their arts.

Well as for Drudic culture I was hoping for a more Celtic/Irish mythos, the old blood and little people and all that. Kessel's people would likely worship some elder wood spirit or god. Kessel himself is a strange blend of the ancient and modern cultures. He has druidic tattoos up his arms but he wears fine cloths from the city, has a collage education, but he believes in the law of the jungle. I think Kessel would fit into an Italian setting, but he is a very classical bard/druid character at heart.

Taldor

Male hu-man Paladin
Citlali Seven Star wrote:

Do you think pling a character with the Deaf Oracle's curse would be problematic? I'm thinking her inability to communicate with other characters may be an issue, lip reading not that great for combat.

I could go with the clouded eyes except some of the abilities I'd take involve reading the stars, although it could just be a mysicat exception.

I made a blind oracle and I must say I really had a blast with her. The only thing to consider is you're not likely to be much in the way of a ranged combatant with the blindness curse but at 5th level you would have sight out to 60ft and that's within the ranges of most encounters. Certainly you wouldn't be hindered in dungeons the way you would constantly be hindered with deafness. But then again it could be fun to play a deaf character.

The standard powergamer walk around seems to be to take the lame curse and just wear heavy armour all the time. Not a fan of that myself but I thought I'd put it out there so we know about it.

Qadira

DO NOT STICK FINGERS IN CAGE
Kessel Cobey wrote:
Patrick Curtin wrote:


As for druidic culture, there are the enegmatic Sliss'Pok. Lizardmen of an ancient culture, they are druids and masters of all things biological. Kessel could be one of those who tried to study their arts.
Well as for Drudic culture I was hoping for a more Celtic/Irish mythos, the old blood and little people and all that. Kessel's people would likely worship some elder wood spirit or god. Kessel himself is a strange blend of the ancient and modern cultures. He has druidic tattoos up his arms but he wears fine cloths from the city, has a collage education, but he believes in the law of the jungle. I think Kessel would fit into an Italian setting, but he is a very classical bard/druid character at heart.

Well, Opal is a polyglot city built on the bones of an older Xoltec settlement. If you want to make him a scion of an ancient Dragoran family of druids, from say Garlan or Pyke relocated to Opal then that is fine as well.


Nice concepts.
I can see I'm gonna have to get,... creative,... to fit into this group! ;)

Sczarni

Female Human Oracle of the Heavens 5

Think I'm definitely going with deaf. Will go with the lipreading, and occasionally ignore something if not facing it. Besides, getting silent spell is pretty awesome.

Still can't get an avatar for some reason.


Female Halfling Swashbuckler 5

Gear all added will hopefully have background sometime soon.

Cheliax

Working on background and just wanted to check. You mentioned a seperate halfling community but how rare would it be for opal born halflings? and if there were any what would be there most likely reason for being in Opal? (Ie trade, slavery etc)

Qadira

DO NOT STICK FINGERS IN CAGE
Kevin Mack wrote:
Working on background and just wanted to check. You mentioned a seperate halfling community but how rare would it be for opal born halflings? and if there were any what would be there most likely reason for being in Opal? (Ie trade, slavery etc)

I would assume that there are some Halflings in Opal. The largest halfling settlement in the area is on Parakeet Island in the Eastern Isles. They and the Hadorzee have fashioned a hybridized society dedicated to tropical farming and fishing, where their greatest export are exotic fruits and old favorites that have been improved by the halfling's prowess with agriculture. I would imagine at the very least there would be a trading cartel office at the docks handling imports from Parakeet Island (high-end bananas, mangoes, sugar, tobacco, etc.). So you could either have a halfling tied to Parakeet Islands trading concerns, or an immigrant from the Garlan Downs who had a taste for adventure, and felt stifled by the closed society the Dragoran halflings have.

Slavery is illegal in Opal, although they have an extensive indentured servitude system. Most of the indentured servants are immigrants from Dragora that have fled the Golden Empire, although there are also immigrants from some of the other continents. Indentured servants usually work for an alloted time and are given a land grant after the completion of their contract.

Cheliax

Another question what kind of ethinicity would most halflings look like in this setting? Would they be europran? African? Hispanic? etc

Qadira

DO NOT STICK FINGERS IN CAGE
Kevin Mack wrote:
Another question what kind of ethinicity would most halflings look like in this setting? Would they be europran? African? Hispanic? etc

Well, it being tropical venue, I would imagine their melanin would be tending towards the darker shades over time. However, whatever you desire, I can accomidate it.

Cheliax

Patrick Curtin wrote:
Kevin Mack wrote:
Another question what kind of ethinicity would most halflings look like in this setting? Would they be europran? African? Hispanic? etc
Well, it being tropical venue, I would imagine their melanin would be tending towards the darker shades over time. However, whatever you desire, I can accomidate it.

Okay. Final question is Opal a fairly violent unpredictable place?

Qadira

male human

Well, they certainly like their duels!

Cheliax

A short background added. as for appearence think a halfling version of Valeia vanderboren from Savage tide (Will link to a picture of her if I find one.)

Cheliax

LaviniaA picture to give you an idea what she looks like.

Sczarni

Female Human Oracle of the Heavens 5

I assume there are also indigenous tribes that live in the jungle. I think Citlali would most likely be from one of those, either ostracized for being an Oracle or interacting with civilization as part of a sacred duty to her people.

And a visual

Spoiler:


Male Elf Paladin/Ranger 4/1

Glad to have you fine folks joining us in our jungle-ramblings.


Sorry so meager postings. RL kicking my RL heinie! (What else is new?)

So, sounds like you have put a LOT of energy into your setting Pat. I likee what I see so far! :)

And everyone else has what looks like very nice concepts. I'm just trying to make sure that I do you all justice with my guy.

Rolling around a couple of ideas Pat. Let me percolate today and I'll try to get it narrowed down and statted up Asap.

(REALLY sorry for the delay! honest!) :)

Qadira

DO NOT STICK FINGERS IN CAGE

No worries all! Speaking of RL kicking heinies, mine is getting whalloped. I am finally at an actual keyboard, but I have Sooooooooo much to do.....

Anyway, Kevin, Opal is an extremely violent city, with a ritualized code duello. In fact, no Opalline child is allowed out without supervision until they can successfully weild a dagger or other small weapon. Undead attacks, poisonous reptiles and dinosaurs abound. Most people are part of what are known as 'sword circles' which are basically a sparring/duelling practice club. Your Sword Circle membership says a lot about your social status in Opal. Tempers are hot and passions deep in this city.

Qadira

DO NOT STICK FINGERS IN CAGE
Citlali Seven Star wrote:

I assume there are also indigenous tribes that live in the jungle. I think Citlali would most likely be from one of those, either ostracized for being an Oracle or interacting with civilization as part of a sacred duty to her people.

And a visual ** spoiler omitted **

Good one Mark. there are still many tribes withing the Mazatillian Jungle (the closest stretch of jungle is known as the Jungle of Skulls) Many of the tribes are either extremely xenophobic or they work with the undead lich-kings of Chichen Ipec to bring back the blood-soaked reign of the Xoltec Empire.

Qadira

male human
Patrick Curtin wrote:

No worries all! Speaking of RL kicking heinies, mine is getting whalloped. I am finally at an actual keyboard, but I have Sooooooooo much to do.....

Anyway, Kevin, Opal is an extremely violent city, with a ritualized code duello. In fact, no Opalline child is allowed out without supervision until they can successfully weild a dagger or other small weapon. Undead attacks, poisonous reptiles and dinosaurs abound. Most people are part of what are known as 'sword circles' which are basically a sparring/duelling practice club. Your Sword Circle membership says a lot about your social status in Opal. Tempers are hot and passions deep in this city.

Do they ever ...


heh.
Sounds like a duelists/adventurers paradise! :)

Taldor

Male hu-man Paladin

Alright after going over the write ups for Opal and it's surrounding regions I think I'd prefer to have Kessel come from someplace entirely different. Somewhere up north where there are mists and moors, fay and stag gods, and an old faith besieged by modern thought ans sensibilities.

Kessel would have been born and schooled in the north but he's come to the eastern isles to escape his twin sister. She has become high priestess of their people and is very much intent on keeping Kessel under her thumb, so Kessel has fled out of her reach not only to preserve his own sense of self (Kessel usually falls under her spell when they're together and does what he's told) but also to seek new adventures, and to compose an epic ballad that he plans to leave to the ages.

couple of quick rulesy questions for you:
1) there's no longer any feats that boost cater level, there's two traits: Verisian tattoo and Magical Knack, both of which are far weaker then the feats. I was wondering if I could use one of the old 3.5 feats to boost my caster level. My main problem is Kessel is going to be a bard 4 /druid 4 /rogue 2 before he gets his prestige class but I'd prefer to be a level 8 caster with some feats rather then a level 4 without.

2) I love the idea of Varisian tattoos and Kessel comes from that Celtic society where warriors tattooed themselves to look more fierce. Kessel himeself has two Druidic tattoos on either arm to display his faith and to honer his parent's bloodlines. I'd love if I could have those tattoos incorporated into his spell casting somehow. Technically Varisian tattoo is a feat from the 3.5 rise of the rune lords players book and I haven't seen it translated into the pathfinder system yet and if it were I feel they'd change it into a trait. I'm wondering if I could select this feat twice for my traits?

Varisian Tattoo
You bear intricate tattoos which inspire and empower your natural
magical ability. These tattoos mark you as a worker of the ancient
traditions of Varisian magic.
Prerequisite: Spell Focus in matching school.
Benefit: Select a school of magic other than divination
in which you have Spell Focus—you cast
spells from this school at +1 caster level. Additionally,
you can cast a single cantrip as a spelllike
ability a number of times per day equal to
your Constitution modifier (minimum 1/day,
caster level equals Hit Dice, save DC is Charisma-
based). The spell-like ability gained
(and its Varisian name) are as follows:
Abjuration: Resistance.
Conjuration: Acid splash.
Enchantment: Daze.
Evocation: Dancing lights.
Illusion: Ghost sound.
Necromancy: Touch of fatigue.
Transmutation: Mage hand.
A Varisian tattoo typically consists
of a long string of characters in Thassilonian,
the language found on the ancient monuments
of the land. Most are quite complex, running
the entire length of an arm or leg.

Qadira

male human
Guy Humual wrote:


2)I love the idea of Varisian tattoos and Kessel comes from that Celtic society where warriors tattooed themselves to look more fierce. Kessel himeself has two Druidic tattoos on either arm to display his faith and to honer his parent's bloodlines. I'd love if I could have those tattoos incorporated into his spell casting somehow. Technically Varisian tattoo is a feat from the 3.5 rise of the rune lords players book and I haven't seen it translated into the pathfinder system yet and if it were I feel they'd change it into a trait. I'm wondering if I could select this feat twice for my traits?

Varisian Tattoo
You bear intricate tattoos which inspire and empower your natural
magical ability. These tattoos mark you as a worker of the ancient
traditions of Varisian magic.
Prerequisite: Spell Focus in matching school.
Benefit: Select a school of magic other than divination
in which you have Spell Focus—you cast
spells from this school at +1 caster level. Additionally,
you can cast a single cantrip as a spelllike
ability a number of times per day equal to
your Constitution modifier (minimum 1/day,
caster level equals Hit Dice, save DC is Charisma-
based). The spell-like ability gained
(and its Varisian name) are as follows:
Abjuration: Resistance.
Conjuration: Acid splash.
Enchantment: Daze.
Evocation: Dancing lights.
Illusion: Ghost sound.
Necromancy: Touch of fatigue.
Transmutation: Mage hand.
A Varisian tattoo typically consists
of a long string of characters in Thassilonian,
the language found on the ancient monuments
of the land. Most are quite complex, running
the entire length of an arm or leg.

Guy, actually, this was updated for PF in the Inner Sea World Guide and is still a full feat. The only difference from what you have above is that the spell-like ability is usable 3/day, not based on CON modifier, and they do not mention caster-level or save DC being based on Charisma.

Taldor

Male hu-man Paladin
Bryan wrote:


Guy, actually, this was updated for PF in the Inner Sea World Guide and is still a full feat. The only difference from what you have above is that the spell-like ability is usable 3/day, not based on CON modifier, and they do not mention caster-level or save DC being based on Charisma.

Damn, I'm in the middle of a move and that's one of the books I have packed away :(

Anyways I'm not wasting four feats on that :D

Cool flavor but two feats (You need spell focus after all) for a messily +1 caster level which only applies to one school? I suppose if I were making a specialist wizard and had an extra feat or two lying around, but even then I can't see it being all that useful. Magical knack gives me a flat +2 caster level to a given class and that's a trait.

Qadira

male human
Guy Humual wrote:
Bryan wrote:


Guy, actually, this was updated for PF in the Inner Sea World Guide and is still a full feat. The only difference from what you have above is that the spell-like ability is usable 3/day, not based on CON modifier, and they do not mention caster-level or save DC being based on Charisma.

Damn, I'm in the middle of a move and that's one of the books I have packed away :(

Anyways I'm not wasting four feats on that :D

Cool flavor but two feats (You need spell focus after all) for a messily +1 caster level which only applies to one school? I suppose if I were making a specialist wizard and had an extra feat or two lying around, but even then I can't see it being all that useful. Magical knack gives me a flat +2 caster level to a given class and that's a trait.

For a multiclass caster, you're right - Magical Knack is much better. I took it for San, and he's only got one non-class level.

I guess the difference is that the trait won't bump your caster level above your HD, but the feat will. I've thought that the Varisian Tattoo feat would work well with Bloatmage Initiate from City of Strangers (and previously from the first Campaign Setting hardcover). Both have Spell Focus as a prereq, and both give a flat +1 caster level to that school. So you'd end up casting one school at +2 caster levels. Not bad for a single-class caster.

Taldor

Male hu-man Paladin

Actually even for a single class caster raising caster level isn't that useful. In the hierarchy of spell casting feats usually boosting the DC of just a single (often used) spell is more valuable then boosting caster level. Don't get me wrong, having an extra die of damage or a +1 to beat SR is nice, but usually there are better feats to accomplish your spell casting needs. Now if you were making a bloatmage a +2 swing would be very useful, even if it were only for a single school. Most cases however caster level is nice but not a must have. This would be something I'd take for flavor or if I had a feat to burn.


Heh. Justin (My [possibly a little] over-powered fire-mage from Pat's Planescape campaign) might disagree with you a little. HE spent most of his feats on choices that only raise CL of one school. (Evocation) Now, he's a specialist, but at 5th level with feats and magic items he;s casting 10d6 fireballs! Now when you need something more subtle,...

Yeah, not so much! ;P
I'm NOT a great min=maxer, and never tried to be. But in this case it DID fit the concept fine! :)

BTW, Just letting everyone know. This week snuck up on me, and it's going to be BUSY. Very good chance of no communication on most days through Sunday. Sorry. I'll try to keep up with reading, but posting will be minimal. Thanks.

Taldor

Male hu-man Paladin
Ragadolf wrote:

Heh. Justin (My [possibly a little] over-powered fire-mage from Pat's Planescape campaign) might disagree with you a little. HE spent most of his feats on choices that only raise CL of one school. (Evocation) Now, he's a specialist, but at 5th level with feats and magic items he;s casting 10d6 fireballs! Now when you need something more subtle,...

Yeah, not so much! ;P
I'm NOT a great min=maxer, and never tried to be. But in this case it DID fit the concept fine! :)

BTW, Just letting everyone know. This week snuck up on me, and it's going to be BUSY. Very good chance of no communication on most days through Sunday. Sorry. I'll try to keep up with reading, but posting will be minimal. Thanks.

well evocation is a good example of why increasing the DC of the saves is better then increasing the caster level. I mean you'd think this would be the once case where the higher caster level means more damage. Lets say you have a level 5 wizard with fireball and you boost your caster level by +2, that means you're blasting 7d6 fireballs so the difference between doing say a 15 damage with 5d6 and 21 with 7d6, it's a difference of 6, but lets say your opponent makes the save. If you'd boosted the DC on the save rather then the caster level you might be doing the full 15 rather then 7 (and nothing if they have evasion). With a higher save it's a difference of 8.

The difference between boosting the caster level vs boosting the save is almost always going to end up on the side of boosting the save. Even more so for spells that have no effect if the save is made. But again I'm not saying boosting the caster level is bad, it's just not as useful as boosting the saves.

Sczarni

Female Human Oracle of the Heavens 5

Finally able to add a profile picture.

want to ask you all a few basic questions re: your characters. The answers will help me steer the game in a fun direction.

1. What does the character want to accomplish? What are their goals? Money, Power, Fame, Justice? Is there a wrong to be righted, a foe to humiliate, a gem to steal?

Citlali seeks to grow in both the use and understanding of her powers, learning the mysteries of the Goddess of Night, and a greeater control over her prophetic gift.

2. Does your character have any friends/family/acquaintences? I am not talking 'rich Uncle Willy who loans me thousands of gold pieces.' Any brothers/sisters? Do you have a drinking buddy? Childhood crush? Bookie?

Within the City Citlali is a total outsider. There are those within her tribe who did not agree with her excommunication and remember being helped, healed or otherwise cared for by her.

3. What economic level do you see your character at? The choices are:

Opaline nobility: A rather large group, with more status then actual wealth sometimes, but still on the top of the social heap.

Opaline mercantile class: A mixed lot, families that don't trace their ancestry to the Vellasian Exodus, but have done well in Opal. Snubbed by the older families as nouveau riche these families weild the most economic power in Opal, if not the highest status.

Opaline bourgeoisie: The 'middle class' of Opal. Mostly natives, with a sprinkling of 'washashores': folk who have settled in Opal. Workaday folks just making a living. Most servants to the higher orders are given this class title as a courtesy, even if many originate from the Flotsam.

Flotsam: The lower classes. Whores, pimps, theives, drunkards, dockworkers, common sailors. Mostly concentrated in the Driftwood District, near the harbor. Although not high in economic might or social standing, these folks know how to hide and survive in the mean streets. They also look out for their own against any others.

As an indiginous outsider to the city, Citlali would by default be considered in the lowest tier. Her manner of dress and unfamiliarity with civilized ways would help to cement that.


Didn't see this here till Thomas posted it. It's on page 2 if anyone else is interested:

Dungeon Monkey wrote:


1. What does the character want to accomplish? What are their goals? Money, Power, Fame, Justice? Is there a wrong to be righted, a foe to humiliate, a gem to steal?

While fame would be nice, Kessel would prefer to earn immortality through song. He wants to create an epic ballad that would be sung for generations after he's gone. He also wants to graduate from the Fochlucan collage, which is basically one of the most ancient and prestigious bardic collages in his part of the world. Applicants must be seasoned druids as well as accomplished bards.

Dungeon Monkey wrote:
2. Does your character have any friends/family/acquaintences? I am not talking 'rich Uncle Willy who loans me thousands of gold pieces.' Any brothers/sisters? Do you have a drinking buddy? Childhood crush? Bookie?

Kessel has many friends and extended family. Kessel makes friends easily and he comes from a culture that strongly values them. Kessel also hails from the bronze lodge and has dozens of cousins uncles and aunts on just his mother's side of the family, he also has his father's side of the family but has never met them, both his father and mother are dead but both were accomplished druids and his father had graduated from the Fochlucan collage ahead of Kessel and it's in his father's shadow that he lives.

Kessel's closest and only living immediate family member is his twin sister Morra. She's older then him by a few minutes and often takes the leadership role naturally when the two of them are together. Kessel loves his sister but in many ways can't stand to be around her. He would gladly come to her aid or even die for her if it came to that, but he hates how she takes command when they're together, and even worse, he hates how he allows her to boss him around when she's around. Kessel has come to Opal for many reasons but foremost amongst them is to escape the influence of his twin sister. She is very crafty and cunning however and will likely find out where he's fled to eventually, but Kessel hopes that Opal is far enough away that he's remain out of her grasp . . . at least until she discoverers a teleport like spell so she can jump continents

Dungeon Monkey wrote:

3. What economic level do you see your character at? The choices are:

Opaline nobility: A rather large group, with more status then actual wealth sometimes, but still on the top of the social heap.

Opaline mercantile class: A mixed lot, families that don't trace their ancestry to the Vellasian Exodus, but have done well in Opal. Snubbed by the older families as nouveau riche these families weild the most economic power in Opal, if not the highest status.

Opaline bourgeoisie: The 'middle class' of Opal. Mostly natives, with a sprinkling of 'washashores': folk who have settled in Opal. Workaday folks just making a living. Most servants to the higher orders are given this class title as a courtesy, even if many originate from the Flotsam.

Flotsam: The lower classes. Whores, pimps, theives, drunkards, dockworkers, common sailors. Mostly concentrated in the Driftwood District, near the harbor. Although not high in economic might or social standing, these folks know how to hide and survive in the mean streets. They also look out for their own against any others.

While Kessel might be new to the city it would be impossible for the bard to see himself as anything less then Opaline bourgeoisie, but protocol demands that he be treated with the respect given to the nobility. As a clasically trained bard Kessel doesn't see himself as a minstrel, he doesn't preform for coin or requests, he plays because he wishes it or for the service of his patron. Bards usually attach themselves to patrons, much like knights take lords, but as a classically trained bard Kessel expects his station to be higher then that of most knights as he is capable of accomplishing what mere force of arms cannot. The pen is mightier then the sword after all.

If you'd like to start Kessel off in the service of one of the Opal nobility to start off the game that would be perfect. Kessel serves his lord's needs ahead of his own but a bard isn't a servant and it's his free thinking and education that makes them valuable. Kessel would fallow orders but not blindly.

Qadira

DO NOT STICK FINGERS IN CAGE

Guys great stuff. I am having a lot of RL issues, but I am lurking and as soon as I can I will get this game rolling


Good! Gives Me time to actually make a pc! ;P

And thanks guys, I needed the mental stimulus! :D


Male Elf Paladin/Ranger 4/1

Patiently awaiting your call to dice.


I am happy with Ten Foot as he was, so no changes for me.

I will continue with him as is if this gets rebooted.


I'm back! (To my normal level of insanity at least)

I'll catch up ASAP!

Thanks!

I'm debating between a specialist wiz (Big surprise there) or a duelist/mage (Maybe a battlemage with a duelist flair?)

You made the dueling schools sound so cool that I haven't been able to get that concept out of my head! :)

RPG Superstar 2009 Top 16

Duelist mages are awesome!

Osirion RPG Superstar 2009 Top 32

Mark Thomas 66 wrote:
Duelist Magus is awesome!

;)


Heheh, Yeah, i tend to agree! :)

Pretty much leaning that direction now. Mainly trying to figure our what build to use. (Rogue/Wiz, Battlemage, Fighter/Sor, Eldritch Knight, etc)
:P

Aw, decisions, decisions, :D

EDIT-Awww! OK, I see what Flash did there! ;)

Hm,... Magus/Duelist,... <Evil Grin>

Osirion RPG Superstar 2009 Top 32

Ragadolf wrote:

EDIT-Awww! OK, I see what Flash did there! ;)

Hm,... Magus/Duelist,... <Evil Grin>

heh heh heh... ;)

Black Blade, Spellblade or Kensai work best for that kind of Build.

Maybe even a Black Blade/Spellblade combo...

:)

Qadira

DO NOT STICK FINGERS IN CAGE

Apologies folks. I have just had a very busy week. It was presumably my vacation, but when you stay at home for vacation, odd things happen to your time. Add in a crushing case of writer's block and a writing project overdue and I am suffering. I promise next week to get things going


Hey,been busy. Back to normal level of insanity for about a week. ;P

OKies, I'm making a magus. Basically a dueling/magic user. Hopefully I'll come up with something other than the usual spell combos that make a wiz a substitute fighter with no feats! :)

Any ideas? I'm not up to speed on the Magus class special abilities.
And Pat, any details you might have on one or two schools might give me a springboard for style/feats etc.

Thanks! see you soon! :)


Question/observation;

I like what I'm reading about the Magus class in general, and I like the spellblade archetype.

I'm not sure that getting a 'free dagger of force' in the off hand (especially if you consider that it's not free, since you have to spend a spell or spell point to create it) is worth trading the 2nd lvl Magus ability to zap a touch spell though your weapon for.

Any thoughts on this? I consider myself fairly creative (once I get motivated) but I'm hardly a min-maxer. (usually) ;P

I can see several possibly useful magus ability combos, but nothing that screams 'pick me!' over another. Other than the whole 'whip for casting touch spells through' trick, any other interesting combos for the magus that I've obviously missed?
(I confess I haven't scrolled through the magus thread yet. Wanted your opinions before I went spelunking!)

Thanks!

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