Tales from the City of Opal

Game Master Patrick Curtin

This is my homebrew world Arcaia. This particular setting is the free city of Opal, a lush equatorial city set on the edge of an immense jungle rife with undead , ancient civilizations, and dinosaurs.


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Bribes always welcome

The city rests uneasily in the humid tropical night. The heavy air seems to hum with expectation. The singing of the myriad jungle insects blends with the shouts and laughter coming from the brothels harborside in the Driftwood District. The night fog blurs everything into a grey shadow of itself. It is a night for adventure.

OK. We are starting our discussions here. Any building issues, ideas or just to post an absence, this is the place to put them.

Couple of rules for this PbP:

1. Consistent posting: I have a hectic life, but I will attempt to do at least a small daily update. If I will be offline for more than a day or two I usually will post the absence here. If y'all could do the same, I would appreciate it.

2. The fun's the thing: I am here to tell y'all an exciting story. I will attempt to make it fun for everyone. Everyone should try to make it interesting for everyone else.

3. Rule 0 is king: The DM is the Final Authority. Nuff said. However, as a beneficent deity I do listen to my petitioners and even agree to change my edicts if they make a good enough case. I am well aware of my limitations re: the rules, one of the reasons I am PbPing is to learn them better. Lets give the Beta rules a good test drive.

Scarab Sages RPG Superstar 2009 Top 32

I should have Joleesa finished up soon.

I'll post her Possessions here for you Pat (spoilerized), before I add them to her Profile so you can sign off on anything.

Traits:

Spoiler:

Let me know if these are OK Pat.
Deft Dodger: [Basic; Combat] Growing up in a house with an abusive father made Joleesa adept at avoiding the back of his hand.
+1 Trait Bonus on Reflex Saves
(p.11 Second Darkness Player's Guide)

Rich Parents: [Basic; Social] Joleesa's Father was a successful Merchant who was granted status as a Minor Noble.
Starting Cash is 900gp.
(p.14 Second Darkness Player's Guide)
Hopefully this means I can start with 3,900gp as starting cash instead of 3,000gp? Let me know if you won't allow this and I'll swap it out for something else.


Bribes always welcome

Looks good Flash, go with the traits you have. I like the tie in to the nobility. Opal gentry are very important, and they operate as half plantation owner-half frontiersfolk. A noble person in Opaline society is expected to be deadly in fighting, yet refined in manners. Duels are common, and the Opaline natives are very outspoken, bombastic and emotional (think Italian culture for cues). Family and personal honor are paramount.

I am posting a wiki link to the two main gods in Mazatil for your perusal:

Quetzalcoatl

Xipe Totec

Obviously the two are slightly different ingame. Xipe Totec is lord of the Undead in this game as well. His worship is publically banned in any Zapatec city, but does go on underground.

Quetzalcoatl has an order of clerics/paladins called the Order of the Feathered Serpent. Their focus is on eliminating undead and warding civilization from the hordes of rogue undead that still haunt the Mazatilian jungles. I don't have a lot of crunch made for them, but if anyone has suggestions or wants to be a part of the order, post up.

Scarab Sages RPG Superstar 2009 Top 32

Thanks.

Two queries from the other Thread just so I'm clear:

* We aren't using one of the Starting Hit Point Options from the Side Bar on p.14 of the Beta Rulebook?

* No more than 1,000gp spent on a singular Object is actually quite limiting after reading the Magic Items section.
+1 Armour has a Base Cost of 1,000gp + the Armour Cost and +1 Weapons have a Base Cost of 2,000gp + Weapon Cost. This mean no Magical Weapons or Armour. By 3rd Level I would have thought there would at least be one or two +1 Items in the Party. Best you can really do with 1,000gp is Bracers of Armour +1 or Cloak of Resistance +1. Everything else is either 1st Level Wands or Potions/one shot Items like Feather Tokens. Just clarifying if this is correct. (I'm not worried ether way and not trying to be argumentative, I just want to be sure that's your intent and so I can be clear when purchasing items).

* Also, regarding the Gods and their followers:
There is another article from Dragon Magazine which lists the stats for Eagle and Jaguar Knights (from the Maztica Setting) as PrCs. I will also look that one up for you tomorrow along with the articles about the Gods themselves. It might be useful in fleshing out the followers of each God.


Bribes always welcome

For starting HP, the first three levels standard. Thus you have the first three levels max hp with con bonuses.

As for the 1,000 GP maximum, it is to actually keep the buying of arms and armor to a minimum. I'd like to keep starting gear at the wand/potion/disposable item level for now, and you can earn some weapons and armor farther into the game. I promise there will be many opportunities!

Also, the creation of potions is much cheaper in Opal. The Sliss'pok lizardfolk are masters at using jungle plants to craft magical potions. All potion prices are 75% list.


Wild-man. How many games you runnin Curtin?

Does this make you like the Radavel of of PBP DMing.

Scarab Sages RPG Superstar 2009 Top 32

Thanks for that. I'll get onto purchasing items.

One question regarding an Item I am looking into Purchasing:

Spoiler:

Do you have the Module J1 Entombed with the Pharaohs? in it there is an Item called a Wand Rifle. I am looking at using UMD and the Wand Rifle as Joleesa's Ranged Weapon of choice. Can I get your thoughts on the matter? (For ease I'll put the Stats here)
Wand Rifle
This wooden-barreled device can be loaded with up to two separate wands, enabling its wielder to cycle between them as a free action as desired. The rifle’s slender barrel provides a +1 circumstance bonus on ranged touch attacks with discharged rays. Wand rifles are frequently outfitted with serrated bayonets, which share the statistics of short swords. Using a wand rifle properly (either with a ray or with its bayonet) requires the Exotic Weapon Proficiency feat. For the purpose of adding magical enhancements, the wand rifle’s bayonet is always considered masterwork. The wand rifle itself is not truly a weapon and cannot be enhanced as one.
A wand rifle costs 400 gp and weighs 3 pounds.


DO NOT STICK FINGERS IN CAGE
Kruelaid wrote:

Wild-man. How many games you runnin Curtin?

Does this make you like the Radavel of of PBP DMing.

This makes four. Yes I am crazy. No you can't have any of my meds.


Bribes always welcome
flash_cxxi wrote:

Thanks for that. I'll get onto purchasing items.

One question regarding an Item I am looking into Purchasing:
** spoiler omitted **

Sounds fine Flash, run with it.

Also looked up the Aztec articles you mentioned. The Prcs are in Dragon 315, the mythos articles in the 352 - on area. I will pull those mags today and take a looky loo at them.


Patrick Curtin wrote:
Yes I am crazy.

Cool, go with it.

Scarab Sages RPG Superstar 2009 Top 32

Patrick Curtin wrote:
This makes four. Yes I am crazy.

I know DMing is a lot more intensive than playing, but this will be my 8th PbP I am playing in (+ one Fortnightly PnP Game).


DO NOT STICK FINGERS IN CAGE

Ehh, I like the storytelling. FW bowed out of DMing 2 PbP games I was in, so I figured this would pick up the slack.

Dark Archive

male human

Patrick, should have most of my character up later tonight, tomorrow at the latest (ranger/wizard headed to eldritch knight). I was thinking he would be focused on undead-killing as well (favored enemy, and later taking the Energize Spell feat from Libris Mortis or Bane Magic from Heroes of Horror).


Male Half-elf Ranger / 6 (Falconer)

I have finished Egan now. He is a 1/2 elf Ranger with Animals as favorite enemy, and Jungle as favored terrain. He is a ranged weapon specialist (Longbow), and outstanding at Perception. I've just got to get him typed up, and he'll be ready to go.

I see him as a bastard son of one of these plantation owners, whom grew up spending most of his time as a loner in the woods. Since then due to his extensive knowledge of the area, and ability as a tracker, and guide, he has hired himself out as a "tour guide" for people visiting the area and wanting to have the "Wilderness Experience".


Male Human Sorcerer 5

Alright, I should be done with this character, now. Now, the explanation for the traits.

Spoiler:

Fast Talker(Social): +1 Bluff
-He's a good liar, and he's had plenty of practice.

History of Heresy(Faith): +1 to saves against Divine spells
-The Marshalsea family has a long history of worshiping evil entitys, and there's enough residual unholy favor to protect him slightly from the gods' wills.


Bribes always welcome

Hi all, quick post:

Bryan, those feats shouldn't be a prob. I'll go research them tonight.

Scranford/Egan: Your character sounds like a perfect candidate for an association I had fleshed out the Uplands Rangers.

Ranger Info

Spoiler:

Uplands Rangers:

The area surrounding Opal is a very dangerous jungle. There are several hundred ways for the uninitiated to die while exploring the shadowed canopy, as hundreds of adventurers prove every year.

Despite the obvious dangers to life and limb, the Opal River is a main thouroughfare to the Uplands and a vast source of wealth. To guard its length, a society of guardians known as the Uplands Rangers were formed.

The Uplands Rangers are based in the fortified town of Fort Trevins, which sits at about the midpoint of the Opal River between Opal and the Uplands. Their mission is to provide security for riverboats and escort any groups wishing to travel to or from the Uplands. A typical Uplands Ranger takes skills in Jungle survival, mountaineering and sailing. Many are also classed as clerics to facilitate defending against the undead that frequent the jungle .

The Uplands Rangers occasionally accept a commision to guide explorer parties into the jungle, as far as the Greensnake and Parrot Rivers if need be. Obviously, this service isn't cheap. The rangers make their living exacting fees for their service.

The current commander of the Uplands Rangers is Hermid (er-MEAD) Trevins, a scion of the original family that founded both the town and the organization. House Trevins is a member of the Opaline gentry, but they have little time for the social whirl that consumes other Opalines. Most city-based gentry for their part dismiss House Trevins as "country cousins" without any grace or couth, despite the family dating back to the days of Arturo and his exodus from Vellasia. As a result, members of House Trevins are more down to earth than your average Opaline gentry, and don't stand on formality unless there is a combat situation.

The Uplands Rangers are a rough bunch, but their hard work and dedication to defending the Opal River and the Uplands keeps Opal safe and prosperous.

Davi/Tobias: Interesting traits

Spoiler:
If you want you can specify which evil entity Tobias' family worshipped. Contenders are Dajobas (from Nick Logue's Sinister Adventures, Tharizdun or Dagon (there is strong Far Realm cult activity in Opal), or Xipe Totec to name a few.


Male Elf Paladin/Ranger 4/1

Here is what i have on Izkrael so far. I had some questions about some equipment, and also was thinking of having him be a member of the Quetzacoatl paladins who hunt undead you had mentioned.

Spoiler:
I was figuring him and his sister or a lover came over here from the elven lands as youths, and they were attacked by some undead, who kille/took her, but before he could be killed was saved by some of the paladins and nurtured back to health. He now seeks to purge the undead, try and find his sister/lover, and stop others from sffering at the claws of the undying.

Equipment

Spoiler:
Masterwork Elven Curve Blade (from Pathfinder Campaign Setting), Leaf Armor (from the Pathfinder Campaign Setting), 2 Elixirs of Hiding, and 2 doses of Silversheen. Is this equipment okay, everything else I am getting comes from the regular equipment section in the Beta.
Masterwork Composite (Str +2) Longbow, (20x) arrows, longsword, kukri, healer's kit, backpack, bedroll, flint and steel, waterskin, whetstone, belt pouch, explorer's outfit, hemp rope.

Traits

Spoiler:
Warrior of Old: As a child, you put in long hours in
combat drills, and though time has made this training a
dim memory, you still have a knack for quickly responding
to trouble. You gain a +2 trait bonus on Initiative checks.

Devotee of the Green: Your faith in the natural world or one
of the gods of nature makes it easy for you to pick up on
related concepts. You gain a +1 trait bonus on Knowledge
(geography) and Knowledge (nature) checks, and one of
these skills (your choice) is always a class skill for you.
(both already are class skills, this would just give me a +1 bonus to each)


Male Half-elf Ranger / 6 (Falconer)

That Upland Ranger thing looks perfect. I've get the character typed in soon, just want to review the Pathfinder rules for Ranger one more time. I have chosen the following equipment with your approval.

MW Studded Leather Armor, Darkwood Shield, Heavy, Cloak of Resistance +1, Healing Belt, MW Longbow, Arrows (40), Battleaxe, Quarterstaff, Shortsword, Potion of Lesser Restoration.

Dark Archive

male human
Dungeon Monkey wrote:

Hi all, quick post:

Bryan, those feats shouldn't be a prob. I'll go research them tonight.

Actually, I wasn't going to take those to start with, but was looking to take one or the other a few levels down the line. After working on my character a bit, there's really only one non-PFRPG feat that I'd like to take to start (as my 3rd level feat):

Spoiler:
Smiting Spell (from PHBII)
You can channel the energy of a touch spell into a weapon, causing the spell to discharge when you strike an opponent.
Prequisites: Base attack bonus +1, caster level 1st
Benefit: You can alter a spell with a range of touch to transfer its energy from your hand to a weapon that you hold. The next time you strike an opponent with that weapon, the spell discharges. The target takes the normal damage and effects of a successful attack in addition to the spell's effect. Once you place a spell into a weapon, you must discharge it within 1 minute, or its energy dissipates harmlessly.
You can place a smiting spell on a piece of ammunition or a projectile, such as a sling bullet, an arrow, or a crossbow bolt. In such a case, the spell dissipates if the attack misses. The spell cannot be placed on a bow, crossbow, sling, or similar weapon that uses ammunition.
A smiting spell uses up a spell slot one level higher than the spell's actual level.

Let me know if that one is OK.

EDIT: Would the Order of the Feathered Serpent accept members who are not clerics or paladins? And does the member need to be a worshipper of Quetzalcoatl? Right now, I'm looking at a "undead slaughtered my adventure-seeking parents" background, and it seems like the order would be a good fit.


Male Human Sorcerer 5

i.e. Trait:

Spoiler:
Xipe Totec sounds good for the being that his parents/ansestors worshipped. After all, nothing says "Leave now" like finding out your parents skin people and wear the skins as a cloak.

Scarab Sages RPG Superstar 2009 Top 32

Here you go Pat, you might be able to use these ;):

And even if you can't this guy's Art is worth looking at.

Liberty's Edge

Playing catch-up; where are you getting the traits from?


Male Human Sorcerer 5
The Eldritch Mr. Shiny wrote:
Playing catch-up; where are you getting the traits from?

The Pathfinder Companion for Second Darkness, although, if you don't have it, a complete list was posted in the first post of this discussion thread for a different pbp.


Male Half-Elf Ranger 1 / Wizard (transmuter) 5

DM - finishing up on my character's stats here; here are the feats, traits, and magic items selected, for your OK.

Feats

Spoiler:
Scribe Scroll (Wizard B) (create spell scrolls)
Skill Focus [Spellcraft] (Half-Elf B) (+3 on Spellcraft checks)
Arcane Strike (Lvl 1) (swift action; weapons are magic and +1 damage)
Smiting Spell (Lvl 3; PHII) (place touch spell into weapon; +1 lvl to spell slot)

Traits

Spoiler:
Death-touched: You've spent years of your life hunting and destroying those who refuse to rest peacefully. Constant exposure to negative enrgy and powers of the undead have helped you develop a resistance to them. You receive a +1 trait bonus on saving throws against the extraordinary or supernatural abilities of undead creatures. This trait I made-up on my own, specifically due to his background. It's my first attempt at creating a trait, so if you'd rather not allow it and have me just select one from the pre-created list, that's not a problem.

Magical Knack: (Wizard) You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t increase your caster level higher than your current Hit Dice. This trait is from the Second Darkness companion. His background will flesh it out, but to sum up - his parents were explorers of the area who took him with them often (think "The Mummy Returns"). One unfortunate expedition resulted in their deaths at the hands of undead and his wandering alone. He was rescued when he stumbled upon a forgotten ruin guarded by a couatl. This being healed him, and helped develop his skills and knowledge of magic and destroying the undead.

Purchased Magic Items

Spoiler:
1 +1 undead bane arrow (160gp)
wand of mage armor 50ch (750gp)
potion of cure light wounds x2 (75gp)
potion of lesser restoration (225gp)
Scrolls (scribed by Sanvoros): protection from evil x2, detect undead x2, shield x2 (6x 12.5gp = 75gp)
Scrolls purchased and scribed into spellbook: Identify, Burning Hands, Orb of Acid (Lesser) [Complete Arcane] (3x25gp + 3x100gp = 375gp)

Oh, and if you can give me any better suggestions for bonus languages, please feel free. I didn't know all of the races or native languages for the area, so I have the following currently selected (Int 4, plus 1 for linguistics): Common, Elven, Draconic, Xoltec, Celestial, Sylvan, Giant. I'm thinking the first five are set, but Sylvan and Giant were somewhat of a "shot-in-the-dark".


Female Human Rogue/Swashbuckler 1/4

Joleesa is done, all except for her Background and Appearance.

For your Inspection Pat:
POSSESSIONS

Spoiler:
(Starting=3,900gp)
Masterwork Rapier (320gp)
Wand Rifle (400gp)
Light Mace (5gp)
Whip (1gp)

Masterwork Chain Shirt (250gp)

Traveller’s Outfit [Black Pants, White Shirt, Black Boots, Black Cloak] (Free)
Noble's Outfit [Fine Black Dress and undergarments] (75gp)
Signet Ring with The Morvais Family Crest (5gp)

Backpack (2gp)
Flint and Steel (1gp)
Whetstone (2cp)
Waterskin (1gp)
2 Sacks (2sp)
5 Sunrods (10gp)
Silk Rope, 50’ (10gp)
Small Steel Mirror (10gp)
Map Case w/ a Map of Opal City and a Map of the surrounding area (3gp)

MAGICAL ITEMS
Black Velvet Cloak of Resistance +1 (1,000gp)

WANDS
Wand of Ray of Flame; 1st (750gp)
Wand of Ray of Clumsiness; 1st (750gp)

POTIONS
4x Cure Light Wounds (150gp - 37gp, 5sp each)
2x Shield (75gp - 37gp, 5sp each)

TREASURE
Belt Pouch (1gp)
Containing:
3pp, 47gp, 35sp, 28cp


Bribes always welcome

Nathan:

Spoiler:
The traits look ok, except the +2 initiative is a little strong. Possibly +1 as a general or +2 but only in a defined situation.

The Order of The Feathered Serpent has a large chapterhouse in Opal, I would assume you are affiliated with it, and can rely on it for cut-rate healing and free lodging in town.

Scranford:

Spoiler:
The Uplands Rangers are a individualistic lot, but members can claim sanctuary in Ft. Trevins and get any supplies dealing with exploration (rope, grapples, machetes, etc.) at half cost. An Uplands Ranger is expected to aid anyone they see in distress in the jungle, as long as it isn't suicidal.

Bryan:

Spoiler:
Tha feat sounds fine. I will study the others you had mentioned for your later advancement. As for the Order of the Feathered Serpent, they accept anyone dedicated to fighting the undead that plague the jungle. As a member you can rely on it for cut-rate healing and free lodging in town. Sylvan and Giant are languages on Arcaia, just not very common on Mazatil. A local patois the islanders use is called 'Salt' or you might want to take Sslis'pok (the classical lizardfolk tongue -- now dead) or Greenspeak (the current lizardfolk tribal tongue which is used throughout the jungle). If you want something exotic, there are a lot of aquatic races in the area, including aquatic giants, you can take any of those (mertongue, aquatic elven, aquatic giant, sahauagin, etc.)

Davi:

Spoiler:
yeah nothing does say irredemable evil like wearing a human skin cloak and animating undead to serve as your slaves/bodyguard. People in Opal will be afraid to cross you, but you will not be welcome at the best parties.

Flash: Looks good. Lady Joleesa is ready to hit the scene! Thanks for the art linkys, that's a lot of what I want to convey. I've never run a Central American mythos based game, and I am excited to mix it up with giant dinos, undead and Elder Evils!

runs off to laugh maniacally


I am not far from finishing "Ten Foot" my Half-Orc Cleric, I will try and get him up tomorrow for your approval.

Quick question, if I have scribe scroll or brew potion as a feat, can I assume that any scrolls or potions I created are half the purchase price, as per the creation rules?

Liberty's Edge

Here are a few concepts I have in mind. Which one do you think would fit best?

- Modified version of Vilya
- Modified version of Shariv
- LN female human psion
- LN male half-elf cleric/wizard/binder
- CG female half-orc sorcerer
- LG male dwarf knight

Scarab Sages RPG Superstar 2009 Top 32

Dungeon Monkey wrote:
Spoiler:
The traits look ok, except the +2 initiative is a little strong. Possibly +1 as a general or +2 but only in a defined situation.

Spoiler:
That is actually a Trait in the Second Darkness Player's Guide (he's just called it something different). It's called Reactionary and it's on p.11-12. It gives a straight +2 to Initiative, which is basically half the Improved Initiative Feat, in keeping with the "Half-Feat" idea.

I actually thought about it for Joleesa, but went with the +1 Reflex instead.
Again, I'm not trying to be argumentative, I'm just letting you know in case you missed it. You're the GM and it's still your call.

Dungeon Monkey wrote:
Flash: Looks good. Lady Joleesa is ready to hit the scene!

Spoiler:
I do have one more question for you Pat (sorry I'm being annoying I know... last one I promise). I am thinking about giving her an Eye Patch tying into her Background. I just want to know if there are any Depth Perception (Ranged) Penalties associated with this and what they are? I can probaly handle a -1 to Ranged Attacks, but anything higher and I'll probably can the Eye Patch idea.

Dungeon Monkey wrote:
Thanks for the art linkys, that's a lot of what I want to convey.

No Problem. I was goin' through that guy's art (it's frickin' awesome and it's interesting to see how someone's style develops as they do more work) and thought you might appreciate it.

Dark Archive

male human
Dungeon Monkey wrote:

Bryan:

** spoiler omitted **

...

Cool; thanks for the language suggestions. I updated my character to take those into account. I should be able to have my background stuff done in the next day or so; he will be a member of the Order as it seems to fit the background very well. Any problems with the traits or magic items?

The Exchange

Male Human Ranger
Dungeon Monkey wrote:

Nathan:

** spoiler omitted **

...

That's cool. I got the feat out of Elves of Golarion, and there is one just like it in Second Darkness Player's Guide, but I don't mind changing it.

All the gear okay?


Male Human Sorcerer 5

DM

Spoiler:
Well, they would only fear me if they knew I came from a long line of evil cultists, and I don't exactly go around chanting "Ia, ia, Xipe Totec ftagn!", you know. In any case, it looks like I'll be using a bluff a good bit, though.

In other news, I'm just about done with the character sheet.

Liberty's Edge

The Eldritch Mr. Shiny wrote:

Here are a few concepts I have in mind. Which one do you think would fit best?

- Modified version of Vilya
- Modified version of Shariv
- LN female human psion
- LN male half-elf cleric/wizard/binder
- CG female half-orc sorcerer

Anyone? Bueller?

Seriously, I need input.


Male Half-elf Ranger / 6 (Falconer)

I've finished the character and hopefully will have time to type him in tomorrow.

Mr. Shiney, you are aware this is Pathfinder Beta RPG right. Of all your concepts the only one in the Pathfinder Beta is the Sorcerer. Not trying to be the DM or anything, just my 2-cents. Maybe that's OK since it's supposed to be backward compatible, but I find the Pathfinder classes to be a little more powerful, than the standard classes.

Scarab Sages RPG Superstar 2009 Top 32

The Eldritch Mr. Shiny wrote:

Here are a few concepts I have in mind. Which one do you think would fit best?

- Modified version of Vilya

Not knowing what exactly a Binder does (other than use Vestiges), it's hard to say yes or no. Koleesa does do the Rogue thing quite well though, so we do have that angle covered.

The Eldritch Mr. Shiny wrote:
- Modified version of Shariv

Once again, Rogue stuff covered, but I like the concept. I Love the Paragon Classes from UA and Human Paragon has to be my favourite. I had to practically get down on my hands an knees and beg my DM to let me use them.

The Eldritch Mr. Shiny wrote:
- LN female human psion

I have always wanted to use Psionics but my DM hates them and won't allow them. I did play an Harssaf Pyrokineticist for Mud Sorcerer's Tomb run by another friend though (and boy did that go down well when his Flame Whip wouldn't damage half the creatures!). I'm cool with this if Pat is.

The Eldritch Mr. Shiny wrote:
- LN male half-elf cleric/wizard/binder

Again, no idea what Binders do, so I'm just assuming this is like a Mystic Theurge type Character? Maybe just can the Binder and go with Mystic Theurge and this one might be a goer. Back up Caster, Back up Healer.

The Eldritch Mr. Shiny wrote:
- CG female half-orc sorcerer

We already have one Sorcerer, so I would either go with a Wizard, or use the Mystic Theurge idea and go Cleric/Sorc?

My 2cp

I think my friend (Ashley) was talking about maybe playing a Cleric (which we don't have yet). Hopefully he'll post soon so we can get a clearer idea of the Party composition.


WHAT THE HELL PATRICK! :) A game of yours that I am not in...shame on youSHAME I say. How did I miss this.... I am very upset, I will lurk for sure if u need 1 more or an alternate let me know :) I am going to tell Ingra and Eva on you!!! Guys Patrick is one hell of a PBb GM!

Scarab Sages RPG Superstar 2009 Top 32

Larcifer wrote:
WHAT THE HELL PATRICK! :) A game of yours that I am not in... shame on you. SHAME I say. How did I miss this? I am very upset. I will lurk for sure if you need 1 more or an alternate let me know :) I am going to tell Ingra and Eva on you!!! Guys Patrick is one hell of a PBb GM!

Yeah I know how lucky I am! I can't believe I got in before this was full!

I play with Pat in another PbP Z-Day run by Kruelaid and he is one hell of a good player too.


Bribes always welcome

OK quick update:

Shiny: If you made Vilya an Opaline native, her personality would fit right in. You could spin her a noble like Joleesa or perhaps a native of the Driftwood District, the lower-class part of town. There are many folks out to tomb rob in Opal too, so Shariv would work. Possibly a member of the Explorer's Guild (Opal's Adventurer's Guild).

The concerns the others have re your choices are germaine, perhaps take a looky loo at what else the party needs and remember we are doing the Pathfinder thing. If you want to try the psion, I would be interested to attempt to DM it, you would have to give me a little time to get up to speed, no one has ever done psionics in one of my games before (I do have the splats though). I'm up for the challenge if you are.

Flash: If the eyepatch is something that will facilitate RPing, I'll let you go with it, no penalty. I guess there would normally be a penalty, but where you are voluntarily taking the patch I wont punish you.

Mathan: Your traits are cool, I thought you had made them yourself. If they are 'canon' then let them stand as is.

Bryan: Everything you have posted seems kosher to me.

Davi:

Spoiler:
If you want to run your family as worshippers in secret, that's cool. Your family will still be somewhat shunned, as association with evil makes people often kinda a drag to hang around with (and socially awkward in manners). The other Opalines won't know specifically why, but the Marshalseas will just not be a lot of fun to invite to the Spring Cotillion.


DO NOT STICK FINGERS IN CAGE
flash_cxxi wrote:
Larcifer wrote:
WHAT THE HELL PATRICK! :) A game of yours that I am not in... shame on you. SHAME I say. How did I miss this? I am very upset. I will lurk for sure if you need 1 more or an alternate let me know :) I am going to tell Ingra and Eva on you!!! Guys Patrick is one hell of a PBb GM!

Yeah I know how lucky I am! I can't believe I got in before this was full!

I play with Pat in another PbP Z-Day run by Kruelaid and he is one hell of a good player too.

Sorry Larcifer, but two outta four aint bad! Thanks for the ego boost though, both of you! :)

Scarab Sages RPG Superstar 2009 Top 32

Dungeon Monkey wrote:
Flash: If the eyepatch is something that will facilitate RPing, I'll let you go with it, no penalty. I guess there would normally be a penalty, but where you are voluntarily taking the patch I wont punish you.

Cool, thanks Pat.

I am writing Joleesa's Background now, then I'm done.


I am just writing up Ten Foot Twin Eaters statistics now.

I am struggling with choosing two trait and spending the money.


Female Human Rogue/Swashbuckler 1/4

Alrighty...

Just got her Background and Appearance done and did some tweaking of her equipment (bought an Eye Patch and Thieves Tools, ditching a couple of Potions).

Joleesa is finally done and finished, ready and itching to start whenever everyone is ready to go.


Female Human

Alright, I think I'm going to go with Vilya. I should be able to edit her / level her up when I get home.


Male Human Sorcerer 5

Alright, a backround has been added to my sheet.

Also, here's a rough guide to who we have in the party so far.

  • Izkrael, Elf Paladin 2/ Ranger 1, by Nathan Nassif
  • Sanvoros Draben, Half-elf Transmuter 1/ Ranger 2, by Bryan
  • Joleesa Morvais, Human Rogue 1/ Fighter 2, by flash_ccxi
  • Tobias Marshalsea, Human Sorcerer 3, by Davi
  • Egan Coyle, Ranger 3?, by scranford
  • Ten Foot Twin-Killer, Half-Orc Cleric?, by All DMs are evil
  • Vilya The Taker, Human Binder 1/ Rogue 2?, by The Eldritch Mr Shiny


Female Human
Tobias Marshalsea wrote:
Alright, a backround has been added to my
  • Vilya The Taker, Human Binder 1/ Rogue 2?, by The Eldritch Mr Shiny[/list]
  • I was thinking Binder 2 / Rogue 1.

    Here is the homebrew vestige I'm using. If you don't want to use it, I can use one of the ones out of the book.

    Cypharis, the Eternal Adventurer

    Spoiler:
    Vestige level: 1
    Binding DC: 15
    Special requirement: no

    Legend: Cypharis was a powerful rogue, scout, and adventurer for hire in the age of Thassilon. After discovering a strange mirror in an ancient ruin, he impulsively pressed his hand to the glass. The mirror, a pre-Thassilonian relic, drew his soul from his body and imprisoned it in the space between the planes. Upon discovery, Cypharis’ lifeless shell was presumed dead, and buried. Cypharis, without a mortal body to return to, wanders the space between planes, looking for a willing host that would allow him to experience the material world once more.

    Sign: Your eyes become black and pupil-less, and your fingers elongate by slightly over an inch.
    Influence: You become arrogant and impulsive, making split-second decisions based on instinct alone. Cypharis relished life, and anyone binding him finds themselves looking for thrills, and generally not worrying about anything, living in the moment.

    Granted abilities: You gain some of the mortal Cypharis’ skill with traps and locks, as well as the ability to wield some of his favorite weapons.
    Rogue’s Friend: You gain Open Lock as a class skill when Cypharis is bound. Treat as if one had four ranks in this skill.
    Sprint: You gain +10 to your base land speed.
    Evasion: (as rogue ability), if a reflex save is made on an attack that would deal half damage on success, that attack instead deals no damage.
    Cypharis’ Weaponry: You gain the benefits of the MWP: short sword; MWP: handaxe; and MWP: kukri feats.

    Dark Archive

    male human
    Tobias Marshalsea wrote:

    Alright, a backround has been added to my sheet.

    Also, here's a rough guide to who we have in the party so far.

    • Izkrael, Elf Paladin 2/ Ranger 1, by Nathan Nassif
    • Sanvoros Draben, Half-elf Transmuter 2/ Ranger 1, by Bryan
    • Joleesa Morvais, Human Rogue 1/ Fighter 2, by flash_ccxi
    • Tobias Marshalsea, Human Sorcerer 3, by Davi
    • Egan Coyle, Ranger 3?, by scranford
    • Ten Foot Twin-Killer, Half-Orc Cleric?, by All DMs are evil
    • Vilya The Taker, Human Binder 1/ Rogue 2?, by The Eldritch Mr Shiny

    Fixed my levels ;-)


    Male Humanoid Lurker 1/ Nerd 1

    Alright, here's a fixed list of everyone so far.

    • Izkrael, Elf Paladin 2/ Ranger 1, by Nathan Nassif
    • Sanvoros Draben, Half-elf Transmuter 2/ Ranger 1, by Bryan
    • Joleesa Morvais, Human Rogue 1/ Fighter 2, by flash_ccxi
    • Tobias Marshalsea, Human Sorcerer 3, by Davi
    • Egan Coyle, Ranger 3?, by scranford
    • Ten Foot Twin-Eater, Half-Orc Cleric of Cayden Cailean 3, by All DMs are evil
    • Vilya The Taker, Human Binder 2/ Rogue 1, by The Eldritch Mr Shiny

    Sorry about the amount of errors in the original list.


    Tobias Marshalsea wrote:


    Ten Foot Twin-Eater, Half-Orc Cleric of Cayden Cailean level 3, by All DMs are evil

    Corrected my name, level and deity.


    Male Elf Paladin/Ranger 4/1

    Cool. I think I am done with Izkrael.


    Male Half-elf Ranger / 6 (Falconer)

    Egan waits patiently by the shore as the boat arrives.

    I think he's done now. Sorry it took so long.

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