Talanor, the Bright Tower

Game Master Valjoen_KC

Current Date: 8th of Dasyris, 7995 E.C.

Current Battle Map

Arrington's Map

Campaign Spreadsheet

Cast of Characters

Tacal's Stats


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Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

For the accuracy of our records, the Tulipaq Essence should be removed from the campaign info page.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

The campaign info tab needs further updating to note Garidan's +1 mithral breastplate with the huntmaster essence fed into it.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11
Valjoen_GM wrote:
Niyut wrote:
I really like the spectral hand effect, but since I chose Spectral Hand for my second level spell for Liber Sanguinem may I chose a different spell instead?
Oh... haha. I didn't look. Want me to make another effect or do you want to select a different 2nd level spell for what you have in the book?

I'll choose another spell: Stricken Heart


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I'm leaving Friday afternoon to take my wife on a trip for mother's day. I'll be back late Monday night, so posting from me will be slow during that time. We'll plan on starting the next chapter, beginning with being teleported by Siv, on Tuesday. Until then, please finish up leveling and feel free to roleplay any storylines. I'll try to respond as I can.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Well, Garidan is--pending no suggestions or special requests, which is increasingly likely--going to spend some more time crafting while the rest of party gets their own bits settled. So he likely won't be doing much in the way of chitchat. Just need enough time to do it, if the others are willing to take a day or so.

Edit: When making Truk'tosh's armor, you allowed Garidan to reduce the time needed in exchange for a higher DC and more checks needed. Is that house rule still available, and if so, can I get a formal version of it to use?

Anyway, have fun on the trip!


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Added to the House Rules:

Craft(Armor) - 1) To prepare the resources, make the appropriate Craft/Profession check; DC 10+ the AC bonus for the base armor. 2) to craft the base armor, make a Craft(armor) check; DC 10+ the AC bonus for the base armor. 3) to make the armor masterwork, a Craft(armor)check with a DC of 20 for the masterwork. You will make the base armor after 3 successful base craft checks, then transform it to masterwork following that craft check. You can make one base craft check each time you stop for the down time for the casters to sleep and recover spells. If you are repairing existing armor, you will only be required to make a single base craft check, before the masterwork check.

Probably will apply similarly to other crafting, but will revisit as people attempt such crafting.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Just for reference, the spell I used on the gameplay thread yesterday is Identify I forgot to put that in blue.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

That Golden Scale is an excellent hit for Malthazir. On demand See Invisibility is awesome.


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

As a heads up to everybody in all of my games, I will be having a drastic schedule change for the summer.

I am no longer working a normal 9-5 job (don't worry I didn't get fired, it was an internship position that ended), and instead will be only working on the weekends. I will not be able to post at all most weekends, expect maybe some quick posts late at night. During the week I should be able to post very often, perhaps not quite as much later in the day.

Also I will be spending quite a bit of the upcoming summer doing some world traveling, which will mean frequent vacations where I will most likely not be posting. I will let everybody know when I will be gone. Speaking of which, I will be gone this Monday through Wednesday. I can possibly sneak some quick posting in at night, but I wouldn't count on much.

However as a general note, my posting amount should generally increase since I will have a lot of free time during the week.

Thank you everybody for your understanding, and happy gaming!


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

@Malthazir: You are busy, but you might want to pay attention to the recent post that our GM did about the golden scale.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

I've been pondering a means of speeding up Garidan's alchemy craft checks to increase the progress made. The method used for his Craft (armor) checks--and presumably Craft (weapon) as well--wouldn't work very, since that's supposed to represent a lack of suitable workspace while traveling.

But I may have something. How's this sound for a starting point?

By increasing the DC of his Craft (alchemy) check by +5, Garidan can reduce the overall number of checks required to complete an item by 1, if the check is successful. If, for example, an item needed 6 checks to complete, then by increasing the DC of the first check by +5 and succeeding, the total number of checks needed goes to 5. If he does this again for the second check, he'd need a total of 4 to finish the item. Doing it a third time would reduce the total needed to 3, and thus finish the item in the process.

This represents Garidan maybe not being as safe as he should be while mixing, cutting corners here and there to speed things along. So, he wouldn't be able to take 10 or take 20 on these modified checks (though he could still do so on any unmodified checks he chooses to make). And, because this rushing results in a somewhat unstable mix, he wouldn't be able to skip any checks due to circumstances once he starts; every rest period would require a check--whether it be a modified one or a normal one--be made until the item is done or he blows a check badly enough to ruin what he's working on.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Addenum to the previous post: Under the Unchained crafting rules, the DC increase matches up exactly with the complexity levels. That is, adding +5 to the DC bumps the item in question from one complexity with a base amount of progress per day to the next complexity up with a higher base progress per day.

So Acid would go from normal (DC 15) at 2 gp progress per day to complex (DC 20) and 4 gp progress per day.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

@Malthazir: Have you thought of your 3 level spells, besides SM III? What do you think of this spell?


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Back in town and ready to start moving the group forward. Please finish up leveling and we'll get started tomorrow.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Malthazir is traveling so we will have to press on without him.


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@Garidan - That sounds fine. It would give you an oportunity to craft the items quicker while traveling at a cost. I'll add it to the house rules.

@Gruskorb - Any more questions for Siv or thoughts on how you want to use your growing stash of essences?

Sounds like Malthazir is having a cool experience! We'll press on.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Cool, I love the prospect of being able to craft in a useful manner. Thanks for adding it!


HP 80/80 | AC 21/16/15 | CMD 21 | Fort +7 Ref +12 Will +6 | Per +12, Dark Vision 60' | Init +6 Aegean Unchained Rogue 7 {Nature Fang 1}
Valjoen_GM wrote:


@Gruskorb - Thoughts on using your essences?

Gruskorb: 8 Essences (7 Ethereal/1 Earth) & 1 Life Essence
..Unassigned
....(EE5) Bone Golem - saving
....(EE6) Tupilaq - saving for necklace
....(EE7) Huntmaster Ghoul - ??
....(Earth1) Tupilaq - saving for necklace

Sorry about the delay in getting that post up. I'd written one the other night, but the site did its little goblins-in-the-system thing, and I was too frustrated to re-do it.

How many may Gruskorb place in the necklace? He would like to prioritize ones acquired earliest into it first as his motive of growing roots through his experiences would logically start the furthest back he could go.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

It really depends on what you want them to do. There are notes on how they can be spent on the campaign info tab. Also do you plan on leveling up?


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There really isn't a limit at this time on imbuing your 3rd item. Here is the info from the campaign tab.

Imbue Item (unlimited)
..Deflection Bonus (AC): 1 ethereal essence per +1, compounding
..Insight Bonus (any): 1 ethereal essence per +1, compounding
..Luck Bonus (any): 1 ethereal essence per +1, compounding
..Morale Bonus (any, except Str, Dex or Con): 1 ethereal essence per +1, compounding
..Spell/Feat/Etc. Effect:
....1 ethereal essence: up to 2,000 gp
....2 ethereal essence: 2,001 to 8,000 gp
....3 ethereal essence: 8,001 to 16,000 gp
....4 ethereal essence: 16,000 to 32,000 gp
....+1 ethereal essence: per 16,000 gp over 32,000 gp

So, you could use 1 essence to get a +1 luck bonus to a save, then use 2 essences for an effect that costs up to 8,000... Like boots of levitation. Your earth essenc would need to be imbued to your self granting you acid resistance +5 plus your secondary effect.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

bueller? bueller?


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

I notice an interesting change to essence limits for weapons and armor, in that we can now get the full limit of +5 enhancement to the relevant stat(s), and still get +10 worth of abilities on top of that. That's actually a pretty fair trade for limiting the number of ability essences we can slap on in one go.

Anyway, plotting future enhancements to Garidan's bonded ioun torch. I'm thinking of a few innate spells that revolve around light manipulation--stuff like faerie fire, darkness--maybe add prestidigitation, create food and water, and unseen servant (the latter under 'Ruza's control as a sort of remote-operated puppet, so she can interact with the world a little bit). But mostly, I'm seriously considering building it into the mother of all ioun stones. Those little trinkets have tons of nifty abilities, and I rather fancy turning a recycled ioun stone reject with a slight case of possession into something truly epic.


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

I have returned!

I really like that spell Niyut. I will go with it as long as the GM approves (since it's from an odd source).

Working on leveling up now:

Were there any weird leveling up rules?


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

What do you guys think of me taking crafting feats? Do we have time? Resources?


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)
Malthazir wrote:
Were there any weird leveling up rules?

We had to dance the 'Funky Platypus' before and after rolling hit points. If the Great Platypus was pleased with our performance, we got the result rolled. If not, however, then the result rolled was instead applied as a deduction from our hp total.

Malthazir wrote:
What do you guys think of me taking crafting feats? Do we have time? Resources?

I approve myself, especially wands or scroll that Garidan can potentially UMD into working. And Valjoen is certainly willing to work out rules for working on the road. Resources, on the other hand, might be an issue.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Given the nature of crafting in world which ones would even make sense? Inscribe Tattoo?


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I'm fine with the spell. And nothing different about the leveling than before... except the aforementioned Funky Platypus dance.

Crafting feats are mainly replaced by the custom magic items we are creating with the essences. And although you are limited to three magic items that can be imbued, since the effects can stack you can really garner a lot of power.

Now, I have permitted Garidan to do alchemy with some modifications to deal with the time restrictions we have in this campaign. You, of course, have scribe scroll. Potions, tattoos and constructs aren't handled by the essences so I'd permit those, but, again, we'd need some modifications to deal with the time and resource issues.

But... Arms & Armor, Wands, Staves, Rods, Wonderous Items, and Rings are a no go.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Ah, right! I forgot that wands in this campaign aren't the same as wands in the usual PF sense.

One possibility exists, however, that PF doesn't have to my knowledge. It would require some work to convert for PF use and a hefty dose of GM approval: Gem Magic, from the 3.x Magic of Faerun.

Basically, you stuff a spell into a gem as a one-shot item with conditional trigger methods. The gem can then be used in a number of ways to deliver its spell. Big draws here are that the spell is treated as originating from the gem, not the caster--so you could stuff a fireball into a gem, then toss the gem into a fight later on, for example--and it requires only, well, gems in addition to the usual spell components.


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

I have done a massive overhaul of my summoned creatures sections so that you, Valjoen_GM, could more easily look at my typical summoned creatures of each level. I have also added the stats of what the psuedodragon I will have with me most of the time.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

I think we could do constructs with the essence system. We know they require one or more craft checks, an elemental/arcane essence, and some number of Ethereal essences


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

@Malthazir: You need to change your number in your byline and character sheet to Wizard 5.


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Good point on constructs... I'd like to stay away from the gem magic. We have a lot of options as it is.

Thanks, Malz. That will be handy. Don't forget to update your profile with your new eye patch, too.

Is everyone leveled and profiles updated?


HP 80/80 | AC 21/16/15 | CMD 21 | Fort +7 Ref +12 Will +6 | Per +12, Dark Vision 60' | Init +6 Aegean Unchained Rogue 7 {Nature Fang 1}
Valjoen_GM wrote:


Is everyone leveled and profiles updated?

Sorry, no. I apologize for this week, it's been a bit of a fustercluck for me personally and with work. I will get the crunch of the item and leveling done when I have a more level head tomorrow. Regarding the chimeraflesh, what skill do you feel fits best? I don't think it's a tanner, yet jeweler seems amiss as well.


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I think either could do... it's a leather/skin for sure but you are using it to make a necklace. The DC to craft it into a necklace and hang the charms should be relatively easy. Its mainly flavor, I would think.

And not to worry, real life takes priority here. I just wanted to gage where everyone is before we get to far into this section and run into any combat.

As for how this part is playing out so far, I'm fascinated by the randomness of the rolls. This whole storm is a random weather effect, but it's playing nicely into the story. LOL. Wasn't sure where you would head to first, but had a fun idea with either outcome.

btw, the inspiration for the chestnut tree came from here. #9 on the list is the "Chestnut Tree of One Hundred Horsemen" from Sicily.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

I'm kind of amused by the fact that we can see the tree to begin with. Since nearly all of the party is restricted to darkvision--Malthazir beng the lone exception that I'm aware of--and short range at that, the light generated by just the stars shouldn't really be enough to make it out as anything more than a shadow blocking out a patch of said stars.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

It's a magic tree. It weighs heavily on the fabric of the world.


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What she said or the GM forgot/ignored the vision restrictions. ;)


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

In defense of Niyut's animism, I would argue that a tornado could not naturally form under current conditions. #awizarddidit


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Crazy, busy day at work. Sorry for the radio silence. I'll get a post up tomorrow morning.

Also, I'm traveling again for the holiday weekend starting Thursday afternoon. I'll try to post if I have an internet connection, but we're headed to rural Oregon, so I'm not sure how good it will be.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

You will have to tell us what that's like. I've only been to the other coast once, and never that far north.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Looking over Garidan's stats--helps keep things fresh, after all--I realize that he still has an unassigned bonus language available. Valjoen, could you give me a random language that could be explained as having come from that geist essence along with the familiarity with alchemy?


HP 80/80 | AC 21/16/15 | CMD 21 | Fort +7 Ref +12 Will +6 | Per +12, Dark Vision 60' | Init +6 Aegean Unchained Rogue 7 {Nature Fang 1}

I have a field trip tomorrow and will not be returning until late. Gruskorb functions in social with the giant as Querkus wills for his first reaction. If the gaint shows physical hostility, he will respond in kind - disarming if possible, standard attack if not.


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Unfortunately, I'm getting spotty coverage with my phone and there is no wifi for the iPad. So, I hope everyone has a great holiday weekend and we'll pick back up after Memorial Day.


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HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Been reading up on ways to wring some solid use out of Garidan's UMD skill, and I may have come across a few pretty good ideas, but most would definitely require GM approval to get away with.

1) To start with, could Garidan could get a nonspecific masterwork tool that grants a +2 bonus to UMD checks? (This would probably take the form of notebook-type guide filled with common activation phrases, mediation tips to get into the right mindset for emulating class features, alignments, and the like, and so forth. There is some official support for such a tool, by the way.)

2) This trick involves an Ampoule of False Blood and using UMD to emulate a sorcerer's bloodline class feature to get the Ampoule to activate and grants Garidan its benefits. Garidan then gets to deploy bloodline powers. If multiple Ampoules, of different types, are available, Garidan could swap them as needed. A variant/expansion of this trick involves getting a really high check result, then drinking the Ampoule's contents to confer them permanently.

3) Garidan doesn't have anything like forbidden schools of magic, so successful UMD checks could let him use scrolls that Malthazir can't, as well as spells from caster lists that nobody in the party has access to (though I can't think of any of those offhand, actually; cleric, bard, druid, sorcerer, oracle, and wizard are all covered).

On a more general note, Garidan is going to invest just enough ranks in his assorted Knowledge skills to make good use of his rapier's eventual cunning ability, letting others be the information sources while he focuses on maximizing his ability to brutally maim, rend, and otherwise inconvenience his foes with critical hits.


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I'm back and ready to move us forwards. Sorry for the delay but Oregon wine country was on the agenda these past few days!


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Hope you had fun :). Now onward to adventure!


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Could a cure spell work on the tree?


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No. Originally, if you came this way, you would have found the tree already dead. I used the tornado as an opportunity to let the characters witness the tree's death. It was inevitable.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Don't forget my assorted questions regarding a bonus language and the UMD stuff.


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Garidan Vissir wrote:
Looking over Garidan's stats--helps keep things fresh, after all--I realize that he still has an unassigned bonus language available. Valjoen, could you give me a random language that could be explained as having come from that geist essence along with the familiarity with alchemy?

Infernal. Alchemy was developed by Elanil, the Joyous. You can read more about it here

As for UMD, I like your ideas. You could always use an essence. Putting it on the Ioun stone, would basically grant Ruza a knowledge base to offer assistance. I'll look to weave in some other options for you.

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