GM Tektite |
Reposting this here for ease of use.
Each level gives you a "module" chronicle sheet, 3xp, 4PP, gold, ect..
Since you'll level up after each dungeon level and there are 16 levels, you need to slow track a few levels in order to stay within the tier requirements.
Here is the Tier breakdown.
Level 1: The Tower Ruins 1–2
Level 2: The Cellars 1–3
Level 3: Splinterden 2–4
Level 4: Godhome 3–5*
Level 5: The Drowned Level 3–5*
Level 6: The Clockwork Maze 4–6
Level 7: Shrine of the Awakener 5–7
Level 8: The Circle of Vissk-Thar 6–8
Level 9: The Spire Axis 7–9
Level 10: The Magma Vault 8–10*
Level 11: The Tomb of Yarrix 8–10*
Level 12: The Automaton Forge 9–11*
Level 13: The Pleasure Gardens 9–11*
Level 14: The Throne of Azlant 10–12*
Level 15: Order and Chaos 10–12*
Level 16: The Emerald Root 11–13
The ones marked with asterisks are the levels suggested for slow play.
I hope we can get through this entire complex as a group, but, if you figure 3 months per level, that's four years!
*On the other hand, I've heard that people are getting through the upper levels in five hour slots, so maybe we can get a jump on the upper levels.
**I played the first level last Fri night on VTT and we got through the first level in about 3/3.5 hours.
Forthepie |
If we take 3 months per level, I think Feral may hunt us all down. If we have spellcasting covered I don't mind going martial. It's not something I've played, well except for ranged...I do have a PFS fighter done, but I got a chronicle attached to his name (8th level?) but my paladin's number. I know I am being high maintenance here.
What's everyone's thoughts on the new classes? Balanced or broken or something else? Slayer, Hunter and Bloodrager might be interesting.
mechaedd |
Don't worry, fellas! I'm here to be a scapegoat taking so long! I will build to fill, role-wise.
From what I've seen/heard/experienced:
- Slayer is outright murderous as a 2h, but isn't so stellar that it can save the awfulness that is Crossbow Sniping. Just where it should be.
- Zero experience with the hunter. I just love Druids and Rangers too much to wash them together.
- Bloodrager, if it fits the theme, can be awesome. (E.g. Celestial Blood in a devil/demon-killing campaign) and the Arcane bloodline power to intrinsicly cast a buff spell is simply dope.
Forthepie |
Yeah I asked Feral and he said swashbuckler is broken, so I said I'll play that.
I am thinking inquisitor...maybe huntsman archetype? Or is that just a weak ranger?
I once wanted to play a magus, but perhaps that's a bit advanced for me now. The basic two handed barbarian seems like it might be fun.
That bolt ace looks pretty cool. Some of the coolness of the gunslinger without the pistol?
mechaedd |
Heh, the only thing I see that'd be awful in pbp with the Swash is how much reactionary and incredibly short-term buff stuff he gets. Sounds like an utter mess, lest someone be organized. Dun dun duuuun... Or are you just against the Saltbeard Dwarfo Pick-a-teer Picaroon?
Bolt Ace is rad as all get-out, but the "Action Master Blaster Shooter" ideology feels kinda antithetical to what I originally intended for the ol' Kobold King. He was originally a scout-ish coward who'd snipe from as far as possible, but that doesn't work as well with my unstable availability and desire to not see crazily-extended maps. Needless to say, the ACG is getting a workout rebuilding all these generic 2-handed fighters with Cleave in my Way of the Wicked game. Bolt Ace should be coming up real soon, if I ever get around to rebuilding a few guys.
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GM Tektite |
I haven't looked at Swashbuckler enough to find it broken (and was thinking of building one), I guess I should look at it closer.
I was actually looking at putting on paper, an Archaeologist, Mysterious Stranger, Picaroon, to see how much I could swell the Grit/Panache/Luck pool, since they can be interchangable and stack. (Cheese, I know. Just a thought experiment at the moment.)
Nalket |
That said, I did get inspired for this (though I gotta get this backlogged Master of the Fallen Fortress cred wrote up so I can actually afford my main weapon and update some less-than-friendly-on-mobile bits.)
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mechaedd |
Finished building the above, but I'm willing to drop this for something else of a different theme. Though, a list of things I'm bored of at the moment:
- Bards
- Wizards
- Two-handers with Cleave (Thanks, Gary McBride, but I'm rebuilding some of these Mitrans.)
If we need Arcane, I'm bringing "Steve." Everyone loves "Steve." {Weirdly, I kind of want to bring him, but that might just be the lack of sleep talking.}
"Steve Filksmen" |
It's honestly amazing that he's still friggin' alive after being in a scenario with an alchemist foe. In high-tier, no less. I just gotta get him to his next hex, because if I get Slumber, Steve will actually be, dare I say, useful.
Having a familiar with more health than you, though, is pretty fun.
"Steve Filksmen" |
... not to say you can't TWF as a Fighter, but Rangers get that snazzy "Combat Style Feats ignore prerequisites for their special bonus feats" bit, so they don't need 17+ dex at the end of their career.
Though to answer your question, "It counts if you want it to" (which is usually either an emphatic 'YES' or 'NEVER'.)
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James Shieldworn |
This is my fighter, he's done, except housekeeping things on the profile like stat line, etc.
Please let me know if you see something out of whack or that i made a bad mistake on.
James Shieldworn |
light shield bash +5 (1d3+4) and
. . longsword +5 (1d8+4/19-20)
Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage, if hits: 1d8 + 4 ⇒ (5) + 4 = 9
Attack, Longsword: 1d20 + 3 ⇒ (17) + 3 = 20
Attack, Shield: 1d20 + 3 ⇒ (18) + 3 = 21
Damage, Longsword, if hits: 1d8 + 4 ⇒ (8) + 4 = 12
Damage, Shield, if hits: 1d3 + 2 ⇒ (2) + 2 = 4
Attack, PA: 1d20 + 4 ⇒ (3) + 4 = 7
Damage, if hits: 1d8 + 6 ⇒ (1) + 6 = 7
Attack, 2handed, PA: 1d20 + 4 ⇒ (10) + 4 = 14
Damage, if hits: 1d8 + 9 ⇒ (7) + 9 = 16
Attack, Longsword, PA: 1d20 + 2 ⇒ (14) + 2 = 16
Attack, Shield, PA: 1d20 + 2 ⇒ (16) + 2 = 18
Damage, Longsword, if hits: 1d8 + 6 ⇒ (5) + 6 = 11
Damage, Shield, if hits: 1d3 + 3 ⇒ (3) + 3 = 6
"Steve Filksmen" |
For classes that have a lot of attacks, I usually pair up the to-hit and damage in one query. Say Steve were to TWF throwing daggers...
dagger 1 (twf): 1d20 + 3 - 4 ⇒ (2) + 3 - 4 = 11d4 ⇒ 2
dagger 2 (twf oh): 1d20 + 3 - 8 ⇒ (1) + 3 - 8 = -41d4 ⇒ 4
Rather than clutter a bunch of lines, everything is compacted together. DMs should be able to tell that the d20 is to-hit and the d4 is to damage. To minimalize even more, I'd compress even further once my math was confirmed.
dagger 1 (twf): 1d20 - 1 ⇒ (6) - 1 = 51d4 ⇒ 4
dagger 2 (twf): 1d20 - 5 ⇒ (16) - 5 = 111d4 ⇒ 1
On the detractor side, it gets messy when there's a lot of variable modifiers, but I do believe the minimalist approach is cleanest. Whatever works best for you and your DM is ultimately what matters.
James Shieldworn |
Yeah I was just testing my cut/paste setups. Those are just the groups, it'll be a few levels before I get more than the two attacks (which only happens when I get to full attack). I can adjust if everyone things the one line process is better. I usually setup my attacks in a spoiler in my profile in case someone needs to make my attacks, its easier for them.
James Shieldworn |
We even have a divine caster, which is something we don't really have in my second darkness AP. Well we have a bard now... So we heal by wands and potions. No one has died yet.
James Shieldworn |
Funny thing, I have a cleric he asked me to make for another AP. I heal a lot in that one. Since I don't have a lot of experience I am having trouble figuring out which is "normal" running without a healer, at all. Or needing one to almost always be healing.
James Shieldworn |
Yeah, Njord keeps the baddies off of us a lot, so there's that. Everyone in Rise is up in the dragon's face. That sequence was hectic for me, probably aided by the fact I have no idea what I am doing.
Torque the Lawbringer |
Hey! I'd like to think I'm a hopecrusher in training.....
Give me a negative channeling cleric and I can have a field day.
I noticed. ><' But I'm on to your tricks. All evil clerics will be chopped down like trees by my Greataxe of justice.
"Steve Filksmen" |
>Hopecrusher
>Survives playing up with 3hp
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