Take what you can. Give nothing back. (Inactive)

Game Master Aku Warashi

"In an honest service there is thin commons, low wages, and hard labor; in this, plenty and satiety, pleasure and ease, liberty and power; and who would not balance creditor on this side, when all the hazard that is run for it, at worst, is only a sour look or two at choking. No, a merry life and a short one, shall be my motto." -Bartholomew "Black Bart" Roberts

Party Health
Ambrose------10/10
Boldwin-------16/24
Dughal--------13/19
Sh’torek-------11/26
Nthanda-------18/18
Victoriana-----13/16

Man's Promise;
Battle Map;

Wormwood crew


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Background:
His family was part of one of the isolationist clans of undines, trading mostly with merfolk and a few elves. As he grew and asked more about the outside world, the more his question were met with uncomfortable silence or deflection. Then one day he overheard an uncle speaking of an older sister he never knew he had and how she left for the dry lands.

It was enough to send his curiosity into overdrive and begin planning for his eventual excursion to the lands of men. He began studying the records of which he could get a hold. He would sneak off with the traders and speak with the elves when he could. He trained with a few of the wise men and one day he manifested an unstable connection to the divine. From there on ancestors spirits would trouble him by moving small items around him, trying to inconvenience enough that he would stay with his people. It did not deter him one wit.

When his parents finally discovered his unwholesome interests, they confronted Aven and argued him into submission, or so they thought. He cobbled together his belongings and left that night, only saying goodbye to the Eldest, the voice of the ancestors. After, he made for the nearest port the traders had mentioned.

Appearance and Personality:
Aven is a relatively plain individual with a sort of boyish charm. When among land folk, he purposefully changes his normally blue skin to a lightly tan complexion and his darker blue hair to a medium brown, though he still has common undine markings such as the limpid blue eyes, webbed hands and feet, and fin like ears (normally covered by his shaggy hair). He stands about 5'10" and weighs 160 lbs.

He's relatively trusting. He attributes more noble or kind motives to individuals than is actually the case, which is probably how he wound up on a pirate vessel. He smiles often, jokes easily (but possibly not well), and has a thin skin until he gets a little more real world experience. He loves the sea, but he also loves watching people and seeing different personalities and hearing other views.

Growing up in an enclave of slightly xenophobic characters did not do much for adding variety in daily life.

Crunch:
Aven Rhys (Oracle 2)
Male Undine Haunted Wave Oracle 2
N Medium Outsider (Native, Aquatic)
Init +3; Senses Darkvision 60 ft., Perception +12

DEFENSE
AC 15, touch 11, flat-footed 14 (+3 armor, +1 dex, +1 shield)
HP 16 (2d8+4)
Fort +2, Ref +2, Will +3
Defensive Abilities Fluid Nature

OFFENSE
Speed 30 ft.; swim 30 ft.
Melee Cestus +1 (1d4, 19/x2) (+1 damage if non-lethal)
Ranged Javelins +3 (1d6, 30' increment)

Oracle Spells Known (CL 2nd; concentration +5)
1st (5/day)—cure light wounds, obscuring mist, touch of the sea*
0th (at will)—create water, detect poison, ghost sound**, mage hand**, mending, resistance, stabilize
Mystery Waves

TACTICS
When in danger, Aven normally begins combat with obscuring mist and uses the cover to snipe opponents with javelins. If by himself, he may just flee entirely. If out of javelins and the fight is still going on, he attempts to close and fight defensively until allies actually finish off enemies.

STATISTICS
Str 10, Dex 15, Con 14, Int 12, Wis 10, Cha 16
Base Atk +1; CMB +2; CMD 13 (17 vs. some maneuvers)
Feats Extra Mystery: Fluid Nature

Skills
Acrobatics* +6 = (1R + 2A + 3T)
Appraise +1 = (0R + 1A)
Bluff +3 = (0R + 3A)
Climb +0 = (0R + 0A)
Craft* +1 = (0R + 1A + 0T)
Diplomacy* +8 = (2R + 3A + 3T)
Disable Device -
Disguise +3 = (0R + 3A)
Escape Artist* +2 = (0R + 2A + 0T)
Fly +2 = (0R + 2A)
Handle Animal +0 = (0R + 0A + 0T)
Heal* +4 = (1R + 0A + 3T)
Intimidate +3 = (0R + 3A)
Knowledge (Arcana) -
Knowledge (Dungeoneering) -
Knowledge (Engineering) -
Knowledge (Geography) -
Knowledge* (History)* +6 = (1R + 1A + 3T + 1)
Knowledge (Local) - = (0R + 1A + 0T + 1)
Knowledge* (Nature) +5 = (1R + 1A + 3T)
Knowledge (Nobility) -
Knowledge* (Planes) +5 = (1R + 1A + 3T)
Knowledge* (Religion) +5 = (1R + 1A + 3T)
Linguistics +2 = (1R + 1A)
Perception +0 = (0R + 0A + 0T)
Perform +0 = (0R + 0A + 0T)
Profession* -
Ride +2 = (0R + 2A + 0T)
Sense Motive* +0 = (0R + 0A + 0T)
Sleight of Hand -
Spellcraft* +5 = (2R + 1A + 3T)
Stealth +2 = (0R + 2A)
Survival +0 = (0R + 0A)
Swim* +13 = (1R + 1A + 3T + 8)
Use Magic Device -

Languages Common, Aquan, Elven, Halfling, Polyglot

Special Qualities
Amphibious: Undines with this trait gain the aquatic subtype and amphibious special quality.
Amphibious (Ex): Creatures with this special quality have the aquatic subtype, but they can survive indefinitely on land.
Aquatic Subtype: These creatures always have swim speeds and can move in water without making Swim checks. An aquatic creature can breathe water. It cannot breathe air unless it has the amphibious special quality. Aquatic creatures always treat Swim as a class skill.
Flesh Chameleon: As a standard action, an undine can change to match any normal human skin tone, and can revert to normal as a free action. This grants a +4 racial bonus on Disguise checks to appear human.
Water Affinity: undine sorcerers with the elemental (water) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. undine clerics with the Water domain cast their Water domain powers and spells at +1 caster level.
Haunted: Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction.
Water Sight (Su): You can see through fog and mist without penalty as long as there is enough light to allow you to see normally.
Fluid Nature (Ex): You receive a +4 bonus to your Combat Maneuver Defense against bull rush, drag, grapple, reposition, and trip attempts. A creature trying to confirm a critical hit against you has a –4 penalty on its confirmation roll.

Trait, Campaign Explorer: You gain a +1 trait bonus on Knowledge (history) and Knowledge (local) checks, and one of these skills is a class skill for you. In addition, you gain Cyclops or Polyglot as a bonus language
Trait, Faith Blade of Mercy: When striking to inflict nonlethal damage with any slashing weapon, you do not take the normal –4 penalty on your attack roll, and gain a +1 trait bonus to any nonlethal damage you inflict with a slashing weapon.

Combat Gear M.W. Studded Leather Armor (20 lbs./175 gp), M.W. Lt. Coral Shield (5 lbs./158 gp), Cestus (1 lb./5 gp), Quiver of Javelins x3 (6 lbs./3 gp) (32 lbs.)

Gear -

Consumables -

Carrying Capacity
Light Load: 33 lbs.
Medium Load: 66 lbs.
Heavy Load: 100 lbs.

659 gp

I suppose that's about it. If chosen, I will, of course, create an appropriate alias and probably add a few consumables.

I see a lot of good characters here, so maybe Aven is just a bit too generic, but we shall see. :)


Okay, this is Thunderbeard. Had time to make an avatar with proper stats laid out in-profile.


Nit is completely done and ready for review. Please tell me if I made any mistakes or could improve upon anything, thanks for consideration! Good look all!


Recruitment ended.
Thanks all that applied.

I'll start reviewing all the crunchs and backgrounds.
Since I’ll consult the players too, it may day one or two days until I gather all their opinions.
Please, be patient with me!

Grand Lodge

And good luck to everyone ...


Ditto.


Good luck to all who applied... So sad there are so few spots.


First, thanks to all that applied and sorry for the time it took to decide.
It was a hard decision. Many superb applications.

Thunderbeard's submission, Victoriana Whitecap and dien's submission, Nthanda
Please report to discussion thread so we can finish your characters.

Thanks again to all that applied.

RPG Superstar 2015 Top 16

Shway! Thanks. Good luck with other games to those who didn't make it.


Well congratulations dien and Thunderbeard. Good luck on the Inner Seas. :)


Thanks, and good luck to you guys too--there's enough cool characters here to make an entire boat of squabbling religious figures, which could actually be a fun game in itself.


Ha... that would be interesting... Schism and Shackles. They'll rescue the Inner Seas from the godless pirates and slavers if they can get away from the godschlong measuring contests for five minutes...


Pathfinder Roleplaying Game Superscriber

Awww... sorry I didn't get picked, but congrats to those who did... Please reconsider me if you have another opening... I also have a rogue who played through book one and the game died, so if you lose your rogue, I'd love to play again.

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