Tadloton Merc Guild (Inactive)

Game Master Shadowtail24


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Hurin’s voice doesn’t quite interrupt the babble in the tavern as much as slam it to the ground and press his heavy boots against its throat. “Glifedore, yer here.” Whispers of the name do eventually interrupt the silence, only to be interrupted by Hurin again. “There are some… people… here to see you.

Glifdore nods and looks around. Something flashes behind his eyes, maybe nervousness or uneasiness *, as he notes all the people in the room. “Oy, you lot, whos here for the Merc Guild” A few hands go up, mostly tentatively.

What, you’re running this thing?” The question came from a young half-elf near the back of the tavern. He taps the young lady on his lap and she shifts over to another seat at the table.

Glifdore sighs. “Yes Payk, didn’ ya read the sign?

Some of it

Glifdore reaches into this pocket and pulls out a piece of paper**. He jabs a stubby finger to a point near the bottom. “It says me name right her’.

Payk makes a show of standing up slowly, brushing off his trouser legs, and sauntering over towards Glifdore. He pulls out a monocle, holds it up to his eye, and glances where Glifdore is pointing. “You still have “e” at the end of your name? I got rid of mine years ago.” A look of fury crosses the dwarf’s face, but Payk speaks again to quell it. “Okay, I’m in.” He takes a step towards back to his seat. “But I want to be promoted to Captain.

Glifdore frowns, “Ther’ don’t be no ranks in the –” he cuts off as Payk starts to turn on his feet towards the door. “Sure, yer now Acting-Captain Payk.” The half-elf takes a step towards the door. “Er, rather, Captain Payk. Now go back to yer seat so I can examine the rest o’ this lot.

Payk whirls, causing Glifdore to flinch. The half-elf salutes and roars, “Sir, yes Sir!”, before striding, and grinning, back to his seat.

Glifdore shakes his head, though he is sure to finish before the half-elf is seated. “Alden, are ye here? I know you can write.

An elf that had been sitting at the bar scrambles to his feet. “Here... Sir.

Surprise fills Glifdore’s face. “Yer a blo-, I mean an elf?” He mutters something under his breath in dwarven ***.

The elf pails, which is impressive for an elf given their already light complexion. “I am an elf. Surely I must have mentioned that in my letters.

Looks like I’m not the only one that only skims over pieces of paper” The lady beside the Payk giggles.

Glifdore frowns, his concentration elsewhere. “I don’t think yer did.” He notices the elf’s nervous look. “Nothin’ fer it now, get ‘ver her’, I need yer to keep records.” The elf steps over to Glifdore’s side, pulling out parchment, ink and a quill. He sets himself up on the table next to Glifdore, his quill hovering expectantly. “Put down Payk as a Captain, and yerself as a… Private. ” Glifdore looks around. “ Put down Tarquin Jeryl as a private too, he’s at the temple tonight but told me he were in. Now, who else, and what do ya do.

---

*

Sense Motive DC 10 Glifedore:

It’s both.

**
Perception DC 10 paper:

It’s the sign advertising the MErc Guild

***
Dwarven: Perc DC 15:

Not another one


Male Human Fighter 2 (26/26) AC 22|F+5|R+2|W+2|P+3|Init+2

Dante” The billowing voice comes from a man leaning against a side of the tavern. The sound hangs in the tavern, deep in its tone and haunting in its timbres. The voice matches the man, who even leaning against a wall is towering. His ornate black full-plate is lined with yellow trim. Horns adorn the helmet that covered his face, with only a slit for the man to see through. As ornate as the armor was, it was also equally used. A matching shield, with a dragon in yellow relief, hung from the back of a chair next to the man. The lady next to Payk giggles again at a not-so-hushed comment*.

Alden diligently scribbles down Dante - Private on the sheet. Glifdore is more curious, “And what do you do Dante?” In response the man clicks open the latch on a longsword sheath resting on his hip. Glifdore swallows. “Right. Er, good, now then, who else. Quickly now.

*Payk’s Whisper Perc DC 1:

It looks like the dragon on his shield at him up and spit him out.


Male Tiefling Oracle lvl. 1 (10/10) AC 12/12/10 |F+2|R+2|W+2| P+0|Init+2

Ezra notices names being called and smiles, quickly casting enhanced diplomacy on himself while the 'Dante' fellow was speaking with Glifdore. Once Glifdore calls for someone else, he quickly stands up, lifting himself with his walking stick, and hobbles over. "It is a pleasure to be here," Ezra says with a smile. "My name is Ezra Thorne, and I am here not as a potential mercenary, but as an emissary on behalf of an organization known as the Aspis Consortium." Ezra quickly flashes his bronze badge, and continues. "I have been sent to help your guild grow to greatness and stay strong and stable; an alliance of sorts. I have also been sent to convince the mayor of this fine town of the importance of having your guild here, and perhaps even having the mayor publicly support your organization. Ezra offers out a hand to shake. "Perhaps you would be so kind in to allow me to make the offer of this alliance... or at the very least, think about my proposal. I would be happy to stay here in town while you consider it." He switches to Infernal, and bows flamboyantly, hiding a grimace as the pain in his leg started up again.

Infernal:
"And as Asmodeus as my witness, I will do my best to secure this alliance."

Diplomacy: 1d20 + 16 ⇒ (6) + 16 = 22

ALSO, once K'leck is finished speaking, he gives a quick thumbs up to the highlander. He sincerely wished the man well.


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

1d20 + 1 ⇒ (7) + 1 = 8 SM on Gil
1d20 + 5 ⇒ (20) + 5 = 25 Percep on paper
1d20 + 5 ⇒ (1) + 5 = 6 percep on whisper

Yorrick rises and speaks softly, but confidently.

Yorrick. I am a Bard of some skill. I can entertain the men, and I have the ability to improve the efficiency of other magic users in my unit, not to mention a bit of a knack for counter spells and a knack for getting myself out of trouble. Of course he does not mention that to have a knack for getting out of trouble he has to also have a knack for getting into it...

My friends here in the bar have already heard several of my tales and I hope to compose our own adventures and glories to spread the glory of the guild.

1d20 + 8 ⇒ (12) + 8 = 20 Diplo

He bows and retakes his seat.

Ezra going to PM you so we can try to avoid overlapping our skills and abilities too much. perhaps I will focus on Bluff and not on Diplo with you onboard and perhaps I change to sing, not Oratory...


Male Human (Shoanti) 8/8 rage Barbarian (Brutal Pugilist, Hurler) 2 (HP 14/22 | AC18 T 12 FF 16 | F 5 R 2 W -1 | Percp 4 | Init 4)

At Glifdore's call, K'leck arm eagerly goes up. Unfortunately, it happens to be the arm attached to the hand holding his mug of ale. Some of it splashes out, missing him but earning a glare from the barkeep. A glare that completely escapes his attention as he focuses on the man talking.

Sense Motive: 1d20 - 1 ⇒ (17) - 1 = 16
Perception (Paper): 1d20 + 3 ⇒ (15) + 3 = 18
Perception (Whisper): 1d20 + 3 ⇒ (13) + 3 = 16

When it's his turn to introduce himself, he stands up, towering above most others (who are admittedly mostly sitting, but still) at somewhere around 6'6". His coppery hair hangs loosely to his shoulders, and he's isn't often seen without at least a slight smile on his lips. Despite his large size, the muscles straining against his tan skin, and the obviously well used weapons on his back, there's no trace of malice or aggression in any of his behavior. Just confidence.

"I am K'leckemaki Mauna'kiola'ho'okuku'meakua of Shriikirri-Quah." He pauses a moment, waiting long enough for the scribe to give him a wide-eyed, 'how in tarnation do you spell that?' look before continuing with a broad grin. "But is too difficult to say for airsick lowlanders. K'leck is simple enough, I think." He finishes off his now mostly empty mug before placing it down on the counter.

"I pick up angry men to make them harmless until they cool down. If they don't cool down, I throw them in water. If this no work, I poke them with sharp end of konoki until they behave." He indicates a couple of spears and shortspears strapped on his back. "Also have some skill in wilderness."

Finished speaking, he sits down once again, beaming brightly at both Ezra and Yorrick.


male Halfling Slayer/1 AC:20/14/17 HP:12/12 F:5 R:6 W:3 (+2 v fear, charm, compulsion) Per:+8 (10 v surprise, invisible & incorporeal) Init:+5 Arrows:34

SM Glifedore: 1d20 + 6 ⇒ (6) + 6 = 12
perceive paper: 1d20 + 8 ⇒ (14) + 8 = 22
perceive dwarf: 1d20 + 8 ⇒ (5) + 8 = 13
stealth: 1d20 + 11 ⇒ (13) + 11 = 24
stealth: 1d20 + 11 ⇒ (20) + 11 = 31

Gotin slips to the back of the room before discreetly circumnavigating the the tavern until he's standing just behind Glifedore and in a voice which is perfectly casual, but at volume just below shouting he says,
Gotin is my name, but you may call me Banana for any who didn't notice before he pronounces this BAH-nuh-NAH and I'm happy to do whatever you like, especially if it involves drink, dice, or surreptitiously observing someone before bleeding them out! Or if you prefer I'm an adroit scout and adequate tracker! he smiles pleasantly


Male Human Hunter Lvl2 AC 16/13/13 HP 12/12 F+4/R+7/W+2 P+6 Init+3 Shadow (panther) Lvl1 AC 18/17/12 HP 10/18 F+4/R+8/W+1 P+1 Init+5

SM Glifedore: 1d20 + 2 ⇒ (6) + 2 = 8
perception paper: 1d20 + 6 ⇒ (3) + 6 = 9
perception dwarf: 1d20 + 6 ⇒ (11) + 6 = 17

A young man with shoulder length black hair, clad in wilderness gear and leathers stands up raising his hand slightly. He speaks clearly if not enthusiastically. I am Flynn Miller from Galt. I and my companion panther Shadow can offer services of tracking, a sturdy bow and claw, or if need be, my sword arm.

He quickly sits down and pulls his ale closer clearly uncomfortable in such a large crowds.


One post ezra, waiting for everyone and for the kickoff tomorrow to put Glifdore's response.


Male Tiefling Oracle lvl. 1 (10/10) AC 12/12/10 |F+2|R+2|W+2| P+0|Init+2
---GM Shadowtail24--- wrote:
One post ezra, waiting for everyone and for the kickoff tomorrow to put Glifdore's response.

Ah, my mistake.


Male Dwarf
Warpriest 1/Monk 1:
Warpriest of Torag (Sacred Fist) 1 / Monk (Master of Many Styles/Monk of the Sacred Mountain) 1
[ HP: 20/20 | AC: 17 T: 17 FF: 16 | F: +6 R: +3 W: +7 (+3 vs. poison, spells and spell-likes) | Init: +1 Per: +8 | 1st: 2/2 | Blessings 3/3 | Effects: None ]

An over-sized dwarf with well-kept, jet black hair and beard hops off one of the tavern's bar stools, landing surely on his feet. Though the stink of alcohol pours off him, he doesn't appear inebriated at all, his amber eyes still razor sharp as they look to Glifdore. Wearing a simple(but strangely baggy on his large frame) outfit of orange, red and black, with weapons and a holy symbol of Torag tucked into his belt, the dwarf taps a booted foot on the ground.

"'ey call me Khron Stonearm," he begins, his rough voice easily heard over the din of other hopefuls to the guild. He crosses his arms and continues, "I'm a soldier-priest o' lord Torag, hammer o' th' Fa'er o' Creation 'imself. W'at me fist cannae fix, me magics can." As almost an afterthought, relaxes his posture and begins to gesture with one hand, an orb of water materializing before his open palm. With a flick, it splashes on the ground in front of him. "Ya need muscle, I'm yer man," he finishes, nodding.


Male Dwarf Skald 7 (59/59) AC 16|F+7|R+2|W+6|P+7|Init+6 | 1 5/5 | 2 4/4 | 3 2/2

Glifdore looks carefully at Ezra, carefully and blankly. “Asspiss Conshorshum? Well, er, that’s good I guess.” To alden, “Put ‘em down as a specialist. We can talk ‘bout the poilitcal later.
-
Glifdore nods to Yorrick, relief plain on his face. “Private fer him.
As K’leck is talking, Glifdore nudges Alden. “No boi, don’t write the whol’ thin’ down, didn’ ya hear him, koleck is fine.” On the paper, Alden writes K’Leckamaki – Private
-
Buhnuna can be a scout then, gud to have diff’rent ranks in this here guild.
-
Gilfdore shakes his head at Alden writing Flynn Miller – Private and Shadow – Panther but deigns to speak.
-
Glifdore smiles at Khron, “Gud haven’ anuter dwarf her’, well met. He can be a private

(1/3)


Male Half-Elf Slayer (Sniper) 5 HP (22/34) AC 20|F+4|R+9|W+1|P+8|Init+7

At Khron’s introduction, Payk jumps up. “Arr ya kiddn’ me?” His dwarf impression isn’t that great. “This guy’s allowed in the guild? He can’t even speak taldan (common)”. Glifdore nods and Payk fumes, then looks around. “[b]Is there no other wonderful adventurer that wants to join this guild, no noble hero to save the town?” When no one responds he smiles. “Well then, sinc this lot can’t do it, I’ll be the hero.” He starts striding for the door. “Let me know when we have some work to do, I have places to be.

Payk opens the door violently, only to close it just as quickly, and scramble down to a sitting position with his back against the door *. You may not have been able to catch the (see spoiler), but you certainly heard the scream, and Payk did too. His demeanor changed, but it didn’t seem like any new emotion entered his face. Instead, it seemed like what was previously there had been washed away.

*Perc DC 15:

It looks like quite a few people are out shuffling through the streets.

(2/3)


Rolls:

Dante Init: 1d20 + 2 ⇒ (19) + 2 = 21
Alden/Glifdore Init: 1d20 + 5 ⇒ (2) + 5 = 7
Payk Init: 1d20 + 7 ⇒ (19) + 7 = 26
Ezra Init: 1d20 + 2 ⇒ (7) + 2 = 9
Yorrick Init: 1d20 + 2 ⇒ (3) + 2 = 5
K’Leck Init: 1d20 + 4 ⇒ (13) + 4 = 17
Banana Init: 1d20 + 5 ⇒ (17) + 5 = 22
Flynn/Shadow Init: 1d20 + 5 ⇒ (20) + 5 = 25
Khron Init: 1d20 + 1 ⇒ (13) + 1 = 14
Zombies: 1d20 + 0 ⇒ (9) + 0 = 9

Init: Payk, Flynn, Banana, Dante, K'Leck, Khron, Ezra,Zombies, Alden, Glifdore, Yorrick

Zombie Map

Everyone that acts ahead of the zombies can post, so in this case everyone that is bold. I will reconcile the issues after the fact. Remember, for many of you this is your first combat, so RP accordingly.


Male Human (Shoanti) 8/8 rage Barbarian (Brutal Pugilist, Hurler) 2 (HP 14/22 | AC18 T 12 FF 16 | F 5 R 2 W -1 | Percp 4 | Init 4)

Perception: 1d20 + 3 ⇒ (15) + 3 = 18

K'leck laughs. "Many drunk people in streets. Who knew this was such a part-" He's cut off by a scream. Frowning, the large man rises and heads outside. "What is screaming? Is drunk people getting into fight?" Unaware of any real danger and most definitely unaware that these are undead, his weapons remain sheathed. After all, what kind of a brute would go armed to a bar fight? Everyone knew real gentlemen stuck to their fists.

Double move action. Woo for armor slowin' ya down.


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

1d20 + 5 ⇒ (2) + 5 = 7 perception


Male Tiefling Oracle lvl. 1 (10/10) AC 12/12/10 |F+2|R+2|W+2| P+0|Init+2

Perception: 1d20 ⇒ 13

Noticing the people on the street, I'm assuming with K'leck mentioning it before him, Ezra would know about them Ezra moves to the door and strained his eyes to see what they looked like.

Religion: 1d20 + 9 ⇒ (10) + 9 = 19

Ezra recognizes these thing from the holy texts he has read as undead and he will fumble backwards, almost tripping ove his bum leg and stutter out. "Those things aren't drunk. They are... undead monsters." At this point in time, he will stand still, frozen and fear, and feel a slight tingling sensation in his arms, where burns covered his skin. "Damn it, Asmodeus was giving me a sign." He looks around and then speaks up. "I've never encountered them outside of stories... I think the warriors are best to handle this, not a cripple like myself."

I will update my map position when I get to a computer.


You recognize them as undead


male Halfling Slayer/1 AC:20/14/17 HP:12/12 F:5 R:6 W:3 (+2 v fear, charm, compulsion) Per:+8 (10 v surprise, invisible & incorporeal) Init:+5 Arrows:34

perc: 1d20 + 8 ⇒ (8) + 8 = 16
sauntering over to Payk and the door
@Payk so, are you always so ineffectually dramatic or do you actually serve some purpose here?... and what's wrong with you?! and what's wrong with them?!! indicating the people outside and what the

halfling:
hell I'm afraid halflings aren't known for their imaginative expletives
was that?!!! as he lays one hand on his rapier and the other on his kukri, ready to draw. readied action: Gotin will attack any obvious threat, i.e. zombie, if one appears in the tavern


Male Half-Elf Slayer (Sniper) 5 HP (22/34) AC 20|F+4|R+9|W+1|P+8|Init+7

Free of the tavern, but trapped by the horde, Payk hesitates, his short sword darting forward continuously but his legs failing to follow. Instead he takes a small step back, and quietly soothes the trembling woman.

"Do not worry, miss, the Tadloton Merc Guild was formed just this very evening for events such as this. We will protect you, or my name isn't Captain Payk/"


Male Human Fighter 2 (26/26) AC 22|F+5|R+2|W+2|P+3|Init+2

Dante has no such reservations, though the zombies probably wish he would. He surges by the elf and lady, his long sword gripped in two hands.

Attack: 1d20 + 9 ⇒ (9) + 9 = 18
damage: 1d10 + 6 ⇒ (3) + 6 = 9

Dante's sword rips through the zombies gut, spilling gore onto the cobblestones and his armor. The zombie gives a futile swipe back and collapses to the ground.


male Halfling Slayer/1 AC:20/14/17 HP:12/12 F:5 R:6 W:3 (+2 v fear, charm, compulsion) Per:+8 (10 v surprise, invisible & incorporeal) Init:+5 Arrows:34

okay bit confused as to how this works, I'm assuming each square=5'x5' is that correct?


Male Dwarf
Warpriest 1/Monk 1:
Warpriest of Torag (Sacred Fist) 1 / Monk (Master of Many Styles/Monk of the Sacred Mountain) 1
[ HP: 20/20 | AC: 17 T: 17 FF: 16 | F: +6 R: +3 W: +7 (+3 vs. poison, spells and spell-likes) | Init: +1 Per: +8 | 1st: 2/2 | Blessings 3/3 | Effects: None ]

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Khron starts at the mention of undead, but he doesn't look afraid. Rather, a nervous grin spreads on his face. "'ell, 'is ain't quite 'at I 'ad in moind when I came 'ere," he says, cracking his knuckles, "but I s'pose i's a start!" He lumbers over to stand near the door of the inn, before dropping into a fighting stance. "Let 'em come!" he shouts, though there is a very obvious twinge of worry in his rough voice. "Sure 'ope 'ose lessons 'bout fightin' the livin' dead pay off..." the dwarf thinks to himself, but he tries not to let his worry show. Not after all that bragging he did.

Double move, then using entering Pummeling Style stance as a swift action.


Gotin "Banana" Immel wrote:
okay bit confused as to how this works, I'm assuming each square=5'x5' is that correct?

squares are five foot spaces. You can also use the ruler tool in the too left to measure distances more accurately.


male Halfling Slayer/1 AC:20/14/17 HP:12/12 F:5 R:6 W:3 (+2 v fear, charm, compulsion) Per:+8 (10 v surprise, invisible & incorporeal) Init:+5 Arrows:34

good that means both my position and readied action are correct, and if my action is triggered he'll be attacking w/the rapier


Male Human Hunter Lvl2 AC 16/13/13 HP 12/12 F+4/R+7/W+2 P+6 Init+3 Shadow (panther) Lvl1 AC 18/17/12 HP 10/18 F+4/R+8/W+1 P+1 Init+5

Flynn moves to have a clearer view of the door and draws his bow, knocking an arrow. I have no experience fighting these vile creatures. Hopefully, they will fall to my arrows.

I definitely left my panther outside of town. Once outside the building, I will whistle for him.


Male Human (Shoanti) 8/8 rage Barbarian (Brutal Pugilist, Hurler) 2 (HP 14/22 | AC18 T 12 FF 16 | F 5 R 2 W -1 | Percp 4 | Init 4)

The smile leaves K'leck's face as his expression darkens. "Undead? That is sign of bad wailua. We must put them to rest and discover was has angered the spirits."

Noticing the lady in the street, he calls out to her, waving to indicate she should seek out the relative safety of the tavern.


The zombies advance toward the lady and towards the tavern. They are too busy staying upright to attach though.


Male Dwarf Skald 7 (59/59) AC 16|F+7|R+2|W+6|P+7|Init+6 | 1 5/5 | 2 4/4 | 3 2/2

Glifdore reacts before Alden can, running through the players crowding at the door and then pulling the earth breaker off his back. The distance is too great though, and he has to pull up as a zombie prepares to attack.

"oi, lads, now then we's got some killing ta do. Buck up and tear the undead rot out of ther' guts."


Male Elf Ranger 1 HP (10/10) AC 17|F+2|R+6|W+2|P+8|Init +4

Alden only moves because he sees Glifdore. He shakily makes his way to the street, emboldened by the Glifdore's chant. He approaches a zombies, ornate daggers flashing in the torch light in both hands. The wall that hits him isn't what he was expecting, but if forces him to a knee nonetheless. uughhh, the smell. He stays on his knee, retching though his efforts afford him nothing.


I have added a sscreenshot of the map for mobile users. The zombies have taken their turn, so everyone is up again. Yorrick in reality first but post when you have the chance and I will reconcile. Some of you are even close enough to get in on the fighting this turn... if you dare.


Male Human (Shoanti) 8/8 rage Barbarian (Brutal Pugilist, Hurler) 2 (HP 14/22 | AC18 T 12 FF 16 | F 5 R 2 W -1 | Percp 4 | Init 4)

K'leck snarls in frustration as the lady stands there. "Airsick lowlander! Do you have death wish?" He looks back and forth between her and the zombies, trying to decide if he should kill the nearest zombie or make sure none of the zombies can reach the obviously terrified, unarmed woman. Bah, she is probably not a wrestler. I should make sure she is safe.

He dashes to defend the woman from the undead hoard, drawing his spear as he goes.

Yet another double move action.


You can try a diplomacy check on that if you have diplomacy K'leck.


Male Half-Elf Slayer (Sniper) 5 HP (22/34) AC 20|F+4|R+9|W+1|P+8|Init+7

Payk hesitates in front of the lady but as others come running he mumbles about time and cooly steps up to a zombie, slashing in stride.

attack: 1d20 + 5 ⇒ (4) + 5 = 9

Payk might have focused a little too much on the look of the thing, instead of the accuracy of the attack, and even the zombie is able to avoid the attack.


Male Human Fighter 2 (26/26) AC 22|F+5|R+2|W+2|P+3|Init+2

Dante curses at Payk, or at least what seems like a curse in the muffled helmet. No games, just fight.

He follows his own advice, strafing left to stab at a zombie watching Payk, and then pulling stab into a backhanded swing.

rolls:
attack: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d8 + 4 ⇒ (6) + 4 = 10

attack: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d8 + 4 ⇒ (2) + 4 = 6

The first zombie falls, but the second is able to turn just enough to not catch a slash across the front.


Male Human (Shoanti) 8/8 rage Barbarian (Brutal Pugilist, Hurler) 2 (HP 14/22 | AC18 T 12 FF 16 | F 5 R 2 W -1 | Percp 4 | Init 4)

Sure, why not.

Eyes still focused on the approaching zombies, K'leck tries to make his voice calm and reassuring. "You will be safe in the tavern. I will cover your retreat."

Diplomacy: 1d20 + 1 ⇒ (14) + 1 = 15


Male Tiefling Oracle lvl. 1 (10/10) AC 12/12/10 |F+2|R+2|W+2| P+0|Init+2
K'leckemaki wrote:

K'leck snarls in frustration as the lady stands there. "Airsick lowlander! Do you have death wish?" He looks back and forth between her and the zombies, trying to decide if he should kill the nearest zombie or make sure none of the zombies can reach the obviously terrified, unarmed woman. Bah, she is probably not a wrestler. I should make sure she is safe.

He dashes to defend the woman from the undead hoard, drawing his spear as he goes.

Yet another double move action.

Seeing the woman on the street, obviously as frozen with fear as he was a second ago, and steps out onto the street, the reeking stench of the undead hitting him, and almost making him vomit. Continuing to limp over, he covered his mouth in his silk robes and waves the woman over to him. "Please m'lady, there is no time, you must come inside!" He just manages to get the words out, almost choking when the putrid air touches his tongue.

Diplomacy: 1d20 + 12 ⇒ (8) + 12 = 20

Even as he is shouting and looking to the undead, Ezra feels the tingling in his arms turn into a burning sensation and even though his attention is focused elsewhere, he could swear that underneath his clothing, his skin, which should be blackened from the burns, is glowing orange and red. 'Dear Asmodeus... what is this?'

I prepare to cast burning hands if another zombie comes into range. If this occurs, I will post again, explaining exactly what happens from Ezra's point of view.


male Halfling Slayer/1 AC:20/14/17 HP:12/12 F:5 R:6 W:3 (+2 v fear, charm, compulsion) Per:+8 (10 v surprise, invisible & incorporeal) Init:+5 Arrows:34

realizing the battle isn't coming to him, he rushes out to meet it, ignoring his blades and unslinging his bow. knowing he'll likely only get off one shot before joining the melee he nocks, draws and fires his arrow at the closest zombie not engaged with his new allies, hoping against hope that he looks as good doing it as he thinks he does.

ranged attack: 1d20 + 5 ⇒ (20) + 5 = 25
!!!
confirmation, please!: 1d20 + 5 ⇒ (4) + 5 = 9
:(
and is gratified with the knowledge that he almost does

noncritical damage, darnit!: 1d6 ⇒ 6

steps out the door and draws weapon (move + BAB=/>1) fires at target (standard)


Male Dwarf
Warpriest 1/Monk 1:
Warpriest of Torag (Sacred Fist) 1 / Monk (Master of Many Styles/Monk of the Sacred Mountain) 1
[ HP: 20/20 | AC: 17 T: 17 FF: 16 | F: +6 R: +3 W: +7 (+3 vs. poison, spells and spell-likes) | Init: +1 Per: +8 | 1st: 2/2 | Blessings 3/3 | Effects: None ]

Khron steps out of the door and moves out into the street. Once he gets a look at all of the shambling undead, he seems to go a bit pale. "I ain't loike 'is one bit!" he shouts, before grasping his holy symbol in his left hand. "Выполняется помочь нам ..." he mutters while gripping the silver hammer. A faint sheen glows around the dwarf's body, and his skin seems to regain its normal tan coloring. As he relaxes back into his stance, determination shines in his eyes, even if he still looks rather shaken by the troops of zombies. "I ain't afraid o' ya rottin' monsters! Come!" he challenges, fists balled and ready to strike.

Dwarven:
Torag help us...

Khron leaves the tavern and moves into the street (move action) and then casts Divine Favor on himself (standard action; +2 to hit and damage for 10 rounds). 1/2 1st level spells remain today.


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

Yorrick double moves outside

Once he gets outside and sees the shambling bodies

Fear not! I will confuse one presently!

unless someone tells him that won't work


Male Human Hunter Lvl2 AC 16/13/13 HP 12/12 F+4/R+7/W+2 P+6 Init+3 Shadow (panther) Lvl1 AC 18/17/12 HP 10/18 F+4/R+8/W+1 P+1 Init+5

Seeing the door closest blocked and crowded with other recruits, Flynn doubles moves towards the far door, bow still in hand.

Dang, still no action for the hunter. Didn't want to take the chance of firing into melee.


Banana is the first of huge newcomers to launch an attack, and his arrows flight is true, stashing itself deep into a zombies' leg. The zombie keeps moving, but it's a start.

gm rolls:

fort save: 1d20 - 2 ⇒ (15) - 2 = 13

Even with K'leck and Ezra urging her on, the lady is still paralyzed with fear, unmoving but for a steady shake.

The undead army takes the offensive, with attacks on glifdore, Payk and Dante. The uncoordinated zombies are no match for the lithe Payk, Armored Dante and brutish Glifdore. The two attacking Payk and Dante are so surprised by the pair avoiding their attacks that they lose their balance and falling over.

The other zombies shuffle forward.

attacks:

attack g: 1d20 + 2 ⇒ (5) + 2 = 7
attack p: 1d20 + 2 ⇒ (1) + 2 = 3
attack d: 1d20 + 2 ⇒ (1) + 2 = 3

the party is up once again. I will update the map and post it tonight. It does not look like any of the party members will be standing next to zombies.


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

on mobile

Yorrick begins to sing and hum and he devolves into a jazzy riff. He casts confusion which doesn't work of course but now he knows

Spellsong: 1d20 + 8 ⇒ (19) + 8 = 27 and SR if needed: 1d20 + 5 ⇒ (8) + 5 = 13
Perc/SM must beat spell song roll or spell casting is not noticed.

He draws his sword and whip

magic doesn't work!


Male Tiefling Oracle lvl. 1 (10/10) AC 12/12/10 |F+2|R+2|W+2| P+0|Init+2

Ezra sighs in exasperation and stumbles even further outside, now seeing the horrid mass of zombies attacking his new allies. Turning to the woman (who is now right next to him) he offers out one arm and pleads, "Please come with me. We must get you to safety!"

Diplomacy: 1d20 + 12 ⇒ (18) + 12 = 30

As the zombies get closer, the searing pain in Ezra's arms continue to grow until it is almost unbearable.

If once you move the zombies, two or more are in a spot where they can be effected by my burning hands, then the spell will go off, and I will describe what happens IN character. If only one zombie is in range then it will not go off. So all in all, I moved, and readied a standard just in case those conditions are met.


Male Human Hunter Lvl2 AC 16/13/13 HP 12/12 F+4/R+7/W+2 P+6 Init+3 Shadow (panther) Lvl1 AC 18/17/12 HP 10/18 F+4/R+8/W+1 P+1 Init+5

Flynn steps out the door, and fires an arrow at the nearest zombie.

To hit: 1d20 + 3 ⇒ (13) + 3 = 16

Dmg: 1d8 ⇒ 2


Male Human (Shoanti) 8/8 rage Barbarian (Brutal Pugilist, Hurler) 2 (HP 14/22 | AC18 T 12 FF 16 | F 5 R 2 W -1 | Percp 4 | Init 4)

Well, unless the zombies run away, I think I should be able to hit one this turn by moving and attacking. Or worse case throwing the spear.

K'leck grunts, eyes focused on the undead. "Listen to Ezra. Go with him. I shall bring death to the zombies!" He pauses, seemingly uncertain of his language. "Again."

Diplomacy (aid): 1d20 + 1 ⇒ (12) + 1 = 13 Success, so Ezra's diplomacy becomes a 32

He moves and then jabs at the nearest undead.

To Hit: 1d20 + 6 ⇒ (7) + 6 = 13 This changes to a +3 if I'm throwing the weapon
Damage: 1d6 + 5 ⇒ (4) + 5 = 9


male Halfling Slayer/1 AC:20/14/17 HP:12/12 F:5 R:6 W:3 (+2 v fear, charm, compulsion) Per:+8 (10 v surprise, invisible & incorporeal) Init:+5 Arrows:34

pffft! I may as well have shot a tree for all that! he exclaims as he drops his bow free and, deciding a bit of hack-n'-slash might be more effective than fencing, pulls a short but wicked kukri from his belt as he maneuvers himself to the opposite side of the thing facing Glifdore move and gives him a credulous wink before attempting to carve into the loose, decaying flesh.

attk: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18

dam: 1d3 ⇒ 2


Male Half-Elf Slayer (Sniper) 5 HP (22/34) AC 20|F+4|R+9|W+1|P+8|Init+7

Payk doesn't take kindly to being attack, and replies whit his short sword. Payk's flourishing attack hits, taking off the zombies hand.
attack: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d6 + 2 ⇒ (1) + 2 = 3


Male Human Fighter 2 (26/26) AC 22|F+5|R+2|W+2|P+3|Init+2

Dante grunts, but doesn't chide Payk a second time, he's too focused on his own defense. Dante's focused attacks bring down two more zombies, creating bulwark of undead bodies around himself.

attacks:
attack: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d8 + 6 ⇒ (8) + 6 = 14

claive: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d8 + 6 ⇒ (1) + 6 = 7


Male Human (Shoanti) 8/8 rage Barbarian (Brutal Pugilist, Hurler) 2 (HP 14/22 | AC18 T 12 FF 16 | F 5 R 2 W -1 | Percp 4 | Init 4)

K'leck 5ft steps and attacks the zombie next to Payk.

To Hit: 13, Damage: 9

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