TMNT: A Unlikely Grouping

Game Master Killer Munch


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Let me know about which stuff you have questions on.

Ok a Camel is Size 18 with zero bio-e.

Camel Bio-E stuff:

Hands: None; Two-fingered paws with leathery pads and
small, blunt hard toes.
5 BIO-E for partial or 10 BIO-E for full, two fingers and a
short thumb.
Biped: 5 BIO-E for partial or 10 BIO-E for full.
Speech: 5 BIO-E for partial or 10 BIO-E for full.
Looks: None. A camel with a long snouted face with large
nostrils, large cleft lips, round body with hump on back, yellow
fur and long arms and legs.
5 BIO-E for partial. Somewhat humanoid in appearance with a
camel's head, shorter but still long neck, large hump between
shoulders (walks hunched over), long, thin arms and legs and
a body covered by short yellow or tan fur.
10 BIO-E for full. Humanoid with dark tan or olive skin, yellow
hair, large flabby lips, warm brown eyes with long eyelashes,
thick body with long, thin (but muscular) arms and legs. Four
thick fingers, thumb and toes.
Natural Weapons:

5 BIO-E for 1D6 damage Teeth.

Mutant Animal Powers:

5 BIO-Efor Spit (special), afoul smelling saliva, range: 12 feet

(3 .6 m), +2 to strike; if spit into eyes, victim is temporarily
bl inded (-10 to strike, parry and dodge) for 104 melee
rounds.
5 BIO-E for Advanced Immune System (special). Camels have
an extraordinary ability to combat bacterial and viral dis­
eases, are highly resistant to any infections (+6 to save vs
disease) and recover from even the most severe illness within
406 hours.
10 BIO-Efor Water Storage (special). Can survive without wa­ter for 2 days per each gallon (3.8 liters) of water drunk. 10
gallon maximum can be drunk within 12 minutes!
5 BIO-E for Advanced Camel Sense of Smell (special). While not good for tracking, the camel's advanced smell can detect
water from up to 20 miles (32 km) distance, and can pick up
the scent of growing plants from 2D6 miles (3.2 to 19 km)
away.
10 BIO-E for Extra Mental Endurance .
5 BIO-E for Brute Strength.
10 BIO-E for Beastly Strength.
5 BIO-E for Extra Physical Endurance.
10 BIO-E for Extraordinary Speed.
15 BIO-E for Internal Compass.
Vestigial Disadvantages:
-10 BIO-E for taking Vestigial Prey Eyes.
-10 BIO-E for taking Vestigial Reptile Brain: Prey.
-5 BIO-E for taking Vestigial Musk Glands.

-------------------------------------------------------------

Badger is Size 4, 65 Bio-E.

Badger Stuff:
Hands: 5 BIO-E for Partial, or 10 BIO-E for Full.
Biped: 5 BIO-E for Partial, or 10 BIO-E for Full .
Speech: 5 BIO-E for Partial, or 10 BIO-E for Full.
Looks: None. An ordinary looking badger, although It IS
likely to be larger than usual. Has heavy fur, prominent white
stripe starting at nose and running straight back, snouted face,
heavy body and limbs, short furry tail.
5 BIO-E for partial. Humanoid shape, white and black face
markings, heavy fur, large squat body.
10 BIO-E for full. Human appearance with black hair with
white streaks and heavy white sideburns, heavy, powerful
build, strong features, hairy body.
Natural Weapons:
5 BIO-E for 2D4 damage Digging Claws.
10 BIO-E for 1 D6 damage Razor Finger Nails instead of claws.
5 BIO-E for I D6 damage Teeth.
Mutant Animal Powers:
5 BIO-E for Digging.
10 BIO-E for Tunneling.
10 BIO-E for Digging Claws.
5 BIO-E for Nightvision .
5 BIO-E for Extra Mental Endurance.
10 BIO-E for Brute Strength.
15 BIO-E for Beastly Strength.
5 BIO-E for Extra Physical Endurance.
5 BIO-E for Snake Venom Resistance (Special): 95% resistance
to any venomous bite, poisoned weapons, etc.
5 BIO-E for Hibernation.
Vestigial Disadvantages:
-5 BIO-E for taking Nearsightedness.
-10 BIO-E for taking Vestigial Musk Glands


Sorry I haven't gotten my eagle up yet. I didn't bring my books along on my holidays, so I won't be able to get him done till I get back home. I'm still interested of course, so ill check in with my crunch soon as I can.


Rolling Rolling Rolling

IQ 3d6 ⇒ (3, 6, 3) = 12
ME 3d6 ⇒ (2, 3, 4) = 9
MA 3d6 ⇒ (3, 4, 3) = 10
PS 3d6 + 3 ⇒ (4, 6, 2) + 3 = 15
PP 3d6 + 1 ⇒ (1, 6, 5) + 1 = 13
PE 3d6 + 4 ⇒ (6, 2, 2) + 4 = 14
PB 3d6 ⇒ (4, 5, 4) = 13
SPD 3d6 ⇒ (1, 4, 3) = 8


BIO-E buy

65 points

10 Growth to size 6

10 Biped -full
10 Speech - full
5 Looks - Partial
5 nightvision
5 extra mental endurance
10 beastly strength
5 extra physical endurance
5 snake venom resistance
5 Digging
-5 nearsightedness

Nigel, could you provide the mechanics for Extra mental endurance, beastly strenght and extra physical endurance? Thanks

Shadow Lodge

No Hands, Spazmodeus?

Camel:

Shrink to Size 10, +40 BIO-E
Hands - Full - 10
Biped - Partial - 5
Speech - Partial - 5
Looks - None - 0

5 Extra Physical Endurance
10 Extra Water Storage
5 Spit
5 Advanced Immune System
-5 Vestigial Musk Glands


Spaz did you mean to say Brute strength? Beastly is 15 Bio-E, Brute is 10

Extra Physical Endurance (P.E.)
Adds a +2 to the character's P.E. as a one time only bonus,
plus the character tires/fatigues at one third the nonnal rate and
is +2 to save vs disease, poison and drugs (in addition to any
other P.E. bonuses).

Extra Mental Endurance (M.E.)
Adds a +4 to the character's M.E. as a one time only bonus.
This is especially useful in creating a psionic or psionic resistant
character


InVinoVeritas wrote:

No Hands, Spazmodeus?

Camel:

Shrink to Size 10, +40 BIO-E
Hands - Full - 10
Biped - Partial - 5
Speech - Partial - 5
Looks - None - 0

5 Extra Physical Endurance
10 Extra Water Storage
5 Spit
5 Advanced Immune System
-5 Vestigial Musk Glands

Right...missed that :)


DM Immortal wrote:

Spaz did you mean to say Brute strength? Beastly is 15 Bio-E, Brute is 10

Extra Physical Endurance (P.E.)
Adds a +2 to the character's P.E. as a one time only bonus,
plus the character tires/fatigues at one third the nonnal rate and
is +2 to save vs disease, poison and drugs (in addition to any
other P.E. bonuses).

Extra Mental Endurance (M.E.)
Adds a +4 to the character's M.E. as a one time only bonus.
This is especially useful in creating a psionic or psionic resistant
character

Brute Strength. Thanks.


Revised BIO-e Buy

65 points

10 Growth to size 6

10 Hands - full
10 Biped -full
10 Speech - full
5 Looks - Partial
10 brute strength
5 extra physical endurance
5 snake venom resistance
5 Digging
-5 nearsightedness

Dark Archive

Looking good guys hope to see LastName's guy soon.


IQ: 3d6 ⇒ (6, 1, 4) = 11
ME: 3d6 ⇒ (6, 3, 3) = 12
MA: 3d6 ⇒ (1, 3, 4) = 8
PS: 3d6 + 6 ⇒ (6, 1, 1) + 6 = 14
PP: 3d6 + 2 + 2 ⇒ (1, 2, 6) + 2 + 2 = 13
PE: 3d6 ⇒ (6, 4, 3) = 13
PB: 3d6 + 2 ⇒ (5, 6, 3) + 2 = 16
SPD: 3d6 ⇒ (6, 4, 1) = 11

Eagle

Size Level: 3
Build: Medium
Bio-E: 60

Size Level: Increase to 6 - 15 Bio-E

Human Features:
Hands: Extra Limbs with hands - 15 Bio-E
Biped: Full (Automatic)
Speech: Partial - 5 Bio-E
Look: None - 0 Bio-E

Mutant Animal Powers:
Extra Physical Prowess - 5 Bio-E
Raptor Flight - 20 Bio-E
Beastly Strength (maybe) - 10 Bio-E

Vestigial Disadvantages:
Reptile Brain: Predator - -10 Bio-E
Diet: Carnivore - -10 Bio-E

Psionics: Techno-Mind - 10 Bio-E

Skill Programs - These can of course be adjusted to compliment the team.
Physical: Acrobatics, Gymnastics, Boxing, Wrestling
Computers: Computer Operation, Computer Programming
Modern Weapons: WP Semi-Fully Auto, WP Heavy, WP Energy Rifle
Secondary Skills: Hand to Hand Martial Arts(2), WP Submachine Gun, WP Automatic Pistol, WP Knife, Athletics, Prowl, Navigation, First Aid, +1 more.

Rant:
I have so many fond memories of this game; it was my first game, and I played it for years on end, with dozens of different characters. All that being said, looking back, I am amazed at how poorly put together the game is or was. So many details are missing, or sloppily cut and pasted from other Palladium games, it is a wonder that the thing is playable at all, though somehow we managed. For an example, take a look at the skills section in the TMNT & other strangeness, revised. Via the skill programs, there is literally no way to acquire the Semi/Fully Automatic Weapon, Heavy Weapon, or E-Weapon skills, and several skill programs award skills that do not even exist in this version of the game: Intelligence, Computer Repair, Writing, and Robot Electronics. I know what these skills are from playing Heroes Unlimited, and that there is supposed to be another skill program called Modern Weapon Proficiencies, but I marvel at the lack of quality control in the game. The exact same type of errors are rife throughout the publisher, and even their Rifts flagship book contain references to things clearly copied out of earlier games. While the fond memories remain, I have no regrets in general about having moved on to Pathfinder, and other better designed games. It is definitely quite a shame, as this game had so much potential.

Dark Archive

Ok can we please finish the characters


Mines done except for equipment

Dark Archive

Nice

Shadow Lodge

I've got the books on order--they should arrive in the next few days. I'll get the character finished up soon afterward!

Dark Archive

ok hope it's soon wood like to look at all the guys.


Finishing off my numbers:

Dice:

Responsible Organization: 1d100 ⇒ 78 = Military

Bonuses from Physical skills;

Boxing
Strength: 1d4 ⇒ 2
SDC: 3d6 ⇒ (1, 4, 4) = 9
Athletics
Speed: 1d4 ⇒ 1
1d8 ⇒ 4
Acrobatics
PP: 1d4 ⇒ 4
SDC: 1d6 ⇒ 2
Gymnastics
PP: 1d4 ⇒ 4
SDC: 3d6 ⇒ (4, 6, 1) = 11
Wrestling
4d6 ⇒ (3, 4, 6, 3) = 16

SDC = 9+4+2+11+16=42

Height: 1d6 ⇒ 3
Weight: 6d6 ⇒ (2, 4, 6, 5, 5, 2) = 24
Savings: 1d6 ⇒ 5
HP: 1d6 ⇒ 6

Profile (in-progress) Link

Question: The equipment list in TMNT is very limited; can we use equipment lists from Heroes unlimited or Ninjas and Superspies and the like to supplement the list?

Shadow Lodge

Got After the Bomb! Now finishing the character...

Weight: 1d100 + 500 ⇒ (35) + 500 = 535
Height: 3d6 + 84 ⇒ (4, 4, 5) + 84 = 97
Racial PS: 1d6 + 2 ⇒ (1) + 2 = 3
Racial SDC: 1d6 + 4 ⇒ (3) + 4 = 7
Extraordinary Speed: 2d6 + 15 ⇒ (5, 5) + 15 = 25

Hit points: 1d6 ⇒ 2


Okay! I did something a little different, seeing as how he's practically a wild animal. Let me know what you think!


Sry been a bit hectic, not much time to work on my char.
Immortal, or anybody, could you give me the bonus to strength from the badger BIO-E enhancement Brute Strength.

Some random rolls :

Weight 40 + 6d6 ⇒ 40 + (5, 1, 1, 2, 2, 6) = 57
Height 24 + 2d6 ⇒ 24 + (1, 3) = 28
Money 1d6 ⇒ 4


There's no bonus, it just puts you in another lifting and carrying category.

Shadow Lodge

I've already got Hassan the Camel, but I just had to try rolling up someone else for the fun of it.

I.Q. 3d6 ⇒ (1, 5, 3) = 9 +2
M.E. 3d6 ⇒ (4, 1, 2) = 7 +1
M.A. 3d6 ⇒ (3, 4, 1) = 8
P.S. 3d6 ⇒ (2, 1, 2) = 5
P.P. 3d6 ⇒ (3, 2, 4) = 9 +2
P.E. 3d6 ⇒ (1, 5, 1) = 7
P.B. 3d6 ⇒ (4, 4, 1) = 9
Spd. 3d6 ⇒ (5, 6, 4) = 15 +4

Oh, now those suck... Glad I have Hassan.

Category: 1d100 ⇒ 32 Urban
Animal: 1d100 ⇒ 54 Rat.
Cause of Mutation: 1d100 ⇒ 74 Deliberate
Education: 1d100 ⇒ 7 Raised with researcher's family
Organization: 1d100 ⇒ 82 Military

Starting Funds: 3d6 ⇒ (1, 5, 4) = 10

Family rat from military experimentation? Sounds like someone trained to sniff out land mines.
Alignment: Principled

Starting size level 2, 70 BIO-E

Hands: Full (10)
Biped: Full (10)
Speech: Full (10)
Looks: Full (10)
Advanced Smell (10)
Rodent Gnawing Teeth (10)
Nearsighted (-5)
Reptile Brain (Prey) (-10)
Grow to Size Level 7 (25)

Nearsightedness:
Range of clarity: 2d4 ⇒ (4, 2) = 6
Maximum range: 3d6 + 10 ⇒ (2, 6, 6) + 10 = 24

Weight: 3d10 + 75 ⇒ (9, 2, 2) + 75 = 88
Height: 60 + 1d6 ⇒ 60 + (3) = 63

High School Skills:
Running
Gymnastics
Chemistry
Computer Technology
Computer Programming
Mathematics

College Skills:
Explosives
Electrical Engineering
Mechanical Engineering
Criminal Sciences
Chemistry - Analytical
Physics
Botany
Hand-to-Hand Assassin

Secondary Skills:
Basic Explosives
Audio Communications
Prowl
Basic Swimming
W.P. Automatic Pistol
Tracking
Climbing
General Athletics
Pilot Manual Transmission
Escape Artist
Cook
Basic Electronics
Trapping
Ice Skating


That's a great idea, Veritas. Not sure what we're waiting for at this point. I just need equipment for Thorondor, but I am waiting for a response to my question to K-Munch as to what sources we can use.

I think I'll roll up a guy for fun as well, but seeing as I am finding TMNT to be so poorly edited, I think I'll try and make an After the Bomb guy in order to compare the books. The later books often catch more errors than the early ones.

IQ: 3d6 + 3 ⇒ (5, 3, 5) + 3 = 16
ME: 3d6 + 2 ⇒ (6, 6, 3) + 2 = 17
MA: 3d6 + 3 ⇒ (1, 5, 5) + 3 = 14
PS: 3d6 + 3 ⇒ (4, 2, 1) + 3 = 10
PP: 3d6 + 4 + 2 + 1 ⇒ (2, 1, 6) + 4 + 2 + 1 = 16
PE: 3d6 + 2 ⇒ (4, 2, 2) + 2 = 10
PB: 3d6 ⇒ (5, 1, 3) = 9
SPD: 3d6 + 1d6 + 3 + 2d6 + 15 ⇒ (6, 6, 6) + (2) + 3 + (2, 1) + 15 = 41

Animal Character Type: 1d100 ⇒ 90 Wild Animals
Wild Animal: 1d100 ⇒ 62 = Muskrat

Alternative List: Otter - I'll take this, way cooler.

Background and Skills: 1d100 ⇒ 12= Feral Background
Wilderness Survival
Climbing
Escape Artist
H to H Basic
Prowl
Tracking
Hunting
WP
WP
3 Secondary Skills
+15 Bio-E, +20 SDC, +2 PE, +3 PS, +1 PP, +1 Initiative.

Hands: Full 5 Bio-E
Biped: Full 10 Bio-E
Speech: Partial 5 Bio-E
Looks: None

Extra Physical Prowess 10 Bio-E
Extra Speed 15 Bio-E

Size Level 6 10 Bio-E

Carnivore -10 Bio-E

Invisible Haze


Yeah, not sure what were waiting for either.


Gonna have to bail on this one. Time issues and not really feeling the love for my badger I did initially.

Thanks for the assistance Nigel...have fun guys.

Shadow Lodge

We are waiting for a GM who flakes now. This is a nonstarter.


I've been starting to get that feeling of dread that comes from a non-starter. You are probably right. Any comments from our GM?


Anyone interested in taking it on as GM?

Dark Archive

Sar i was not getting the new post. lastname you can use stuff from heroes unlimited 2nd ed revised and the core of TMNT.

Dark Archive

you killed the game not me (;

Shadow Lodge

Nah, we're still here. Move us forward.

Dark Archive

All right game play is open!


This dropped off my focus list. I thought it was dead, so I want't looking for it. It may take me a bit to get reoriented.

Is it just me and Vino? Or is anyone else still around?

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