Swords of Darkmoon Vale (Inactive)

Game Master Asmodeus

This campaign will deal with the exploration of Darkmoon Vale and the dangers found within.

A trial run for PbP gaming, it may be expanded into further supporting material if there is interest.


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Always. Be. Pushing.

Tough fight but great job guys.


There Brian now were both at 7 lol


Always. Be. Pushing.
Punkrockster wrote:
There Brian now were both at 7 lol

You should put a spoiler tag saying what the scroll is. Chicken soup recipe? Grocery list? Song lyrics? Cure Light Wounds? Also, where did you get it?


Male Human Skald 1 | 14/14 hp | AC 17, T11, F11 | Saves F+4, R+1, W+2 Ini-+1 percp-+4

lol done.


Always. Be. Pushing.
Balder Crimsonsong wrote:
lol done.

Where did the scroll come from? Did you make it?

It would cost you 12 gold and 5 silver and require a DC 6 Spellcraft check and 2 hours to make. Did you account for that cost in your initial equipment allotment?


yes i had 16 gold remaining and i took out 12.5 gp after i foudn out what that feat meant when i was making him.pretty damn sweet if you ask me lol...


Male Rogue 1 | 8/11 hp | AC 14, T12, F12 | Saves F2, R4, W0| Init 2 | CMD 12 | Per 4

But did you already have it on your character sheet? other wise you will need to roll to see if you pass the Spellcraft DC, because if you fail the scroll can be useless, or worse cursed. Will also need to take the time to make it.


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Orderic Vitalis wrote:

But did you already have it on your character sheet? other wise you will need to roll to see if you pass the Spellcraft DC, because if you fail the scroll can be useless, or worse cursed. Will also need to take the time to make it.

Exactly. It's not automatic. You can spend the 12.5 and still mess it up, losing the money.

Balder's Scribe Scroll vs DC 6: 1d20 + 1 ⇒ (11) + 1 = 12

But you did it, and the scroll works just fine.


Male Human Skald 1 | 14/14 hp | AC 17, T11, F11 | Saves F+4, R+1, W+2 Ini-+1 percp-+4

makes sense, you still need the roll even if the PC is only just paper yet. good cause i would have just lost that money than lol.


Male Human Skald 1 | 14/14 hp | AC 17, T11, F11 | Saves F+4, R+1, W+2 Ini-+1 percp-+4

i dislike having the bad poop word being bleeped out. like even that's a pg-13 thing. how many kids under 12 are on this site you think?


Orderic gets 2 hp back from my last 2 good berries. If Chern wants me to scroll him I will, or we can wait till tomorrow.


oh man so we have two frontline boosting tank healers? niceeee i forsee lots of scrolls lol


Emrys Human Wizard 1 | 11/11 hp | AC 10, T 10, F 10 | Saves F+1, R+2, W+2 | S10, D11, C12, I20, W10, Ch10 | Init +0

Luke, did you note my query on whether I could use knowledge arcana to learn anything else from the wooden remains?


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Emrys the Wizard wrote:
Luke, did you note my query on whether I could use knowledge arcana to learn anything else from the wooden remains?

Updated my posts.


Ok I think there needs to be a rewind in the post. My character does not know what they are looking for. There was no posts that stated that the group had talked to Orderic about what items they were looking for.
I feel if we start assuming things are happening then the detail in the posts will suffer. That being said, let's assume that Orderic did I know the items being searched for, he still would not have taken anything out of the hut as per my post. he had one objective and that is what I posted in my message.
So at this time he does not have anything under his arm. So others can feel free to go in a check if they like.


Jesse I think you may have the Knowledge(all) confused. It just means that all the knowledge skills are class skills. You would still need to pick the ones that you wish to add skill points to trained in.

A skald adds 1/2 his class level (minimum 1) on all Knowledge skill checks, and may make all Knowledge skill checks untrained.

Otherwise it becomes a broken skill very quickly. At level 6 you would would have +6 in skill points, +3 for class skill +3 for half level making it +12 before you and any other modifier for int or feat bonus in Every knowledge instead of +6 in an untrained skill.


Always. Be. Pushing.
Wilon wrote:

Ok I think there needs to be a rewind in the post. My character does not know what they are looking for. There was no posts that stated that the group had talked to Orderic about what items they were looking for.

I feel if we start assuming things are happening then the detail in the posts will suffer. That being said, let's assume that Orderic did I know the items being searched for, he still would not have taken anything out of the hut as per my post. he had one objective and that is what I posted in my message.
So at this time he does not have anything under his arm. So others can feel free to go in a check if they like.

Ok, I only did this because of your trait of opportunist and earlier behavior. You saw something valuable and you took it. You saw the quest item and you took it. Traits are on all the time but I changed the post.

Why in the world would Orderic try to burn the hut down? For all he knows, one of the critical ingredients for the cure is in there.

I assume people have idle chitchat while they travel. Especially about things like the details of the quest you are actiuvely on. Especially since you said Laurel sent you, it would seem to make sense you'd want to know everything you could, to sell your story if nothing else.


Always. Be. Pushing.
Wilon wrote:

Jesse I think you may have the Knowledge(all) confused. It just means that all the knowledge skills are class skills. You would still need to pick the ones that you wish to add skill points to trained in.

A skald adds 1/2 his class level (minimum 1) on all Knowledge skill checks, and may make all Knowledge skill checks untrained.

Otherwise it becomes a broken skill very quickly. At level 6 you would would have +6 in skill points, +3 for class skill +3 for half level making it +12 before you and any other modifier for int or feat bonus in Every knowledge instead of +6 in an untrained skill.

Kevin is exactly correct, Jesse. You can use them all untrained and even get a bonus, but they are not all maxed. You'll have to pick where to put those skill point(s).


You know the real downside of play by post.

The inability to easily and justifiably forget or mangle the names of PCs and npcs alike.

Dakkar noir?

Oderific!

So many ball- balder jokes.

Chern - churning, yearning, burning..... In person I could make all that sound dirty.

Autocorrect has taken care of a lot of the best ones for me.....Emmy, embryo, etc.


Always. Be. Pushing.
Shutterwasp wrote:

You know the real downside of play by post.

The inability to easily and justifiably forget or mangle the names of PCs and npcs alike.

Dakkar noir?

Oderific!

So many ball- balder jokes.

Chern - churning, yearning, burning..... In person I could make all that sound dirty.

Autocorrect has taken care of a lot of the best ones for me.....Emmy, embryo, etc.

LOL.


Always. Be. Pushing.

Beuller?.....Beuller?....


Present


Male Human Skald 1 | 14/14 hp | AC 17, T11, F11 | Saves F+4, R+1, W+2 Ini-+1 percp-+4

Took me till recently to know he played the older Simba lol.


Just making sure everybody got my email about me not playing today, right?


Always. Be. Pushing.
Dig Dug wrote:
Just making sure everybody got my email about me not playing today, right?

Just did. Thanks for letting us know.


Any tips/suggestions/ideas for treasure distribution? What system works best in a play by post game do you think?


I agree. I think role-playing distribution won't work as well as a good set of rules.

Emrys is probably incapable of negotiating, and Oderic and Chern are equally likely to pocket stuff (though Chern would also split it with Dakkar).

I suggest a gold value issued for each item, and then we try to fairly give out an equal amount to each player.

Caveat: If something is REALLY appropriate to go to a certain person despite the value, we should try and do it.


Always. Be. Pushing.
Shutterwasp wrote:

Any tips/suggestions/ideas for treasure distribution? What system works best in a play by post game do you think?

I'd say start with logic (good AC doesn't get AC boosts unless class specific,etc.) and then get down to die rolls if more than one person wants an item.

Maybe copy and paste this with your name beside what you want.

Potion of Resist Fire 10 (300 gp):
Potion of Barkskin +2 (300 gp):
Amulet of Natural Armor +1 (1000 gp):


I don't really need any of those. Consumables are a hard sell. I would suggest that Emrys get the amulet.

Regarding spells memorized, I have them on my character sheet. Didn't want to have to clutter up the threads with that. I pretty much stick with 2 goodberry spells, and my domain. At least until we have more hit points :)


which that logic escapes me, if someone has good AC makes more sense to give it to the higher person if there frontline. if you have a 13 ac and it goes to 14 if you have a 20 ac it goes to 21, the 21 has a less overall chance of being hit since the d20 is the static amount. which would make sense if i play a wizard or a fighter. If your squishy than try your best to stay out of melee, if you fight base to base makes sense to have higher AC. that said it should go to Dakkar.


The logic is that I will get hit, say 15% of the time. Emrys will get hit 50% of the time. The lower we can make his number the better. It is called sharing. Sharing is caring.


I agree with Jesse on this one. The idea is to make sure the wizard in the group doesn't even get attacked in the first place, which means the front-line warriors need to be better protected so they can take on more threats, while the artillery is able to shore them up. As an example only.

Dakkar has access to barkskin already, making both the potion and the amulet less useful to him.

Potion only relevant if we find a fire creature some time soon.

Chern has no particular need for any of the three items. He'll take one, but I also don't care if somebody else gets them either.


Access in 2 levels. Big difference.


Ah, I thought it was first level, my bad.


Always. Be. Pushing.

Despite the listed value of the consumables, they are just that, consumable, one and done. Gone. They are worth nowhere near an on all the time permanent bonus.

What I meant by logic is that scrolls go to who can use them, same as wands, heavy armor, etc. Greatswords to characters with or planning to take weapon prof martial. The AC thing was a bad example there, sorry.

D is right that the potion is only good if you get hit with fire. Same as a featherfall, uselss if you don't fall. Better to have it and not need it than need it and not have it.


Before posting actions in round 1 can we get a sense of location and distances between us? As said above, the point is clearly to make sure the wizard does not get hit.


Sorry, posted mine before I saw this. I am going big to get AoO and block others.


Always. Be. Pushing.
Shutterwasp wrote:
Before posting actions in round 1 can we get a sense of location and distances between us? As said above, the point is clearly to make sure the wizard does not get hit.

Dakkar is adjacent to the...thing. Chern, Balder, and Orderic are 10 feet back and Emrys tends to straggle so he's 20 feet back from the beast.


I had to edit a post with dice rolls and it did not Errol the numbers, unless I just really amazingly rolled the exact same thing twice. So I don't think you need to worry about that. But why wonder, when I can test it here.

1d20 ⇒ 10

Edit: came up a 10 the first time, and stayed a ten when I edited.
And again, and again.


Male Rogue 1 | 8/11 hp | AC 14, T12, F12 | Saves F2, R4, W0| Init 2 | CMD 12 | Per 4

When you create a posts it generates a huge list of Duce rolls for that post. Even if you edited IT after the fact it keeps those rolls. Only when you create a new post does you Random dice tools get reset


Always. Be. Pushing.
Shutterwasp wrote:

I had to edit a post with dice rolls and it did not Errol the numbers, unless I just really amazingly rolled the exact same thing twice. So I don't think you need to worry about that. But why wonder, when I can test it here.

1d20

Edit: came up a 10 the first time, and stayed a ten when I edited.
And again, and again.

Exactly. It remembers to avoid any.....shenanigans.


Male Human Skald 1 | 14/14 hp | AC 17, T11, F11 | Saves F+4, R+1, W+2 Ini-+1 percp-+4

Which works just fine lol


we is badass


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B2 wrote:
we is badass

Very. Impressive win.


Question,

Since we are going to be using encumbrance rules for the campaign. What are we doing with the loot? If no one claims anything to we assume it is just left behind? If not who is carrying the items as the weight of the items will start to slow you down.


Always. Be. Pushing.

For now, I will assume they are on Chern's mule.

When you guys work out a system for splitting things up that will change.


Since Orderic keeps talking his rules, I have added the list to my character sheet. It will keep getting updated as I use them. Mainly wanted to remember what numbers I used for what.


Always. Be. Pushing.
Wilon wrote:
Since Orderic keeps talking his rules, I have added the list to my character sheet. It will keep getting updated as I use them. Mainly wanted to remember what numbers I used for what.

Cool.


Well for lack of any other suggestions, shall we divide all loot at the end of a "chapter" generate a list, roll d20 here in ooc discussion and then pick pick pick?


Sounds good to me

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