Orderic Vitalis |
But did you already have it on your character sheet? other wise you will need to roll to see if you pass the Spellcraft DC, because if you fail the scroll can be useless, or worse cursed. Will also need to take the time to make it.
DM_Darkmoon |
But did you already have it on your character sheet? other wise you will need to roll to see if you pass the Spellcraft DC, because if you fail the scroll can be useless, or worse cursed. Will also need to take the time to make it.
Exactly. It's not automatic. You can spend the 12.5 and still mess it up, losing the money.
Balder's Scribe Scroll vs DC 6: 1d20 + 1 ⇒ (11) + 1 = 12
But you did it, and the scroll works just fine.
Wilon |
Ok I think there needs to be a rewind in the post. My character does not know what they are looking for. There was no posts that stated that the group had talked to Orderic about what items they were looking for.
I feel if we start assuming things are happening then the detail in the posts will suffer. That being said, let's assume that Orderic did I know the items being searched for, he still would not have taken anything out of the hut as per my post. he had one objective and that is what I posted in my message.
So at this time he does not have anything under his arm. So others can feel free to go in a check if they like.
Wilon |
Jesse I think you may have the Knowledge(all) confused. It just means that all the knowledge skills are class skills. You would still need to pick the ones that you wish to add skill points to trained in.
A skald adds 1/2 his class level (minimum 1) on all Knowledge skill checks, and may make all Knowledge skill checks untrained.
Otherwise it becomes a broken skill very quickly. At level 6 you would would have +6 in skill points, +3 for class skill +3 for half level making it +12 before you and any other modifier for int or feat bonus in Every knowledge instead of +6 in an untrained skill.
DM_Darkmoon |
Ok I think there needs to be a rewind in the post. My character does not know what they are looking for. There was no posts that stated that the group had talked to Orderic about what items they were looking for.
I feel if we start assuming things are happening then the detail in the posts will suffer. That being said, let's assume that Orderic did I know the items being searched for, he still would not have taken anything out of the hut as per my post. he had one objective and that is what I posted in my message.
So at this time he does not have anything under his arm. So others can feel free to go in a check if they like.
Ok, I only did this because of your trait of opportunist and earlier behavior. You saw something valuable and you took it. You saw the quest item and you took it. Traits are on all the time but I changed the post.
Why in the world would Orderic try to burn the hut down? For all he knows, one of the critical ingredients for the cure is in there.
I assume people have idle chitchat while they travel. Especially about things like the details of the quest you are actiuvely on. Especially since you said Laurel sent you, it would seem to make sense you'd want to know everything you could, to sell your story if nothing else.
DM_Darkmoon |
Jesse I think you may have the Knowledge(all) confused. It just means that all the knowledge skills are class skills. You would still need to pick the ones that you wish to add skill points to trained in.
A skald adds 1/2 his class level (minimum 1) on all Knowledge skill checks, and may make all Knowledge skill checks untrained.
Otherwise it becomes a broken skill very quickly. At level 6 you would would have +6 in skill points, +3 for class skill +3 for half level making it +12 before you and any other modifier for int or feat bonus in Every knowledge instead of +6 in an untrained skill.
Kevin is exactly correct, Jesse. You can use them all untrained and even get a bonus, but they are not all maxed. You'll have to pick where to put those skill point(s).
Shutterwasp |
You know the real downside of play by post.
The inability to easily and justifiably forget or mangle the names of PCs and npcs alike.
Dakkar noir?
Oderific!
So many ball- balder jokes.
Chern - churning, yearning, burning..... In person I could make all that sound dirty.
Autocorrect has taken care of a lot of the best ones for me.....Emmy, embryo, etc.
DM_Darkmoon |
You know the real downside of play by post.
The inability to easily and justifiably forget or mangle the names of PCs and npcs alike.
Dakkar noir?
Oderific!
So many ball- balder jokes.
Chern - churning, yearning, burning..... In person I could make all that sound dirty.
Autocorrect has taken care of a lot of the best ones for me.....Emmy, embryo, etc.
LOL.
Dig Dug |
I agree. I think role-playing distribution won't work as well as a good set of rules.
Emrys is probably incapable of negotiating, and Oderic and Chern are equally likely to pocket stuff (though Chern would also split it with Dakkar).
I suggest a gold value issued for each item, and then we try to fairly give out an equal amount to each player.
Caveat: If something is REALLY appropriate to go to a certain person despite the value, we should try and do it.
DM_Darkmoon |
Any tips/suggestions/ideas for treasure distribution? What system works best in a play by post game do you think?
I'd say start with logic (good AC doesn't get AC boosts unless class specific,etc.) and then get down to die rolls if more than one person wants an item.
Maybe copy and paste this with your name beside what you want.
Potion of Resist Fire 10 (300 gp):
Potion of Barkskin +2 (300 gp):
Amulet of Natural Armor +1 (1000 gp):
B2 |
I don't really need any of those. Consumables are a hard sell. I would suggest that Emrys get the amulet.
Regarding spells memorized, I have them on my character sheet. Didn't want to have to clutter up the threads with that. I pretty much stick with 2 goodberry spells, and my domain. At least until we have more hit points :)
Punkrockster |
which that logic escapes me, if someone has good AC makes more sense to give it to the higher person if there frontline. if you have a 13 ac and it goes to 14 if you have a 20 ac it goes to 21, the 21 has a less overall chance of being hit since the d20 is the static amount. which would make sense if i play a wizard or a fighter. If your squishy than try your best to stay out of melee, if you fight base to base makes sense to have higher AC. that said it should go to Dakkar.
Dig Dug |
I agree with Jesse on this one. The idea is to make sure the wizard in the group doesn't even get attacked in the first place, which means the front-line warriors need to be better protected so they can take on more threats, while the artillery is able to shore them up. As an example only.
Dakkar has access to barkskin already, making both the potion and the amulet less useful to him.
Potion only relevant if we find a fire creature some time soon.
Chern has no particular need for any of the three items. He'll take one, but I also don't care if somebody else gets them either.
DM_Darkmoon |
Despite the listed value of the consumables, they are just that, consumable, one and done. Gone. They are worth nowhere near an on all the time permanent bonus.
What I meant by logic is that scrolls go to who can use them, same as wands, heavy armor, etc. Greatswords to characters with or planning to take weapon prof martial. The AC thing was a bad example there, sorry.
D is right that the potion is only good if you get hit with fire. Same as a featherfall, uselss if you don't fall. Better to have it and not need it than need it and not have it.
DM_Darkmoon |
Before posting actions in round 1 can we get a sense of location and distances between us? As said above, the point is clearly to make sure the wizard does not get hit.
Dakkar is adjacent to the...thing. Chern, Balder, and Orderic are 10 feet back and Emrys tends to straggle so he's 20 feet back from the beast.
Shutterwasp |
I had to edit a post with dice rolls and it did not Errol the numbers, unless I just really amazingly rolled the exact same thing twice. So I don't think you need to worry about that. But why wonder, when I can test it here.
1d20 ⇒ 10
Edit: came up a 10 the first time, and stayed a ten when I edited.
And again, and again.
DM_Darkmoon |
I had to edit a post with dice rolls and it did not Errol the numbers, unless I just really amazingly rolled the exact same thing twice. So I don't think you need to worry about that. But why wonder, when I can test it here.
1d20
Edit: came up a 10 the first time, and stayed a ten when I edited.
And again, and again.
Exactly. It remembers to avoid any.....shenanigans.