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Swords in Sigil

Game Master Patrick Curtin

This is to be the PbP extension of Mass Monkeyshines.


151 to 200 of 745 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Sexy 7th-level Bard

Knowledge Local 1d20 + 9 ⇒ (20) + 9 = 29

I am not going to sing Barry Manilow songs, just so we're clear.


Bribes always welcome
The Mad Badger wrote:
Perception: 1d20 + 8

The Mad Badger sees nothing out of the ordinary


Bribes always welcome
The Crimson Masque wrote:

Knowledge Local 1d20+9

I am not going to sing Barry Manilow songs, just so we're clear.

I accept your challenge!

Knowledge roll:

Spoiler:
The Masque knows that there is a maasive shop on the edge of the Great Bazaar that specializes in gate locations and portal keys. It is a five-story cylinder made entirely of green marble. Down the side of this queer building is carved the legend 'Tiviuum's Antiquities', but that store is centuries dead. Now it houses the key collection of Alluvius Ruskin , a small old frizzy-haired tiefling woman who wears dark granny glasses. Despite her small size and advanced age, 'Lu' (as she is better known) is a powerful blood* in the hierarchy of Sigil. If you need to find a gate or the proper key, she's the one like as not to know it. She'll even share the information...for a price. The Crimson Masque has had occasional dealings with her when he needed the straight dark* on a portal.

*

Spoiler:
Blood: A powerful, well-known/respected person. Straight Dark: True information, implied to be secret.


male half-orc Barbarian-6th/1st Rogue

Not seeing anything out of the ordinary the Mad Badger looks to his friend after the monkey asks for help finding a gate to his homeworld.

He shruggs his shoulders and points to the Crimson Masque. "He knows more stuff than me. I just know where to get good metal and weapons. As well as how to use them. Now if there is a place to have an ale I am game. Maybe we can go get a drink and figure out about a place to help your furry friend out."


Male Sexy 7th-level Bard

Well, follow me, lads! We need to find intoxicating potables and interdimensional portals, not necessarily in that order, and then willing women! This way, friends and comrades!

Summons instrument and starts playing a jaunty tune.


Bribes always welcome
The Crimson Masque wrote:

Well, follow me, lads! We need to find intoxicating potables and interdimensional portals, not necessarily in that order, and then willing women! This way, friends and comrades!

Summons instrument and starts playing a jaunty tune.

The Badger is suddenly struck with a compulsion to run away

I kid!

The trio decide to head out to the Great Bazaar, that immense fleshpot where anything in the multiverse can be bought if one has the price.

Heading out of Swordhold, the trio hurries along Doomguard Walk in the deepening gloom. The rain has slackened to a thick fog, where the swarms of carousers and Doomguard namers become indistinct of feature.

Passing quickly into the Temple District, they join the throngs of night worshippers heading to their temples. Fires blaze at the apex of strange buildings, gongs and bells toll from crooked belfrys and the occasional scream issues forth from some subterranian rite. The eviler gods of the multiverse hold sway during Antipeak, and it is wise to hurry along.

Leaving the Temple District the trio skirt the district known as Greytowers, its skyline dominated by the massive faction headquartes of the Mercykillers, known simply as the Prison. The Mercykillers are Sigil's gaolers and bounty hunters, and they take their job seriously. The three see many berks dressed in their tradtional spiky armor. They stick to the main roads, and aren't molested in their journey.

They head through the large civic edifices that comprise the Court District, though this area is quiet at this time of cycle. Few tarry here once the day's business is done, and apart from the main roads, little activity save from a few taverns can be evidenced.

The Noble District looms up, as the properties become larger and more impressive. The actual houses begin to hide themselves behind ornate walls, many of which are constructed of exotic stone. Scowling guards stand vigilant at the gates, watching for knights of the post* who might try a foray into their master's urban castles. The street crowd becomes a mixture of servants on errands and coaches full of richly-dressed revelers off to a nighttime social event.

The massive dwelling begin to segue into high-end shops as the three embark on one of Sigil's main thouroughfares, Copperman Way. This massive street is jammed with carts, wagons, and pedestrians of every size and shape. The buildings along its front advertise everything from exotic foods to armor and weaponry.

A palanquin carried by skeletons that seem to have been gilded almost runs them over, the raven-black curtains twitch, and a single red eye peers out. A large orge lumbers along, carrying a massive load of goods upon his back to some unknown destination.

After a bit of walking and a few screamed curses at innatentive teamsters almost riding them down they arrive that the Great Bazaar. A massive field of cloth pavilions stretch before them, the owners screaming their wares to the crowd:

"Armor! All sizes! Made to suit, lowest prices!"

"Come visit Nillenger's Necromantic Servants! All servants guaranteed for five years not to show any decomposure! Never fret at wages or dissention again!"

"Pots! Pans! Dishware! Utensils from around the multiverse!"

"Asgardian cheese! Made from goat milk drawn from the herds of Thor himself! Taste the heroic tang!"

The three see their destination: A huge green cylinder squatting on the far side of the bazaar's skyline. They approach it through the shopping crowd.

Any actions? Masque you know that the inside is kind of a department store of portal keys.

*

Spoiler:
Knights of the Post: Theives, usually experienced ones


Male Sexy 7th-level Bard
Dungeon Monkey wrote:
Asgardian cheese! Made from goat milk drawn from the herds of Thor himself! Taste the heroic tang!"

Good sir, how much for a wheel of the heroic tang?


Bribes always welcome

"Fifty Ladies good sir! That's for the Imperial Size. We also have the smaller personal sizes for about five Ladies."


Male Sexy 7th-level Bard

Hmm, I seem to be a little short of cash at the moment. Perhaps, good sir, you'd consider selling us, let's say, half a wheel for seven Ladies?

The Crimson Masque bats his eyelashes underneath his domino mask and casts charm person. (DC 15)


Bribes always welcome

1d20 + 4 ⇒ (3) + 4 = 7

1d100 ⇒ 68

The merchant looks vague for a second then nods

"Done then. Half a wheel for seven ladies"

He brings forth a wheel of blue-veined cheese a full meter wide and runs a wire garrote through the middle of it, nearly bisecting it.


male half-orc Barbarian-6th/1st Rogue

The badger gives the eye from behind the palquins cutains a look and says.
"Hey Crimson didn't we take a job from that guy once?"

When they stop at the cheese vendor he shakes his head.

"Hmm, what are you going to do will all that cheese Crimson? We need ale lots of it and meat. I need it soon or I will get cranky and that is when I tend to get into fights. Ah nothing like a good fist fight eh my friend?" he gives him a good clap on the back and then starts walking again to find a spot where he can get ale and meat for cheap but good.


Bribes always welcome

The western fringe of the Great Bazaar is a mass of food stalls, bistros, and eateries. One that the Badger enjoys is The Sable Sabertooth a rough-and-ready bar that caters to members of the goblinoid races. There is usually an entire rotisserie boar turning in their massive fireplace


male half-orc Barbarian-6th/1st Rogue

Seeing the place enjoys the Sable Sabertooth he calls out to his friend. "Crimson the Sable Sabertooth let us go I have a mean thirst and I can smell that boar roasting from here."


Bribes always welcome

The early Antipeak crowd at the Sable Sabertooth is full of roistering sellswords, mostly Orcish and Hobgoblinish. A traditional war drumming trio pound a bass-heavy rhythm over the noisy crowd. The smell of roast pork and strong orcish ale carry through the smoky confines of the taverns common room. The Masque isn't the only human inside, but he could count them on one hand.


Male Sexy 7th-level Bard

Yes, indubitably, dear Badger. But nothing goes with ale and pork quite as well as cheese! Wonderfully, yummy, cheese! I hope you will join us for one last meal, dear Frumious, before you depart back to your home. Perhaps you could tell us more about your life in...Lemuria, was it?


Bribes always welcome

The small monkey nods

" Lemuria is my home, it is a pleasant sunny land, with verdant jungles and green Savannah's where my folk herd Niewarrak . I am a mendicant friar of the Blue Flame, and my wanderings have taken me all over Lemuria from the Mountains of Margak to the immense port city of Shebarran."

Frumious looks about the raucous bar

"These are your people, Ser Badger?"


male half-orc Barbarian-6th/1st Rogue

He gives a toothy smile to the furry monkey. Placing a warm hand on Crimson's shoulder.

"He is my people the Crimson Masque. He is one of the few I trust with my life in this world, these are orcs and hobgoblins we have some of the same blood but I am as much of an outsider as Crimson here ...you see I am half-human half-orc so I am an outsider especially since my father was a human and my mother an orc. Different ideas and different ways than most of these kind here. I have the fierceness of an orc and human but I don't have the cold-blooded nature when it comes to killing. Mind you I will kill and I do it well. But I don't necessarily enjoy it. Death is something to be honored I honor my enemies and friends in combat and after the battle is done. Some of these here would not be above and sometimes strive to eat their enemies in hopes of gaining their strength in doing so. I don't believe in those ways. I have spoken much and I thirst I will let my priest tell you more if you wish to learn. Come let us eat and drink."


Male Sexy 7th-level Bard

And wench! You forgot that, dear Badger, but otherwise, well-said!

The Crimson Masque fistbumps The Mad Badger.


male half-orc Barbarian-6th/1st Rogue

"Ha ha, yes wenches though I usually let you worry about those sorts of things. You are usually best in garnering such attentions for us. "

He gives his freind a hearty laugh and clap on the back. Almost sends Crimson stumbling forward if he had not braced himself and was ready for it.

As he walks in the door. He bellows loudly over the crowd. "Wenches, Ale and Boar for me and my friends we mean to celebrate this evening."


Male Sexy 7th-level Bard

Who wants cheese?


male half-orc Barbarian-6th/1st Rogue

The Mad Badger gives him the don't say that too loud unless you want to get in a fight. But figures the Masque is going to do what he wants either way and likely he will either talk his way out of conflict or the Mad Badger will bash in the offenders head.

He motions to a server for a large mug of ale and asks for some of the roast boar and hands over 3 silver.


Male Sexy 7th-level Bard

The Crimson Masque hands out cheese to anyone who wants some, gets a glass of water, casts summon instrument and plays a jaunty tune.


Bribes always welcome

The server returns with a platter of smoked boar and three tankards of Old' One Eye*. She looks at the three silver and chuckles

"Make those gold and yer about right"

*

Spoiler:
Ol' One Eye is a locally produced brew well thought of in the Orcish community


Bribes always welcome

lol

The fast-paced pickings of the Masque's solo throw the orcish war drumming trio off. They falter, and stop playing. Soon conversation ceases as the common room turns to stare at the madly picking Masque


Male Sexy 7th-level Bard

After a stunning, breakneck solo (playing both parts!), the Crimson Masque ends his exhibition of virtuosic fretwankery on a dramatic crescendo (Perform: Strings 1d20 + 14 ⇒ (14) + 14 = 28) and bellows a traditional orc war-cry that he learned from The Mad Badger (Intimidate 1d20 + 4 ⇒ (18) + 4 = 22).


male half-orc Barbarian-6th/1st Rogue

The Mad Badger smiles at the girl digs in for 5 gold coins and gives them to her with the silver. "Keep it coming my dear. I have an awful thirst and I am hungry too."

He smiles as Crimson hammers away on his bango listening to the tune and is actually impressed with the war cry he taught him. A smile rises to his face as he is proud that his cry may have actually firghtened some of the customers in the room.


Male Sexy 7th-level Bard

Are there any shapely orc lasses in the tavern? Ones that might not look so bad from behind?

Oops! That was meant to be ooc! "As long as they're vaguely humanoid" is The Crimson Masque's credo!


male half-orc Barbarian-6th/1st Rogue

Hey there your talking about me kins men there lad. "All orcish or half-orc women are hawt."


male half-orc Barbarian-6th/1st Rogue

The Mad Badger gets caught up in drinking and being loud with his blood. If the mood takes him and someone wishes to challenge him he either has a wrestling match or arm wrestling to have some fun or perhaps a fist fight but he does his best to avoid metal being drawn unless someone draws on him first. Overall he drinks eats and trys to unwind and have some fun.


Bribes always welcome

The crowd is actually impressed that the Masque pulls off the yodelling hoot sound of the cry. He gets some cheers and a few coppers thrown at him. As the masque looks about he sees a few wenches that would do, some better than his median standards. The goblinoids in the bar are not the typical backwater cave-dwelling sort that litter the Prime. These are all well-cultured urban cutters, but still clannish

In the back courtyard of the Sable Sabertooth is a wrestling/boxing/MMA/gladiator type of cage/ring. At the moment there is just a pair of orcs doing a bit of slugging, but The Badger could try his luck. The house champ sits on a chair watching the two fighters and shouting advice.

Groonsik is a scarred Orc crisscrossed with piercings and tattoos. Although known mostly as a martial artist, a perfectly servicable greatsword leans close by his hand, sheathed in a bright reptile-hide scabbard

Frumious has tried the orcish ale and is looking a bit owl-eyed. He leans upon the Masque's neck.

"I should keep my wits about me if we are to find that gate home. This brew is much more potent than the clover meads of my home."


Male Sexy 7th-level Bard

I didn't realize you were such a cheap date, Frumious The Crimson Masque teases as he downs an orcish ale.


male half-orc Barbarian-6th/1st Rogue

The Mad Badger feeling lucky decides he does want to make a go of the octagon. He takes off his armor and brace of weapons and hands them to Crimson not trusting any one else in this place probably to handle his stuff. He then nods over to Groonsik, "So can anyone have a go with this. What are the rules here?"

He is bare chested only his kilt and sporan on and boots at this point.


Bribes always welcome
The Mad Badger wrote:

The Mad Badger feeling lucky decides he does want to make a go of the octagon. He takes off his armor and brace of weapons and hands them to Crimson not trusting any one else in this place probably to handle his stuff. He then nods over to Groonsik, "So can anyone have a go with this. What are the rules here?"

He is bare chested only his kilt and sporan on and boots at this point.

Groonsik stands in a fluid motion, grasping the greatsword as he comes to his feet. Tawny eyes examine the Badger.

"depends on yer fancy, cutter. Flesh or steel?*

*

Spoiler:
In Sigil, blood sports are common. flesh or steel connotes whether arms and armor are to be used. After this is settled, the two sides usually discuss variations (fists only, kicking, armor or cloth, daggers only, etc.). Usually money is wagered and odds given at this time


Bribes always welcome
The Crimson Masque wrote:
I didn't realize you were such a cheap date, Frumious The Crimson Masque teases as he downs an orcish ale.

a heady rush of Ol' One Eye hastens down the Masque's gullet , warming up the core of him. The Orcish ale is strong, and the Masque tastes the mushrooms used in the brewing process. Frumious looks about the room, and waves at a orcish woman drinking at the next table. The Masque notes that as orcs go, this one is kind of cute. In fact, she's getting cuter by the minute as a happy glow settles around his eyes. The girl waves back at Frumious.

The waitress puts another round down, rummages among the coins the Badger left on the table and tosses a few coppers in change on the scarred surface. She hurries off to a nearby table of raucous hobgoblins.


Male Sexy 7th-level Bard

You know that chick, Frumious?


Bribes always welcome

"she waved to me, an' I waved back like this, shee?"

Frumious waves at the Masque


male half-orc Barbarian-6th/1st Rogue

"I was thinking more flesh this day. Fists and grappling no kicks?"


Male Sexy 7th-level Bard

The Masque waves at Frumious and then at the hawt orc babe.

Then he notices that the Badger is poking around down by the ring.

Yeah! Badger, kick his ass!


male half-orc Barbarian-6th/1st Rogue

The Badger looks back over his shoulder at Crimson Masque and gives is trade marked mad smile with a bit of the crazed look and nods to his friend.

Then looking back towards what is to be his opponent he reaches out to shake his hand. "Good Luck."

He then stretches out a little to limber up shaking off his hands and legs equally and rolling his neck a little. Then he gets ready to get down to business. Looking about to see where the bets are going.


male half-orc Barbarian-6th/1st Rogue

Feeling confident in his own skills he places a bet upon himself 3 gold and looks to Crimson. "Make sure they pay up when I win eh? This will be a tough one and I maybe a little out of it."


Male Sexy 7th-level Bard

The Crimson Masque winks at the winsome orc lass casts summon instrument and plays a jaunty tune.

Perform: String Instrument 1d20 + 14 ⇒ (8) + 14 = 22


male half-orc Barbarian-6th/1st Rogue

The Mad Badger gives a nodding approval even though he has no idea where this or what this New Hampshire thing is. Bobbing his head to the beat the fire in his eyes almost brings a glow to the room. He is preparing to rage.

"Well, I came here to do two things kick some ass and drink some beer." He downs his beer. "And I am all out of beer."

Intimidate: 1d20 + 10 ⇒ (18) + 10 = 28

(OOC: Is that +1 or +2 to my attacks and damage?)


Male Sexy 7th-level Bard
The Mad Badger wrote:

"Well, I came here to do two things kick some ass and drink some beer." He downs his beer. "And I am all out of beer."

F+@+ yeah!


Bribes always welcome
The Mad Badger wrote:

The Mad Badger gives a nodding approval even though he has no idea where this or what this New Hampshire thing is. Bobbing his head to the beat the fire in his eyes almost brings a glow to the room. He is preparing to rage.

"Well, I came here to do two things kick some ass and drink some beer." He downs his beer. "And I am all out of beer."

Intimidate: 1d20 + 10

(OOC: Is that +1 or +2 to my attacks and damage?)

I don't know, I'll do some research on Intimidate and see what it does

The champion stretches a bit, his green-grey flesh rippling over an impressive upper torso

"Fair enough. Let's do this"

Groonsik yells at the two in the cage

"Hurry up!"

He tosses three gold on the counter next to the Badger's

"Thats hardly a few rounds! How about a REAL wager?"

Groonsik empties a pouch of various gold pieces on the table. Round coins, square coins, coins with holes in them all scatter onto the rough surface. The only thing they have in common is they are gold

"One hundred gold I kick your half-breed ass."


male half-orc Barbarian-6th/1st Rogue

(OOC: I was also meaning Crimson's playing as a bonus as well as intimidate)

Here is what I found on Intimidate:
This is a spoiler, such as revealing who really did frame Roger Rabbit.Intimidate (Cha)

You can use this skill to frighten an opponent or to get them to act in a way that benefits you. This skill includes verbal threats and displays of prowess.

Check: You can use Intimidate to force an opponent to act friendly toward you for 1d6 × 10 minutes with a successful check. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier. If successful, the target gives you the information you desire, takes actions that do not endanger it, or otherwise offers limited assistance. After the Intimidate expires, the target treats you as unfriendly and may report you to local authorities. If you fail this check by 5 or more, the target attempts to deceive you or otherwise hinder your activities.

Demoralize: You can use this skill to cause an opponent to become shaken for a number of rounds. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent in this way if they are within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.

Action: Using Intimidate to change an opponent's attitude requires 1 minute of conversation. Demoralizing an opponent is a standard action.

Try Again: You can attempt to Intimidate an opponent again, but each additional check increases the DC by +5. This increase resets after 1 hour has passed.

Special: You also gain a +4 bonus on Intimidate checks if you are larger than your target and a –4 penalty on Intimidate checks if you are smaller than your target.

If you have the Persuasive feat, you get a bonus on Intimidate checks (see Feats).

A half-orc gets a +2 bonus on Intimidate checks.

He smiles "You are on. Bring your best ... you are going to need it." He takes the money they just earned and throws it down beside the cash he placed down."


Male Sexy 7th-level Bard

I didn't say it, but, yeah I intended my performance to be an inspire courage which gives you a +2, Badger.


male half-orc Barbarian-6th/1st Rogue

"Enough this kiddy stuff lets get to the main event eh? I have some money to earn and this two mopes playing paddy cake are boring the Hades out of me. Lets get it on Groonsik."


Bribes always welcome

The Orc fighter sheds his armor and weapons and climbs in the ring as the last two figthers leave. He takes up a position at one edge.

"ready cutter?" He grins, exposing long lower tusks

Initiative: 1d20 + 5 ⇒ (16) + 5 = 21


Bribes always welcome

Oh an he is shaken for 2 rounds, but he hides it well


male half-orc Barbarian-6th/1st Rogue

He rolls his broad shoulders grins back raises his left hand motioning to the orc with two fingers to come forward and says.

"Bring it."

Initiative 1d20 + 3 ⇒ (19) + 3 = 22

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