The Mad Badger |
Kravok follows behind more purposely keeping his eye on the surroundings looking for trouble and staring down any who look they want it with Crimson.
Perception1d20 + 8 ⇒ (10) + 8 = 18
If any one looks like they want trouble he will give them a good stare to try and back them down.
Intimidate1d20 + 10 ⇒ (17) + 10 = 27
Yet standing behind Crimson so he thinks they might be intimidated by him.
Dungeon Monkey |
. One of the players, a pock-faced adolescent with green spikes atop his knobby brainbox* sneers back
"Monkey the toss. Don't watch play we the toss next berk."
*
Badger
The Mad Badger |
Te Mad Bagder sighs knowing that somehow they just got into a fix. But after the quick sigh he looks around at the adolescents and trys to figure out which is the toughest looking as he plans to take them down very fast and hope to qwell any trouble and that the rest will fall away once their toughest one goes down. He does not act yet he is just preparing for battle should it cme to that.
"So what do you do with the monkey now? Crimson? Are we taking it with us or do you plan to play their game?"
Dungeon Monkey |
The monkey is dressed in a tattered blue garment, much like wizards' robes. He looks to be some sort of small lemur-like monkey, as far as the Masque can see, with large nocturnal eyes. It chatteres in a strange tongue* Sylvan. Anyone know it?
If you know Sylvan:
The Crimson Masque |
Hold yer horses, Badger!--I know it's been 24+ hours irl, but it's only been 10 seconds in game time since I caught the monkey!
The Masque turns to his new "friend."
So, what's your name, friend? Waits. I was wondering if you could explain what you're doing playing ringtoss with a sentient creature?
Perches the monkey on his shoulder.
I hope this monkey isn't your DMNPC, Patrick.
The Mad Badger |
Kravok rests his hands on Painbringer and Quickdeath to let the crowd know he is ready for trouble
At this point he figures these guys are not nice and perhaps he needs to teach them all a lesson in manners and he only knows one way to educate these types of berks. But he holds off until he gets a nod from Crimson.
Dungeon Monkey |
The adolescent Xaosman looks at the masque
"Uhh. Me name is Gervais Throckmann. We was just having a bit of fun wi' that small berk."
Evidently having him charmed makes him drop the Scramblespeak
His other friends take a look at the large scowing half orc and turn to him.
"Bar this!* Yon berk's a dazzler!* Let's tap the post*!"
They grab Gervais and pull him into a nearby alleyway. The small monkey graps the Masque's hair and holds on tight.
*
Dazzler: A wizard, usually with undertones of mind control/enchantment
Tap the Post: Get the fnck outta Dodge
The Mad Badger |
" I guess you have found yourself a new friend. Do you understand what he says?"
He pauses and watches to make sure the whole crowd leaves and no stragglers. "At least they had the sense to leave before I needed to draw blood."
"So should we head back and wait for your friend to return?"
The Mad Badger |
"Just see that your "new" friend does not choose to fling feces on me and we'll be cool."
He crosses his arms and gives his friend a knowing look.
"Let's get back to your friend. I guess you are bringing that monkey with you now? This should be interesting to say the least. You always seem to pick up the strays." He gives the monkey a frown.
"We should probably figure out what the creature has to say if it is as intelligent as you say it is. Wonder why those berks were beating on him? Hopefully he is not cursed or some demon."
Dungeon Monkey |
The creature responds in a high voice
"a Pleasure to meet you both. My name is Frumios. I am not a monkey, I am a Lemurian. Be that as it may, i appreciate you rescuing me from those monsters"
the small Lemurian looks about
"Perhaps you can enlighten me as to where I am? I was exploring a ruin, and all of a sudden I wound up here without my companions"
Dungeon Monkey |
As the two approach their previous location, they See Alyda emerge with their guide and an elven female with a rainbow mohawk mullet dressed in leather and spiky gear. Despite looking a bit rough and scarred, the newcomer has the most amazing purple eyes. They clasp hands and Alyda turns to the pair.
"Got a new pet, pet?" She inquires of the Masque
The Crimson Masque |
Knowledge Planes 1d20 + 15 ⇒ (3) + 15 = 18
What's a Lemurian?
The Crimson Masque gives the monkey the lowdown about Sigil and asks him its name.
When Alyda shows up I introduce the two.
Yes, darling, we're ready when you're ready.
The Crimson Masque sweeps his arm in a gallant gesture.
The Mad Badger |
"So Crimson are we taking your monkey with us then? Or we going to let him go on his way?"
"Have you figured out what a Lemurian is anyways? You always had that book smart stuff. You know me I am just about the bashing of things."
"So Alyda where are we going anyways?"
The Crimson Masque |
There is a very good chance that the Crimson Masque knows, but, unfortunately, Doodlebug Anklebiter has no idea. At least in this context--if we were in Howard's world or the Marvel Universe, I'd have some clues, but, here? In Sigil? Not a clue.
[Waits patiently for the Dungeon Monkey]
Dungeon Monkey |
you have actually never heard of a Lemurian
Zorzeg leads the group back out of the Hive Central District. The Masque tries as best he can to explain the Frumious the Lemurian what and where Sigil is. It's not easy, especially the rotating ring in extra planar space bit.
Zorzeg bids them farewell at the edge of the Hive, and the four cross back into the Lower Ward. The rain is less now, more of a stinging mist laden with sulfur and ash from the Great Foundry complex.
Alyda seems preoccupied, her spiky red hair peeking from her Cage cloak. She responds to idle chatter, but she responds to any questions amiably enough.
Returning to Swordhold, Alyda digs in her pouch and pays the duo what she promised. She gives the Masque a quick buss on the cheek.
"Whenever you get the urge to join the Movement you come see me love" she whispers in his ear. Then she is off, cloak fading into the foggy grey.
Frumious looks about
"is there any place around here for normal-sized folks? I have to say, you all are quite the giants"
The Mad Badger |
While they walk the Mad Badger sensing Alyda's pensive behavior says.
"Anything in particular have you worried? You didn't hire us because of our ...well at least you didn't hire me because of my looks. What is going on?"
************************************
The Mad Badger pauses a moment or two ... As she walks away.
"Hmm, that was almost too easy." He says outloud after she leaves. "Normally we always get into trouble where she is concerned." The wheels in his head can almost be seen churning here. Yet being more the action and less of the thinking type he looks over at the Masque but doesn't say anything knowing he will come to her defense and not hear the voice of caution.
Yet seeing she is preoccupied concerns him enough that he takes another look around to see if anyone is following them or watching them. Having that bad feeling as it were that something went down and both of them are completely oblivious of it.
Dungeon Monkey |
Frumious nods
"You should never have just one mate."
He looks about, then hops onto a nearby ledge.
"I do thank you both for your assistance, but I think that I must find the portal back to my home. I fear I am much too small in this reality to prosper. Do you know of anyone who specializes in finding gates?"
Knowlege(Local) might work
The day is starting to fade toward black as After Antipeak begins to ramp up. The many bells and gongs from the thousands of religious sites in the Temple District is carried on the sooty wind
The pub that Alyda mentioned is a strange bar on the edge of the Hellgate District. A cellar tavern, it specializes in songs performed by the patrons. The proprieter, Lorne, is a seer who can oft-times detect things about a berk, but only if they're singing whilst he tries. It is also a good spot to do any cross-faction diplomacy or the like. It has a strict neutrality, and anyone is welcome.