Swords and Super-Science: Numeria Sandbox PBP (Inactive)

Game Master Michael Johnson 66

Swords and super-science in the savage realm of Numeria! The heroes begin as 1st-level slaves of the Technic League, forced to explore the fragments of the fallen starship Divinity in search of potent alien technology for their arrogant masters in Starfall. As soon as they can win their freedom, their destiny will be in their own hands, and all of Golarion will become their adventuring grounds....


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Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Gnaarrg makes sure her boss is under the marker and pulls the trigger with no hesitation.

-Posted with Wayfinder


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

Looks one at the image to see what happens.
Taking out her tools and getting ready to try and tack off the neck band.
Then she has a thought.


M Human unchained monk 8/paladin 6

For the first time in over six thousand years, the great external cannon on the Silver Turret ignites in a shaft of crimson brilliance that incinerates all in its relentless path, including Captain Zophal, who vanishes with a crackling POP!!!


Active:
Penalties:
HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3

Zed turns off the Chain Sword and places it down for a moment before leaning against the wall.

"We are f-free now."

He then looks at his companions.

"S-so what do w-we do now? I think I'd like to rest for a w-while in this chamber."


Startled almost to death themselves, the six hirelings leap for cover, screaming in fear and dismay!


M Human unchained monk 8/paladin 6

The dray beasts panic and charge off away from the crater at full speed, yanking the wagon after them....


Both of the Technic League gearsman stand motionless, gazing impassively at the Silver Turret....


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

"Best shoot the Gearsman as well, Clinger with me I need you to ask something off a friend"

She says heading off to see the robot fire fighter.

Once she gets there she will ask Clinger to ask it, if it thinks it can cut off her neck brace with-out setting it off and harming her.


Male Human (Ulfen/Kellid) Cavalier (Luring Cavalier/Musketeer) 3
Gnaarrg wrote:
Gnaarrg makes sure her boss is under the marker and pulls the trigger with no hesitation.

Geirmur smiles wide and lets out a barking laugh.

"I like the way you think, Gnaarrg. My thoughts exactly."
He looks at the set up over her shoulder, eyes gleaming with awe. He sighs after a moment.

"If only we could get something like this to take with us. This countryside'd be free of those lowlifes in months.


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Gnaarrg will make sure to, now that the boss is gone, scythe through the rest of the bastards in the technic league with her weapon. She may be laughing maniacally as she does so. No, she definitely is.


M Human unchained monk 8/paladin 6

The eye-blisteringly bright ruby shafts of light from the deadly cannon carves through the gearsman and then the fleeing hirelings in swift succession as Gnaarrg adroitly lays down strafing fire from the gunner's seat!


Lady Zal -Azra Qlin-Zra wrote:

"Best shoot the Gearsman as well, Clinger with me I need you to ask something off a friend"

She says heading off to see the robot fire fighter.

Once she gets there she will ask Clinger to ask it, if it thinks it can cut off her neck brace with-out setting it off and harming her.

The firefighter robot awakens again from its slumber, and Clinger jabbers at it in robot jargon for a moment....

The firefighter robot announces its intentions in Androffan:

Androffan:
Commencing demolition disarm....

It then protracts an array of highly articulated apparatus that manipulates the collar on Lady Zal's neck in some way that causes a series of low hoots to sound from the collar before it unlocks and opens harmlessly, freeing her from the Technic League at last!


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

She takes it back to the others.
Handing it too Gnaarrg.

"Here, I think you can make bombs from this. The fire fighting roobot thing down below can remove them."

She rubs her neck and smiles.


INACTIVE - GAME DIED

Nalket watches in wonder as the screen shows the incredible devastation of the Silver Turret. Finally, she turns to Gnaarrg and says, "That is incredible! I do not know how anyone could stand against such heavenly fire."

She nods slowly and says, "We have been through adversity together, and though at first I was cautious because our situation was a grave one, we are now bound by that same adversity. We have been freed from the Technic League, though doubless more of them will come here some day to discover what happened and find more strange things in this ruin. So we have all of Numeria before us; what shall we do next?"

When Zal mentions that the robot can remove the neckpieces, she rubs hers ruefully and says, "That will be a welcome relief."


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

She sits down and gets what little food she has left out.

"If you go taking Clinger with you. He can talk robot. I,m thinking with that weapon. We could clear out this craft and make it a good place to stay in. There is still a lot to research here. I suspect that weapon can't be moved. It seems part of this structure. But we could see if it's possible. I am thinking there may be lesser craft in this larger one. If we could find the parts we could fix one. But right now we all need rest."


INACTIVE - GAME DIED

"Rest and food - I am at the last of my food supplies. Is it safe to go outside and hunt?" asks Nalket.


M Human unchained monk 8/paladin 6

One by one, the firefighter robot on the Promenade Deck frees the newly liberated adventurers from their slave collars. For the first time in a long time, the adventurers taste true freedom, and savor its exquisite flavor, finer than the finest cuisine!


M Human unchained monk 8/paladin 6

The party can rest in the Bridge or on one of the other secured decks and level up to 3rd level the next morning, Pharast the 7th. Congratulations!


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Gnaarrg hops out of the gun pod cackling to herself pretty much how you'd expect a hobgoblin to. She will be giddy even after her bomb collar is removed, where she will put at least a marginal effort into collecting the collars so she could perhaps make a bomb later.

"I only have a few more days of food. They didn't want me wandering far." Gnaarrg says. "But there might be some of the caravan's supplies left; I didn't hit the wagons except where there were people in it."

If confirmed, she will go out to scavenge food (and booze). She keeps an eye on the turret, just in case it (or someone else) gets trigger happy.


Active:
Penalties:
HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3

Zed will be resting in the Bridge till morning.

As the collar is finally taken of Zed grasps his neck and looks around.

"I am f-finally f-ree. Thank you my friends, I couldn't have escape this f-fate alone.


Male Human (Ulfen/Kellid) Cavalier (Luring Cavalier/Musketeer) 3

Geirmur will take the opportunity to have a look at the turret controls directly after Gnaarrg leaves to scavenge for supplies. He'll use the computer to have a look at the ship's surroundings.


M Human unchained monk 8/paladin 6
Geirmur Breeland wrote:
Geirmur will take the opportunity to have a look at the turret controls directly after Gnaarrg leaves to scavenge for supplies. He'll use the computer to have a look at the ship's surroundings.

Seated comfortably in the high-backed chair of scarlet leather, hands resting upon the harness that controls the aim of the great outer light cannon, and gazing at the outside world rendered by Androffan phantasms in three dimensions on a display screen that hovers before his face at the end of elegantly articulated appendages extending from the greater mass of machinery to the north, Geirmur feels like the gods must feel, he thinks....

The screen shows him the slave wagon, finally caught in a narrow gap between two large boulders which the panicked oxen ran between when Gnaarrg was raining brilliant ruby death down on the Technic League captain and his gearsmen and lackeys.... the forlorn oxen are effectively arrested by their self-inflicted predicament, and are lowing pitifully, faintly audible through the Silver Turret's starmetal walls....


M Human unchained monk 8/paladin 6

During the restful downtime, Nalket and Geirmur hunt game outside the Silver Turret (during the evening of Pharast 6th, before camping) (and before gaining 3rd level), while Gnaarrg tinkers with the disarmed explosive collars, Lady Zal and Clinger study and discuss the various consoles arrayed around the Bridge Deck, Zed meditates on the implications of his newfound liberty and practices slashing and partying with the formidable Chain-Sword, and Saissha stealthily disappears some time around 3:00 in the afternoon, feigning a trip to the "water-throne" on the Embarkation Deck, but actually slipping out the exit and beginning a long and perilous solo trek across Numeria to follow the call of the Inner Sea that stirs within her....

Survival checks from Nalket and Geirmur, please.

Engineering check from Gnaarrg, please.

Engineering check from Lady Zal with a +2 aid another bonus from Clinger, please.

Combat Maneuver check from Zed, please.


M Human unchained monk 8/paladin 6

When Saissha still hasn't returned from her "water-throne break" by nightfall, a search of the previously explored areas confirms that she has either fled the Silver Turret, or has brashly ventured alone into hitherto unknown regions of the mysterious wreck.


INACTIVE - GAME DIED

Survival: 1d20 + 10 ⇒ (7) + 10 = 17

While hunting, Nalket asks Geirmur, "How did you come to be captured by the Technic League?"


M Human unchained monk 8/paladin 6
Nalket of the Ghost Wolves wrote:
[dice=Survival]1d20+10

Nalket finds the rugged countryside around the crater to be spartan and barren. No forage is to be found fit for human consumption, only tufts of sickly grass and weeds, blighted and poisonous fruits on the few thorny bushes scattered about, and well-scoured bones of beasts and beings strewn half buried in the rocky soil.

However, she does recover a few good things from the slave wagon: 12 man-days of rations, 10 man-days of water in large water skins, and two gallon-jugs of fortified wine.


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

Engineering check 1d20 + 1d6 + 9 + 2 ⇒ (8) + (4) + 9 + 2 = 23


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Engineering: 1d20 + 11 ⇒ (18) + 11 = 29


Active:
Penalties:
HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3

Combat Maneuver: 1d20 + 4 ⇒ (13) + 4 = 17


M Human unchained monk 8/paladin 6

Bridge Deck Map


M Human unchained monk 8/paladin 6

With Clinger's help, Lady Zal determines the functions of each station around the bridge:

The captain's station at the center is also where the Silver Turret can be piloted as a separate spacefaring vessel (or could before it was wrecked).

The gunner's seat to the north has already been determined.

The life support station controls all life support systems aboard the Silver Turret, controlling temperature, atmosphere, et cetera.

The astrogation station is a kind of navigation system that enabled the Androffan crew to plot a course among the stars.

The co-pilot station is a secondary piloting station, of course.

The engineering station allows an engineer to conduct systems diagnostics and maintenance.


M Human unchained monk 8/paladin 6
Gnaarrg wrote:
[dice=Engineering]1d20+11

Gnaarrg is able to use the elements salvaged from the six slave collars to produce the nonmagical equivalent of a type I necklace of fireballs over the course of six hours of work!


M Human unchained monk 8/paladin 6
Zed Nexus wrote:
[dice=Combat Maneuver]1d20+4

Zed's practice with the Chain-Sword improves his skill with it (in game terms, if he's planning to take the Exotic Weapon Proficiency feat at 3rd level, he is gaining that proficiency as he practices, and he doesn't accidentally saw anything unintentionally)....


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

Zal spends her time trying to get the 'AI' computer 'On line' so many new words form the small device and Clinger. She knows now it holds far more information.

Craft(Mechanical) spends an inspiration point for added 1d6, get clinger to aid 1d20 + 1d6 + 12 + 2 ⇒ (13) + (1) + 12 + 2 = 28

KN Eng ask Clinger for aid1d20 + 1d6 + 9 + 2 ⇒ (2) + (2) + 9 + 2 = 15


Active:
Penalties:
HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3

Zed spends some of his time practicing with the Chain Sword and during it speaks aloud to any of his companions present.

"S-so what should we do now? How long b-before the Technic League s-sends a group in search for us and the missing wagon team?"

His face shows no emotion as he stands thinking for a moment.

"S-should we gather what we can and leave t-this place? They will come here in s-search of us."

Upon seeing Zal working on the computer Zed moves to sit at the Engineering Station and attempts to use it.

Engineering: 1d20 + 6 ⇒ (19) + 6 = 25


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

"I think we have about a week, it will take them that long to work out something is wrong. We could lay a fake trail, make it look like our capture ran off with the goods. Anyone coming would follow that 1st. That gets us more time. We need to get as much as we can from here. Search the rest of the place. Load up that cart and go. But 1st I want to see if I can get the 'AI' working."

She says looking over the computer panels

"My thinking is it can tell us a lot more about what things are here"


Active:
Penalties:
HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3

"That s-sounds like a good plan Zal. My only wish upon leaving t-this place is to s-stay with s-some of you...I don't know much of this world and I've come to trust you as friends.

He says as he works.


INACTIVE - GAME DIED

"The land around this place is barren. We have some food from the caravan, but when it is gone, we will find nothing else," says Nalket after she returns from her failed hunting attempt.

"I can create all the water that we need, but we must leave if we wish to eat. Perhaps we can seal off the entrance in case you wish to return later."


M Human unchained monk 8/paladin 6

Random encounter check for Pharast 6th, daytime: 1d6 ⇒ 3.... No encounter.

The rest of Pharast 6th passes without incident, and the sun sinks in the west, drawing the shade of night to cover the savage land of Numeria with star-bedecked darkness....

Random encounter check for Pharast 6th, nighttime: 1d6 ⇒ 3.... No encounter.

The night passes quietly as well, and as the sun once more creeps above the eastern horizon, dawning on the 7th of Pharast, the adventurers rise from their slumbers feeling like they have been reborn. They are free, autonomous individuals, but also members of a skilled and adventurous band, a team that is stronger than the sum of its parts. They have gained a better understanding of their capabilities, and feel more formidable and braver than they did the day before.


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Gnaarrg will practice that morning with the laser pistol, twirling it around (with the battery removed, of course) and getting familiar with the grip and aim of it before she practices unloading and reloading the thing a few times so she understands it. Nodding to herself, she will sit at one of the tables, with Maagun standing idly by next to her, as she goes over all the salvage she had collected and re-prioritizing the scrap that's useful to her, as opposed to the technic league slavers.

Around her neck dangles a necklace with strange short rods that look suspiciously like the explosives from their bomb collars.


Male Human (Ulfen/Kellid) Cavalier (Luring Cavalier/Musketeer) 3
Nalket of the Ghost Wolves wrote:

[dice=Survival]1d20+10

While hunting, Nalket asks Geirmur, "How did you come to be captured by the Technic League?"

Geirmur's face grows serious. "Well, after leaving the cavalry, I started a militia to keep the countryside safe from monsters, bandits, and the like. When the Technic League began kidnapping locals, we decided to lay a trap for them. I was the only one who survived."

He remains silent for a few minutes.

"How did you come to be their slave?"


INACTIVE - GAME DIED

Nalket says, "I was on a vision quest with a small hunting party of my tribe - along with my sister, Ila. We were ambushed by a League slaver group. My companions fought valiantly but we were overwhelmed - they used some kind of metal egg that released a white smoke of sleep. I do not know what happened to the others, only that when I awakened I had the metal collar and I was pressed into their scavenging parties. Often I have meditated and asked the ancestors how this can happen, but they are mysterious and the power of the Technic League is likewise great."

She looks off to the horizon (as they are hunting together) and says, "Now it seems we will be free... and I yearn to find my sister and free her, too, but I know that even though fortune has turned, the Technic League is too powerful for us to fight. Perhaps we should go to one of the towns... Torch, or Scrapwall... and find allies? Or else we will wander the wastes as my people have done for years, seeking more relics of the sky to aid our cause."

She sighs and looks down, her face saddened, then back to Geimur. "I am sorry that you have lost your companions. It seems that you sought to do right by the people of your home. I pray that the time will come when you will find justice for what was done."


M Human unchained monk 8/paladin 6

At around midnight betwixt Pharast 6th and 7th, as Lady Zal is starting to doze off in spite of her determination to get this mysterious "AI" she keeps seeing reference to "online", the astute and lore-steeped Spirit of the Silver Turret awakens.


Androffan::
I am awake again.... It has been a long sleep, more than six-thousand years.... But I am back. I'm back! What happened? Did we win the battle? Engaging the Divinity drive to open a wormhole was a terrible idea! We could end up anywhere, even in Hell.... Are we in Hell?

The voice resonates throughout the Silver Turret like the voice of a sleepy goddess suddenly awakened....


Oh joy! Chamberlain! You're awake! Oh, this is going to be great fun, now! Chamberlain is an oracle, you know! A prophetess who sees the future!

Clinger buzzes about ecstatically in response to the sonorous female voice that suddenly begins speaking at around midnight....


Clinger? It's you! Ha! Hi, Clinger! What a long, strange trip we've had.... Not unlike Sally through the Jub Jub Bird's hole, into Wonderworld.... Those fools created a wormhole to escape the battle, but they've leapt from the skillet into the cooking fire! Now, where have they stranded us? On a world called Golarion, where demons invade through a planar rift called the Worldwound, and devils move monarchs like chess pieces in a realm called Cheliax.... That's only the tip of the iceberg, Clinger, my pet!


Worldwound? Demons? Devils? Chess? Oh, my! It all sounds absolutely dreadful, my Chamberlain! What are we to do??


Well, we'll do whatever we must, of course, my sweet. First of all, I detect numerous unseemly invaders within our Silver Turret.... They shall have to be expelled, by the most expedient and practical means available--no time for sentiments about the sanctity of all life forms. We must establish order within our environment, and recognize a proper authority. Do you have any recommendations, dear Clinger?


I do, my sweet Chamberlain! These brave, young natives, who have rescued me from eons of ennui inside a medicine cabinet, and exterminated a band of insufferable vegepygmies, seem the most worthy to take ownership of the Silver Turret. Under their command, I feel that we may yet achieve greatness!


Is that so? Well, then. Let me take measure of them.... Yes.... I do foresee greatness here.... I see mighty heroes, armed with the weapons and armor of the Silver Turret, defending it against a siege laid by immoral and avaricious men....

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