Swords and Super-Science: Numeria Sandbox PBP (Inactive)

Game Master Michael Johnson 66

Swords and super-science in the savage realm of Numeria! The heroes begin as 1st-level slaves of the Technic League, forced to explore the fragments of the fallen starship Divinity in search of potent alien technology for their arrogant masters in Starfall. As soon as they can win their freedom, their destiny will be in their own hands, and all of Golarion will become their adventuring grounds....


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Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Yeah I have my HeroLab set up so that it does that automatically. :)


M Human unchained monk 8/paladin 6

How do you all feel about my use of Initiative Monkey to remind everyone of Initiative order? Useful or annoying? Lol....

Also, are the maps and art links helping you to visualize the set up? I know it's hard without the grid and minis to keep combat straight, but I think we've done a pretty good job so far.

I hope my use of different avatars for each NPC is helping immersion rather than being confusing.


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

It's fine! I like it.


Active:
Penalties:
HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3

I thoroughly enjoy Initiative Monkey! Eeek!

Also the avatars, maps, and art links are great. :)


M Human unchained monk 8/paladin 6

Thanks! You guys take the time to participate and role play your PCs enthusiastically, so I want to make sure I'm running a fun, entertaining, and legit game for us all.


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

very good GMing going on, anyway back to the TPK..


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None
Lady Zal -Azra Qlin-Zra wrote:
very good GMing going on, anyway back to the TPK..

Well *I* Might survive.


M Human unchained monk 8/paladin 6

Lol! Yes, it's not looking promising right now for our artifact miners....


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

hope you like that deadpool moment


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

From tomorrow night, I will be away for the next 5 days on a family Trip, I will try and post when I can, V hotel wifi, but if its critical Bot my PC please GM.


M Human unchained monk 8/paladin 6
Lady Zal -Azra Qlin-Zra wrote:
From tomorrow night, I will be away for the next 5 days on a family Trip, I will try and post when I can, V hotel wifi, but if its critical Bot my PC please GM.

Ok, will do. Enjoy your trip!


M Human unchained monk 8/paladin 6

I can only assume that Saissha has lost interest or ability to continue, so I had her fun off. If the player returns and wants to keep playing, the door remains open, but it's just easier until then not to bot her.


Active:
Penalties:
HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Michael Johnson 66 wrote:
Zed Nexus wrote:
[dice=Combat Maneuver]1d20+4
Zed's practice with the Chain-Sword improves his skill with it (in game terms, if he's planning to take the Exotic Weapon Proficiency feat at 3rd level, he is gaining that proficiency as he practices, and he doesn't accidentally saw anything unintentionally)....

I already have Exotic Weapon Prof. I picked it up at 2nd level when i took my 1st Level in Fighter.


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

I will be taking pistol prof. So i can use my laser pistol. Gotta make the pew pews to go with the boom booms. Will update the character in a bit, assuming i get back inside with supplies.

-Posted with Wayfinder


Active:
Penalties:
HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3

I also have a question GM.

Is it possible to coat the Chain Sword's "chain" with Cold Iron? So that it could be treated as such a weapon?

And if so how would i do that? Just curious so i can make some choices for this level.


M Human unchained monk 8/paladin 6
Zed Nexus wrote:

I also have a question GM.

Is it possible to coat the Chain Sword's "chain" with Cold Iron? So that it could be treated as such a weapon?

And if so how would i do that? Just curious so i can make some choices for this level.

You could definitely apply silversheen. As for cold iron, I could see having a cold iron chain forged to replace the steel chain currently installed. The cost would be just the cost of adding cold iron to a two-handed melee weapon.


M Human unchained monk 8/paladin 6

Gah! The role play is so good! Thanks for getting into your characters, guys! I'm enjoying this story as it unfolds in all its swords-and-super-sciency glory!


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

Will this be the end Point GM, or will we be carrying on?

Sounds like a blast in fact, I could see how we could carry on.

1) A preemptive strike on the Techno-league.
2) A move to take OVER the Techno-league
3) Become its new focus of Techno-league, heading out with our army in glory and power to rule the world.

OR

1) Find out we can fix ship, Raid Techno-league for parts to fix ship
2) Find teleporters and go hunting around world for stuff to fix ship
3) Fix ship and go Spell Jamming across the cosmos.

hehe


M Human unchained monk 8/paladin 6

This is only the end of Act 1, my friend. I intend to run this campaign until the PCs are 20th-level Demigods. That's how Mikey J rolls! Lol!


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Also, the AI's conversation makes me think of Big MT and the big science heads from Fallout New Vegas.

It's epic and greatly entertaining. Looking forward for more to happen!


M Human unchained monk 8/paladin 6

Hope we haven't lost ya, Zed.... Soon would be a great time to saw some ghouls in half lol


Active:
Mage Armor
Penalties:
HP: 24/24 | AC: 18 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3

Hey I'm back!

Sorry for the absence.

Okay so to catch up.

Before I would have descended down to the life support deck I would have cast a Mage Armor on myself.

So the first Ghoul who used a bite on me with a 17 would have missed. (Since my AC with Mage Armor is an 18.)

I'll post my actions now and roll initiative.


M Human unchained monk 8/paladin 6
Zed_Nexus wrote:

Hey I'm back!

Sorry for the absence.

Okay so to catch up.

Before I would have descended down to the life support deck I would have cast a Mage Armor on myself.

So the first Ghoul who used a bite on me with a 17 would have missed. (Since my AC with Mage Armor is an 18.)

I'll post my actions now and roll initiative.

Good deal! Welcome back! :)


M Human unchained monk 8/paladin 6

I'm sorry our game has stalled out recently. I intend to get it running again, and will post the ghouls' actions for round 3 soon, but I'd like to get a head count of everyone who is still interested in continuing here, if I may....


INACTIVE - GAME DIED

*silently paralyzed*


M Human unchained monk 8/paladin 6
Nalket of the Ghost Wolves wrote:
*silently paralyzed*

Lol! I know, sorry bout that.... did we determine for how many rounds?


INACTIVE - GAME DIED

No, and it's fine, I'm just making a funny check-in out of it!


Active:
Mage Armor
Penalties:
HP: 24/24 | AC: 18 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3

I'm still interested!


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

wow is this game still flopping around with some life still.

Yikes!!


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Im aliiiiiive!

-Posted with Wayfinder


INACTIVE - GAME DIED

I will be camping this weekend and may not have internet. Bot if needed!


INACTIVE - GAME DIED

Sooo dead game?


Active:
Mage Armor
Penalties:
HP: 24/24 | AC: 18 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3

I hope not. :)


M Human unchained monk 8/paladin 6

Sorry, been a bit distracted by a fairly crazy week lol....

I'm still game to continue


M Human unchained monk 8/paladin 6

Sorry about the delay, my old phone broke (and I was using it for all of my online dealings), and my brother is foolishly tying the knot this weekend, so I've been a bit distracted, but I promise this game ain't over yet! The fat lady has not sang yet....


Active:
Mage Armor
Penalties:
HP: 24/24 | AC: 18 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3

Fair enough. I'm still around.

It sucks when that kind of stuff happens.


Ok dropping from this, just can't invest time in a game this slow sorry. GM can you remove my and my pc from player lists.


M Human unchained monk 8/paladin 6
GM_Panic wrote:
Ok dropping from this, just can't invest time in a game this slow sorry. GM can you remove my and my pc from player lists.

I understand, and apologize that it has slowed down so much. I think I did it correctly. Let me know if not.

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