Karal mithrilaxe |
I vote we have someone go out in the boat and paddle to the edge of the hole. Then we have Tico go out on the boards and attach a rope around our box. we will try to pull our box in slowly. But have the rope wound around one of the pillars in the room. if the box drops we can then slowly lower it into the boat. Any other suggestions?
Ticco Wizwicket |
Ticco walks around the hole several times will resting his chin on the back of his hand supported by his other arm at the elbow. He stops holds his arms out as if measuring and then takes a step to the left. He then closes one eye and measures the box between finger and thumb a few inches from his face.
"Sounds OK to me!"
Ticco Wizwicket |
Ticco picks up the rope, ties off a loop and gingerly steps out towards the box.
acrobatics: 1d20 + 2 ⇒ (4) + 2 = 6
Karal mithrilaxe |
LOL
Once Wren calls out she is in position I will start pulling the chest towards me.
I will pull it toward me. Alliver and Tico take the slack out of it by holding onto the rope after it is wrapped around the pillar a couple of times. Ticco you keep shifting the slack out of my side to Allivers by pulling the rope around the pillar please. if the chest falls and I can't hold it, you should be able to hold it by using the pillar wrappings Alliver.
Ticco Wizwicket |
Ticco crouches next to the crate and traces a finger around the crown symbols.
GM-Sveden |
Inside the crate you find a smaller mahogany box. Inside this box are 5 books and a collection of loose sheets of paper inside a leather folder.
The crate itself contains many useful items. There is a small leather pouch containing a set of fine thieves' tools, three flasks of alchemical fire, one flask of acid, a dozen jars of inks, a footprint book, a pouch of admantine weapon blanch, three bags of powder and some dice and cards.
Ticco Wizwicket |
Ticco scans the good s touching everything at least once. He opens each of the books and smells their pages and then inspects their spines and ornamentation. Each glass jar gets held up to the light and each powder bag gets weighed against the others.
"These are mine!", he points at a small pile that has appeared sorted and separated from the rest.
If no objections I'll take: 1 flask of alchemist fire, 1 flask of acid, the footprint book and the Thaumaturgy book.
Ticco Wizwicket |
My fault I misread what was in what box
Ticco, with arm outstretched still pointing at the pile, turns to the side slightly so that the book on thaumaturgy is now just out of his view.
He then repeats, "These are mine!"
Ticco Wizwicket |
My fault I misread what was in what box
Ticco, with arm outstretched still pointing at the pile, turns to the side slightly so that the book on thaumaturgy is now just out of his view.
He then repeats, "These are mine!"
GM-Sveden |
Making your way north, the party once again passes through the busy Coins to the Ascendant Court district. Arriving at the Temple of the Shining Star, a massive temple to Sarenrae, you are immediately directed to Ollysta Zadrian.
The head of the Silver Crusade is a woman young in years but strong in her faith and service as a Paladin of Sarenrae.
She notices your arrival and strides across the room to greet you.
“Thank the light of Sarenrae you have arrived! I knew Venture Captain Valsin would come through for us in the Silver Crusade. I desperately need you to bring medicine to an orphanage and let me know if the headmistress, Gilga Baltwin, is deserving of our charity.
Since our doors opened, the needy have clamored for our aid, and I suspect some are abusing our generosity. It may sound paranoid, but there are plenty of dishonest people out in the world eager for easy gold.
But perhaps you are not familiar with our cause here in the Silver Crusade? After discovering so many factions splintered the Society, a number of us banded together to proliferate the cause of charity and kindness using the Society’s resources. As it is said, ‘The Dawn brings new light’ and I’ve made it my life’s work to use our recent darkness to bring a new light to the world and to the Pathfinder Society.
I apologize for straying off point. Will you bring this parcel of medicine to Auntie Baltwin’s Home for Recovery in the Eastgate District?”
Ticco Wizwicket |
Ticco stands directly beneath the parcel and stares sternly up at the paladin. His hands remain on his hips. It would appear he is in between thoughts of outbursts that would do nothing short of sully the woman's impression of the group.
GM-Sveden |
As you head to the orphanage you get an uneasy feeling. You can't quite place it but you swear you are being watched.
After a short trip across the city you find the Orphanage in the Eastgate District easily.
Nearly swarming with cats and children, Auntie Baltwin's fine upper-class home appears to be clean and in good condition considering the number and ages of its inhabitants. Three youngsters shoot marbles in the dirt near the side porch, and a glance inside the open front door provides a view of strewn toys and more cats. A few children take care of chores, while coughs and sneezes softly erupt from the children’s dormitories upstairs.
Ticco Wizwicket |
1 person marked this as a favorite. |
Ticco miraculously appears in the group playing marbles. Stooping and looking intent, he blends well with the children; hair color aside. He stares wide eyed waiting for his turn.
disguise: 1d20 + 4 ⇒ (20) + 4 = 24
GM-Sveden |
Steffan: 1d20 + 1 ⇒ (20) + 1 = 21
Thomas: 1d20 + 1 ⇒ (2) + 1 = 3
Lionel: 1d20 + 1 ⇒ (2) + 1 = 3
As Karal approaches the three boys look up expecting to be told to move aside by the approaching adult. They are pleased to be greeted with such an exciting prospect as playing marbles with a Dwarf.
One of the boys speaks up clearly more swayed by Karal's speech than the other two.
"Hi, what's your name? Mine is Thomas. Would you like to play marbles too? I guess this place is OK. Its better than being hungry."
He makes room for you by shoving one of the smaller children aside.
One of the boys, slightly older than Thomas, chides him for rough-housing.
"Thomas! What are you doing pushing a stranger like that? Auntie Baltwin wouldn't be happy."
The boy, who introduces himself as Steffan, picks Ticco up off the ground and apologizes.
"For a minute there I thought you was just some new kid but then I remembered there ain't no gnomes in this orphanage."
Karal mithrilaxe |
Sure I will take a shot at it. Yeah it isn't fun being hungry. So Auntie Baldwin must be pretty nice huh?
additional diplomacy rolls while breaking out some cheese and meat from the pack and sharing with the boys
1d20 + 7 ⇒ (4) + 7 = 11
1d20 + 7 ⇒ (19) + 7 = 26