Sv's - First Steps part 1 : In Service to Lore

Game Master sveden

GM-Sveden attempts his first PBP campaign. In Service to Lore is part one of the three part First Steps series of modules.


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The arrow strikes the creature and sinks in. Moments later the wound caused by the arrow disappears.

The creature was undamaged by the arrow.


Seemingly oblivious to the fire rays, arrows and axes honing in on it, the creature clutches both clawed hands together and slams downwards on the box. Once again the blow has no effect on the sturdy box.

Stooping it picks up the box with two hands and readies another throw.

Picking an item up from the ground would provoke an attack of opportunity.

Solace is up!

Silver Crusade

male dwarf AC 19, touch 12, flat-footed 17. (+7 armor, +2 Dex) conversion inquisitor/1

for the aoo on it's turn

1d20 + 2 ⇒ (15) + 2 = 171d12 + 3 ⇒ (5) + 3 = 8


Karal swings his ax down and connects with the winged devil. It looks like its been damaged for the first time.

Karal, some of that damage got through. Some not all.


So I guess Solace will move and try and hit the creature? Doing this once to keep the initiative flowing.

Solace moves in position to attack with the letter opener.

1d20 + 4 ⇒ (14) + 4 = 18

DMG: 1d4 ⇒ 2

Solace just manages to catch the Imp. The imp screeches slightly as the silver dagger bypasses its natural defenses.


Still one AoP to resolve if Wren wants one. Otherwise its on to...

Rnd 3!
Wren
Ticco
Alliver
Karal
Creature
Solace

Dark Archive

Female Human Wizard 1

Wren rears back and swings the riding crop with all she has at the imp.
"I said leave the box alone!"

1d20 ⇒ 41d4 ⇒ 4

Dark Archive

Female Human Wizard 1

Next round I will attempt to grapple the imp.

Wren shouts "Asmodeus take you! Get over here you little bastard!" as she throws herself at the fiendish creature.

1d20 + 4 ⇒ (17) + 4 = 21

(if there is no size bonus for grappling, please disregard the +4)

Dark Archive

Female Human Wizard 1

Anyone care to assist on my grapple attempt?

Grand Lodge

Char Sheet hp 9/9 / AC 14, touch 13, flat-footed 12 / Fort +2, Ref +2, Will +2

Ticco shakes his fingers as he looks at them inquisitively. Stupid magics
He spits on his other hand and points straight up. Then he slowly lowers his hand and points at the creature once more.

Ray of frost: ranged touch 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8

Again he misses. Totally baffled, he tries to discern particular weaknesses of the angry little thing.

knowledge planes 1d20 + 4 ⇒ (20) + 4 = 24


After missing the attack of opportunity Wren throws herself at the creature trying to grapple it.

As the looming figure closes in the creature lashes out with its stinger.

stinger: 1d20 + 8 ⇒ (16) + 8 = 24

DMG: 1d4 ⇒ 3

The stinger strikes true delivering a potent poison.

Fort Save: 1d20 + 1 ⇒ (16) + 1 = 17

Wren's body shrugs off the poison as she wraps her arms around the tiny creature and successfully holds it.


Even with a no longer moving target the Gnome's icy blast streaks wide.

Halfway into round 3, Alliver you are up.

Ticco:
This is an Imp. They are immune to Fire and Poison. They also have thick hides that can only be bypassed by good or silver weapons. Their poison stingers are also very dangerous.

Dark Archive

Female Human Wizard 1

"Somebody grab the box! NOW!"


M Elf Cloistered Cleric 1

Alliver casts Sanctuary tries to take the box.


Alliver casts Sanctuary and moves across the room.

Karal, you are are up.

Silver Crusade

male dwarf AC 19, touch 12, flat-footed 17. (+7 armor, +2 Dex) conversion inquisitor/1

I will attempt to help Wren restrain the creature if possible.

1d20 + 2 ⇒ (19) + 2 = 21


OK sounds good Karal, I'll give Wren a bonus to hold the grapple.

escape grapple: 1d20 + 1 ⇒ (10) + 1 = 11

The creature struggles against Wren's hold but is unable to beat the combined power of Wren and Karal.

Solace you are up.

Shadow Lodge

Male Human (Taldan) HP 10/10 AC 15 CMD 14 Touch 13 Flat 12 Rapier +4;1d6 Pistol, Double Barrel +4;1d8 F +2 R +5 W +2 INIT +3 Perc +6 CMB +1 Gunslinger (Pistolero) 1

Solace stepped forward to place the letter opener at the imp's throat.

"Will you cease your struggles and remain still for a short time or must I make it a permanent cease?"


.
.
.
.
.
Rnd 4!
Wren
Ticco
Alliver
Karal
Creature
Solace

Dark Archive

Female Human Wizard 1

I continue to pin the imp down. Please let me know if I need to make a roll of some kind.

I will ready an action to release the imp and run once we have secured the box.


To pin the creature roll a CMB check with a +5 bonus for having it grappled already. Your target is DC 15

Silver Crusade

male dwarf AC 19, touch 12, flat-footed 17. (+7 armor, +2 Dex) conversion inquisitor/1

and I will continue to assist wren for whatever bonus I can give her. Heading to class and then work. Won't be back til about midnight MST.

Dark Archive

Female Human Wizard 1

pin 1d20 + 9 ⇒ (15) + 9 = 24


Wren slams the creature to the floor pinning its arms behind its back and its leathery wings across its dangerous tail.

With a cry of pain the tiny creature shouts "Mercy! Please do not kill me!"

The creature is pinned and helpless. End of initiative.

Grand Lodge

Char Sheet hp 9/9 / AC 14, touch 13, flat-footed 12 / Fort +2, Ref +2, Will +2

Ticco having been less than effective as late, grabs the box and without a word, heads out of the room.

Dark Archive

Female Human Wizard 1

To Ticco: "Hey! Get back here with that!"
Tot the Imp: "What's in the box?"


Looking utterly defeated the creature reluctantly speaks.

"Please don't hurt me. Spare my life. I only wanted to destroy what is inside. It is a cruel device that pulls my kind from my plane to this one. Once an Imp is hooked it becomes the wielder's slave."

Grand Lodge

Char Sheet hp 9/9 / AC 14, touch 13, flat-footed 12 / Fort +2, Ref +2, Will +2

Without a thought the blue haired gnome spins on the ball of his foot and turns 180 degrees not missing a step.

"Who is the wielder? Is it that lady?" he says as he thumbs the air behind him. "To the best of my knowledge this box belongs to someone else. So who are you serving here?"


"I serve the Paracountess. I only wanted to destroy it so more of my kind would suffer the humiliations I suffer."

Dark Archive

Female Human Wizard 1

"Believe me, fiend of Hell. We will take the box so that more of your kind do not suffer the degradations of the Paracountess."

Wren releases the Imp, straightens her robes and prepares to walk out.

"Ticco, the box please."


The Imp sits dejectedly on the floor as Wren releases him. Perhaps thinking ahead to the punishment Zarta will dole out to her misbehaving servant.

Grand Lodge

Char Sheet hp 9/9 / AC 14, touch 13, flat-footed 12 / Fort +2, Ref +2, Will +2

Ticco tosses the box to the old lady and starts meticulously checking his fingers to make sure his magic is still intact.

Dark Archive

Female Human Wizard 1

Wren looks at the bondage cross and wonders if there is a gnome size option.

Silver Crusade

male dwarf AC 19, touch 12, flat-footed 17. (+7 armor, +2 Dex) conversion inquisitor/1

Karal picks up his axe and backs out of the room, keeping an eye on the creature.


You have retrieved the loaned item from the Paracountess.


M Elf Cloistered Cleric 1

"I dare say our work here is done. Unless any of you have any desire to prolong our stay here ..." Alliver's deep, froggy voice trails off as he exits the room.


You can easily find your way back streetside. Where to now?

Grand Lodge

Char Sheet hp 9/9 / AC 14, touch 13, flat-footed 12 / Fort +2, Ref +2, Will +2

Beaming with pride after successfully completely the first task Ticco begins marching southeast.

"To the Docks then!"

Dark Archive

Female Human Wizard 1

"Agreed. To the Pickled Imp.

"Ticco, I trust you can protect an old woman from the rough and tumble docks, yes?"

Grand Lodge

Char Sheet hp 9/9 / AC 14, touch 13, flat-footed 12 / Fort +2, Ref +2, Will +2

Ticco never breaks stride but puts forth,

"From what I've seen I dare say the docks may need protectin' from you! HYACHA!"

His smirk cannot be hidden even with his back to the group.


M Elf Cloistered Cleric 1

"I do so hope our second imp will be more pleasant than the first, yes?"

Silver Crusade

male dwarf AC 19, touch 12, flat-footed 17. (+7 armor, +2 Dex) conversion inquisitor/1

Think it is too later to trader her Ticco for the imp?


Please announce who is carrying the box. It weighs 7 lbs.

You exit the Zarta Dralneen's townhouse in the early afternoon and begin making your way South to the Docks district.

After a good long walk, you arrive in the area of the Pickled Imp and begin searching for the shopfront.

GM:

Wren: 1d20 + 2 ⇒ (19) + 2 = 21
Ticco: 1d20 + 2 ⇒ (9) + 2 = 11
Karal: 1d20 + 7 ⇒ (9) + 7 = 16
Solace: 1d20 + 6 ⇒ (10) + 6 = 16
Alliver: 1d20 + 5 ⇒ (13) + 5 = 18

Wren, Karal, Solace, Alliver:

Was that a Halfling with a giant mustache staring at Ticco? Seemed like he was sizing him up. Just as quickly as he appeared he disappeared around a nearby corner. Probably just imaging things.

After a few passes down a harbor side street, Ticco spots a dingy curio shop named The Pickled Imp.

Grand Lodge

Char Sheet hp 9/9 / AC 14, touch 13, flat-footed 12 / Fort +2, Ref +2, Will +2

Ticco moves across the street to get a better view of the building. He turns around to view the building behind him and the again towards the Pickled Imp.

"This is it!"

Ticco approaches the door of the Pickled Imp and starts whispering a few words while holding a hand up in the air. Cast Mage Hand on the door handle of the Pickled Imp He closes a fist and a blueish hand appears around the door handle and releases the latch and pushes it open. Without breaking stride Ticco saunters in to the bar.

Perception for oddities outside or in 1d20 + 2 ⇒ (12) + 2 = 14


Alliver? Solace? You guys present?

Silver Crusade

male dwarf AC 19, touch 12, flat-footed 17. (+7 armor, +2 Dex) conversion inquisitor/1

Karal does a quick scan to see if anyone is following them, while pretending to just look over the building they are headed towards.

perception

1d20 + 7 ⇒ (4) + 7 = 11

bluff

1d20 + 7 ⇒ (18) + 7 = 25


M Elf Cloistered Cleric 1

Alliver enters as well.

Dark Archive

Female Human Wizard 1

Wren will carry the box.

I enter The Pickled Imp.


OK I guess we'll move on


This creepy shop contains myriad odds and ends, most bereft of any discernible use. A number of malformed creatures and creature parts bob in jars on a long, prominent shelf, a tiny fetal devil centered in this macabre lineup. The shopkeeper, a greasy-haired Varisian with a thin mustache, shouts from behind the cluttered counter:

“Ah yes, I see the Pathfinders have arrived. I’m glad Ambrus was able to lend a few of his new recruits to help me. Please come in and let me tell you what I need.”

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