Survival

Game Master J4RH34D

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Dawn, Day 3


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The sun rises over blue waves. The first tentative rays illuminate a beach. Upon this beach lie all manner of flotsam and debris.

Inspecting the debris closer people come into focus. They are all still.

Motion catches the eye as further along the beach there is motion, a pile of wood and crates shifts...
A sound that doesn't fit with the scenery can be heard, a scratching against wood. Yet it doesn't come from where the wood moves, but rather from within the densest collection of debris.

Jester:
You can see nothing, and you are cramped, you can feel a cold grainy material and hay around you.

:
Our not dragon can see a few shafts of light as ite stirs and tries to move, however, it's legs are trapped under a beam


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Dark is ok. Jester has no real concept of dark. So he doesn't care. But this is too tight. Especially as it feels unfamiliar. Jester bucks and stretches to make more room.

Strength buck: 1d20 + 2 ⇒ (2) + 2 = 4
Strength buck: 1d20 + 2 ⇒ (15) + 2 = 17


Jester doesn't manage to break his confines, but he can see that a crack has bent open the force of his exertion


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Jester repeats his attempts to break this prison that holds him in place.
Strength: 1d20 + 2 ⇒ (5) + 2 = 7
Strength: 1d20 + 2 ⇒ (18) + 2 = 20
Strength: 1d20 + 2 ⇒ (16) + 2 = 18
Strength: 1d20 + 2 ⇒ (2) + 2 = 4


Jester hears the snap of metal as something breaks, however the crack is still not wide enough for him fit though


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Jester flies into a frenzy to destroy this cage with his claws.
Assuming automatic hit
Damage Claws: 1d4 + 2 ⇒ (4) + 2 = 6
Damage Claws: 1d4 + 2 ⇒ (3) + 2 = 5
Damage Claws: 1d4 + 2 ⇒ (3) + 2 = 5
Damage Claws: 1d4 + 2 ⇒ (1) + 2 = 3
Damage Claws: 1d4 + 2 ⇒ (1) + 2 = 3
Damage Claws: 1d4 + 2 ⇒ (3) + 2 = 5
Damage Claws: 1d4 + 2 ⇒ (3) + 2 = 5
Damage Claws: 1d4 + 2 ⇒ (4) + 2 = 6
Damage Claws: 1d4 + 2 ⇒ (2) + 2 = 4
Damage Claws: 1d4 + 2 ⇒ (1) + 2 = 3


Jester's frenzy does almost nothing to his enclosure. A tiny scratch is made here and there


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

As clawing doesn't help Jester goes back to trying to break it.
Strength: 1d20 + 2 ⇒ (5) + 2 = 7
Strength: 1d20 + 2 ⇒ (8) + 2 = 10
Strength: 1d20 + 2 ⇒ (8) + 2 = 10
Strength: 1d20 + 2 ⇒ (11) + 2 = 13
Strength: 1d20 + 2 ⇒ (7) + 2 = 9
Strength: 1d20 + 2 ⇒ (4) + 2 = 6
Strength: 1d20 + 2 ⇒ (7) + 2 = 9
Strength: 1d20 + 2 ⇒ (6) + 2 = 8
Strength: 1d20 + 2 ⇒ (19) + 2 = 21


Jester is jostled as his surrounds lurch violently to the side and tumbles.
The lurching stops and Jester is on his head in his box


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Jester gives up and lies exhausted in the box. After a while he squeezes himself around to be heads up again.

As he comes to his breath again he spits a line of acid at the wall of his prison.
Acid: 1d6 ⇒ 5


The acid itself does nothing, however the force of the blast tips the box, leaving jester on the inside of the lid.
His eyes take a moment to adjust to the sudden glare of sunlight reflecting off the waves and the white sand. He is bombarded by the smell of salt water and the sound of waves.

As he adjusts he can see the beach spread out on either side of him and the land slope up into a dune behind him.

He can see the destruction around him now. swathes of cloth, broken polls and boards. Smashed chests and torn rope. Some shattered plates and dented mugs, and broken people.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Jester moves quickly into the safety of the box again and anxiously looks around what he can see from the inside. He looks especially for something that moves.

Perception take 20: 20 + 5 = 25


From within his box Jester can see out to sea and up along the beach a ways, he can see movement in the sky as birds of different shapes and sizes circle overhead or hop through the debris picking at scraps
He can hear the birds obviously, and the crashing of waves. He can also hear creaking of wood and the sound of wood scraping against wood


Beach, Weather, and more:
Plain white sand in both directions, a sand dune towering up behind you blocking your view inland.
The profile of the sea is difficult to tell from your current location but the waves are large.
It is shortly after dawn, already hot and muggy, with no clouds to be seen, however there is a breeze blowing in off the water.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

As there seems to be no threat Jester comes out of the box again to check the part of the beach that the box blocked the view to. He looks carefully to identify where where creaking of wood comes from.

How long have I been in that box?


That box specifically, about a month
The creaking comes from all around him, as the broken wood settles on the sand, and is moved by the waves

In the other direction it is much the same as what he could see from within his box.
As he looks more closely though he can see a pile of debris up ahead shifting upwards, rather than settling downwards


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

As Jester stands there he realizes that he is free now. But that this comes at a price. No one will come to feed him. This sucks. Looking at the sea gulls sitting on the corpses he finds them appetizing.

Ducking down he tries to sneak up upon one of them to come as close as 30 foot.
Stealth: 1d20 + 9 ⇒ (11) + 9 = 20


There are no gulls that could be said to be alone, but Jester tries to sneak up on one that seems to be paying little attention to him
Perception: 1d20 + 1 ⇒ (18) + 1 = 19
Perception: 1d20 + 1 ⇒ (12) + 1 = 13
Perception: 1d20 + 1 ⇒ (4) + 1 = 5
Jester manages to close to 30 ft of the gull without spooking any of them


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Jester silently takes a deep breath and exhales a line of acid at the gulls.
You have to tell if he gets more than one in the line.

Acid DC14: 1d6 ⇒ 1


Reflex: 1d20 + 2 ⇒ (16) + 2 = 18
The gulls all shriek as they do when startled as a line of acid flies forward and singes the tail feathers of one of the gulls.
The 3 gulls take flight and fly off to a different corpse that they feel is far enough away from the threat to be safe, now keeping an eye on Jester as they scavange


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

As this tactic doesn't work out too well Jester decides to search the beach to find something to eat that doesn't fly away. Maybe some of that tasty fish they fed him on the ship.

So he wanders along the beach looking for crates, barrels and the like or remains thereof to come up with something edible.


As he moves along the beach he can see a swarm of gulls in a frenzy about something, fighting and squawking. He can't quite tell what they are fighting over though


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

As the gulls clearly showed that they are afraid of Jester he charges them to either shoo them away and see what they got. Or if they stay to bite one.


As Jester charges into the fray a few of the gulls look at this thing strangely before they try to drive him away from their meal.
Bite: 1d20 - 2 ⇒ (1) - 2 = -1
Bite: 1d20 - 2 ⇒ (12) - 2 = 10
Bite: 1d20 - 2 ⇒ (10) - 2 = 8
Bite: 1d20 - 2 ⇒ (5) - 2 = 3
Bite: 1d20 - 2 ⇒ (4) - 2 = 2
However gull beaks are not made for getting through dragon hide and they annoy Jester more than do any actual damage to him.
You can force your way deeper or try take a bit at the gulls


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Jester is irritated. He deeply inhales and exhales a line of acid into the fray.
Acid Breath DC14: 1d6 ⇒ 3

Are those te gulls from find Nemo? Mine, mine, mine, mine, mine, mine, mine, mine, mine, mine, mine, mine, mine, mine, mine, mine, mine, mine, mine


Mine MINEMINEMINEMINEMINE SQUAAAAAAAAAWK...
Jester badly singes a large number of gulls and those that can fly away do, while the rest rapidly hop away squawking
Infront of Jester sits a crate of smelly fish, like he was served in his box. Some are partially eaten by the gulls but there are a large number that are still good, if a bit salty


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Jester hops on the box. He looks around again to make sure there is nothing bigger than him sneaking around and when he doesn't find such a threat he sticks his head in the box and devours the fish.

In between he always carefully checks the beach and the air.
Perception: 1d20 + 5 ⇒ (3) + 5 = 8


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Once he is full to the rim Jester notices that he has become thirsty from all this salty fish. He looks around until he finds some board he can carry and that has a matching size to keep the gulls out of his fish. That he puts on the crate. Then he walks to the sea to drink. But that water is awfully salty. He spits it out again.

Then Jester runs away from the sea and towards the dune. Shortly before the top he slows down and sneaks up to watch over the ridge.


As jester peers over the dune the dune falls away into water again. A large lagoon, densely populated with trees that seem to grow on stilts, seems to go on for miles before merging with the sea again. Within the lagoon are a few hillocks covered with greenery, to his left in the distance he can see some large rock formations and small mountains.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Jester snorts frustrated. That's too much nature in one place. And the water is just again the salty sea water.

He turns around and moves back on the beach to investigate the moving debris that caught his attention earlier. Stopping in a safe distance he checks what it is that makes the debris move.


Male Phantom Fort +1, Ref +1, Will +0

As the dragon looks at the debris, he doesn't notice the ghostly form coming up over the dune to her back... a blackish cloud races past her towards the pile of debris, where the dragon can finally get a good look at it. It seems to be a dark, dark grey wolf which is trying to dig at the pile of debris with its front paws


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

If Jester's skin color were not determined by his metallic scales he'd go pale. He turns around, runs back into his darkwood box again and tries to close the lid from inside.


Male Phantom Fort +1, Ref +1, Will +0

The wolf continues to try and dig at the pile of rubble, whining as it does so.

strength check: 1d20 + 3 ⇒ (16) + 3 = 19


Female Dhampir Fort +4, Ref +4, Will +2

From below the pile of rubble, someone tries to push up...

strength check: 1d20 + 2 ⇒ (20) + 2 = 22


The pile of debris shift under the combined efforts of the large wolf and the woman digging herself out


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

As the debris gives way with loud clattering Jester closes his eyes to become invisible.
Stealth: 1d20 + 9 ⇒ (16) + 9 = 25


The clattering of the debris also sends a few gulls hoping away


Female Dhampir Fort +4, Ref +4, Will +2

the humanoid figure continues her efforts of getting out of the pile of debris
strength check: 1d20 + 2 ⇒ (8) + 2 = 10


Male Phantom Fort +1, Ref +1, Will +0

Wolf growls, and you could swear you hear Lamb, are you there? amongst the growls, as it continues to paw at pieces of wood.
Strength check: 1d20 + 3 ⇒ (8) + 3 = 11


The wood shifts completely away freeing Lamb


Female Dhampir Fort +4, Ref +4, Will +2

A pale woman crawls out from under the debris. "I'm here wolf. You're not alone.". She looks around and surveys her surroundings.
perception: 1d20 + 1 ⇒ (11) + 1 = 12


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Jester opens his eyes again. Human voices? Slowly he sticks his head out and looks where the noise comes from.
Stealth: 1d20 + 9 ⇒ (7) + 9 = 16


Female Dhampir Fort +4, Ref +4, Will +2

Lamb moves around, checking the debris and the bodies for anything useful. Weapons, tools, bits of string or clothing, fuel...


Male Phantom Fort +1, Ref +1, Will +0

wolf follows lamb around, sticking close to her, almost flowing about her.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Jester observes carefully what these two are doing. He notices a strange glowing rune on the forehead of the wolf and as the human turns around it is visible on her forehead too. Albeit partly covered by a few strands of hair. Jester is unsure if he should be even more afraid now.


There is a lot of wood on the beach which, while wet know, could be dried to serve very well as fuel.
There are some small daggers on some of the sailors and all the bodies are fully clothed. A few have minor jewelry, rings and necklaces. Some of small wooden charms and holy symbols on laces around their necks.
There aren't any noticeable tools.


Female Dhampir Fort +4, Ref +4, Will +2

Lamb picks up a few daggers and collects them, along with a small amount of wood, on the dune not far away (so it can stay dry when the tide comes in). She moves from pile to pile, checking everything, occassionally talking to wolf, until she (with wolf on her heels), is walking straight towards the pile in which a certain dragon is hiding...


Perception and stealth please as appropriate


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

As it becomes clear that his hiding place will be compromised Jester runs from his hiding up the dune and over the top.


Female Dhampir Fort +4, Ref +4, Will +2

perception: 1d20 + 1 ⇒ (20) + 1 = 21

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