Jester D. |
That's hard. Maybe play a round of chase with Wolf to free your head?
Google some boat building pictures?
Watch mud trail videos on youtube to encourage yourself to walk through the lagoon?
Threaten the sea with dying. Maybe it's afraid and runs away.
If not angrily shoot an arrow at it.
Think of cute cuss words for Jarryd for putting that water in the way. Like 'fannullone del mare' of GMs :P
Maybe with all this stupid stuff a good idea comes up. And if not you had at least some fun.
Jester D. |
You got the answer 4 posts before you asked:
After crossing the lagoon the sun is almost at its peak in the sky. Why started as a temperate day is turning I to a sauna with the tropical humidity. THE breeze that refreshed earlier now simply blows hot air into your faces.
Jester D. |
Yes valley it was. Which is why I'm wondering. A mountain to the left and a mountain to the right. How are we going to miss the valley.
What would probably help is a description beyond 'the vegetation becomes more dense'. Are we talking jungle here? with nothing but green up to 100 feet? With birds of all kind and apes and what not making noises and annoying insects?
Or is it just grass at the height of a man and a tree here and there with nothing but the wind an the occasional cricket?
Jester D. |
Jesters jaw drops and he stands in awe as over the star covered sky above the island flies a red light. As it comes closer it slows down and a jolly old man in a reindeer pulled sleigh stops. He calls "Ho ho ho!" and throws a small parcel in direction of Jester. Then he waves goodbye and flies off until only the red light from Rudolf's glowing nose is seen flying through the sky.
As Jester is done staring into the sky his eyes move to the box. He rips the paper wrapping apart and inside is the model of a large dragon with big wings mounted on a wooden base. With a small brass sign on it reading 'Dragon Kin'.
G_M Narrator |
Would you like to decide on the layout of the house? There are houses in town of any architectural plan you could want so you get to "design" the one you chose.
Stipulations:
2 floors and a flat roof
ground floor has minimum 3 rooms
2nd floor has 2 rooms
total occupancy for minimum 4 people,(2 adults 2 children)
Total ground usage is 30x30 to 50x50
There are at least 2 doors
It is seperate on all sides from adjoining building
Jester D. |
Glide: Taninim have vestigial wings and can make a DC 15 Fly check to fall safely from any height without taking falling damage, as if using feather fall. When falling safely, the taninim may make an additional DC 15 Fly check to glide, moving 5 feet laterally for every 20 feet he falls.
So by the rules I would make splat. I asked where I'd land because I don't know if there is a house I would land on or a street. But I'll gladly take the strong upwinds that carry me halfway to the cabin :D
Had no access to the rules for that earlier.
Jester D. |
In critical moments you're screwed. If you're stung by the wyvern you have a hard time making it plausible that you don't roll your save first.
But in such fun moments where you can do or not there is a fair chance you can come up with something to do before to cheat the dice roller.
Jester D. |
And here is the level up for Lamb:
HP +8 +1
Will Save +1
BAB +1
1 additional 1st level spell slot
+1 Cantrip known
+1 1st lvl spell known
+3 Skill points
And +1HP or Skill Point for favored class bonus (You took neither at first level so maybe it's something else with Lamb?)
Also you get: Bond Senses: Starting at 2nd level, a summoner can, as a standard action, share the senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. He can use this ability a number of rounds per day equal to his summoner level. There is no range to this effect, but the eidolon and the summoner must be on the same plane. The summoner can end this effect as a free action.
Jester D. |
Spells known maybe:
0 - Magic Hand
1 - Maybe shield, maybe protection from evil, or daze monster. Or go for Wolf and take Magic Fang, or Unfettered
As for skills, I'd say Perception, Acrobatics and Climb (to make the most of your class skills).
Jester D. |
Wolf gets:
+11 HP
+1 Fort
+1 Ref
+1 BAB
+1 Str (no effect yet)
+1 Dex (no effect yet)
+4 Skill points (Perception, Acrobtics, Climb, Intimidate?)
+2 Nat Armor
Evasion (which is already listed on your sheet?!?)
+1 Evolution Point: Maybe Pounce? Maybe Improved Damage?
Also the correct name of the evolution your already have is Ability Increase