kaisc006 |
I looked through the Conan Savage Worlds conversion and you also mentioned to pick a starting profession. In the conversion it says not to use professions but I find this very odd since they grant you a mechanical benefit and no substitute is presented. They say to pick an archetype but that archetype doesn't provide you with anything. So are professional edges still available? I ask because pretty much all the edges I was planning on picking up, thief, poisoner, and eventually acrobatics, are professional edges lol.
Supreme Being |
We're using the archetype like professional edges, so you can choose an archetype, and we'll treat it like a professional edge. If there is no edge which matches what you want to do...like "Merchant" for example, then I'll just design something. So Thief is fine, poisoner, we'll roll into assassin, and acrobatics into Entertainer or Adventurer...All professional edges are available, we'll just rename them, and call them archetypes.
We will design some benefit for the Archetypes as we go, just didn't want to have to do them all right away, if we're not using them all.
Temugai |
Agility d8 Smarts d4 Spirit d8 Strength d8 Vigor d8
Pace 4, Parry 6 (7 w/shield), Toughness 8 (10v ranged w/shield)
Nothing But a Loincloth, Elan, Bandit*
Fighting d8, Shooting d8, Riding d6+1, Stealth d6, Notice d4, Streetwise d4, Tracking d4 Survival d4
Hyrkanian d8, ? ?
Lame, Loyal, Death Wish (vengeance related)
The Black Sword (scimitar) attack 1d8 damage 2d8
Hyrkanian Double-Recurve Bow attack 1d8 damage 3d6 ROF 2 Range 20/40/80
Medium Shield
Horse
The revised character is much less specialized, but fits the faux-mongol character of the Hyrkanians better, I think. The background on the profile is slightly tweaked, to suit the changed hindrances. I gave him a horse and a hyrkanian bow, which I am happy to take away or downgrade.
Hakketh the Black |
GM please check the math and makes sure this matches up to the campaign.
Hakketh (Stygian - Sorcerer)
Race benefits: Smarts D6; +2 Knowledge (Arcana checks); arcane background free edge
Attributes (5 pts to spend)
Agility d6 (1 Point)
Smarts d10 (2 pts)
Spirit d6 (1 pt)
Strength d6 (0 pt - raised by spending 2 pts from hindrances)
Vigor d6 (1 pt)
Skills (15 pts to spend)
Spellcraft d10 (4 pt)
Knowledge Arcane d6 (2 pt)
Knowledge Set d4 (1 pt)
Fighting d6 (2 pt)
Notice d6 (2 pt)
Persuasion d6 (2 pt)
Survival d6 (2 pt)
Hindrances
Vengeful (Major) - sworn vengeance on Set and his Priests
Wanted (Minor) - becomes major in Stygia
Vow (Minor) - help those who oppose Set's evil
Edges
Arcane Background (free edge from race)
Power points (human free edge)
Beast Master (bought with Hindrance pts) - Hekketh is accompanied by a bull mastiff size dog
Languages (1 starting + 5 bonus)
Stygian
Ancient Stygian
Hykonian
Aquilonian
Cimmerian
Nemedian
Arcane Powers (Magic)
10 Power Points + 5 from edge = 15
Starting Powers:3
Powers: Bolt, Confusion, Summon Ally
Equipment
Turanian Tulwar
Turanian Mail
Supreme Being |
GM please check the math and makes sure this matches up to the campaign.
Hakketh (Stygian - Sorcerer)
Race benefits: Smarts D6; +2 Knowledge (Arcana checks); arcane background free edgeAttributes (5 pts to spend)
Agility d6 (1 Point)
Smarts d10 (2 pts)
Spirit d6 (1 pt)
Strength d6 (0 pt - raised by spending 2 pts from hindrances)
Vigor d6 (1 pt)Skills (15 pts to spend)
Spellcraft d10 (4 pt)
Knowledge Arcane d6 (2 pt)
Knowledge Set d4 (1 pt)
Fighting d6 (2 pt)
Notice d6 (2 pt)
Persuasion d6 (2 pt)
Survival d6 (2 pt)Hindrances
Vengeful (Major) - sworn vengeance on Set and his Priests
Wanted (Minor) - becomes major in Stygia
Vow (Minor) - help those who oppose Set's evilEdges
Arcane Background (free edge from race)
Power points (human free edge)
Beast Master (bought with Hindrance pts) - Hekketh is accompanied by a bull mastiff size dogLanguages (1 starting + 5 bonus)
Stygian
Ancient Stygian
Hykonian
Aquilonian
Cimmerian
NemedianArcane Powers (Magic)
10 Power Points + 5 from edge = 15
Starting Powers:3
Powers: Bolt, Confusion, Summon AllyEquipment
Turanian Tulwar
Turanian Mail
Haven't done the math yet, but everything looks good. Just need to flesh out the Trappings for your spells... and keep in mind that Sorcery is very rare, and many consider it "evil".
Supreme Being |
** spoiler omitted **
The revised character is much less specialized, but fits the faux-mongol character of the Hyrkanians better, I think. The background on the profile is slightly tweaked, to suit the changed hindrances. I gave him a horse and a hyrkanian bow, which I am happy to take away or downgrade.
** spoiler omitted **
I'll get to the math later, but looks good. J
Answer
Yeah. I think that's kind of double dipping. I'd choose one or the other.
Caln |
Hakketh the Black wrote:Haven't done the math yet, but everything looks good. Just need to flesh out the Trappings for your spells... and keep in mind that Sorcery is very rare, and many consider it "evil".GM please check the math and makes sure this matches up to the campaign.
Hakketh (Stygian - Sorcerer)
Race benefits: Smarts D6; +2 Knowledge (Arcana checks); arcane background free edgeAttributes (5 pts to spend)
Agility d6 (1 Point)
Smarts d10 (2 pts)
Spirit d6 (1 pt)
Strength d6 (0 pt - raised by spending 2 pts from hindrances)
Vigor d6 (1 pt)
l
Trappings are all around light. Basically a light in the Darkness against set. Bolt of light to burn, dazzling light to confuse, etc.
Hakketh is neither good nor evil...he's so utterly focused on his quixotic battle that he would ignore innocents caught in the crossfire to destroy the worshippers of Set.
Patrik Ström |
Also, if any of you have access to or have played/ran "The Spider God's Bride" let me know, as I plan on using this for a lot of inspiration, and will need to change some things up if you've experienced this fine module.
I've previously bought "The Spider God's Bride" for the Legend RPG. I think I've read the first or second page but can't remember anything from it.
Hakketh the Black |
I believe these are static bonuses.
Also, if any of you have access to or have played/ran "The Spider God's Bride" let me know, as I plan on using this for a lot of inspiration, and will need to change some things up if you've experienced this fine module.
Never heard of it.
jak7217 |
Chukwuemeka Mwenye Emem (known as Chuk by many foreigners), a Kushite warrior who has strayed from his tribe is seeking to make a name for himself. As tradition states, the strongest warrior of the tribe is sent out to show battle prowess and make a name for himself and the tribe he represents. Chukwuemeka was ambushed and placed into slavery during his travels and brought to Aquelonia. He has escaped his captors and has a brand on his arm that forever will show him as a slave.
kaisc006 |
Here are Crius's stats for GM approval. I used 500 silver pieces for money.
Nereus Crius, Kothian Thief and Adventurer
Racial benefits: Vigor 1d8,free edge of choice
Stats:
Agility 1d8 (2)
Strength 1d8 (1 + 2 Hindrance Points)
Smarts 1d8 (2)
Spirit 1d4
Vigor 1d8 (Koth racial)
Skills:
Climbing d6 (1+1 Hindrance Point)
Fighting d6 (1+1 Hindrance Point)
Healing d6 (2)
Lockpicking d8 (3)
Shooting d8 (3)
Stealth d8 (3)
Streetwise: d6 (2)
Derived Stats:
Pace: 6
Parry: 5 (2 + fighting/2)
Charisma: 0
Toughness: 7 (2 + toughness/2 + 1 armor)
Hindrances:
Curiousity (Major +2)
Enemy: Koth Cult of Set (Minor +1)
Bad Luck (Minor +1)
Edges:
Thief (free archetype)
Assassin [poisoner] (Koth racial)
Languages: (4 points based on d8 smarts)
Koth spoken/written (free)
Aquilonian spoken/written (2)
Shemite spoken (1)
Ophirian spoken (1)
Gear (500 silver):
Hyrkanian Bow (400)
Dagger (25)
Leather Armor (25)
Arrows, 20 (10)
Backpack (5)
Lockpicks (20)
Rope (50 ft.) (5)
Grappling Hook (10)
Patrik Ström |
I’ve settled for the Aesir warrior woman.
Katja Njornsdottir
Katja grew up in the snowcovered landscapes of Asgard with her father, the village chieftain, and her older brother. She has no memory of her mother who died when she was a very young. During her childhood years Katja formed a close bond with her brother. Where ever he would go, Katja would follow. When he was learning how to wield a sword, she would come running with her toy replica. When her father was teaching her brother how to track, Katja would track them both. It wasn’t the life that her father would have chosen for her but every attempt he made failed as his head strong daughter would have none of it.
Things continued in that fashion until one day a week short of her birthday. She talked her way into the delegation sent to settle a dispute with a nearby village. The matter would be settled with a trial by combat to first blood. Her brother against the rivaling village’s champion. But the duel never happened. The rival chieftain had allied with a slaver from the southern lands who had laid a trap. Out of the twelve members of the group only five survived the assault, and Katja and her fellow kinsmen where sold off as slaves. They where quickly seperated and during the following months she was taken further and further south. In a moment of lapse attention Katja managed to escape her captivity and now she finds herself in a foreign land without any clue where to go.
Attributes
Agility d8 (2)
Smarts d6 (1)
Spirit d6 (1)
Strength d8 (1 + 2 hindrance points)
Vigor d8 (racial bonus)
Skills
Boating d4 (1)
Climbing d4 (1)
Fighting d8 (3)
Notice d4 (1)
Riding d4 (1)
Stealth d4 (1)
Survival d6 (2)
Swimming d4 (1)
Throwing d6 (2)
Tracking d6 (2)
Edges
Attractive (free human edge)
Brawny (2 hindrance points)
Hindrances
[Major] Clueless (she knows only the customs of her own people, the rest of the world is foreign to her)
[Minor] Loyal (she trusts those she considers her friends)
[Minor] Distinctive Appearence (she’s relatively tall, very fit, fairskinned and golden haired)
Are the hindrances OK? The distinctive appearence is from the Necessary Evil setting, but I thought it would be a nice fit for Katja.
Nereus Crius |
I’ve settled for the Aesir warrior woman.
Katja Njornsdottir
Attractive (free human edge)
Brawny (2 hindrance points)
We don't receive a free human edge. Instead you get your racial benefits and a free archetype (a profession edge or some bonus you work out with the GM). See the recruitment thread for archetype ideas.
Temugai |
After reading the rules from Savage Conan a bit last night, I've decided that if we take the bonus's from the races, and the free edge at character creation for Humans, that we won't need to start at seasoned as well. These bonus make up for that. In addition if everyone picks a starting professional package from the following list, I'll add a small bonus to that as well.
Incidentally, no, I have never played the Spider God's Bride. Dunno how I missed you asking that, but saw it when I was looking for the chargen stuff.
So you do get the "racial" as well as the free edge for being human.
Patrik Ström |
Patrik Ström wrote:We don't receive a free human edge. Instead you get your racial benefits and a free archetype (a profession edge or some bonus you work out with the GM). See the recruitment thread for archetype ideas.I’ve settled for the Aesir warrior woman.
Katja Njornsdottir
Attractive (free human edge)
Brawny (2 hindrance points)
Woops, have to go back on one die of strength then.
Supreme Being |
Yes. Since we aren't starting as "Seasoned" you get the racial adjustments, the free human edge, and whatever we come up with for an archetype.
I'll review the characters today (Put them in Hero Lab), and start working on the beginning of the campaign.
You'll also have an NPC with you to start.
Hakketh the Black |
Yes. Since we aren't starting as "Seasoned" you get the racial adjustments, the free human edge, and whatever we come up with for an archetype.
I'll review the characters today (Put them in Hero Lab), and start working on the beginning of the campaign.
You'll also have an NPC with you to start.
Assuming that Hakketh checks out okay he'll have a large, ill-tempered mangy dog with him named Memory
Dog/Wolf
The stats below are for large attack dogs, such as Rottweilers and Doberman Pinschers, as well as wolves, hyenas, and
the like.
Attributes: Agility d8, Smarts
d6 (A), Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Notice d10 Pace: 8; Parry: 5; Toughness: 4 Special Abilities
• Bite: Str+d4.
• Fleet-Footed: Roll a d10 when running
instead of a d6.
• Go for the Throat: Dogs instinctively go for
an opponent’s soft spots. With a raise on its attack roll, it hits the target’s most weakly armored location.
• Size –1: Dogs are relatively small.
Patrik Ström |
Do we build the NPC ourselves, and if so what are the restrictions?
Would something like this be OK?
Alcemides the Learned
Race: Nemedian
Attributes: Agility d6, Smarts d8, Spirit d10, Strength d4, Vigor d6 Skills: Fighting d4, Healing d4, Investigation d8, Knowledge (Geography) d6, Knowledge (History) d8, Knowledge (Legends and Lore) d6, Notice d6, Persuasion d4, Repair d4, Stealth d4 Charisma: 0; Pace: 6; Parry: 4; Toughness: 5 Hindrances: Pacifist (Minor), Damsel in distress, Quirk (ink stained fingers that leave marks everywhere)Edges: Linguist
I'm picturing him as a scholar forced into slavery. There he met Katja and in exchange for some protection he taught her the aqualonian she knows. She took him with her as she escaped and now he acts as sort of a guide in the to Katja unknown world.
Temugai |
I think some of us thought that...
Yes. Since we aren't starting as "Seasoned" you get the racial adjustments, the free human edge, and whatever we come up with for an archetype.I'll review the characters today (Put them in Hero Lab), and start working on the beginning of the campaign.
You'll also have an NPC with you to start.
... the bold part was related to the chargen discussion on the first paragraph. That we each have our own pet NPC to start with. While I fully support this, I don't think that's what was intended.
Supreme Being |
So I'm showing the following players. Please develop an Alias, and complete if you haven't done so.
Sai LIng - Terugai the Hyrakanian (Hyrakanian Mounted Warrior)
Abuster - Hakeath the Black (Stygian Sorerer)
Jak7217 - Chuckuremeka Mweyne Emem / Chuck (Kushite Warrior)
Kaisc006 - Nereus Crius (Koth Adventurer & Thief)
Patrick Strom- Katja Njornsdottier (Asgardian Adeventurer?)
Torillian - Wolfgar (Aesir Barbarian)
Patrik Ström |
I realize that this is coming quite late in the process, but would it be OK if I switched character?
Profile made. Do I have to link him to the game and if so how do I do that? Excited for this!
The character gets automatically added to the game when you post in the gameplay thread for a game.
Supreme Being |
I realize that this is coming quite late in the process, but would it be OK if I switched character?
Nereus Crius wrote:Profile made. Do I have to link him to the game and if so how do I do that? Excited for this!The character gets automatically added to the game when you post in the gameplay thread for a game.
Sure. The game will develop around the characters we have...especially after the first adventure.
And for everyone's attention, the game will be starting in the small City-State of Belthaar, in Shem near the boarder with Argos
Mirian Greyfeather |
Patrik’s character here. After much tossing and turning I’ve now narrowed it down to a female swashbuckling pirate, Mirian Greyfeather. I’m currently unable to choose between an argonessan or zigarian pirate. Just howcanon is the “short, stocky bodies” entry of the racial description of Argossean?
I also have a question about hindrances. Is Carouser from the Beasts and Barbarians Player’s Guide (draw two cards for the after the adventure events and pick the worst) a legal hindrance? I’ve also found Cocky (Mirian must spend first round of every combat announcing how great she is or how doomed her opponents are) from the Solomon Kane book and Sharp-tongued from the Jalizar City of Thieves B&B setting book (a version of the Cocky hindrance where Mirian must taunt her opponents in the first round of combat and can’t raise her persuation over d8. She would also gain a +1 to taunts). Are either of these legal hindrances?
Mirian Greyfeather, Argonessan Version
Attributes
Agility d8 (1 die racial, 1 attribute creation point), Smarts d6 (1 attribute creation point), Spirit d8 (1 die racial, 1 attribute creation point), Strength d6 (1 attribute creation point), Vigor d6 (1 attribute creation point)
Skills
Boating d4 (1 skill creation point), Fighting d10 (5 skill creation points), Stealth d4 (1 skill creation point), Swimming d4 (1 skill creation point), Notice d4 (1 skill creation point), Streetwise d4 (1 skill creation point), Taunt d6 (2 skill creation points), Persuasion d6 (2 skill creation points), Climbing d4 (1 skill creation points)
Hindrances
Carouser (minor)
Cocky or Sharp-tongued (minor)
One eye (major)
Edges
Attractive
Ambidextrous (might want to change that one)
Mirian Greyfeather, Zigarian Version
Attributes
Agility d8 (1 die racial, 1 attribute creation point), Smarts d6 (1 attribute creation point), Spirit d6 (1 attribute creation point), Strength d6 (1 attribute creation point), Vigor d6 (1 attribute creation point)
Skills
Boating d4 (1 skill creation point), Fighting d10 (5 skill creation points), Stealth d4 (1 skill creation point), Swimming d4 (1 skill creation point), Notice d4 (1 skill creation point), Streetwise d4 (1 skill creation point), Taunt d6 (2 skill creation points), Persuasion d6 (2 skill creation points), Climbing d4 (1 skill creation points)
Hindrances
Carouser (minor)
Cocky or Sharp-tongued (minor)
One eye (major)
Edges
Attractive
Ambidextrous (might want to change that one)
Supreme Being |
Patrik’s character here. After much tossing and turning I’ve now narrowed it down to a female swashbuckling pirate, Mirian Greyfeather. I’m currently unable to choose between an argonessan or zigarian pirate. Just howcanon is the “short, stocky bodies” entry of the racial description of Argossean?
I also have a question about hindrances. Is Carouser from the Beasts and Barbarians Player’s Guide (draw two cards for the after the adventure events and pick the worst) a legal hindrance? I’ve also found Cocky (Mirian must spend first round of every combat announcing how great she is or how doomed her opponents are) from the Solomon Kane book and Sharp-tongued from the Jalizar City of Thieves B&B setting book (a version of the Cocky hindrance where Mirian must taunt her opponents in the first round of combat and can’t raise her persuation over d8. She would also gain a +1 to taunts). Are either of these legal hindrances?
** spoiler omitted **...
I'd like to stay close to cannon on the races just to save any confusion. On a table top game I wouldn't care as much, but I'm already confusing myself squashing together, Savage Worlds, Conan, and Beasts and Barbarians. Both Hinderances work well with the concept...so go for it.
Patrik Ström |
HI All. I will get the beginning post up tonight. The first post is taking longer than I thought, but it will be up tonight, and we can get things rolling. Looking forward to playing with you all.
Looking forward to it as well! Working on finishing my backstory at the moment.
I'd like to stay close to cannon on the races just to save any confusion. On a table top game I wouldn't care as much, but I'm already confusing myself squashing together, Savage Worlds, Conan, and Beasts and Barbarians. Both Hinderances work well with the concept...so go for it.
It's just that when I read "short and stocky" I think "dwarves", which isn't quite what I'm looking for. Basically, would I be way off playing a argoessan that was of medium height and rather slender? Perhaps with an arogessan for a father and Aquilonian for a mother?
Supreme Being |
Supreme Being wrote:HI All. I will get the beginning post up tonight. The first post is taking longer than I thought, but it will be up tonight, and we can get things rolling. Looking forward to playing with you all.Looking forward to it as well! Working on finishing my backstory at the moment.
Supreme Being wrote:I'd like to stay close to cannon on the races just to save any confusion. On a table top game I wouldn't care as much, but I'm already confusing myself squashing together, Savage Worlds, Conan, and Beasts and Barbarians. Both Hinderances work well with the concept...so go for it.It's just that when I read "short and stocky" I think "dwarves", which isn't quite what I'm looking for. Basically, would I be way off playing a argoessan that was of medium height and rather slender? Perhaps with an arogessan for a father and Aquilonian for a mother?
The mixed race is fine...just make sure she is Argoessan :-)
Patrik Ström |
Cool! I really like the FATE thing. I'll write mine tomorrow as it's getting late here and I need to head to bed.
I finished Mirian's backstory though. Tomorrow I'll write the intro story and finish the character.
There is no honor among thieves. Mirian knows this first hand, a lesson she paid for with her right eye. She grew up in the port city of Messantia watching the ships come and go. The myriad of people and cultures arriving then departing filled her head with dreams of sailing the seas and seeing the world. Her father, a retired arogessan sailor turned fisherman, did not facy his daughter’s wild ideas, however. Being a traditionalist his plan was for his two eldest sons to carry on the new family trade and for his only daughter to be wed to a man of his choosing. Needless to say, the two clashed numerous times during Mirian’s childhood. Her spirited zest for life and his deeply rooted stubbornness. The constant bickering between the two of them got worse and worse. After one particularly spirited conversation Mirian decided to leave. A few months past her eighteenth birthday she ran away.
During her years mingling with the less than savory crowd of the Messantia port Mirian had made herself a fair few contacts. One of those was the zingarian pirate Ernesto da Costa, first mate on The Red Serpent, who offered her a spot on the crew. Mirian immediately accepted and the next day she was sailing away from her old life ready to start a new one. How ever, her new life as a pirate was short lived. Ernesto had not been looking for a new crew member as much as a scape goat. An ambitious man the zigarian was shooting for the role of captain. He had all ready secured the allegiance with a few key members of crew and was ready to stage the take over, all he needed was Mirian to take all the blame. He conviced the young girl that the captain was secretly keeping a bigger part of the loot all to himself and asked for her help to steal some of it back. Youthfully naive and eager to please Mirian was more than willing to play the part. When the ship next cast anchor the plan was set in motion. Ernesto, Mirian and four crew members picked the lock of the captain’s cabin and entered as thieves in the night.
What happened next Mirian only remembers hazily, and prefers not to think about at all. She remembers Ernesto standing by the bedside of the captain and thrusting a dagger into the sleeping mans heart. The next thing she knew one of the other crewmen pushed her around and drove a dagger of his own into her right eye. The next thing she remembers is waking up in a temple of Mitra, bandaged and cleaned. The priest explained a pair of fishermen had found her on the shore and brought her to the temple. Her eye was beyond saving but her other wounds would heal. Shortly thereafter she was allowed to leave the temple and, for the second time, start a new life.
Hakketh the Black |
Annnnnnnnd.....Action!
Accompanied with the sound of a Director's board clacking shut, and the clicking whir of an old-fashioned film camera
So excited...been wanting for so long to try a magic user in savage worlds.