Sundown: Golarion's Wild West

Game Master Bilbo Bang-Bang

Things work a little different in Sundown, the alternate Golarion where firearms reign supreme amongst weapons. No longer does the great sword give the warrior the advantage and the largest giant looks over his shoulder for the hiding halfling.


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Cyrus Wright
Human Sin Eater Preacher Inquisitor 1/Gunslinger 1

Basic Crunch:

Sin Eater Preacher Inquisitor 1/Gunslinger 1

Str 10, Dex 17, Con 14, Int 12, Wis 14, Cha 11
Base Atk +1; CMB +1; CMD 14

Speed 30 ft. (base 30 ft.)
Ranged Masterwork Revolver +5 (1d8+3/x4) and Masterwork Rifle +5 (1d10+3/x4)
Melee Shortsword +1 (1d6/19-20 x2)
Point Blank Masterwork Revolver +6 (1d8+4/x4) and Masterwork Rifle +6 (1d10+4/x4)

Class Abilities
Judgement: 1/day, swift action
Monster Lore: Knowledge skills add WIS Mod (+2) in addition to Int Mod (+1) to ID creatures
Stern Gaze: +1 morale bonus to Intimidate and Sense Motive
Spontaneous Casting
Eat Sin: Heal 1d8+1 from corpses you have killed. Action takes 1 minute. Full Round action for half healing
Grit: 2 Grit points/day
Gun Training: Dex mod (+3) to damage when using firearms
Gunslinger Deeds

Feats
Point Blank Shot: +1/+1 within 30 feet
Judgement Surge: 1/day Judgement as if 3 levels higher

Traits
Birthmark (Faith): +2 vs. charms and compulsions, Holy symbol birthmark
Jaded (Combat): +2 save vs. Fear

Background:

Cyrus had a wonderful life. He was the preacher in a small village named Hemsbright, a small farming community. He had a wife and son, and under him, the Temple of Erastil was an inviting and important place in the community. Then it all was taken from him.

It started in the fall, two weeks after the harvest festival. A group of bandits named The Jackals rode into Hembright looking for trouble. At first, they just roughed up a few people and stole some of the goods from the store. Then the people tried to run them out of town. Eight people died that day, including the Sheriff and the Magistrate. None of the Jackals was even hurt. Now the town was in a panic. The Jackals had left, but they were coming back soon. People began to pack their bags and leave. Cyrus couldn’t let that happen. This was his home! So the next time the Jackals came into town, Cyrus led a group of villagers to stop them. He told the Jackals the town was closed to them and suggested they find another place to go. They shot his acolyte in response. In the ensuing chaos, Cyrus managed to grab one of the bandits and take his gun. He shot the man and another of the Jackals, but seven more villagers died, including two children.

Cyrus went looking for help. He journeyed to the nearby towns, asking for help in stopping the Jackals. He traveled to the local Church of Erastil and pleaded with the priests there to help him. A Paladin and two priests agreed to come back with him to defend Hemsbright. But when they arrived, they found they were too late. The entire town had been burned to the ground. On closer inspection, Cyrus found several of the homes and buildings, including the church, had been chained shut as they burned with dozens inside. Cyrus’ own home was one of these, and he found the charred remains of his wife and son inside.

Cyrus demanded revenge, but the Paladin told him there was little which could be done now. The Jackals were gone and there was no trace of them. The best they could do was warn other towns and post bulletins. If the Jackals returned, then they could be brought to justice. Cyrus flew into a fury born of grief. He spat on the Paladin and called him useless. Cyrus vowed to track the Jackals himself. The priests gave him provisions and a horse for traveling, but they could do little else. The Paladin gave him a blade and an old pistol.

Over the next year, Cyrus spent everyday searching for the members of the Jackals. He spent all his money to get information. Periodically, he would seek refuge at Temples of Erastil, receiving food, shelter and aid. He learned how to recognize the eyes of a man lying to him. He learned how to lie himself. And he learned how to use that pistol. Cyrus met hundreds of people as he traveled, many of them skills in fighting and firearms. He would bargain, trade, and even beg for lessons and information. As he gained skill, he also found the trail of one of the Jackal bandits. He stalked the man for months, getting closer and learning about him and his friends. Then one night, Cyrus struck.

That was the beginning of the time Cyrus simple calls, The Killing. For two years, Cyrus hunted the members of the Jackals. Each time he found one, he killed them and found clues to another. The Jackals were hunted to the last man. In the end, however, Cyrus found himself alone with his grief and his revenge. And so he turned back to the Church. Far from forgetting him, the Church of Erastil had been watching Cyrus and his murderous campaign. Once again, the Church took him in. This time, they offered not only food and shelter, but atonement and a new life. Cyrus became one of Erastil’s Hunters.


here's my concept for Geoffrey D'Artain, Gunslinger and Scholar.

Geoffrey D'Artain:
GEOFFREY D'ARTAIN CR 1
Male Human (Taldan) Gunslinger (Pistolero) 2
NG Medium Humanoid (Human)
Init +10; Senses Perception +7
--------------------
DEFENSE
--------------------
AC 19, touch 15, flat-footed 14. . (+4 armor, +4 Dex, +1 dodge)
hp 18 (2d10)
Fort +3, Ref +7, Will +2
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Dagger +2 (1d4/19-20/x2) and
. . Masterwork Longsword +3 (1d8/19-20/x2) and
. . Unarmed Strike +2 (1d3/20/x2)
Ranged Masterwork Revolver +7 (1d8+4/20/x4)
--------------------
STATISTICS
--------------------
Str 10, Dex 18, Con 10, Int 14, Wis 14, Cha 10
Base Atk +2; CMB +2; CMD 16
Feats Improved Initiative, Scholar: Knowledge (Arcana), Knowledge (Engineering)
Traits Reactionary, World Traveler: Sense Motive
Skills Acrobatics +8, Climb +4, Heal +6, Knowledge (Arcana) +5, Knowledge (Engineering) +9, Knowledge (Local) +6, Perception +7, Profession (Architect) +6, Profession (Gambler) +6, Sense Motive +8, Sleight of Hand +9, Survival +6
Languages Common, Draconic, Dwarven
SQ Deeds, Grit (Ex), Gun Training +4: Revolver (Ex), Gunslinger's Dodge (Ex), Quick Clear (Ex), Up Close and Deadly +1d6
Combat Gear Dagger, Masterwork Longsword, Masterwork Revolver, Mithral Shirt; Other Gear Backpack, Masterwork (5 @ 9.5 lbs), Bread, per loaf, Cheese, hunk of (2), Heatstone, Meat, chunk of (2), Pathfinder Chronicle: Knowledge (Arcana), Pouch, belt (1 @ 0.66 lbs), Rations, trail (per day) (3), Sack (8 @ 5.5 lbs), Sack (empty), Scarf, Pocketed, Whiskey, Oldlaw (per bottle)
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/1
Grit (2/day) - 0/2
Rations, trail (per day) - 0/3
--------------------
SPECIAL ABILITIES
--------------------
Deeds Gunslingers spend grit points to accomplish deeds. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longerlasting effects. Some deeds stay in effect as long as a gunslinger has at least 1 grit point. The
Grit (Ex) A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it's more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Whatever
Gun Training +4: Revolver (Ex) Starting at 5th level, a gunslinger can select one specific type of firearm (such as an axe musket, blunderbuss, musket, or pistol). She gains a bonus equal to her Dexterity modifier on damage rolls when firing that type of firearm. Furthermore, when
Gunslinger's Dodge (Ex) At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a
Quick Clear (Ex) At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform t
Scholar: Knowledge (Arcana), Knowledge (Engineering) +2 bonus on two Knowledge skills
Up Close and Deadly +1d6 At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the
--------------------
Background:
10 years ago
Lightning flashed and thunder cracked as the door to the inn's tavern opened. Here at the Crossroads inn, this was a common occurance, but on this night it was destined to be a memorable night. In stepped a tall, well armed older man. Almost unnoticed, a young boy in his early teens followed. The man sat for a drink, the boy sitting in the shadows near the door. Suddenly, a man rose and grabbed the older man holding him while several others began firing pistols into him filling the room with smoke. All the while they were yelling and congratulating themselves on catching the assassin who had killed their boss. When the smoke began to clear, the men congratulated themselves and were celebrating until that moment when the sound of a cocking pistol echoed through the room.

They turned toward the noise and were astonished to see the young boy with a pistol in his hand, pointed in their direction. "He was my friend." Without hesitation he opened fire. Moments later, 5 men lay dead or dying, and two wounded seriously. Without a word, the boy stepped out into the storm and into legend. For weeks after, there was talk of the Crossroads incident and the Kid who had disappeared.

Now
The Crossroads Massacre remained in local legend for a decade. Every couple of years, someone claiming to be the Kid was killed when he tried to live up to the legend. After various augurys and divinations, they would be found to be pretenders. Many wondered but noone was able to find the young man.

The explanation for that was simple. Geoffrey, the young man in question, had headed deeper into civilization, living on the street and working his way up to earn a place at one of the many scholarly academies scattered about the Inner Sea. Recently graduating, Geoffrey D'Artain (as he called himself now) decided that it was time to return to where he had been happiest. Although that happiness had resulted in the death of the person he considered a father, he still considered the place to be better than the people. WIth his returning, he hoped that the people, and attitudes had improved.

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Here is Gyasi, I will add gear tonight.


I will try and begin the review process this evening for those who have submited concepts. Things are looking pretty good so far.


Alright, so this is who we have up to this point:

Bombaldi: Gurn Smithson( Dwarf Gunslinger)
Nimon: Gyasi (Human Cleric/Sorcerer)
GM Barcas: DOT
DM Idylls: Monk
MV: DOT
Enchanter Tim: Inquisitor/Gunslinger
Jelani: Tiefling Ninja
Big OM: Fighter?
Ioinprevisto: Monk
Rainy Day Ninja: DOT
Mark Sweetman: Halfling Cavalier
Helaman: ?
Arknight: Gunslinger (Pistolero)

So that should round out our offerings to this point. I will look over them some more and see what we have going. I will not expect you to make changes here. We will make alterations if you get picked. What is more important is that I can get a sense for your style of writing. Put up a concept and I am sure if it fits the theme then we will work it in some how.


If anyone is wanting to play the swordsman holdout type, I will allow them to use Deflect Arrow if they have Weapon Focus.


busy memorial day weekend, I'll have a background for the character and edits to the guntank archetype up either this evening or tomorrow afternoon


Only worry about the background for now Background, Bombadil.


Only slight correction is that my guy is a Fighter (with the Dragoon archetype) rather than a Cavalier.

Have been slammed at work, so am yet to smooth out the rough edges of the background - will get it up soonish.


No problems, I have been having the same problem. Such is the life of an adult I suppose, lol.

Liberty's Edge

Well, I'm assuming since you listed me as a Tiefling Ninja that you decided it was okay to play a Tiefling. I will write up a background tonight. I do have one mechanical question though, can there be ammunition for a shotgun that is a slug? Ie. does it always have to be scatter, or has someone invented the slug yet? I'd prefer a shotgun, but if it's always a cone, I'll go for a rifle I think.


As per RAW - scatter weapons can be fired with either a slug or a scatter.

PRD wrote:
A weapon with the scatter weapon quality can shoot two different types of ammunition. It can fire normal bullets that target one creature, or it can make a scattering shot, attacking all creatures within a cone.


For most everyone else you listed race and class, so I just wanted to make sure you hadn't overlooked the post with my character background and the draft of my build.

It is here.


Sorry about that, Ioimprvisto. Undine should be fine. Really none of the races requested are getting anything over on anyone else so they are fine, too. Mark is correct about the ammo types also.


What I still do not know is if it is OK (not by the rules, but by GM ruling) to "exchange" weapons for archetypes. So for example musket master becomes rifle master, receivin free (battered?) rifle, and rifle proficiency from the start, or Pistolero ta start with revolver instead of pistol, both in terms of feats and equipment, right from the start?

From one side, it may sound as "too strong" but OTOH, if advanced firearms are readily available everywhere, then it really makes no sense to play with musket, making those arcetypes almost worthless (don't bring a knife to a gunfight). So, what say you, the GM?

Liberty's Edge

Background:

John Henry Hollidaye was born on the Andoran eastern frontier in a log cabin his father built by hand. His father was a logger, and expected his son to follow him into the family trade. His mother was a tiefling, who expected he would do as he pleased. John planned follow his father's wishes until the civil war broke out. He decided he would rather risk his life on the battlefield than spend another day cutting trees.

He enlisted with the (insert appropriate force from Andoran civil war in your timeline here) and spent the whole war serving as a scout. His Sergeant was a native of Tian-Xia and former slave, who had come to love Andoren as his new home. He brought with him an ancient skillset, one learned in the misty valleys of a far-eastern monastery. He taught John to utilize his life force to create minor magical effects, and how to kill a man by attacking his weakest spots. Those skills combined with John's natural aptitude with the new firearms to make him into a formidable sniper. After the war, John found himself unsuited to civilian life. The thrill was missing, cutting down tress just wasn't going to cut it. He set out from home, with some basic supplies and his trusty shotgun to make his way in the world. He quickly fell into gambling, his mother's heritage leaving him uniquely suited at knowing the minds of others. He found that he was so good, he could never stay in one place for long lest they drum up a lynch mob. His odd way of holding the cards, due to his backward Rakshasa hands earned him the nickname 'Backhand Hollidaye', and he soon developed a reputation as a man of loose morals and a deadly gunfighter. His current whereabouts are unknown.

Appearance: As image except, that his hands face palm out like a Rakshasa. Aside from backward facing hands he appears outwardly human.


I am withdrawing from your recruitment, best of luck to all of you.


Have you closed down application completely? I have a character concept I wanted to apply.

If you're done it's alright, but if you'd allow for extra time, could you give me an indication of how in fluff terms the Mana Wastes factor into the gun heavy setting, just an indication of whether they are still as they were, magically destructive.


Weapons and archetypes will advance together.

The campaign is likely to take place in Srgarva. So the Mana Waste ate truly goingto be a factor, but wild magic zones will crop up.


Background for Gurn Smithson:

Gurn stared across the plains, the crow’s feet of wrinkles framing his bright blue eyes. With a spit and sleeve wipe he cleared the chew from his lip, turning away from the fingers of smoke reaching to the sky in the distance. A black fly found perch on his hat rim, a cloud of them were already buzzing about the corpses draping the sage brush. Gurn gathered the orphaned guns from the fallen men, wiping their blood from the hand grips before storing them away in his pack.

Blasted mongrels, what benefit did you lads get from burning a town? Is revenge so sweet that it washes the taste of smoke and death from your gullet? Jed deserved the lynching he got, I’d string him up again were breath still in his lungs. Still, I suppose no sons take it lightly when their father is hanging high.

A pang of guilt wracked Gurn, a town burned and a family dead, there were no victors in this conflict. He did his job, following the law, misery is just part of the workload he kept telling himself as he trod over to his horse. Bessie lay dead in the dust, the bloody hole of the bullet wound just below her ear. Unbuckling the saddle from the carcass, the dour dwarf hoisted it over his shoulder and set off on a long slow walk across the plains, away from the smoking town.

They’ll not want be back there, if any of them even remain after this tragedy. Already they blame me for the troubles with Jed’s clan, best just make a clean departure, start over somewhere else where folks appreciate the law and those that uphold it.


Edvard Zamoyski - last surviving of the Ułani Psów (Dog Lancers). Accompanied by the stout and true Pamięć - a Varisian Riding Mastiff.

Bullet Point Background:
  • Born into a Sczarni travelling group
  • As a boy forsook the grifting lifestyle and was taken with learning to fight.
  • A chance meeting with the Ułani Psów (Dog Lancers) as they rode into combat with wings unfurled enraptured him and he ran away to join them.
  • Was eventually accepted and joined as a squire.
  • The mercenaries were hired to protect a Varisian nobleman who was travelling to Sargava to purchase holdings.
  • After arrival, as the group rode out with the noble to inspect the holdings they were beset by the Bandu, and slain almost to a man.
  • Only Edvard and one of the youngest mastiffs survived.
  • Edvard then took up arms and is preserving the traditions of the lancers.
  • His armor is blackened and he has not yet affixed wings to his saddle... as he is not yet worthy of that honor. Through mercenary work he hopes to become worthy enough to share a table with the dead lancers when he does pass to the boneyard.

Personality:
Edvard is a polite, though sometimes severe and overly formal individual. A growing astuteness for the field of battle serves him well and he will not suffer orders he does not agree with. He is utterly devoted to his mastiff Pamięć (Memory) and will not be parted from him, generally forsaking a bed to sleep with him in stable or street.
Honorable and loyal to a fault, he is the consummate mercenary. His faults are merely an occasional call to drink and the enjoyment of tabac. When drunk, he can fall into melancholy and song as he recalls his dead brethren.

Hopefully that is sufficient :) - will throw up a profile quick smart if selected.


Background:
Lethe was brought up in the Mana Wastes, and suffice it to say this upbringing did not last long. Her parents, two wandering Catfolk emmigrants from the decaying nation of Nex who were killed in a gnoll raid upon Martel before she was old enough to prime a rifle, left her with a deep understanding of the turmoils that life presented, and how to deal with them.

She accomplished such through study. Although the racist inclinations of some of her peers in the study of guncraft and manufacture would often jape at the "black kitty," she soon left each one of the gawking neanderthals in the dust, rising quickly in her study and gaining the admiration and envy of more than a few of her proctors. Her natural obsessive qualities allowed her to go into a deep meditative, and oftentimes dangerously exclusionry to the outside world, focus, working away many sleepless nights in the search of a solution to one problem or another, how to better rifle a barrel for greater accuracy, what alloys would best suit the makeup of the gun.

Her proficiency with the weapons themselves soon got her greater renown as well. A crack shot with the pistol, her obsessive qualities allowed for her to practice day after day at the range, and she soon won more than a few competitions.

She was amiable enough however, and at least tried never to let her obsessions come at the cost of her outside relationships, not that it always worked however.

It came a time however where Lethe was called upon by city merchants looking for some added counsel on trade with the border nation of Nex. On her way there her caravan was beset by a band of Orc Marauders. Each of her companions were slaughtered in turn, but, either through debatably good fortune or through sheer instinct, Lethe was able to barter for her life in exchange for her knowledge of guncraft.

She traveled for months with these newly turned Orc slavers, working her mind day in and day out searching for a method of escape, but the solution proved to her to be forever elusive. While she was highly supervised when she was made to work on the firearms, she did one day manage to hide a severely damaged pistol in the hem of her torn pants, but realizing the one pistol could do nothing against an entire horde of ugly green monstrosities she fell further in melancholy.

That was until the day the Orc chieften came back from a raid on a nearby town, holding a bounty of strange artifacts and magic lore, objects and concepts that were absolutely foregin to a girl who had spent her entire life in a magical vaccum, devoid of the very notion of magic. It was instantly insatiably enticing.
Every night from then on Lethe would sneak into the guarded tent where the loot was stored and every night she would pore through one tome to the next, absorbing and digesting every morsel of information.

Things on the outside were growing darker. There were murmerings of a power struggle within the Orc clan's leadership. The horde was beginning to splinter and soon the tension would definitely snap. Lethe realized that now was the last chance for escape, before the inevitably civil war where she would almost certainly be caught in the crossfire.

Lethe took her gun and immediately went to make her escape, but was confronted instead by several blood splattered, half crazed orcs back from a recent raid, and she could tell by the looks in their eyes they didn't just want to kill her.

So she held her gun up and fired.

A blast of energy erupted between her and the Orcs, sending Lethe flying back into a tent, but also setting off the numerous kegs of black powder around the camp.

The explosion was deafening, and it took nigh on a half an hour before Lethe could overcome the disorientation and make her way away from the Orcs, out into the desert, her newfound power brandished from her hip.

Stats on Oblivion Portal Site


For those using armor we are using the alternate rules for DR for this game. It seems like a better choice than the usual for this type of campaign.

It seems like we have a pretty well rounded offering of characters so far. I am going to cut recruitment on June 2nd and have the players and ooc going on the 3rd.


Hmm... that changes things a fair bit. It'll definitely make those potions of mage armor a staple for gunfighters, and guns with an enhancement bonus to penetrate nonmagical armor will rule the day.

Are we using the critical hit rules as well as the DR rules? A monk's wisdom bonus to AC is an untyped bonus rather than a deflection bonus; will it apply to the critical hit defense?


Magic is low so magical weapons are also rare. Thus the reason for the rise of gunpowder over the sword and arrow. There will be no magic stores after the game starts.

Liberty's Edge

But the armor as DR system, makes guns less effective against armor. So you shoot at a guy with 12 dex in full plate in normal pathfinder, you hit him on an 11 (people without guns are going for 20) he takes full damage. You shoot at him in DR pathfinder, you still hit him on an 11 (everyone does), but he gets to take 9 points off the damage you deal him. Why wouldn't you wear armor if it provides DR? It makes guns exactly the same as bows and swords. Could you explain your line of thinking please?


Jelani sort of has a point. I could see how guns would bypass armor enhancement and shield bonuses though.

Another thought could be that armor works differently vs. guns than everything else. Against everything else, it works as standard Pathfinder (i.e. increasing AC). Against guns, it works as DR. Definitely more complicated, but you would basically have an AC value and a Defense+DR value and you would use whichever was appropriate against the particular attack.

Another suggestion I have is to scrap the x5 range increments for advanced firearms in regards to touch AC. Advanced firearms are so much better anyway (no exploding, better range, higher capacity, move action to reload). This way we bring the fight in a little closer so melee combat is still viable and threatening. You want to use your revolver to hit touch AC? Sure, step inside 20 feet and open yourself up to a charge from the greataxe-wielding barbarian. Gunslingers don't have proficiency with heavy armor.

Liberty's Edge

I think 5x is fine. As I said, I run a game with modern firearms and every single combat we've had has taken place within 50' of each other. Streets, dungeons, forests etc all have cover that are going to shrink the battlefield down considerably. The only place that melee fighters would get cut down with no chance is a wide open field, even then if they are fast or mounted they have a pretty good chances.


I'll add a voice to the 'guns shouldn't be subject to high DR from heavy armor' chorus.


Sorry all, but similar to Big OM, I will be withdrawing my application, good gaming and best of luck to all of you.


Don't take Lethe's stats and background as final. I still hope to make some changes.

Roll for second health increase: 1d6 ⇒ 2

First and Second Level Bonuses: 1 skill point, 1 skill point.


the guntank archetype offers an idea that maybe works as an alternative rule to the guns vs. armor:

Bullet Defection (Ex): A gun tank is adept at modifying and using her armor to stop firearm attacks. Starting at 2nd level, a gun tank wearing medium or heavy armor gains half the armor's bonus plus the armor's enhancement bonus (if any) as a deflection bonus against any non-siege firearm or splash weapon attack (including the alchemist's bomb class ability). This ability has no affect on spells, spell-like abilities, or supernatural abilities that make a touch attack. This ability replaces nimble.

I'm cool with whatever rule we use, part of the fun is playing the new style and seeing how things develop. My Friday game group did that with the play test for ultimate combat and it was great fun as everyone understood that we were striding into uncharted gaming territory.


Hmmmm, you all make some very good points. We'll look into it deeper in the OOC. In the end, I want a good balance for you guys so that you don't feel like you are running down the enemies or that you're getting blasted to bits. So we will shelve that idea till then. I agree with the idea of not seeing High DR from armor as it does defeat the purpose.

So it looks like we have hit a plateau in submissions and a loss of a few others so I am going to close recruitment so we can get to gettin rules we like hammered out and characters finished up. I will post the roster tomorrow evening after I have another look to make sure I have everyone.


Here we go folks. I appreciate the interest in this game as we all know how offensive the word firearm can be to some players, lol. After looking everyone over again these are the folks who have the best fit for this game:

Mark Sweetman
Gyasi
Bombaldi
Jelani
Arknight
Enchanter Tim

Thanks again for all the great subs. OOC is up and running see you guys over there.


Oh darn. Good luck to everybody then.


Oh well... I was hoping I'd get a crack at this. Feel free to PM me if you find yourselves in need of another player and remember-

Shoot straight, conserve ammo, and never ever cut a deal with a dragon!

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