Strange Aeons

Game Master Nayr Trebrot

The stars are right, and they beckon.

Handout 1

Handout 2

Current map

Crit generator


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Woman Merfolk Barbarian 3 | HP 22/40| AC18/20 FF15 T13 | F+7 R+5 W+3/5/7* | Init +3 Perc +5

Magic missiles are surely a bother, though not as much as rat bites, the mermaid said, visibly covered with plenty of said bites in exposed areas.


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

Cerio glances back out into the hall, waiting for signs of trouble. He scrunches his green eyebrows. "We better get a move on 'afore we draw attention from somethin' unsavory."

Perception: 1d20 ⇒ 4


Fortunately, at least right now there are no further dangers in the hall...that Ceerio can see, at least.


Map

Just a reminder of where to go - if you head out of this room, there's a room ahead and to the right, and then the room at the end of the hall to the north. Or, you could go back to Winter and rest, or do something else.


Half-elf Kineticist 3 | HP 16/32 | AC 16 T 13 FF 13 | F +7 R +6 W +4* | Init +3 | Perc +9

With the immediate situation seemingly resolved, Ramul suggests, "Perhaps we should check the room next door? I think we should press on till dark at least unless some of you are severely injured. I would prefer to have something helpful to report to Winter."

Even as he speaks, sparks fly in the air around the kineticist. He's still getting used to his... changes.


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

I'll just assume the group's explained to me who "Winter" is by this point.

Cerio ducks his head to avoid an errant spark that flies off of Ramul. "Yeesh, careful! Alright, I reckon it can't be any worse'n what we just seen. C'mon, let's check this other room."


The door to this next room is unlocked, and Zarinder gives it a quick examination before proclaiming it safe to open. The ceiling of this room has collapsed, crushing a table and well-worn couch within. It looks to have once been a lounge of some sort.

DC12 perception check:
You notice a pale hand extending from the rubble


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

Perception: 1d20 ⇒ 11

"Welp, nothin' to see here.."


Woman Merfolk Barbarian 3 | HP 22/40| AC18/20 FF15 T13 | F+7 R+5 W+3/5/7* | Init +3 Perc +5

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Klassalka shrugs, not seeing anything either.


Half-elf Kineticist 3 | HP 16/32 | AC 16 T 13 FF 13 | F +7 R +6 W +4* | Init +3 | Perc +9

Perception: 1d20 + 8 ⇒ (6) + 8 = 14

Ramul looks into the room as well and has to look twice to make sure he's not seeing things.

Once he assures himself he's not going crazy, sparks of lightning around him not withstanding, Ramul says, "There's a pale hand extending from the rubble. I doubt anyone could still be alive. But we might could discover who they were or clues as to what happened in this wretched place."

Given his recent changes, Ramul isn't particularly eager to lead the way.


Cleric of Cayden Ferocity & Exploration Lvl 4 | HP 24/30 | AC16 FF14 T12 | F+6 R+4 W+6* | Init +8 Perc +5 | Mv: 40'

I did not see your wounds warrior. Campus prays to convert her prepared detect evil spell I to cure light wounds.

clear: 1d8 + 2 ⇒ (1) + 2 = 3


Half Orc Oath Bound Paladin 4| HP 34/34| AC 19/11/18| CMB +4| CMD 15| F +7| R +4| W +7| Init +1 Per +7 | LoH(1d6) 0/3

Seeing the hand after Ramul points it out, Ulfric detects evil on the area.

"I doubt a person could live. But there's been plenty here that probably could." Ulfric says in response to Ramul's comment.


Ulfric detects no evil coming from the pile or the hand.


Woman Merfolk Barbarian 3 | HP 22/40| AC18/20 FF15 T13 | F+7 R+5 W+3/5/7* | Init +3 Perc +5

Thanks a bunch, I feel all better, well not really, but close enough.

It'd be no effort for me to dig 'em out, whoever it is. she goes to the pile.


Klassalka digs through the rubble for several minutes, eventually extracting a body crushed beyond recognition. A quick search of his...or her pockets reveals two unbroken, capped syringes with a greenish liquid within. They show with a magical aura.

DC17Spellcraft:
This looks like an alchemist created cure moderate wounds potion, but needs to be injected to work


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

spellcraft: 1d20 + 5 ⇒ (13) + 5 = 18

Cerio accepts the syringe, holding it up to view it in the light. Dissatisfied, he waves his hand and a series of eerily floating, green motes appear. He examines the liquid again, then uncaps a needle and squirts a drop into his finger before sticking it in his mouth. He grimaces.

"Curatives." He hands it back to Klassalka. "Y'outta hang ont' that, what seein' as how you just looove stickin' yer fins int' danger. "


Half-elf Kineticist 3 | HP 16/32 | AC 16 T 13 FF 13 | F +7 R +6 W +4* | Init +3 | Perc +9

Ramul wrinkles his nose at the syringe.

Curatives? In a syringe? I much prefer the potion variety, he thinks to himself.

"If there's nothing else here, we should keep going. We can't help whoever that was now, but we may yet be able to find who was responsible for their death."

Continue north? (North as in up on the map)


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

Cerio nods and follows as they continue north.


Cleric of Cayden Ferocity & Exploration Lvl 4 | HP 24/30 | AC16 FF14 T12 | F+6 R+4 W+6* | Init +8 Perc +5 | Mv: 40'

North then. The sooner we can clear this place, the sooner we can find an inn with a good beer.


You inspect the north door, and note that no traps or lock would keep you from entering. The nameplate next to the door indicates that this is or was the office of Administer Eliege Losandro, though with your missing memories, that means very little.

You push through the door with Ulfric and Klassalka leading, and enter a large office. Yellow fog soundlessly rolls against the cathedral-like windows of this opulent, two-story office. The ground floor features overstuffed furnishings, elegant side tables, and an altarlike desk of dark marble. A delicate spiral staircase and balcony of dark iron rises to a lofty library overhead.

Both floors' fixtures frame the lake of blood spread across the room's center. In the middle of this pool of blood is a woman. She kneels in the dark fluid, her back straight, her mouth gaping at the ceiling. From her soundlessly screaming mouth an unsteady torrent of colored mist spurts like a fountain of gritty sludge.

There is a door existing this room to the south, in the southeastern corner.


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

"...seen enough corpses for a life--"

Cerio's voice catches at this, the weirdest thing he's seen since awakening in that office. He freezes, hoping that whatever this is doesn't immediately destroy them.

spellcraft: 1d20 + 5 ⇒ (9) + 5 = 14
K(arcana): 1d20 + 4 ⇒ (8) + 4 = 12

any clue what I'm looking at?


Ceerio can't seem to discern what would cause such a thing, or how to stop it, but gets the feeling that whatever is spewing out of the woman isn't good.


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

"...that ain't good..." Cerio whispers. "Maybe we can just sneak by and she won't notice we's here?" He points to the door in the southeast corner.


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Cleric of Cayden Ferocity & Exploration Lvl 4 | HP 24/30 | AC16 FF14 T12 | F+6 R+4 W+6* | Init +8 Perc +5 | Mv: 40'

Not to be a simpleton, but perhaps we should hit it.


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

Is she raving mad? Once he meets this Winter he'll have to ask. Maybe they're all nuts.

"You first."

"Wait. I have an idea."

Cerio can attack from range with acid splash to see it's reaction.


Feel free to roll for that; no initiative needed yet


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

"...gonn' regret this..." he grumbles.

Cerio rotates his arm a few times to loosen it up, then rolls up his sleeves. He spits into his palm, then reels back and throws out an empty hand. Inexplicably, a glowing green orb flies out toward the woman.

acid splash, touch: 1d20 + 2 ⇒ (12) + 2 = 141d3 ⇒ 2


Cleric of Cayden Ferocity & Exploration Lvl 4 | HP 24/30 | AC16 FF14 T12 | F+6 R+4 W+6* | Init +8 Perc +5 | Mv: 40'

Campus, also from range, heaves an absolutely mighty blow at the frightening figure.
Attack: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d8 + 4 ⇒ (7) + 4 = 11
Crit Confirm: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d8 + 4 ⇒ (8) + 4 = 12
damage: 1d8 + 4 ⇒ (8) + 4 = 12

OH WOW!


Ceerio's orb hits the woman in the chest, instantly beginning to eat away at her skin. She doesn't move, save to sway with the impact of the orb. Campus's spear takes the woman through the throat next, and plunges through far enough to scrape against the spine. Once the spear is removed, the woman collapses to the floor, and the flow of mist from her mouth ceases. Still, a pall of the greasy mist covers the area about her body, slowly dissipating.


Cleric of Cayden Ferocity & Exploration Lvl 4 | HP 24/30 | AC16 FF14 T12 | F+6 R+4 W+6* | Init +8 Perc +5 | Mv: 40'

Dear Cayden, I don't even want to know what she was about..


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

Cerio takes a tenative step into the room, careful to avoid stepping in the pool of dark blood. Giving a quick look around, he raises a hand, casting detect magic over the grizzly scene.

Perception: 1d20 ⇒ 6


Half-elf Kineticist 3 | HP 16/32 | AC 16 T 13 FF 13 | F +7 R +6 W +4* | Init +3 | Perc +9

Ramul doesn't get a chance to suggest to his companions that perhaps the woman had been the victim in this situation. What was done could not be undone, though, so there was no point in complaining now.

The kineticist sighs as he steps into the room along with Cerio. He still barely knew these people, much less himself. Perhaps their pasts would be revealed in time.

Ramul takes a few moments to look around the room as well.

Perception: 1d20 + 8 ⇒ (6) + 8 = 14


Cleric of Cayden Ferocity & Exploration Lvl 4 | HP 24/30 | AC16 FF14 T12 | F+6 R+4 W+6* | Init +8 Perc +5 | Mv: 40'

Campus notes look of slight disapproval, and wonders what about, but just grunts Ugly business. Following Ramul, Campus looks about.
Perception: 1d20 + 4 ⇒ (20) + 4 = 24


Woman Merfolk Barbarian 3 | HP 22/40| AC18/20 FF15 T13 | F+7 R+5 W+3/5/7* | Init +3 Perc +5

The magic in this place is bad, the merfolk states.


Campus does a very thorough check of the office and, being that the room is huge, directs others to further investigate what she sees from a distance. The rich appointments of the office, in soothingly dark shades, no doubt once left visitors with the impression of good taste. Now, it seems spoiled and infested.

While the furnishings and books in the library here are impressive, there’s really nothing remarkable, save for general knowledge. Campus does notice a set of six small but powerful images sketched with coal upon torn parchment and set in find frames. These depict eerie vistas of an endless, empty city under a sky of whirling mist. In the corner of each, a delicate copperplate records a year from 4708 to 4715, and the name Ulver Zandalas. When studying the images, you find them familiar, quite similar in fact to the endless city of your dreams.

The marble desk herein features several drawers filled with mundane writing supplies and extensive but uninteresting documents. One of the drawers is locked.

DC20 Disable device check to open

Among the curios in the office here are a brain-shaped sculpted wooden box, bookends depicting twin screaming and crying figures, and a brass sculpture of an Osirian pyramid.

Appraise check DC20:
You price these out at about 50 gold each, to a collector. Also, the paintings, while strange, could fetch up to 100 gold for the set

The crowded shelves of the library, while not having anything of specific help to the current madness gripping the facility, has several books of interest.

Knowledge local DC14:
Some of these mundane texts bring out vague memories of their importance – On the Treatment of Ambitions, Disappointments and Regrets, On Violent Sands, and Galdyce’s Guest: Feast of the Nosferatu. These are all originals, and would fetch a nice price to a collector.

Did you want to search the dead body?


Varinder, seeing the locked drawer, raises an eyebrow with intrigue. He sets to work, attempting to open it. After a few moments, he growls with frustration and looks up. This may take a while. Then, he sets to another attempt

Disable Device: 1d20 + 7 ⇒ (1) + 7 = 8
DD 2nd attempt: 1d20 + 7 ⇒ (5) + 7 = 12
DD 3rd attempt: 1d20 + 7 ⇒ (5) + 7 = 12
DD 4th attempt: 1d20 + 7 ⇒ (2) + 7 = 9
DD 5th attempt: 1d20 + 7 ⇒ (12) + 7 = 19
DD 6th attempt: 1d20 + 7 ⇒ (8) + 7 = 15
DD 7th attempt: 1d20 + 7 ⇒ (10) + 7 = 17
DD 8th attempt: 1d20 + 7 ⇒ (15) + 7 = 22


After nearly a full minute, he exclaims. Aha!

The first thing discovered in the drawer is a journal belonging to professor Losandro. This is a concise record of her daily duties and observations - largely mundane and filled with notes from staff meetings and interviews with the families of would-be patients. But in the entries written during the last year, the names Hasterton Lowls and Count Lowls appear with increasing regularity.

DC 10 knowledge local:
You recognize the name as one Count Haserton Pragmus Lowls IV, ruler of the County of Versex in Ustalav.

The final entries are of particular note See handout
Handout

Also in the desk drawer, you find, several things, most which radiate a magical aura
Magnifying glass
5 vials of different liquids
6 small doses of different liquids
3 scrolls
a candle
A small tin of incense
A talisman on a silver chain
2 talismans on a braided leather cord


Cleric of Cayden Ferocity & Exploration Lvl 4 | HP 24/30 | AC16 FF14 T12 | F+6 R+4 W+6* | Init +8 Perc +5 | Mv: 40'

Campus knows hardly what things are worth, or much about Count Lowls. So she takes a closer look at the body.
perception Take 10: 10 + 4 = 14


Woman Merfolk Barbarian 3 | HP 22/40| AC18/20 FF15 T13 | F+7 R+5 W+3/5/7* | Init +3 Perc +5

Klass will search the dead body. For loot!


You find little of value on the body, with the exception being a ring of keys of various shapes and design.


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

Cerio snatches up the journal, thumbing through the pages with an eagerness unexpected in one so...parochial. "Lowls...Zandalus...Chain of Nights...amnesia...psycho-archane experiments..." He closes the book and slams it on the desk.

"This professor Losandro was up t'somethin' unnatural. And she got it from some book, The Chain of Nights. And whoever give her that book was up ta something too. Sounds like they were real eager to get rid of some amnet...annesac...forgetful patients. Like us. And maybe also real eager to get that book in here, cuz when she used it...Well, all this happened. We gotta find this Zandalus and figure out what happened."

As though they might shed some unnatural light on things, Cerio turns his attention to the stockpile of items found in the office.

Spellcraft: 1d20 + 5 ⇒ (13) + 5 = 18
Spellcraft: 1d20 + 5 ⇒ (15) + 5 = 20
Spellcraft: 1d20 + 5 ⇒ (18) + 5 = 23

Spellcraft: 1d20 + 5 ⇒ (8) + 5 = 13
Spellcraft: 1d20 + 5 ⇒ (7) + 5 = 12
Spellcraft: 1d20 + 5 ⇒ (6) + 5 = 11

Spellcraft: 1d20 + 5 ⇒ (1) + 5 = 6
Spellcraft: 1d20 + 5 ⇒ (8) + 5 = 13
Spellcraft: 1d20 + 5 ⇒ (4) + 5 = 9

Spellcraft: 1d20 + 5 ⇒ (18) + 5 = 23
Spellcraft: 1d20 + 5 ⇒ (13) + 5 = 18
Spellcraft: 1d20 + 5 ⇒ (8) + 5 = 13


Cleric of Cayden Ferocity & Exploration Lvl 4 | HP 24/30 | AC16 FF14 T12 | F+6 R+4 W+6* | Init +8 Perc +5 | Mv: 40'

Campus nods considering. We were...are..those amnesic patients..or some wave of them..that this Count wanted to bring in. Campus looks around the grisly and frightening surroundings. Are we dreaming then?


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

Cerio points to the pictures of the yellow city. "Look there. Seem familiar? And signed Zandalus! That name again. He dreamed tha same. And the dreams, they're turning real."

He walks to the window, the corpse forgotten for the time being. "And if the yellow fog escaped his dream, and we dreamed the same, and we also dreamed of that, that critter in the streets.. It's a real question, ain't it? " He turns back, his face a ghostly white. "It's come through too."


Half-elf Kineticist 3 | HP 16/32 | AC 16 T 13 FF 13 | F +7 R +6 W +4* | Init +3 | Perc +9

Just a reminder that I took ranks in Disable Device with my rebuild. That way we're not completely out of luck once we permanently lose Varinder.

Appraise {untrained}: 1d20 + 1 ⇒ (19) + 1 = 20
Knowledge (local) {untrained}: 1d20 + 1 ⇒ (11) + 1 = 12

Ramul inspects the office's various curios, trying to assess their worth. Once he finishes, he says, "These three could fetch 50 gold each to a collector. The paintings could probably fetch 100 gold for the set."

The kineticist also examines the journal found in the formerly locked desk. Though he's not sure how, he recognizes a couple of the names. "The journal frequently refers to a Lowls in the past year. That Lowls would be none other than Count Haserton Pragmus Lowls IV, ruler of the County of Versex in Ustalav. Don't ask me how I know that. Perhaps we should discuss some of these entries in more detail once we..."

Ramul trails off as he begins staring at the all-too-familiar pictures on the wall. He walks over to the paintings and studies them for a few moments while listening to Campus and Cerio.

Once the conversation pauses for a moment, he says, "Do you think... do you think the city could be a real place? I refuse to believe we're dreaming now, but could we have had a vision of a real place? It was so realistic. It would make more sense than us all having the same dream as this Ulver."

At Cerio's remark about dreaming the same, Ramul looks over at the man, assessing him. "Are you saying you dreamed of that city as well? If so, it can't be a coincidence. Either we are dreaming... which I refuse to believe... or it is a real place."

The kineticist shudders as another possibility crosses his mind. "Or someone wants us to think it's a real place."


Ceerio begins with the amulets, and is able to discover what all of them are, then moves on to candle and incense.

There is one greater talisman - a greater talisman of beneficial winds - this is the one on the silver chain. There are two lesser talismans on the leather cord - a lesser talisman of healing power and a lesser talisman of warrior's courage.

The candle is a candle of spirit protection, and the incense is incense of open thoughts. Ceerio isn't quite able to tell what the scrolls are, however.

With the group huddled about the loot, and Ramul's untrained but keen eye for such details, you're able to identify all of the items that do not radiate a magical aura - there is the magnifying glass, then two vials of alchemist's kindness, a vial of smelling salts, two vials of soothe syrup, four doses of antitoxin, and two doses of opium.

End result - 3 scrolls unidentified


Cleric of Cayden Ferocity & Exploration Lvl 4 | HP 24/30 | AC16 FF14 T12 | F+6 R+4 W+6* | Init +8 Perc +5 | Mv: 40'

I'll handle the opium. Campus offers.


Half Orc Oath Bound Paladin 4| HP 34/34| AC 19/11/18| CMB +4| CMD 15| F +7| R +4| W +7| Init +1 Per +7 | LoH(1d6) 0/3

Having followed along behind the others, Ulfric is quite interested in all that he is hearing.

"I think that regardless of the realness of the city, some one wants us to consider it relevant." Ulfric chimes in. "Relevant why, I have no clue. I do think that we should maybe go find the simpleton we rescued earlier though. One of the few phrases he uttered was 'Zandalus sees'. Perhaps he knows more than he was letting on."


Cleric of Cayden Ferocity & Exploration Lvl 4 | HP 24/30 | AC16 FF14 T12 | F+6 R+4 W+6* | Init +8 Perc +5 | Mv: 40'

Campus looks at Ulfric. You memory is better than mine.


Half-elf Kineticist 3 | HP 16/32 | AC 16 T 13 FF 13 | F +7 R +6 W +4* | Init +3 | Perc +9

After Cerio examines the magical items, Ramul says, "I'm sure we can decipher the rest once we get back to Winter and the others. Probably best we just keep them safely tucked away in the meantime."

Ramul begins studying the journal entries a bit more closely. His eyes widen as he does so. They might be getting the first real clues to what happened to them. It wasn't much, but it seemed this Count Lowls was responsible for their arrival at the asylum.

To the others, Ramul says, "I believe these last few journal entries refer to us. They speak of 'a handful of new patients' who 'have suffered some unprecedented manner of group amnesia.' I think he's referring to us. It seems too specific and too bizarre to not be us. And, if it is us that he's referring to, we're apparently former associates of this Count Lowls in some way.

"We need to find this book, The Chain of Nights, that the professor refers to. It might offer us some more answers as to what happened in this place and how we might could recover our memories. And, should we ever manage to get out of this wretched place, I think we should track down this Count Lowls and have a nice, long conversation with him."

GM, The Chain of Nights doesn't happen to just be lying around in the professor's office somewhere, does it?


Good try, but no

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Gotcha; sorry for the wait guys; closing the round out today


Well....that'll do it Klassalka


Woman Merfolk Barbarian 3 | HP 22/40| AC18/20 FF15 T13 | F+7 R+5 W+3/5/7* | Init +3 Perc +5

I think I might hit hard.


Well, lose out on the specul-smash, but save a round of rage at least.


Well...guess we see how much damage a bound crazy woman can do.


I suppose an unarmed attack against Campus produces an aoo


Yup, she'll be going with a bull rush, so it'll be an AOO from everyone who had a readied attack. I probably won't be able to work it out till tomorrow


Actually, in light of that roll, I don't need to resolve. Her combat manuever will bring the Aoo and she'd get knocked out anyway


Just to reiterate where we are - there are 3 seemingly viable ways out of the basement, though none have yet been tried - a chute behind the pile of bodies, the stairs, or the furnace pipes.


oh! I misunderstood them all to be impossible.


Sorry for the lack of description...you're not sure if any/all of them are usable, without further examination


Aw, c'mon! No one wants to climb the creepy pile of dead bodies?!


Dang...no no one else may want to do it;)


I have decided Klassalka has a lot of respect for the dead.


Campus, are you headed up the ducts or the corpses?


Sorry for any confusion Artemis; you and Klassalka tried the stairs, to no avail:

I said wrote:
Artemis and Klassalka both try the stairs, to no avail. The rubble above is far too heavy to lift, or even shift. In fact, to do so may invite a cave-in of particularly dangerous proportions.


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Half Orc Oath Bound Paladin 4| HP 34/34| AC 19/11/18| CMB +4| CMD 15| F +7| R +4| W +7| Init +1 Per +7 | LoH(1d6) 0/3

I will be unavailable from June 3 to 11 due to racing in a mini baja competition. I will try to check in from time to time but don't expect much from me

DM feel free to bot my actions in combats as needed during that time, and I will support Campus' actions and follow his lead during my absence if decision making is required.


Good luck Ulfric!

Sorry guys; busy weekend with the family; hope everyone enjoyed it.


Half Orc Oath Bound Paladin 4| HP 34/34| AC 19/11/18| CMB +4| CMD 15| F +7| R +4| W +7| Init +1 Per +7 | LoH(1d6) 0/3

I've gotta mention it since Campus is making a hard line between god given spells and 'magics'. I am not sure how to react to it since from my point of view, and from everyone else I've played with, its well known that divine spells/healing/powers are still magic.

Is this just an affectation of Campus, considering the gifts from Cayden as something other than magics or am I missing something about the world that I should know about? Because I am very confused at the dismissal of the Captain right now on the grounds of identifying Campus' healing as magic.


I am not especially familiar with pathfinder-world/planes lore. I'd imagine that many followers would like to think they worship something more grand than a mage in the sky. :-)

Campus's real difficulty with the man is his abrasive, hard headedness, without ever actually saying what those 'copies' are and why they deserve death.


From the captain's perspective, he has no idea what type of magic or power you plan to use on him. He's obviously paranoid, and if he thinks you're really some sort of create, then he wouldn't wonder what type of magic/divinity/power you're to use on him.

I think the layman would still consider it to be magic, but could easily see the side of a priest or paladin wanting to make the distinction. Perhaps they distrust arcane magic and don't wish to be "in that category." Could go either way for me from an RP perspective, but the mundane soldier type would probably see both as "magic."


I began play with no spells. If Campus keeps running around here and there, she will be of limited use.


Klassalka views divine and arcane magic of not that much different. Akin to the difference between one of those city-duelists and a barbarian warrior. Some more respect for one, but whatever, some gets stabbed or magic'd, respectively.


Since Ulfric said he'd probably be out from today through the 11th, I'll post an update sometime tomorrow if we don't hear from him by then. GM Nayr, let me know if you want me to RP Ulfric's side or if there's anything else we need to know while in the basement.


Am I missing something? I dont think York wanted the woman's head, but from the 'copies' to the north of us.


That's my thought too.


but it is kind of funny, in a horrific kind of way.


I hope GM allows Campus to have had enough time to get her couple of spells ready.


I like it; Ramul is improvising:) No, he did not ask for the woman's head, but depending upon the captain's intentions, another head perhaps couldn't hurt.

I'm good with that; between time below and here, you can replenish your spells.


Haha, just thought she was one of the one's the captain was talking about, since she was wearing surgeon clothes, if I remember correctly. She was mad though... and Ulfric went along with it, so I feel pretty safe with a paladin on Ramul's side. : )


Hehe...good point, and based upon what you've seen from her abilities and the structure of her body, you're pretty well convinced she's not entirely human...or, wasn't...anyway.


Guys - I'll be on the road from this afternoon through Wednesday evening. I'll be checking in, but posting will be on my phone, so a bit limited.


To confirm regarding the map, you're at the 2 doors to the right just by the B2 label


Retreating behind the merfolk is always allowed.


Thanks GM Nayr.
The whole strategy with Campus's longspear and her feats is she wants to attack at 10' but stay at 15' so that if an enemy wants to get at her and move into 5', she will get an aoo.


Ah, gotcha - like long-arm Leeoli:)


Half Orc Oath Bound Paladin 4| HP 34/34| AC 19/11/18| CMB +4| CMD 15| F +7| R +4| W +7| Init +1 Per +7 | LoH(1d6) 0/3

Back and ready to go!


Human Wizard 1 (Elder Mythos Scholar) HP 8/8, AC12 Touch 12 FF 10, Init: +6, Perception +6,

Welcome back!


Welcome back Ulfric; hope it went well!

Not much happened - just some extermination efforts


Was that move by Campus intended for the centipede fight?


Nah, Campus is beating up Granny;)

He may be having some issues with the site updating; he's out camping and probably posting on his phone:) I'm thinking that you're right Davia, and will proceed as such. Campus, lemme know if you want to skewer the old lady.


Campus does seem pretty savage for a cleric, so I wouldn't put it past him. ; )


Cleric of Cayden Ferocity & Exploration Lvl 4 | HP 24/30 | AC16 FF14 T12 | F+6 R+4 W+6* | Init +8 Perc +5 | Mv: 40'

camping indeed. only have data when on top of this hill i climbed. thanks for working out the kinks nayr


Klassalka was trying to be closest to make herself a target


Happy Fathers day guys. Sorry, had to run out of town for family stuff. Back now and will be updating today.


Artemis, you around? I'm loathe to post for you, considering the first round of combat.


He doesn't seem to have posted on any of his aliases for the last few days. He might be out of town.


Thanks Zektolna; anyone want to post for Artemis, or want me to do so?


I'm guessing it would be best for you to do so, but I would like to put in a vote for him to cast daze. : )


Works for me, I generally dislike posting for players as I think it ruins the flow/feel...but better than losing time.

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