Stormcrow's Mummy's Mask: Your Mommy can't help you

Game Master stormcrow27

A quest to save Osirion from the pharaohs of old.


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4d6 ⇒ (1, 5, 2, 6) = 14 (5, 5, 6, 3)[drop 3] = 16
4d6 ⇒ (5, 3, 6, 4) = 18 (5, 6, 3, 4)[drop 3] = 15
4d6 ⇒ (2, 2, 5, 6) = 15 (5, 5, 6, 4)[drop 4] = 16
4d6 ⇒ (1, 6, 5, 1) = 13 (6, 5, 4, 6)[drop 4] = 17
4d6 ⇒ (6, 3, 6, 1) = 16 (6, 6, 3, 3)[drop 3] = 15
4d6 ⇒ (2, 4, 4, 3) = 13 (6, 4, 4, 3)[drop 3] = 14

Spoiler:

2d6 ⇒ (2, 5) = 7
------------------
2d6 ⇒ (6, 2) = 8
------------------
2d6 ⇒ (1, 4) = 5
------------------
1d6 ⇒ 1
------------------
1d6 ⇒ 2
------------------
5d6 ⇒ (3, 5, 6, 3, 1) = 18
------------------
1d6 ⇒ 1
1d6 ⇒ 6

I can work with those rolls. Lets see if I can come up with something unique.


4d6 ⇒ (4, 6, 3, 5) = 18
4d6 ⇒ (6, 4, 6, 2) = 18 reroll 1
4d6 ⇒ (1, 4, 5, 3) = 13 reroll 2
4d6 ⇒ (4, 2, 3, 4) = 13 reroll 3
4d6 ⇒ (3, 3, 3, 2) = 11 reroll 4
4d6 ⇒ (5, 3, 4, 3) = 15

Reroll 1 1d6 ⇒ 3
Reroll 2 1d6 ⇒ 4
Reroll 3 1d6 ⇒ 1 rereroll 1
Reroll 4 1d6 ⇒ 4

Rereroll 1 1d6 ⇒ 6

Going to rework this summoner who didn't make it in another Mumy's Mask game.
Str 16
Dex 15
Con 13
Int 09
Wis 14
Cha 12


Hoss'r Stonekind Oread Fighter 1 (Phalanx Soldier)

Here's the crunch finally. Just need to put his back story together.


Interesting, let's get a roll first.

4d6 ⇒ (4, 6, 4, 2) = 16
4d6 ⇒ (3, 5, 1, 6) = 15
4d6 ⇒ (5, 5, 2, 3) = 15
4d6 ⇒ (2, 2, 4, 6) = 14
4d6 ⇒ (6, 1, 6, 1) = 14
4d6 ⇒ (5, 5, 3, 6) = 19

Rerolls:

1d6 ⇒ 2
1d6 ⇒ 2
1d6 ⇒ 3
2d6 ⇒ (5, 6) = 11
2d6 ⇒ (6, 6) = 12

Hmmm. [14,14,13,17,18,16]

That's some good rolls there. I'm thinking Nomad Psion.


I am gonna go with Aasimar Spirit Shaman


Yeah not sure what to go with now, had an android warder hawkguard and was gonna juggle that with aegis, or go warlord(bushin) dhampir and then add a few levels of paly, but play him like a samurai with the iaijustu focus skill so I can be the boss slayer that kills all the undead with style(that silver vulnerability oh yeah).

Now I am thinking maybe the investigator with Polymath archetype so I can be robert downey jr sherlock lol. Could still run mithril current with iaijustu focus and knowledge devotion given our generous stat spread so I could mimic a full fledged rogue and still help out with the 6th level casting. ACTUALLY scratch that, I can use the same archetype for an actual alchemist and have more versatility and because taking knowledge devotion would be a waste on investigator since it gives a insight bonus like studied combat.

Okay and alchemist it is. maybe a Crypt Breaker or Vivisectionist?

Anything that doesn't give up poison resistance/immunity/use abilities is okay, or that changes alchemy lol.


Will Erland wrote:
@djpika and the waskally: Reroll all 1's and 2's. I still some in your arrays.

Rerolled 4th 4d6: 1d6 ⇒ 3

Rerolled 6th 4d6: 1d6 ⇒ 1

Re-rerolled 6th 4d6: 1d6 ⇒ 1
Re-re-rolled 6th 4d6: 1d6 ⇒ 4

Final Rolls:
1st 4d6 = 6 + 4 + 6 = 16
2nd 4d6 = 6 + 4 + 3 = 13
3rd 4d6 = 6 + 6 + 6 = 18
4th 4d6 = 3 + 3 + 3 = 9
5th 4d6 = 4 + 4 + 4 = 12
6th 4d6 = 6 + 4 + 6 = 16


Mummy's Mask - yes, big dot :) I'll come with a concept.

Rolls:

4d6 ⇒ (6, 1, 3, 1) = 11
4d6 ⇒ (3, 1, 4, 5) = 13
4d6 ⇒ (3, 4, 6, 6) = 19
4d6 ⇒ (6, 2, 2, 4) = 14
4d6 ⇒ (6, 4, 2, 4) = 16
4d6 ⇒ (2, 4, 5, 5) = 16

2d6 ⇒ (1, 3) = 4
1d6 ⇒ 2
2d6 ⇒ (2, 1) = 3
1d6 ⇒ 5
1d6 ⇒ 4

1d6 ⇒ 4
1d6 ⇒ 1
2d6 ⇒ (5, 2) = 7

1d6 ⇒ 5
1d6 ⇒ 4

13, 13, 16, 15, 15, 14. Interesting :)


My initial character concept is a human godling (eldritch) of Nethys. Since Nethys is a very 'hands-off' deity, he probably will not have much tom do with his progeny.


Updated List

Zayne Iwatani: Will Erland, Human Warden (Zweihander Sentinel)
Whitewalker Jon: Zenon Zelenka, Aasimar (Emberkin) Factotum
fearcypher: Taegan Nightwind, Avariel Magus (Singer of Blades)
Ariarh Kane: Lorn of the Alijae, Elven Hunter (Scarab Stalker)
imimrtl: Arasmes ibn'Fayad, Fetchling Summoner (Shadow Caller)
seth86: Chakat Moonstripes, Chakat Cavalier (Charger)
The Godd*mn GM: Khankhe Nazihar, Asherati Battle Sorcerer
Monkeygod: possibly Kineticist, sand or fire focused
Alyksandrei: Alexis (Wraith), Elven Sniper
oyzar: Aasimar (Angelkin) Ruby Knight Vindicator
He'sDeadJim: Hoss'r Stonekind, Oread Fighter (Phalanx Soldier)
Dragonflyer1243: possibly Unchained Summoner
wanderer82: possibly Fey Desert Hermit Alchemist
Bahbrahb: Varisia James, Bard (Archaeologist)
Roycilo: considering Human or Samsaran Psychic with Self-Perfection Discipline
Choon: Blue Psion (Shaper) or Skald
djpika: Time Thief
TheLazyJ: either Skald, Witch or Unsworn Shaman
Puq: Summoner
Boss Zog: Nomad Psion
TheGodd*mnShazam: Aasimar Spirit Shaman
Angelpalm: possibly Alchemist (Crypt Breaker or Vivisectionist)
TheWaskally: Human Godling (Eldritch) of Nethys


Someone suggested I look into dread necromancer so I might give that a shot.


TheGodd*mnShazam wrote:
Someone suggested I look into dread necromancer so I might give that a shot.

A dred nec can be very OP... the combos and feats... wow. I have played one. Its hard to mellow yourself down when you know you can do insane amount of damage


Yeah but an unread controller in a mummy tomb makes sense.


Is it ok that I pick the lovesick drawback and chose a target for it from the party after selection?


I dont blame you. Just watch out for all the fun combos ;)


oyzar wrote:
Is it ok that I pick the lovesick drawback and chose a target for it from the party after selection?

Heh. I wanted to take that too. :P

More so if someone else played a chakat =^^=


I'll possibly submit this character (modified to fit things like ability rolls, gold, and of course the trait). However, I want to ask before I officially submit the character. What kind of a play schedule are you planning on?

Scarab Sages

I'm gonna step out. Inspiration just isn't striking with this one. Good luck, everyone!


It just sucks it has no cantrips. Really it should have some wizard cantrips


Sticking with Skald just going to make the character human to better fit the campaign will figure out rage powers down the line.

Crunch:

Gold: 3d6 ⇒ (4, 6, 3) = 13

1st: 4d6 ⇒ (5, 4, 1, 5) = 15->1d6 ⇒ 4->(5, 5, 4, 4)=14
2nd: 4d6 ⇒ (4, 1, 1, 6) = 12->2d6 ⇒ (4, 3) = 7->(6, 4, 4, 3)=14
3rd: 4d6 ⇒ (2, 6, 1, 1) = 10->3d6 ⇒ (2, 2, 1) = 5->3d6 ⇒ (4, 4, 4) = 12->(6, 4, 4, 4)=14
4th: 4d6 ⇒ (3, 1, 6, 2) = 12->2d6 ⇒ (1, 4) = 5->1d6 ⇒ 5->(6, 5, 4, 3)=15
5th: 4d6 ⇒ (4, 1, 3, 5) = 13->1d6 ⇒ 1->1d6 ⇒ 2->1d6 ⇒ 5->(5, 5, 4, 3)=14
6th: 4d6 ⇒ (5, 2, 6, 5) = 18->1d6 ⇒ 3->(6, 5, 5, 3)=16

Str: 16+2 racial
Dex: 14
Con: 14
Int: 14
Wis: 14
Cha: 15

Would community minded count as a campaign trait? its from people of the sand. Either way will probably take trapfinder unless some one else can cover disable device, if that happens and community minded counts for the campaign trait reactionary or deft dodger for trait #2. Skalds vigor and arcane strike for lvl 1 feats. Can I switch scribe scroll for extra performance a'la PFS? May switch the 15/16 ability scores, regardless level 4 the 15 gets a bump. Will work up alias / character sheet once I figure out a new background.


TheGodd*mnShazam wrote:
It just sucks it has no cantrips. Really it should have some wizard cantrips

Later the don't need them. Your minions do the work for you. not to mention all the other tricks


Might go dhampir dread necromancer. So selfhealing for the win.


TheGodd*mnShazam wrote:
Might go dhampir dread necromancer. So selfhealing for the win.

You are going to have a huge problem if anyone in the party pick the undead scourge campaign trait. We are going to fight against undead... I'm considering that trait myself actually.


Dhampir are not undead though.


I could see some fun role playing going on though with a dhampir and that trait.


I have a feeling the phrase "If you try to stab me one more time" might come up a few times.


Since so many weird things are allowed. How do you feel about pre-errata stuff? I kinda want pre-errata version of Heirloom Weapon, though I suppose I could pick normal heirloom weapon and eventually use masterwork transformation, it is on the cleric list after all... If I also could pick Keleshite Princess instead of the campaign trait (it's similar to the blood of pharoes), that would be awesome. Though I guess I can just pick additional trait to get all the traits I want...

Edit: I think I like the blood of pharoes so much that I'll stick with that and just pick up additional traits somewhere down the line.


I don't see why there isn't just a trait to gain proficiency in one weapon of choice. We have all kinds of traits to add skills and even magic. Why not a weapon. It's just a weapon the character was very interested in. If a drawback is needed then remove proficiency from all of other weapons in the group or a -1 to CMD when wielding anything else.


Community minded scout could work as a campaign trait. Pretty much any trait oriented towards Osirion, Kelesh, the desert, Osirionology, Ancient Osirion, mummies, tomb robbing, antiquities, pesh, Qatapesh, or religious traits inspired by Sarenrae, Phasrama, or the Ancient Osirion pantheon (which includes most of the big guns in the Egyptian Pantheon, like Thoth, Ra, etc), all qualify.


Seth86 wrote:
TheGodd*mnShazam wrote:
Someone suggested I look into dread necromancer so I might give that a shot.
A dred nec can be very OP... the combos and feats... wow. I have played one. Its hard to mellow yourself down when you know you can do insane amount of damage

This is Pathfinder. A halfling rogue with a dagger can be built to be OP.

And you can also take lovesick. Also, before anyone asks, no Ponyfinder.


Here is oyzar's character. I'm pretty much done with mechanics, though background remains. The idea is that of a minor Kelish princess, 6th child perhaps? Though I guess they could have harems which would mean a lot of children. She is sort of rebelling against her strict upbringing by going out adventuring. She has had the best social, religious and martial upbringing possible as fitting for a noble and paladin of Sarenrae, but that's not enough for her. She wants to go out and experience the world, find as much pleasure and to learn more of her ancient heritage.

Most of my traits are related to the desert regions, so I think I'll swap out the campaign trait and simply delay Additional Traits until 3rd level so I can get Combat Reflexes right away. I hope it's fine that she's still having the flavor of ancient osirian blood in her veins. Perhaps that's where the outsider part of her come from?

Mechanically she's a tank with good damage with a few abilities to protect her friends. She is also quite good at all the social skills and got great perception. Would probably make for a decent leader of we decide to go that route.


Kelesh is designed around a combination of the Ottoman and pre Ottoman dynasties/empires/Persia, so multiple children is quite easy. Especially since each satrap can be made up of multiple lesser kingdoms, so she could be the 6th child of one of the satraps, or a rebellious member of one of one of the lesser kingdoms. As for the Osirion ancestry, perhaps one of Sarenrae's angels fell in love with a wandering priest of Horus and settled down to spread both faiths in Zelshabbar, and the obvious strength of the faith was picked up by the powers that be, and then incorporated into the ruling line.


I think I am gonna go Aasimar Factotum to make it simple. With Skill Focus in Disable Device so he is the Trap Guy


Meryl the Maven
My Submission.

I did try to make him dang useful.

Dark Archive

stat 1: 4d6 ⇒ (5, 2, 4, 3) = 14
stat 2: 4d6 ⇒ (2, 5, 6, 3) = 16
stat 3: 4d6 ⇒ (1, 2, 4, 2) = 9
stat 4: 4d6 ⇒ (4, 6, 5, 6) = 21 17
stat 5: 4d6 ⇒ (5, 6, 3, 2) = 16
stat 6: 4d6 ⇒ (1, 6, 1, 4) = 12

rerolls:
reroll 1: 1d6 ⇒ 1
reroll 2: 1d6 ⇒ 5 16
reroll 3: 3d6 ⇒ (4, 5, 4) = 13 13
reroll 5: 1d6 ⇒ 1
reroll 6: 2d6 ⇒ (4, 1) = 5

re-reroll 1: 1d6 ⇒ 4 13
re-reroll 5: 1d6 ⇒ 6 17
re-reroll 6: 1d6 ⇒ 1

re-re-reroll 6: 1d6 ⇒ 6 16


Finally. lol

after being batted around like a kitten with a ball, the dice god hath decreed:

17, 17, 16, 16, 13, 13

Starting Gold: 3d6 ⇒ (4, 2, 3) = 9 x10

I will be going with the d20pfsrd Warlock

Baru Brimmstone
Male Gnome Warlock

Crunch is on alias, background/story to follow in another post


Updated List

Zayne Iwatani: Will Erland, Male Human Warden (Zweihander Sentinel)
Whitewalker Jon: Zenon Zelenka, Male Aasimar (Emberkin) Factotum
fearcypher: Taegan Nightwind, Male Avariel Magus (Singer of Blades)
Ariarh Kane: Lorn of the Alijae, Female Elven Hunter (Scarab Stalker)
imimrtl: Arasmes ibn'Fayad, Male Fetchling Summoner (Shadow Caller)
seth86: Chakat Moonstripes, Female Chakat Cavalier (Charger)
The Godd*mn GM: Khankhe Nazihar, Male Asherati Battle Sorcerer
Bahbrahb: Varisia James, Male Bard (Archaeologist)
Alyksandrei: Alexis (Wraith), Female Elven Sniper
oyzar: Lionora Ameerah, Female Aasimar Paladin (Knight Disciple)
He'sDeadJim: Hoss'r Stonekind, Male Oread Fighter (Phalanx Soldier)
TheGodd*mnShazam: Meryl the Maven, Male Aasimar Factotum
TheWaskally: Male Human Godling (Eldritch) of Nethys
gossamar4: Baru Brimmstone, Male Gnome Warlock

Monkeygod: possibly Kineticist, sand or fire focused
Dragonflyer1243: possibly Unchained Summoner
wanderer82: possibly Fey Desert Hermit Alchemist
Roycilo: considering Human or Samsaran Psychic with Self-Perfection Discipline
djpika: Time Thief
TheLazyJ: Skald
Puq: Summoner
Boss Zog: Nomad Psion
Angelpalm: possibly Alchemist (Crypt Breaker or Vivisectionist)
Choon: Blue Psion (Shaper) or Skald (withdrew)


Not sure if I was missed or pulled out of consideration. In case it was the former, I've put this guy up for submission. I haven't done the modifications yet, mostly because I wanted to know what the plan was for play schedule before I officially submit.


Hi there! I'm submitting Kellara, who's been made and submitted for other Mummy's Mask games, but has yet to be selected. She's currently based on a 20-point build, but fixing her stats should be easy enough if she's selected.


@Nyssul: In your previous post, you mentioned 'possibly' and it appeared contingent on the GM's answer, so I didn't add you onto the last list until you were more certain you were going ahead... I'll add you now, however. No harm intended - just an innocent oversight. :)

Updated List

Zayne Iwatani: Will Erland, Male Human Warden (Zweihander Sentinel)
Whitewalker Jon: Zenon Zelenka, Male Aasimar (Emberkin) Factotum
fearcypher: Taegan Nightwind, Male Avariel Magus (Singer of Blades)
Ariarh Kane: Lorn of the Alijae, Female Elven Hunter (Scarab Stalker)
imimrtl: Arasmes ibn'Fayad, Male Fetchling Summoner (Master Summoner)
seth86: Chakat Moonstripes, Female Chakat Cavalier (Charger)
The Godd*mn GM: Khankhe Nazihar, Male Asherati Battle Sorcerer
Bahbrahb: Varisia James, Male Bard (Archaeologist)
Alyksandrei: Alexis (Wraith), Female Elven Sniper
oyzar: Lionora Ameerah, Female Aasimar Paladin (Knight Disciple)
He'sDeadJim: Hoss'r Stonekind, Male Oread Fighter (Phalanx Soldier)
TheGodd*mnShazam: Meryl the Maven, Male Aasimar Factotum
TheWaskally: Male Human Godling (Eldritch) of Nethys
gossamar4: Baru Brimmstone, Male Gnome Warlock
Adam Whitman: Nyssul Rapolton, Male Mereitaur Fighter (Lore Warden, Unbreakable)
Sarabian: Kellara, Female Half-Orc Necromancer (Life)

Monkeygod: possibly Kineticist, sand or fire focused
Dragonflyer1243: possibly Unchained Summoner
wanderer82: possibly Fey Desert Hermit Alchemist
Roycilo: considering Human or Samsaran Psychic with Self-Perfection Discipline
djpika: Time Thief
TheLazyJ: Skald
Puq: Summoner
Boss Zog: Nomad Psion
Angelpalm: possibly Alchemist (Crypt Breaker or Vivisectionist)
Choon: Blue Psion (Shaper) or Skald (withdrew)


@Ariarh No worries, just checking myself!


Archlich here. This is Mummy's Mask, so I was designing something very treasure hunter-y. I'm trying to resist the 3.5 appeal, but damn it is tough!

Dark Archive

Dot. Half-Orc Archivist Bard. Would looooooooveeee to play this.


What's the deadline for submissions There is already a large number of applicants.


Tuesday 22 March at 11 pm. Not sure of the time zone.


EST.


How do you get your profiles to look like that, I am use to the character sheets on myth-weavers.


Dotted for Interest


So many rerolls!!

Rolls:

Roll 1
1a. 4d6 ⇒ (2, 2, 1, 4) = 9 reroll 3
2a. 4d6 ⇒ (2, 3, 2, 4) = 11 reroll 2
3a. 4d6 ⇒ (3, 6, 4, 2) = 15 reroll 1
4a. 4d6 ⇒ (1, 6, 6, 1) = 14 reroll 2
5a. 4d6 ⇒ (6, 1, 1, 3) = 11 reroll 2
6. 4d6 ⇒ (3, 5, 5, 6) = 19 keep 5+5+6 = 16

16

Roll 2
1b. 3d6 ⇒ (5, 5, 5) = 15 keep 5+5+5 = 15
2b. 2d6 ⇒ (1, 2) = 3 reroll 2
3b. 1d6 ⇒ 4 keep 6+4+4 = 14
4b. 2d6 ⇒ (3, 2) = 5 reroll 1
5b. 3d6 ⇒ (5, 2, 5) = 12 reroll 1

16, 15, 14

Roll 3
2c. 2d6 ⇒ (1, 5) = 6 reroll 1
4c. 1d6 ⇒ 4 keep 6+6+4 = 16
5c. 1d6 ⇒ 6 keep 6+6+5 = 17

Roll 4 (sigh)
2d. 1d6 ⇒ 2

Roll 5 (really??)
2e. 1d6 ⇒ 1

Roll 6 (6th time's the charm! crazy)
2f. 1d6 ⇒ 6 keep 6+5+4 = 15

Stats = 16, 15, 14, 16, 17, 15
Gold: 4d6 ⇒ (2, 4, 4, 1) = 11

It took so many rolls that I will post this now and submit a cleric build shortly.


Half-orc cleric with Protection and Travel domains, from ellequoi above. Getting very late now, so the background (shaman's daughter of nomadic Bulls tribe, resurrected by a cleric of Abadar then converted and moved to be with other parent in Wati) will be added to the profile tomorrow.


I'm pulling myself out of the running. My character isn't turning out as well as I hoped. Good luck to all others!

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