Stormcrow's Mummy's Mask: Your Mommy can't help you

Game Master stormcrow27

A quest to save Osirion from the pharaohs of old.


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Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

init: 1d20 + 2 ⇒ (1) + 2 = 3


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

keep the streak alive, get all of them 1's out now.


Female Half-Orc Cleric 2 HP 21/21 AC 19/12/17 F+8 R+5 W+10 Per+6 Init+2 | Channel 4/6 Luck 7/8 Protection 7/7
Skills:
Acr -2, App 6, Blu 1, Cli -1, Dip 7, Dis 0, Esc -2, Fly -2, Hea 8, Int 3, Kno(arc/his/nob/rel) 6, Lin 6, Rid -2, Sen 8, Ste -4, Sur 9, Swi -1

Initiative: 1d20 + 2 ⇒ (4) + 2 = 6


Initiative: 1d20 + 7 ⇒ (10) + 7 = 17

I'm assuming Zariya is in front, since that's where I said she'll be... So she'll get an attack of opportunity against the doll that beat her in initiative due to combat reflexes and reach.
Slice in twain: 1d20 + 5 ⇒ (16) + 5 = 21 damage: 1d10 + 9 ⇒ (5) + 9 = 14

Zariya is surprised by the encounter, but her training kicks in and she lashes out at the first one to approach her. Her magnificent fauchard goes in a beautiful arc as she tries to split the little construct in two.


I assume Zariya isn't going to use her enforcer feat since, as constructs, they are immune to non-lethal damage and being shaken?


That's correct. I would have mentioned it if she was. Using lethal damage is the default option.


Then shouldn't she be doing 1d10+8 with encouraging roar? +6 for two-handed weapon and 19 strength, +2 for encouraging roar? Or is she power attacking as well?


I didn't have my round yet, so no encouraging roar, it's a swift action boost. She is powerattacking though.


Ok I just wanted to make sure I had things correct.


Zariya's blow cleaves the doll in two. That takes care of the one on init 14. The other two dolls advance towards the group. Zariya, roll another attack of opportunity, and then the doll on 18 will go, then you, then the doll on 17, then Varisia, Zohreh, and Jandar-Ki. Currently the dolls are 10 ft away advancing on Zariya.


Are you using normal initiative rules? If so Zariya should have been before the one on 17 due to having a higher modifier (that's the tiebreaker).

Attack of opportunity: 1d20 + 5 ⇒ (16) + 5 = 21 damage: 1d10 + 9 ⇒ (10) + 9 = 19

Zariya smiles wildly as she slices one doll in half, before spinning in a beautiful and deadly circle and taking out another one. My training is paying off! Her movements are powerful, graceful and deadly. The soft jingle of her armor and dull thuds of her boots are acompanied by the harsh sounds of her blade smashing through the tiny constructs.

The AoO above is better than the previous one, so I assume it'll kill another one, if that means Zariya is before the last one, due to being tied on 17 she'll get to go next. I'll prepare a round below in case she is up next:

"Taking out dolls is child's play. Follow my lead and we'll smash them to bits!" She starts out gentle and laughing but her voice increases to a crescendo, like the roar of a lion. Yet again her deadly polearm comes around in a deadly arc aimed at the last doll.

Swift action for Encouraging Roar followed by standard for:
Silver Strike, roll 1: 1d20 + 7 ⇒ (15) + 7 = 22 Silver Strike, roll 2: 1d20 + 7 ⇒ (20) + 7 = 27 Critical Confirm: 1d20 + 7 ⇒ (1) + 7 = 8 damage: 1d10 + 11 ⇒ (6) + 11 = 17


That's why I said you which I mean Zariya. Your attacks kill the remaining dolls, the one on 18 with the attack of opportunity and the one on 17 with your action.


Female Half-Orc Cleric 2 HP 21/21 AC 19/12/17 F+8 R+5 W+10 Per+6 Init+2 | Channel 4/6 Luck 7/8 Protection 7/7
Skills:
Acr -2, App 6, Blu 1, Cli -1, Dip 7, Dis 0, Esc -2, Fly -2, Hea 8, Int 3, Kno(arc/his/nob/rel) 6, Lin 6, Rid -2, Sen 8, Ste -4, Sur 9, Swi -1

Well, that rather gave away the game... are the rest of us not acting, then?


No foes present themselves. You may act as you wish.


Zariya strikes through the last doll and the pieces fall to the floor with a thud before silence is all that remains in the tomb yet again. She's kinda stunned at her own performance, she had not expected her training to be that effective in her first battle, though at the same time she is kinda proud. She looks back at her companions with a proud smile before studying the contents of the room.

Perception: 1d20 + 10 ⇒ (8) + 10 = 18
Did we get a description of what else is in the room beside the dolls? Do they have anything of value?


The dolls have nothing. There are several weapons, an urn, the four funeral masks that Varisia picked up and then dropped in a clatter, a shield, some very ratty furs, 5 small chests, a diorama, and a funeral urn.


Any more doors or other exits?
Zariya goes around and studies the chests and urns, trying to figure out if they hide anything of value or danger, but without touching anything yet.
Perception: 1d20 + 10 ⇒ (3) + 10 = 13
Perception: 1d20 + 10 ⇒ (3) + 10 = 13
Perception: 1d20 + 10 ⇒ (4) + 10 = 14
Perception: 1d20 + 10 ⇒ (3) + 10 = 13
Perception: 1d20 + 10 ⇒ (9) + 10 = 19
Perception: 1d20 + 10 ⇒ (20) + 10 = 30


Not in this room. The chests and the urn all appear to be sealed with wax.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Varisia removes his hand from his club as he watches the second doll fall lifeless in prices to the floor. He shoots a smile to Zariya and releases this held breath. 'That was impressive. You'll have to show me some of those moves back at the inn

The Archaeologist regathers the masks and carries them to one of the chests and sets the masks carefully next to it. He looks to Jandar-ki and nods to one of the other chests. 'Race you?' he suggests with a smile.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Disable Device: 1d20 + 10 ⇒ (3) + 10 = 13

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5
Zariya Ameerah wrote:
Zariya strikes through the last doll and the pieces fall to the floor with a thud before silence is all that remains in the tomb yet again. She's kinda stunned at her own performance, she had not expected her training to be that effective in her first battle, though at the same time she is kinda proud. She looks back at her companions with a proud smile before studying the contents of the room.

"I'm sorry, did I miss something? Sometimes I inadvertently time jump. A small side affect of manipulating the paths." Jandar-ki shrugs, then turns to Varisia, "Oh, we've got work to do? Sure, I'll take the one on the left." Jandar-Ki cracks his knuckles and then gets to work.

perception: 1d20 + 5 ⇒ (10) + 5 = 15

disable device: 1d20 + 10 ⇒ (10) + 10 = 20


The chests, the urn and the rest of the room is not trapped. You find mostly mundane weapons (spears, swords, and so on), but there is a masterwork khopesh and spear. The scarab shaped shield is also quite well made. Inside of the chests you find a sack filled with 100 gold pieces and 42 silver pieces, and several scroll tubes filled with Ancient Osiriani writing.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Scanning for magical auras captain!


Female Half-Orc Cleric 2 HP 21/21 AC 19/12/17 F+8 R+5 W+10 Per+6 Init+2 | Channel 4/6 Luck 7/8 Protection 7/7
Skills:
Acr -2, App 6, Blu 1, Cli -1, Dip 7, Dis 0, Esc -2, Fly -2, Hea 8, Int 3, Kno(arc/his/nob/rel) 6, Lin 6, Rid -2, Sen 8, Ste -4, Sur 9, Swi -1

Zohreh tries to make sense of the ancient writings using her knowledge of modern Osiriani.


"Sure, I'll do my best to show you. Though fighting with this weapon isn't easy. I'm not sure how well it can be replicated with another weapon. Zoreh's weapon is somewhat similar, but with the edge being the other way it's much harder to land the real powerful blows. I'll see what we can do." Zariya says with excitement. She's quite happy to do so well. "Jandar-Ki, you didn't see the dolls attacking?"

Zariya helps gathering and carrying most of the stuff they find.


The shield radiates faint magic. Three of the vials radiate magic. Also, there are the four masks that Varisia dropped lying in a heap in the room. There is another door back in the first room that goes south that you haven't explored yet.

@Zohreh do you have any ranks in linguistics?


Female Half-Orc Cleric 2 HP 21/21 AC 19/12/17 F+8 R+5 W+10 Per+6 Init+2 | Channel 4/6 Luck 7/8 Protection 7/7
Skills:
Acr -2, App 6, Blu 1, Cli -1, Dip 7, Dis 0, Esc -2, Fly -2, Hea 8, Int 3, Kno(arc/his/nob/rel) 6, Lin 6, Rid -2, Sen 8, Ste -4, Sur 9, Swi -1

Nope. Thinking it should be my next background skill, though.


I would recommend someone take it, until you get tongues or a high enough UMD or potions of comprehend languages.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

'Hang on, I think I can sort of read this one,' Varisia says unrolling one of the scrolls 'and if I use this one to cross reference this one. Yes, yes! I think I can translate these!'

The archaeologist quickly spreads the scrolls on top of the chests along with the gold plated books for earlier and begins to quickly scan them all trying to glean meaning from them.

As he works, his eyes frequently wander over to the pile of items radiating magical auras. His curiosity gets the better of him and he turns his attention to the collection of various pieces of equipment. drawing in a deep breath and focusing his mind, Varisia studies the items intently, attempting to learn their secrets.

Spellcraft(detect magic): 1d20 + 6 ⇒ (3) + 6 = 9 shield
Spellcraft(detect magic): 1d20 + 6 ⇒ (16) + 6 = 22 vial 1
Spellcraft(detect magic): 1d20 + 6 ⇒ (16) + 6 = 22 vial 2
Spellcraft(detect magic): 1d20 + 6 ⇒ (20) + 6 = 26 vial 3
Spellcraft(detect magic): 1d20 + 6 ⇒ (5) + 6 = 11 mask 1
Spellcraft(detect magic): 1d20 + 6 ⇒ (17) + 6 = 23 mask 2
Spellcraft(detect magic): 1d20 + 6 ⇒ (1) + 6 = 7 mask 3
Spellcraft(detect magic): 1d20 + 6 ⇒ (7) + 6 = 13 mask 4
at least I gather from your post that the masks are giving off some good juju


The masks radiate no magic, but they appear to be the faces of someone important. Who remains to be discovered.
The shield is a scarab shield. The vials are two 1st level potions of cure light wounds and a 3rd level potion of darkvision.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

The masks are Mumu's chief fabric buyer, stitcher, and two models, as any quality historian will tell you. Honored to enter the afterlife with their master to design for the gods themselves.

'This shield is pretty useful, first it can help bolster your courage and provide you with a burst of vitality if you begin to get weary during battle. Second it naturally repels hordes of vermin. They can't stand the thing. These,' he gestures to the vials, 'are a pair of minor healing potions and an a concoction that will let you see in the dark for a short time.'


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

After people take loot they want and whatnot...

Varisia heads towards the only door the party hasn't explored yet. He approaches the door and checks for traps.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Disable Device: 1d20 + 10 ⇒ (6) + 10 = 16 if there are traps/locks

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5
Zariya wrote:
"Jandar-Ki, you didn't see the dolls attacking?"

This was more tongue-in-cheek metagame commentary on the quickness of the battle and the wall of posts ending in no action. Not to be taken seriously/literally.


The room opens into another 20 x 20 room, with double doors leading to the east and the west. A massive mirror stand on the south, flanked by two statues. One is the statue of a woman with winged arms carrying a basket standing on a tower, while the other is a jackal headed man carrying a staff tipped with an ankh. Dust covers everything, and there are torch holders carved in the shape of bird skulls on each corner of the room. No apparent creatures are in sight or detected by the keen eye of the group.

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

knowledge local: 1d20 + 4 ⇒ (12) + 4 = 16

In case the local deities can be considered this knowledge check?

perception: 1d20 + 10 ⇒ (14) + 10 = 24

Traps?

"Zariya or Zohreh, do you recognize these tributes? Any significance to what they're holding?"


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Varisia considers the statues of the animal-featured people.

Knowledge(religion): 1d20 + 7 ⇒ (8) + 7 = 15

Knowledge(history): 1d20 + 7 ⇒ (6) + 7 = 13


You fail to identify the statues with your knowledge checks. No traps appear in the room. Are you going to check out the mirror?


Female Half-Orc Cleric 2 HP 21/21 AC 19/12/17 F+8 R+5 W+10 Per+6 Init+2 | Channel 4/6 Luck 7/8 Protection 7/7
Skills:
Acr -2, App 6, Blu 1, Cli -1, Dip 7, Dis 0, Esc -2, Fly -2, Hea 8, Int 3, Kno(arc/his/nob/rel) 6, Lin 6, Rid -2, Sen 8, Ste -4, Sur 9, Swi -1

"Let me have a closer look." Zohreh goes over to the statues (had this posted before I saw the DM post).

Knowledge (Religion): 1d20 + 6 ⇒ (3) + 6 = 9
Knowledge (History): 1d20 + 6 ⇒ (12) + 6 = 18

"They don't look familiar to me."

She walks up to the mirror, approaching it along the side and not looking directly into it, and, as is her usual approach, pokes it with her glaive.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Varisia approaches the statues and mirror. His own reflection does not quite hold his fascination the way the statues do and his attention is drawn to each figure again and again. He takes a quick look to see if there are any apparent dangers...

Perception: 1d20 + 6 ⇒ (14) + 6 = 20

and attempts to brush away some of the dust with his sleeve following Zohreh's glaive poke.


@Varisia There are no changes.
@Zohreh The mirror is a mirror, though quite large.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Varisia begins to size up the mirror, trying to figure out how easy it will be to move and if they will be able to get it back up the shaft. He continues to brush dust from the parts of the mirror he can reach.

'Big mirror, seems kind of out of place down here'

Appraise: 1d20 + 6 ⇒ (8) + 6 = 14
Knowledge(engineering): 1d20 + 7 ⇒ (11) + 7 = 18


Jandar-Ki Naïlo wrote:
Zariya wrote:
"Jandar-Ki, you didn't see the dolls attacking?"
This was more tongue-in-cheek metagame commentary on the quickness of the battle and the wall of posts ending in no action. Not to be taken seriously/literally.

I think it was quite a fun roleplay twist on what happened that made a lot of sense. Playing out the rolled 1s can be fun. Why downplay it?


Zariya walks over to the statues and studies them for anything hidden before proceeding to study the mirror. "It looks like these things are nothing special. I have no idea who they are supposed to be. Let's just continue on." If nothing is revealed either by her or one of the others she proceeds to the eastern doors, studies them before opening it to look beyond.

perception statue 1: 1d20 + 10 ⇒ (5) + 10 = 15
perception statue 2: 1d20 + 10 ⇒ (2) + 10 = 12
perception mirror: 1d20 + 10 ⇒ (18) + 10 = 28
perception door: 1d20 + 10 ⇒ (1) + 10 = 11


roll me a will save, Zariya as you look into the mirror.


In the future I would greatly prefer that you roll passive checks like this, just like with iniative. At least as long as there is no choice on the part of the players. That's part of the reason I keep my stats right under the Alias, so it's easier for you to find.
Will: 1d20 + 6 ⇒ (18) + 6 = 24


I will do so in the future. Nothing happens to Zariya as she stares into the mirror.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Varisia suddenly slaps his forehead.

'Why couldn't I see it before? It's the only thing that makes sense. Followers of Neith would often hold one final show of their work on the loom before they moved on to the afterlife. This mirror represented the deceased's eyes. The Mausayr,' he gestures down the length of the floor between the door and mirror, 'must have run here. With a designer of Mumu's stature it must have been some show.'

still waiting to see if we can get the mirror out and what price I think we'll fetcch


The mirror, if it could be moved, would be worth 1,000 gp. As for moving it without breaking up a rope to the surface, you would need some form of magic or a really, really good block and tackle team.


Grr. that came across wrong. The mirror appears to be worth 1,000 gp to Varisia, but moving it without some form a magic or a good block and tackle assembly would be extremely difficult.


Seeing that the search of the mirror and statues reveal nothinc Zariya proceeds to the eastern door. "Let's just move on. We'll come back this way later anyway." She studies the door before opening it and looking through.

Perception door: 1d20 + 10 ⇒ (19) + 10 = 29


Pillars line the walls of this regular chamber, interspersed with stone jackal heads lining the walls. At the eastern end of the 25x20 foot room sits an altar. Behind the altar sits a nest, containing two bizarre looking creatures. They look like this

http://orig03.deviantart.net/db27/f/2014/214/f/5/pzo1012giantsolifugid_by_c ritical_dean-d7tdavy.jpg

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