Stormcrow's Mummy's Mask: Your Mommy can't help you

Game Master stormcrow27

A quest to save Osirion from the pharaohs of old.


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Female Half-Orc Cleric 2 HP 21/21 AC 19/12/17 F+8 R+5 W+10 Per+6 Init+2 | Channel 4/6 Luck 7/8 Protection 7/7
Skills:
Acr -2, App 6, Blu 1, Cli -1, Dip 7, Dis 0, Esc -2, Fly -2, Hea 8, Int 3, Kno(arc/his/nob/rel) 6, Lin 6, Rid -2, Sen 8, Ste -4, Sur 9, Swi -1

Zohreh's imagination gets the better of her as she stares at the swarm. She dry-heaves, stumbling over herself in her haste to get away.

"Sorry, team, I - urp - can't..."


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Varisia has taken on a greenish palor after being swarmed upon.

'Get a hold of yourself Zohreh. if you hurl and I get a whiff of it, I'll spew. And, if I blow chunks, the chances are other people are gonna honk' He attempts to make this sound encouraging despite obvious stomach distress.


Yup it's Zariya, Zohreh and Nenet. Zohreh, you can make a single move action this turn as your only option.


Sorry for the slow response, I had a diabetic attack on Friday, and was in the hospital until Saturday. The fun of finding out you have diabetes.


Male

Glad you are doing okay now. Yeah that is messed up man. Sorry to hear.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

is it because we're so sweet? Yeah, glad you're doing better


Fortitude: 1d20 + 7 ⇒ (3) + 7 = 10
Fortitude: 1d20 + 7 ⇒ (3) + 7 = 10

"Ugh, these things are nauseating." Zariya says as she stumbles out of the swarm, trying to get away.

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

Yikes! Sorry to hear that. Do what you have to do to take care of yourself.


Female Half-Orc Cleric 2 HP 21/21 AC 19/12/17 F+8 R+5 W+10 Per+6 Init+2 | Channel 4/6 Luck 7/8 Protection 7/7
Skills:
Acr -2, App 6, Blu 1, Cli -1, Dip 7, Dis 0, Esc -2, Fly -2, Hea 8, Int 3, Kno(arc/his/nob/rel) 6, Lin 6, Rid -2, Sen 8, Ste -4, Sur 9, Swi -1

Good thing it got caught in time. Type 1 or 2? Either way, remember it's not your fault! I got diagnosed with Type 2 a year ago. Feel free to message me if you wanna compare pokes or hear more about adjusting.


It's type 2. Everything is finally set after 2 days of getting the wrong testing and medication and what not from 2 separate pharmacies.

Current party status
Zohreh nauseated
Varisia nauseated and diseased
Zariya nauseated and diseased (I can't remember if your paladin archetype includes anti-disease or not)
Jandar-Ki Fine
Nenet fine
Fionnid fine
Chulain fine

Chulain's turn. Chulain moves away from the nasty bug swarm, since no self-respecting dog is going to eat stinky bugs.

Nenet throws an alchemist's fire at the swarm.

Alchemist's fire: 1d20 + 3 ⇒ (14) + 3 = 17

Nenet misses the swarm
miss location: 1d8 ⇒ 8
The fire bounces back against the door and splashes the swarm and Zariya for 1 pt of damage. Swarm has taken 4 pts.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Looks like we're back at the top of the order

Varisia scrambles out of the swarm of insects swatting at the bugs that still cling to him, clearly having trouble keeping his breakfast down.

'The shield! It does nothing!'


Swarm initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Zohreh initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Zariya initiative: 1d20 + 7 ⇒ (3) + 7 = 10
Varisia initiative: 1d20 + 5 ⇒ (20) + 5 = 25
Jandar-Kai initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Fionnid initiative: 1d20 + 6 ⇒ (16) + 6 = 22
Chulain initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Nenent init 1d20+0 (NPCed) 5.

Fionnid, you're up.


Chirp, chirp, chirp?


Male

Fionnid took aim before launching the acid flask at the swarm of beetles, cursing and gritting his teeth fiercely.

1d20 + 6 ⇒ (12) + 6 = 181d6 + 1 ⇒ (5) + 1 = 6


Fionnid's flask goes wild. Please roll 1d8 to see which way the flask flies.


Male

18 misses? F*$~...

1d8 ⇒ 1


Yah, the touch AC on these swarms are insane. You know, you hit and do 6 damage. I want to get on to the better stuff then a giant swarm of dung beetles.


Male

You are a saint Stormcrow. Thanks muchly.

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

I guess that brings us to the swarm?


The swarm stays in its location and chews more on its newfound mobile lunch. Zohreh and Zariya, roll two fort saves DC 15.


oh and the swarm damage to you two

swarm damage: 1d6 ⇒ 2


Female Half-Orc Cleric 2 HP 21/21 AC 19/12/17 F+8 R+5 W+10 Per+6 Init+2 | Channel 4/6 Luck 7/8 Protection 7/7
Skills:
Acr -2, App 6, Blu 1, Cli -1, Dip 7, Dis 0, Esc -2, Fly -2, Hea 8, Int 3, Kno(arc/his/nob/rel) 6, Lin 6, Rid -2, Sen 8, Ste -4, Sur 9, Swi -1

Fort: 1d20 + 8 ⇒ (11) + 8 = 19
Fort: 1d20 + 8 ⇒ (3) + 8 = 11

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

The swarm has a large footprint, right? So I can minimize splash damage to the party if I aim for the marked corner?

Jandar tosses another vial to burn away the vile things.

acid vial: 1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d6 ⇒ 5

*sigh*


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

'Ok.. When we get back... to the city... we're all going to practice... throwing.' The Archaeologist continues to struggle with nausea.


@Jandar Ki Yes you can minimize splash damage if you aim for the marked corner
please roll 1d8 for splash weapon deviation

Zohreh, you are not distracted and cat act this round. However you are diseased yet again with filth fever. Chulain goes nowhere near the swarm of super stinky bugs. Zariya, you're up to save vs both distraction and disease, Fort DC 15.

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

splash: 1d8 ⇒ 7


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

am I un-nauseated for my next turn or am I still gonna be trying not to toss cookies?


Yup the nausea only lasts for one round. It's not like stinking cloud or troglodyte stench or political speeches.


Jandar-Ki's mighty throw goes awry as it misses the swarm but it breaks against the wall to the left of the swarm and does another pt of splash damage.

Swarm has taken 11 hp of damage. Zariya and Zohreh, you're up, and then Nenet.


Female Half-Orc Cleric 2 HP 21/21 AC 19/12/17 F+8 R+5 W+10 Per+6 Init+2 | Channel 4/6 Luck 7/8 Protection 7/7
Skills:
Acr -2, App 6, Blu 1, Cli -1, Dip 7, Dis 0, Esc -2, Fly -2, Hea 8, Int 3, Kno(arc/his/nob/rel) 6, Lin 6, Rid -2, Sen 8, Ste -4, Sur 9, Swi -1

Zohreh breathes deeply, shaking off most of the nausea, though she still feels a bit unwell. She reaches into her backpack and hurls a flask of Alchemist's Fire.

Flask it!: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 ⇒ 3


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

we should start a baseball team, guys


Female Half-Orc Cleric 2 HP 21/21 AC 19/12/17 F+8 R+5 W+10 Per+6 Init+2 | Channel 4/6 Luck 7/8 Protection 7/7
Skills:
Acr -2, App 6, Blu 1, Cli -1, Dip 7, Dis 0, Esc -2, Fly -2, Hea 8, Int 3, Kno(arc/his/nob/rel) 6, Lin 6, Rid -2, Sen 8, Ste -4, Sur 9, Swi -1

We've got a team naming and everything! Now to buy matching jerseys. I bet the Church of Shelyn has an in. On a related note, if Zohreh meets a tumultuous end, my next character should be an alchemist, hey?


This is when you appreciate gnome design for alchemical crossbows/alchemical cartridges/arrows/sling bullets and throwers so you can launch your alchemical weapons from far away. Who says throwing specialization is a bad choice? And as for a baseball team, why not the Wati Phoenxi?

Zohreh, please roll a d8 as your flask misses the swarm.


Female Half-Orc Cleric 2 HP 21/21 AC 19/12/17 F+8 R+5 W+10 Per+6 Init+2 | Channel 4/6 Luck 7/8 Protection 7/7
Skills:
Acr -2, App 6, Blu 1, Cli -1, Dip 7, Dis 0, Esc -2, Fly -2, Hea 8, Int 3, Kno(arc/his/nob/rel) 6, Lin 6, Rid -2, Sen 8, Ste -4, Sur 9, Swi -1

We're already the Golden Sun Hunters, we should fit that in somewhere!

Whoops: 1d8 ⇒ 3


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Golden Sun Pennant Hunters?

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

Cricket or soccer appears to be the local game based on our skillset...


Zorah's alchemist's fire goes wide and hits the wall, but does another splash damage of fire to the swarm.

Swarm is at 15 pts of damage.

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

Bot Nenet?


It's Zariya's turn at present.


Chirp? Zariya are you still with us?


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

'I've had it with these bugs' Varisia hurls another jar of alchemist's fire at the swarm while tapping into his as of yet absent luck.

Alchemist's Fire: 1d20 + 6 ⇒ (5) + 6 = 11

damage: 1d6 + 2 ⇒ (1) + 2 = 3+2 from arch's luck with fate's favored bonus

If I miss: 1d8 ⇒ 5


Press forward?


Yup. After another flurry of acid flasks and burninating fire, the swarm dies. Yay!

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

I'm assuming no word from Zariya then? We're down to 4?


Yup we're down to 4. Zariya and Nenet both had some problems with life and the game, so they left. If you want me to recruit more, we can, or we can continue on with 4.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Varisia takes a moment for his stomach to settle and then examines the room the swarm emerged from.

'I'm beginning to doubt the potency of this shield' the archaeologist says dejectedly.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27


Male

"I'm doubting the potency of these munitions..." Fionn growled, kicking idly at a shard of pottery from the explosives.


The room appears to be an old granary. Skeletons and debris are strew about the dust of ages. You find the following, along with an adamantine flail that bears the name "I SMASH THINGS GOOD!" in Dwarvish.

Gem: Amethyst (90 gp)
Gem: Citrine (25 gp) (unworked: DC 12 for 2d4 *5)
Gem: Irregular freshwater pearl (5 gp) (unworked: DC 10 for 2d4)
Gem: Lapis lazuli (11 gp)
Gem: Quartz (Rock Crystal) (5 gp) (unworked: DC 10 for 2d4)
Gem: Quartz (Rock Crystal) (7 gp)
Gem: Shell (9 gp)
Gem: Tourmaline (50 gp) (unworked: DC 15 for 2d4 *10)
Masterwork Breastplate (Sell for 175 gp)
Potion of Arcane Mark (Sell for 12.5 gp)
Potion of Light (Sell for 12.5 gp)
Potion of Magic Weapon (Sell for 25 gp)
Potion of Magic Weapon (Sell for 25 gp)
Scroll of Glitterdust (Sell for 75 gp)
229 cp
257 sp
102 gp
3 pp

I'm going to forgo ID rolls for right now.


Male

Whistling appreciatively as he scoops up the last of the gems, Fionn grinso and turns to the others. "You know if this adventuring lark doesn't pan out we could totally become jewelers!"


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

'As long as no one asks us to throw anything, I think we'll be alright. Shall we?' Varisia doesn't wait for a reply before pressing in to the small outbuilding attached to the main structure. b10

Perception: 1d20 + 8 ⇒ (19) + 8 = 27

updated the master loot list, now with spoilers and alphabetization!

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