Stolen Storyteller's Solo Soliloquy

Game Master imimrtl



OOC Thread


Female Aasimar Druid 7 (Noble)

Dot!


F Half-Orc Shaman/Slayer 2

Okay, this is Maze's avatar and this is the first draft of her backstory for your perusal. I made a small change - instead of being left as a baby, I had her left as a 4 year old (giving her a vague memory of her mother).

Maze's story:
Her life had been fraught with brutality from the first.

Her mother, Meda, belonged to the Sun Clan, the Sklar-Quah. She was the Chieftain’s daughter from his second wife. The Sun Clan made their home among the Southern Cinderlands of the Storveau Plateau and braved the harshness of the ash and sand, emberstorms, fire and heat. The Sun Clan were warmongers – constantly feuding with the Orcs of Belkzen or the Chelish invaders of the South.

One fateful day, an Orc raiding party came to the village and moved through the people with a brutish force. The maiden Meda was taken from her mother’s tent, beaten viciously and then raped by an Orc warrior. He did not kill her, simply grunted when he was done and left with his party. A month had past and Meda found she was with child and since she had not lain with any of the men of her tribe, knew the child was fathered by the Orc who had defiled her the month before. Ashamed, she stood before her mother and father and told them of the Orc's child growing inside of her. The Chief was angered and before his Council he deemed that Meda would be sent high into the mountains where she would stay till the child was born. There she would leave it to die as such an abomination should not be permitted to live.

Eight months later, Meda gave birth to a girl – a half-breed – her newborn skin the colour of the young grass growing out from the rocks of her now mountain home. She had dark hair covering her head, golden-brown eyes, slightly pointed ears and a heavy-set brow. The babe was striking, but not beautiful like the other Shoanti children of the tribe. Meda did not give her child a birth name and left it uncovered on a scrap of fur by the entrance of the cave she had lived in for almost a year. She tied her bundle and readied herself to leave, return to the quah, but the babe’s crying made her stop and turn around. This was her child and she could not abandon it for the sins of its father or from the pressures of the tribe. Meda knew she could not return to the quah with the child, so she bent down, wrapped the babe in the fur and re-entered the cave. There they stayed four years; alone and without the protection or sanction of the quah, trading with other quahs to survive, and keeping the child hidden from all eyes. Meda never grew to love the child – and never named her for it would shame the Spirits to claim such a beast for the quah. There would be no rite of passage for such a child. She did care for her wellbeing – fed her – taught her small things - but never bonded with the child.

When Meda grew tired of the harsh and lone existence, she journeyed with the child on her back the long distance to Urglin – the city of outcasts and half-breeds, the home of the Orc raiders. She left the child on the outskirts of town, knowing she would be found by the city watch or an outgoing raiding party. She did not linger (even as the child cried loudly) and that was the last the child saw of her Shoanti mother.

The four year old girl was discovered by an Orc raiding party coming back to Urglin. Some offered to kill the half-breed, but the leader of the raiding party tied a rope around her waist and dragged the screaming child into Urglin and offered her up to the Orc Shaman of their tent city. The grizzled, mean old Orc, Carrug, claimed her as his. He named her Mazon. Her life was hard and brutal in Urglin. She was apprenticed to the Shaman and so he taught her and when she didn’t learn fast enough he would beat and cage her. She grew to understand violence and live without a modicum of affection. She possessed the Shoanti eyes of her mother – a deep rich gold – and Carrug rejoiced in the beauty of such a child - unlike the Pinkskins in town. None were permitted to touch Mazon or else they would incur Carrug’s deep wrath. She was to remain pure until Carrug decreed otherwise.

Mazon grew and learned how to speak with the Spirits, how to wield a weapon and wield the powers of the Spirits. Her body was covered in scars and tattoos – especially one special sacred tattoo - and she always seemed to be covered with dust and grime. She was not evil or as ferocious or brutal as the full-blooded Orcs – Mazon possessed a greater cunning and discipline. It was during the course of her harsh and demanding studies with Carrug that she formed an deeper affiliation with a single spirit – Battle – and it was not long before her spirit animal appeared to her – an armadillo she named Stix. The tiny creature was fiercer than its common counterpart, with rippling muscles and a stockier frame. She finally learned what it meant to love and the strong bonds of loyalty. She seldom allowed Carrug to see Stix, although the Orc elder knew of the armadillo’s existence. On her eighteenth birthday, Mazon changed her name – shortened it to ‘Maze’. Carrug was not pleased and she earned another beating but the other Orcs had no issue with it, often referring to her by horrible, unkindly names or simply ‘Maze’, if they felt lazy and were too bored to harass her.

When her duties to Carrug were done for the day, Maze would watch the warriors practice in the yard between the tents. She studied how they moved, their strength and single-mindedness. She also watched the other half breeds in town – fighters/survivours in their own right – their movements finer and more graceful than the Orcs. Before retiring to bed each night she practiced with Carrug’s weapons, for the old Orc would often go to bed early. Maze spoke the Common and Orc tongues and from the outcast Shoanti in town she learned their native tongue – her mother’s tongue. She kept this knowledge from Carrug. Maze despised and feared him in equal measure, often wishing for his death.

Two more years passed and Maze grew stronger in her abilities and more courageous in her heart, although the beatings and general hardships in her life remained the same. After Carrug had gone to sleep one night, she bundled her meagre possessions, took Carrug’s ancient weapon and some of his gold coin and with Stix made her way, quietly and cautiously, out of the tent camp and away from Urglin. She used her wits and the power of her Spirit and made her way to Sandpoint for a new beginning. She hid in town, knowing deep in her heart that Carrug would not stand for her betrayal and would come looking for her – hunting her down and punishing her for leaving him. She would not allow it. She vowed to herself that she would grow stronger and more cunning. Maze would never return to Carrug or the Orc camps of Urglin again.


F Half-Orc Shaman/Slayer 2

Giving Maze the following alternate racial traits,

* Shaman's Apprentice: Only the most stalwart survive the years of harsh treatment that an apprenticeship to an orc shaman entails. Half-orcs with this trait gain Endurance as a bonus feat. This racial trait replaces the intimidating trait.

* Sacred Tattoo: Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.


F Half-Orc Shaman/Slayer 2

Maze's picture


F Half-Orc Shaman/Slayer 2

Rolling for starting wealth: 5d6 ⇒ (5, 5, 6, 2, 3) = 21 x 10 = 210gp (a little over average wealth so I'll take it!).


F Half-Orc Shaman/Slayer 2

I have amended the spirit animal's stats because of change over to gestalt character. Correct stats are on Maze's profile. Thanks!


F Half-Orc Shaman/Slayer 2

Rolling for hp for level 2: 1d10 ⇒ 8+3=11


F Half-Orc Shaman/Slayer 2

Maze's stats are now on her profile page. It's VERY late here so I'll check them over again tomorrow for any errors.


Island of Empty Eyes Map Current Map

Don't worry about wealth as you're level 2 so you have level 2 starting wealth of 1000gp.

I think I'm going to make a barbarian/sorcerer (Draconic Bloodline)

Haven't started building yet but wanted to see how you wanted to know each other. Potentially going Half-orc as well but not sure.


Stix looks good also btw


4d6 ⇒ (2, 6, 5, 6) = 19 17
4d6 ⇒ (3, 1, 2, 1) = 7 13 2d6 ⇒ (4, 3) = 7
4d6 ⇒ (3, 4, 6, 4) = 17 14
4d6 ⇒ (4, 1, 1, 6) = 12 16 2d6 ⇒ (5, 5) = 10
4d6 ⇒ (6, 1, 1, 3) = 11 16 2d6 ⇒ (1, 5) = 6 1d6 ⇒ 5
4d6 ⇒ (5, 5, 6, 2) = 18 16

Wow...ok lol thats a 51 point buy lol


F Half-Orc Shaman/Slayer 2

I will amend her HP and wealth today - thanks!

Btw Second stat equals 10 not 13. But great rolls!


F Half-Orc Shaman/Slayer 2

I played around with my stat sheet and changed some things today (mainly because I changed two of Maze's traits).


Sounds good. Working on Silas the tiefling.


Will be posting start in a little bit.


F Half-Orc Shaman/Slayer 2

Yay! And so it begins. ;)


F Half-Orc Shaman/Slayer 2

I'll make a post tomorrow night, my time. Sorry for the wait, but it's been a busy day and will be the same tomorrow.


no problem


F Half-Orc Shaman/Slayer 2

Just tired and can't think straight to make a post tonight. My apologies.

BTW, Did Maze's perception check inside the inn reveal anything? I can include that also in the rp I'll post in my morning. Thanks for your patience.


F Half-Orc Shaman/Slayer 2

Stolen, can we please put this solo game on hold until I can find some free time to invest in it? I don't want to give it up entirely, but maybe in a month's time I can reassess my time and energy and then get back to this? I hope that's okay with you as I appreciate you wanting to run this for me. Can you please leave the game active for the time being?


definitely. That's no problem at all.


F Half-Orc Shaman/Slayer 2

Can we start up this game, again? I find I have a little time and would like to give Maze a shot.

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