Stirrings in the Deep

Game Master Zesdead

Paizo's The Emerald Spire'.

...in which our adventurers explore the Pleasure Gardens.

Party Health
Ea Zalinzel 92/92HP, 3 Hero Points, 1 Blessing of Pharasma
Yasmin al Akbar 74/74HP plus 2THP, 3 Hero Points, 1 Blessing of Nethys
Rallos Therinor 77/83HP, 3 Hero Points, 1 Blessing of Asmodeus
Titania Thrune 94/94HP, 2 Hero Points
Murassa Sonvar 66/66HP, 3 Hero Points

Maps
The Emerald Spire - Level 13
Cross Section of the Emerald Spire
Map of Fort Inevitable

Party Treasure


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Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

Ea moves behind Yasmin and Rallos, after a quick prayer to Pharasma to protect Titania

Cast Shield of Faith on Titania (+3 AC) then moves

I'm not sure it will be enough. Fate will tell


Yasmin wrote:
Yasmin popped a new Haste using a hero point last turn, which is why it's already in effect! So hopefully Titania hits a second time.

My bad!!! Missed that somewhere in the mix... and yeah, Titania's hasted attack also hits.

As the large automaton reels under the force of Titania's blows, Yasmin summons another storm of ice... catching the most damaged of the machines, the glow of the automaton's eyes flickers and fades to nothing... the second automaton is also rimed in frost where Yasmin's blast catches it.

Emerald Automaton 1, Reflex Save: 1d20 + 2 ⇒ (8) + 2 = 10, Save Failed

Emerald Automaton 3, Reflex Save: 1d20 + 2 ⇒ (10) + 2 = 12, Save Failed

GM Only:
Emerald Automaton 1 = 23/68, Emerald Automaton 2 = 28/68, Emerald Automaton 3 = 45/68

Waiting on actions from Rallos


male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

Rallos looks to the Steward.

Any idea how to shut these things off? Or do we have to smash them all?he asks as he
darts in the room between Gray and Tot, ready to respond to any new threat or if the Steward
responds to his question.

can someone move me between Tot and Gray please? on my phone...ty


Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
Crag:
HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

I just moved Rallos. Also, I messed up my post - the secondary attack hits automaton 4, which is not behind a wall of ice - I can't see Automaton 3.


Female Tiefling Fighter 1 | HP: 15/15, NL: 0 | AC: 15/12/13| Resist: Cold 5, Electricity 5, Fire 5 | F+3 R +2 W+1 | Per: +6 (Darkvision 60 ft., +1 vs. Giants) | Init: +3 | Arrows: 20

"Smash? Come over here and I'll show you how sharp this thing is when I shave yer eyesbrows off!"


Yasmin - I did wonder about that!!! I wondered whether the ice wall wasn't full height or suchlike? I have amended the damage tracker to reflect your different target.

GM Only:
Emerald Automaton 2 = 28/68, Emerald Automaton 4 = 45/68

The automatons, one destroyed and one imprisoned. continue their assault... huge polearms swinging through the darkness - yet striking the stone flagstones with a shower of sparks more often than they strike, and pierce, armour...

Emerald Automaton 2, Guisarme vs Grayface: 1d20 + 15 ⇒ (2) + 15 = 17, missing
Emerald Automaton 2, Guisarme vs Grayface: 1d20 + 10 ⇒ (11) + 10 = 21, missing

Emerald Automaton 4 , Guisarme vs Titania (Entangled): 1d20 + 15 - 2 ⇒ (19) + 15 - 2 = 32, hitting for 2d6 + 13 ⇒ (3, 2) + 13 = 18
Emerald Automaton 4, Guisarme vs Titania (Entangled): 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9, missing

...whilst, without the fiendish heritage of his friends, Grayface can do nothing more than hack away in the dark...

Grayface, Gorloth's Fury vs Emerald Automaton 2 (fighting defensively): 1d20 + 18 ⇒ (19) + 18 = 37, Total Darkness: 50% mss chance: 1d100 ⇒ 28, missing
Grayface, Gorloth's Fury vs Emerald Automaton 2 (fighting defensively): 1d20 + 13 ⇒ (1) + 13 = 14, missing

Everyone may act now


male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

might be a silly question...but can these things see in the dark?


Rallos Therinor wrote:
might be a silly question...but can these things see in the dark?

The movements, and the accurate slashing of their guisarmes, suggests that the automatons - still towering above the group - can indeed see perfectly well in the pitch darkness...


Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

There is just no visible source of light, or a magical darkness?


Ea Zalinsel wrote:
There is just no visible source of light, or a magical darkness?

Rallos cast Darkness when he sneaked into the room... AFAIK, it is still up...


male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

can i dispel it as part if thus round's action?


Female Tiefling Fighter 1 | HP: 15/15, NL: 0 | AC: 15/12/13| Resist: Cold 5, Electricity 5, Fire 5 | F+3 R +2 W+1 | Per: +6 (Darkvision 60 ft., +1 vs. Giants) | Init: +3 | Arrows: 20

Sorry for the rolls only post.

Power Attack 1 + Haste vs. Auto 3: 1d20 + 17 - 3 + 1 ⇒ (14) + 17 - 3 + 1 = 29
damage: 2d6 + 8 + 9 ⇒ (1, 3) + 8 + 9 = 21

Power Attack 2 + Haste vs. Auto 3: 1d20 + 12 - 3 + 1 ⇒ (4) + 12 - 3 + 1 = 14

Power Attack (haste) + Haste vs. Auto 3: 1d20 + 17 - 3 + 1 ⇒ (20) + 17 - 3 + 1 = 35
Confirm: 1d20 + 17 - 3 + 1 ⇒ (14) + 17 - 3 + 1 = 29
damage: 4d6 + 16 + 18 ⇒ (1, 5, 6, 2) + 16 + 18 = 48


Rallos wrote:
Can i dispel it as part of this round's action?

Yes, dismissing a spell is a standard action that does not provoke an attack of opportunity.


male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

Rallos closes his eyes briefly and the darkness fades as he opens them.


As Rallos brings light back into the chamber, Titania swings her blade...

Going to assume Titania means Emerald Automaton 4 with her attack (Emerald Automaton 3 is behind the Ice Wall)

...and destroys another of the machines.

Waiting on actions from Ea and Yasmin


Female Tiefling Fighter 1 | HP: 15/15, NL: 0 | AC: 15/12/13| Resist: Cold 5, Electricity 5, Fire 5 | F+3 R +2 W+1 | Per: +6 (Darkvision 60 ft., +1 vs. Giants) | Init: +3 | Arrows: 20

Ah, keen greatswprds. How I love them. :D
And yeah, i meant 4.


Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
Crag:
HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

If there was actually a Darkness spell up, I am pretty sure I couldn't have seen enemies that I blasted, so I'm just going to make up for that by delaying. . . . Not to mention I'm so busy I need some time to catch up.


Yasmin al Akbar wrote:
If there was actually a Darkness spell up, I am pretty sure I couldn't have seen enemies that I blasted, so I'm just going to make up for that by delaying. . . . Not to mention I'm so busy I need some time to catch up.

No worries, it's the time of year when everyone is super busy!!! And yeah, I had left the Darkness thing slide... delaying this round is a fair compromise.

Ea delays

The remaining automaton smashes into Grayface with its polearm...

Emerald Automaton 2, Guisarme vs Grayface: 1d20 + 15 ⇒ (1) + 15 = 16, missing
Emerald Automaton 2, Guisarme vs Grayface: 1d20 + 10 ⇒ (18) + 10 = 28, hitting for 2d6 + 13 ⇒ (5, 4) + 13 = 22

...before, snarling with anger and now able to see at last, Grayface hacks the machine into two sparking halves. Turning to smile at Rallos, he slides his blade back into the scabbard strapped over his back...

Grayface, Gorloth's Fury vs Emerald Automaton 2 (fighting defensively): 1d20 + 18 ⇒ (15) + 18 = 33, hitting for 2d4 + 15 ⇒ (1, 3) + 15 = 19
Grayface, Gorloth's Fury vs Emerald Automaton 2 (fighting defensively): 1d20 + 13 ⇒ (19) + 13 = 32, Critical Threat
Confirming Critical: 1d20 + 13 ⇒ (17) + 13 = 30, Critical Confirmed for 4d4 + 30 ⇒ (3, 2, 4, 2) + 30 = 41

Combat Over

Onwards? Or want to do something about the Automaton trapped behind the Ice Wall?


male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

Rallos looks for a switch to turn the nachine off in case it gets out of the ice.

perc: 1d20 + 23 ⇒ (18) + 23 = 41


Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

Seeing that eveyone is in bad shape, the quiet priestess unleashes two waves of greyish energy to heal the wounds

Channel: 5d6 ⇒ (1, 1, 5, 6, 3) = 16
Channel: 5d6 ⇒ (5, 1, 1, 4, 3) = 14

A good thing automatons aren't alive.I can use Pharasma's boon freely, without any fear of Healing them too.


Female Tiefling Fighter 1 | HP: 15/15, NL: 0 | AC: 15/12/13| Resist: Cold 5, Electricity 5, Fire 5 | F+3 R +2 W+1 | Per: +6 (Darkvision 60 ft., +1 vs. Giants) | Init: +3 | Arrows: 20

"Thanks, now lets handle that last one before it calls for friends," Tot says as some of her wounds close up.


Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
Crag:
HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

"That wall will last a good 12 minutes--enough time for us to get to full strength."

Yasmin will spend a few more Infernal Healing Wand charges to bring her friends back to health. By my count, 2 on Grayface, 1 on Ea, 3 on Titania to get near full.

"If you're all ready, I can take down the ice wall and then we can strike!"

If people are on board with that plan, Yasmin will--when the party is ready--take down the ice wall as a Standard action.


Sooner rather than later, Yasmin's wall melts away to nothingness... and the automaton, splashing through slush, lumbers forwards...

I'll let you folks have this one... everyone may act now.


Female Tiefling Fighter 1 | HP: 15/15, NL: 0 | AC: 15/12/13| Resist: Cold 5, Electricity 5, Fire 5 | F+3 R +2 W+1 | Per: +6 (Darkvision 60 ft., +1 vs. Giants) | Init: +3 | Arrows: 20

Thanks! Sixty points is enough to top Tot off. :)
Haste is gone, though. :(
But Tot gets to go first. :D

Tot grins wolfishly as the lumbering hunk of metal comes at them. She waits and steps up at just the right moment to interrupt its charge then proceeds to carve away at it with her adamantine sword.

Attack 1 (Power Attack): 1d20 + 17 - 3 ⇒ (13) + 17 - 3 = 27
Damage: 2d6 + 8 + 9 ⇒ (3, 2) + 8 + 9 = 22

Attack 2 (Power Attack): 1d20 + 12 - 3 ⇒ (20) + 12 - 3 = 29
Confirm? (Power Attack): 1d20 + 12 - 3 ⇒ (5) + 12 - 3 = 14
Damage: 2d6 + 8 + 9 ⇒ (2, 5) + 8 + 9 = 24

No crit. :(


Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
Crag:
HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

Yasmin decides to save her magics, suspecting that Titania and the others have this well in hand.

Delay.


Crashing into the automaton, Titania sends it reeling and sparking backwards... the green glow from within its carapace of armour is already starting to fade as the Hellknight, planning her next attack, pulls back a moment...

GM Only:
Emerald Automaton = 46 damage

Waiting on actions from Rallos and Ea


male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

Rallos darts forward and tties to skewer the s
automaton with his blade.

attack: 1d20 + 13 ⇒ (2) + 13 = 151d6 + 6 ⇒ (3) + 6 = 91d6 ⇒ 3no dr from my golembane scarab...and can someone move me...im.on my phone...ty!


Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
Crag:
HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

I moved Rallos to almost flank the guy.


Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

Hit?: 1d20 + 9 ⇒ (4) + 9 = 13
Dmg: 1d8 + 4 ⇒ (4) + 4 = 8

Ea moves to Attack.. but fails to hit.


Ea and Rallos' weapons bounce from the rugged armour of the automaton... but Grayface is there, fury writ large across his face, to slam his blade through the vital workings of the machine. The lights beneath its carapace, which had started to fade already, suddenly extinguish and the automaton is still...

Grayface, Gorloth's Fury vs Emerald Automaton 2 (fighting defensively): 1d20 + 18 ⇒ (18) + 18 = 36, critical threat
Confirming Critical: 1d20 + 18 ⇒ (11) + 18 = 29, Critical Confirmed for 4d4 + 30 ⇒ (2, 2, 1, 4) + 30 = 39

Combat Over

The remaining automata, all smaller than the hulks which had attacked, remain still... it is clear that they will not activate...


The Steward sparks into conversation once more as the friends consider the eight remaining automata, "With the four prime machines inactive, this octet cannot initiate... we are safe, and through that door... the Iron Creche awaits us".


male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

Ah...finally....some good news. Rallos says a bit sarcastically. He moves to the door and checks it.

perc: 1d20 + 27 ⇒ (10) + 27 = 37


Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

Let's see what Fate await us.


Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
Crag:
HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

"So, what do you expect inside there? I'm going to quicken everyone's movements before we go in."

I'm going to pre-cast Haste.


Female Tiefling Fighter 1 | HP: 15/15, NL: 0 | AC: 15/12/13| Resist: Cold 5, Electricity 5, Fire 5 | F+3 R +2 W+1 | Per: +6 (Darkvision 60 ft., +1 vs. Giants) | Init: +3 | Arrows: 20

Tot takes in a deep breath to steady herself before moving to the door.

"If everyone's ready," she says, nodding to the knob.

Ea, do you have a Bless ready? I think we'll need all the help we can get.


With the massive automata destroyed and the lightning trap across the door defused by Rallos, there is nothing to stop the friends moving through to the Iron Creche... and so, preparing themselves before opening the door, the group enter the source of the Steward's troubles. The first and most obvious thing is the Emerald Spire forming the heart of a massive eldritch machine - hundreds of small gemstones orbit it like tiny moons. A control panel is embedded in the spire just above the floor — a marble and adamantine altar studded with gleaming crystals.

The Steward mutters that he needs to be taken to the panel, "Quickly!!! Before the Creche can respond..."

Arcane patterns of cold fire blaze on the floor of the chamber whilst two massive, coffin-like structures stand to either side of the room, with three smaller ones around them.

The air is cold, and tingles with magical energy.

Map update coming shortly.


Female Tiefling Fighter 1 | HP: 15/15, NL: 0 | AC: 15/12/13| Resist: Cold 5, Electricity 5, Fire 5 | F+3 R +2 W+1 | Per: +6 (Darkvision 60 ft., +1 vs. Giants) | Init: +3 | Arrows: 20

"This is such a bad idea," Tot mutters before grabbing teh Steward and running for the panel.


Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
Crag:
HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

Yasmin casts Haste as they open the door. Lasts 9 rounds, in case that matters for when combat begins.

"Wait! This place feels unnaturally cold; let me protect you all."
She casts Communal Resist Energy: Cold on the group, thinking it might be appropriate. Everyone gets Resist 20 cold. Also think Electricity is appropriate but just going off the descriptive text here.

Seeing no immediate threat, she tries to figure out what the magical energies signify and what dangers it might pose. She'll share the information immediately with the group.
Spellcraft: 1d20 + 14 ⇒ (8) + 14 = 22


Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

Spellcraft, Aid: 1d20 + 8 ⇒ (13) + 8 = 21

Ea confers with Yasmin about the various magical auras


Yasmin / Ea - the magicks here appear to be fashioned to draw the arcane energies of the Spire from the ancient crystal... and to guide them into the various machines here...

Rushing in, Titania has barely arrived at the immense panels in front of the spire when the machinery flanking the chamber bursts into noisy life... the air crackles with electricity as, one by one, the sarcophagus-like equipment snaps open to disgorge a quartet of hostile automata...

Initiative for Party and Enemy

Rallos, Initiative: 1d20 + 11 ⇒ (8) + 11 = 19
Grayface, Initiative: acts with enemy
Yasmin, Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Titania, Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Ea, Initiative: 1d20 + 1 ⇒ (7) + 1 = 8

Emerald Automaton and Junk Reclaimers, Initiative: 1d20 ⇒ 13

Initiative Order
Rallos, Yasmin, Titania then
Emerald Automatons / Junk Reclaimers then
Ea

Rallos, Yasmin and Titania may act now


Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
Crag:
HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

Everyone still has Haste up for the next 7 rounds or so. Also everyone has protection from cold for a long while, though I doubt that matters.

Yasmin steps forward and quickly sends a blast of cold toward the trio of enemies appearing to the north! Freezing Arc, Dazing Spell, Piercing Spell

Freezing Arc vs Junk Reclaimer: 10d6 ⇒ (3, 2, 4, 1, 3, 2, 6, 5, 4, 5) = 35 Reflex DC18 or dazed.
Freezing Arc vs Automaton 1: 5d6 ⇒ (5, 4, 4, 1, 3) = 17 Reflex DC16 or dazed.
Freezing Arc vs Automaton 2: 2d6 ⇒ (1, 2) = 3 Reflex DC16 or dazed.


male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

Rallos darts ahead and stabs his blade at the automaton in the corner3

attack: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 221d6 + 6 ⇒ (5) + 6 = 111d6 ⇒ 65d6 ⇒ (4, 1, 5, 6, 4) = 20


Female Tiefling Fighter 1 | HP: 15/15, NL: 0 | AC: 15/12/13| Resist: Cold 5, Electricity 5, Fire 5 | F+3 R +2 W+1 | Per: +6 (Darkvision 60 ft., +1 vs. Giants) | Init: +3 | Arrows: 20

Tot looks from the panel to the strange automata as she feels panic begin to claw at her self control.

"What do I do now," she asks the Steward, her voice higher than normal.

Delaying until the Steward tells her what she needs to do.


Yasmin's blast of cold washes across the machines within the huge chamber... leaving two of them rimed in frost and momentarily unmoving...

Reclaimer, Immune to Magic

Emerald Automaton 1, Reflex Save vs Freezing Arc: 1d20 + 2 ⇒ (13) + 2 = 15, Save Failed - Dazed

Emerald Automaton 2, Reflex Save vs Freezing Arc: 1d20 + 2 ⇒ (8) + 2 = 10, Save Failed - Dazed

GM Only:
Emerald Automaton 1 = 51/68, Emerald Automaton 2 = 65/68, Emerald Automaton = 36/68

The Steward, abruptly hushing Titania as she enquires as to what happens next, murmurs, "Let me see... okay, I need a few moments of peace whilst I work out was has gone wrong here - keep those guardians away from me please"

Waiting on action from Titania


Okay... moving on.

Two of the machines have been momentarily disabled but the rust-covered golem and the third of the emerald guardians are still operational... and, moving with a single purpose, they attack the threats closest to the Steward and the control panel across the Spire...

Junk Golem, Slam vs Titania: 1d20 + 8 ⇒ (19) + 8 = 27, hitting for 1d6 + 4 ⇒ (4) + 4 = 8
Junk Golem, Slam vs Titania: 1d20 + 8 ⇒ (14) + 8 = 22, missing

Emerald Automaton 3, Guisarme vs Rallos: 1d20 + 15 ⇒ (4) + 15 = 19, missing
Emerald Automaton 3, Guisarme vs Rallos: 1d20 + 10 ⇒ (12) + 10 = 22, missing

Everyone may act now


male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

I just noticed i rolled a crit on my last attack..i assume these are immune to those?

Rallos' blade becomes a blur as he flicjs it at the machine's joints.

attack: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 301d6 + 6 ⇒ (3) + 6 = 91d6 ⇒ 2
attack: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 281d6 + 6 ⇒ (6) + 6 = 121d6 ⇒ 4
attack, haste: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 201d6 + 6 ⇒ (3) + 6 = 91d6 ⇒ 6


Female Tiefling Fighter 1 | HP: 15/15, NL: 0 | AC: 15/12/13| Resist: Cold 5, Electricity 5, Fire 5 | F+3 R +2 W+1 | Per: +6 (Darkvision 60 ft., +1 vs. Giants) | Init: +3 | Arrows: 20

Oops. Sorry. I kinda spaced out on this one.

Tot takes a little too long to process what the Steward was saying and pays for it with a bruise to her thigh. Thankfully, she's quick enough, well enough protected, to avoid a second one. She draws her sword and returns the attack blow for blow.

Not sure if you want to go with she was drawing it last turn or if she drew it this turn. If the latter, just take the first attack.

Attack 1 vs. Junk Golem (Power Attack, Haste): 1d20 + 17 + 1 - 3 ⇒ (16) + 17 + 1 - 3 = 31
Damage: 2d6 + 8 + 9 ⇒ (3, 6) + 8 + 9 = 26

Attack 2 vs. Junk Golem (Power Attack, Haste): 1d20 + 12 + 1 - 3 ⇒ (2) + 12 + 1 - 3 = 12

Attack Haste vs. Junk Golem (Power Attack, Haste): 1d20 + 17 + 1 - 3 ⇒ (6) + 17 + 1 - 3 = 21
Damage: 2d6 + 8 + 9 ⇒ (3, 2) + 8 + 9 = 22


Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
Crag:
HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

Thanks for not having Yasmin's magic just completely fail due to magic immunity.

"Damn it, that thing your fighting isn't phased by magic!"

Yasmin moves up to Rallos and causes him to suddenly vanish! Greater Invisibility on Rallos. Hoping that'll give you sneak attacks.


Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

Ea moves toward Greyface, and quickly casts a spell on him.

A spiral engulfs his already massive body, and seems to increase the power of his muscles

Cast Bull strenght on Greyface

Have fun..hope this will be helpful


Yasmin al Akbar wrote:
Thanks for not having Yasmin's magic just completely fail due to magic immunity.

No dramas - it is only the Junk Golem that has Magic Immunity; the Emerald Automata have no such immunity (and if they did, I think some tweaking would be needed!!!)

Rallos and Titania, both warming in to their rhythym, destroy two of the machines - the Steward murmuring something in appreciation - before, as the large chambers start clanking and steaming, a mechanical arm appears from the southernmost structure...

GM Only:
Emerald Automaton 1 = 51/68, Emerald Automaton 2 = 65/68, Emerald Automaton 3 = defeated, Emerald Automaton 4 = 68/68 (+1 to stats / DR10/Electricity)

Yasmin - how long are the Emerald Automata dazed for?

Also, all note that the Constructs are not immune to Critical Hits

Waiting for Yasmin's response before taking the Automata's turn.

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